Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer
Rob Gay 872ba97a0a - Fix-up procedural sounds to support stopping source fade. Remove some restrictions requiring only one instance to be generated per USoundWaveProcedural instance.
- Rig up metasound OnPlay/OnFinished triggers
- Add typedefs for BopRead/WriteRef to begin deprecating Bop and using Trigger
- Fix-up Periodic Bop node to have activate/deactivate
- Rename to 'PeriodicTrigger'
#rb aaron.mcleran phil.popp
#jira UEAU-627 UEAU-628

[CL 15039777 by Rob Gay in ue5-main branch]
2021-01-11 14:18:46 -04:00
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