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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1afdece4bc89cf0efe1decda254d289c6aaa2baa
UnrealEngineUWP/Engine/Source/Editor/LevelAssetEditor/Private
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semion piskarev bdf43a29db MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx

[CL 14745200 by semion piskarev in ue5-main branch]
2020-11-13 14:07:30 -04:00
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LevelAssetEditor.cpp
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LevelAssetEditorCommands.cpp
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LevelAssetEditorViewport.cpp
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LevelAssetEditorViewport.h
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LevelAssetEditorViewportClient.cpp
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LevelAssetEditorViewportClient.h
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LevelEditorAssetToolkit.cpp
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LevelEditorToolsContextInterfaces.cpp
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
2020-11-13 14:07:30 -04:00
LevelEditorToolsContextInterfaces.h
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
2020-11-13 14:07:30 -04:00
LevelEditorViewportInterface.cpp
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LevelEditorViewportInterface.h
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ULevelAssetEditor.cpp
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