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UnrealEngineUWP/Engine/Source/Runtime/RHI
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Yuriy ODonnell 4d746b4662 Fixed validation layer bug introduced in 15036968. Indirect argument buffer state in RHIDispatchIndirectComputeShader should be IndirectArgs. RHIRayTraceDispatchIndirect should check IndirectArgs and SRVCompute. Fixed resource tracking initialization for DispatchRaysDescBuffer.
#rb Kenzo.Terelst

[CL 15040142 by Yuriy ODonnell in ue5-main branch]
2021-01-11 14:54:41 -04:00
..
Private
Implemented support for indirect ray tracing dispatch in D3D12 / DXR 1.1.
2021-01-11 09:49:56 -04:00
Public
Fixed validation layer bug introduced in 15036968. Indirect argument buffer state in RHIDispatchIndirectComputeShader should be IndirectArgs. RHIRayTraceDispatchIndirect should check IndirectArgs and SRVCompute. Fixed resource tracking initialization for DispatchRaysDescBuffer.
2021-01-11 14:54:41 -04:00
RHI.Build.cs
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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