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1afdece4bc89cf0efe1decda254d289c6aaa2baa
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Public
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Marc Audy ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
..
IMeshBuilderModule.h
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
MeshBuilder.h
Removed FMeshBuilder::Build(UStaticMesh* StaticMesh, TArray<FStaticMeshBuildVertex>& Verts, TArray<uint32>& Indexes, TArray<FStaticMeshSection>& Sections, uint32& NumTexCoords, bool& bHasColors). It's somewhat danegous as it leaks mesh descriptors and isn't used anymore.
2020-10-28 15:52:00 -04:00
SkeletalMeshBuilder.h
Removed FMeshBuilder::Build(UStaticMesh* StaticMesh, TArray<FStaticMeshBuildVertex>& Verts, TArray<uint32>& Indexes, TArray<FStaticMeshSection>& Sections, uint32& NumTexCoords, bool& bHasColors). It's somewhat danegous as it leaks mesh descriptors and isn't used anymore.
2020-10-28 15:52:00 -04:00
StaticMeshBuilder.h
Removed FMeshBuilder::Build(UStaticMesh* StaticMesh, TArray<FStaticMeshBuildVertex>& Verts, TArray<uint32>& Indexes, TArray<FStaticMeshSection>& Sections, uint32& NumTexCoords, bool& bHasColors). It's somewhat danegous as it leaks mesh descriptors and isn't used anymore.
2020-10-28 15:52:00 -04:00
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