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26 lines
561 B
C++
26 lines
561 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RenderGraphDefinitions.h"
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#if RDG_ENABLE_TRACE
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UE_TRACE_CHANNEL_EXTERN(RDGChannel, RENDERCORE_API);
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class RENDERCORE_API FRDGTrace
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{
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public:
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void OutputGraphBegin();
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void OutputGraphEnd(const FRDGBuilder& GraphBuilder);
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void AddResource(FRDGParentResource* Resource);
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void AddTexturePassDependency(FRDGTexture* Texture, FRDGPass* Pass);
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void AddBufferPassDependency(FRDGBuffer* Buffer, FRDGPass* Pass);
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private:
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uint64 GraphStartCycles{};
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uint32 ResourceOrder{};
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};
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#endif |