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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1c8df72400a2ce40a47cb8899aed73afe6d76024
UnrealEngineUWP/Engine/Source/Developer/Windows
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Ben Marsh 4af38fddf8 LiveCoding: Live Coding cannot be re-enabled after being disabled from the Compile button.
#jira
#rb none
#rnx

[CL 8361959 by Ben Marsh in 4.23 branch]
2019-08-28 10:29:56 -04:00
..
LiveCoding
LiveCoding: Live Coding cannot be re-enabled after being disabled from the Compile button.
2019-08-28 10:29:56 -04:00
LiveCodingServer
LiveCoding: More fixes for object reconstruction when reapplying Live Coding patches. Compiland IDs are now assigned from a central location, which can be queried at any time. The unity file mapping output from UBT is read on demand and used to populate the cache.
2019-08-27 21:09:11 -04:00
ShaderFormatD3D
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
WindowsClientTargetPlatform
- Merged from FN/Main to 4.23:
2019-08-14 11:13:59 -04:00
WindowsNoEditorTargetPlatform
- Merged from FN/Main to 4.23:
2019-08-14 11:13:59 -04:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
- Merged from FN/Main to 4.23:
2019-08-14 11:13:59 -04:00
WindowsTargetPlatform
Removing uproperty for windows target settings for audio device selection
2019-08-16 17:17:59 -04:00
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