Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioExtensionsModule.cpp
ethan geller 1b9558d5fa Editgrate 4.25 audio features from project stream:
-Soundfield Submixes
-Endpoint Submixes
-Unreal Ambisonics Encoder/Decoder

[FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11302185 via CL 11302187
#ROBOMERGE-BOT: (v649-11301724)

[CL 11302191 by ethan geller in Main branch]
2020-02-09 18:57:53 -05:00

18 lines
399 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
class FAudioExtensionsModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
};
IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);