Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EdGraphSchema_EnvironmentQuery.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

25 lines
1010 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AIGraphSchema.h"
#include "EdGraphSchema_EnvironmentQuery.generated.h"
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
{
GENERATED_UCLASS_BODY()
// Begin EdGraphSchema interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
// End EdGraphSchema interface
// Begin UAIGraphSchema interface
virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const;
// End UAIGraphSchema interface
};