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//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/... to //UE5/Main/Engine/Source/Programs/UHTLite/... UHTLite is a long-term refactor of UHT for performance and maintainability. [CL 14201596 by fredric echols in ue5-main branch]
34 lines
611 B
C#
34 lines
611 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UHTLite : ModuleRules
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{
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public UHTLite(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Json",
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"Projects"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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// For LaunchEngineLoop.cpp include
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"Runtime/Launch/Private",
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"Programs/UHTLite/Private",
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});
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bEnableExceptions = true;
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UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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}
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}
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