// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" class FAudioExtensionsModule : public IModuleInterface { public: virtual void StartupModule() override { FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing")); FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore")); } }; IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);