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1c8df72400a2ce40a47cb8899aed73afe6d76024
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer
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Ben Marsh 4b7262b4c9 LiveCoding: More fixes for object reconstruction when reapplying Live Coding patches. Compiland IDs are now assigned from a central location, which can be queried at any time. The unity file mapping output from UBT is read on demand and used to populate the cache.
Also fix an issue where symbols in anonymous namespace would not use the correct name if an external build system is enabled.

#rb none
#jira UE-79095
#rnx

[CL 8358810 by Ben Marsh in 4.23 branch]
2019-08-27 21:09:11 -04:00
..
Private
LiveCoding: More fixes for object reconstruction when reapplying Live Coding patches. Compiland IDs are now assigned from a central location, which can be queried at any time. The unity file mapping output from UBT is read on demand and used to populate the cache.
2019-08-27 21:09:11 -04:00
Public
LiveCoding: Add support for the new restart functionality in Live++ 1.5.0. The Live Coding console window now includes a "Quick Restart" button, which restarts the process and adds the existing patches back in.
2019-07-16 08:46:39 -04:00
LiveCodingServer.Build.cs
LiveCoding: Create a new external module that includes the appropriate headers for Visual Studio automation support (VisualStudioDTE), allowing the UE-friendly version to be used by the VS source code accessor as well as Live Coding.
2019-07-16 08:45:02 -04:00
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