Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/TargetReceipt.cpp
ben marsh 6e9ae6e6fe Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
#rb none
#jira UE-89722, UE-90936

#ROBOMERGE-SOURCE: CL 12492552 in //UE4/Release-4.25/... via CL 12492554 via CL 12492556
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12492558 by ben marsh in Main branch]
2020-03-30 21:37:35 -04:00

7.0 KiB