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1ddeb68eeefe1302ebfd0ba714be1c84884d0f92
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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zach bethel d66076eacf Added RDG validation to check for dangling pointers and assert at AddPass time. Tracks resources actively used in the graph and will emit an assert if an incoming resource isn't part of the set. This would catch, for example, if the user kept around a resource from a previous builder and tried to reuse it in a new builder.
#rb charles.derousiers
#jira none

[CL 15931804 by zach bethel in ue5-main branch]
2021-04-06 12:38:10 -04:00
..
Private
Added RDG validation to check for dangling pointers and assert at AddPass time. Tracks resources actively used in the graph and will emit an assert if an incoming resource isn't part of the set. This would catch, for example, if the user kept around a resource from a previous builder and tried to reuse it in a new builder.
2021-04-06 12:38:10 -04:00
Public
Added RDG validation to check for dangling pointers and assert at AddPass time. Tracks resources actively used in the graph and will emit an assert if an incoming resource isn't part of the set. This would catch, for example, if the user kept around a resource from a previous builder and tried to reuse it in a new builder.
2021-04-06 12:38:10 -04:00
RenderCore.Build.cs
- Breaking a circular references that was on Mac but not Windows (editor compiles and runs on Windows, Mac still compiling)
2020-12-02 15:22:18 -04:00
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