Files
UnrealEngineUWP/Engine/Source/Programs/UHTLite/UHTLite.Build.cs
fredric echols f4616d9ac0 Branching UHT to UHTLite:
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/...

to //UE5/Main/Engine/Source/Programs/UHTLite/...

UHTLite is a long-term refactor of UHT for performance and maintainability.

[CL 14201596 by fredric echols in ue5-main branch]
2020-08-27 14:09:23 -04:00

34 lines
611 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UHTLite : ModuleRules
{
public UHTLite(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// For LaunchEngineLoop.cpp include
"Runtime/Launch/Private",
"Programs/UHTLite/Private",
});
bEnableExceptions = true;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}