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1aa14df1eda06cda7586881124eb2bea4ce4c219
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Allan Bentham 64090df1f4 Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
Fixes UE-9804 and probably more.

#codereview nick.penwarden, Rolando.Caloca

[CL 2482912 by Allan Bentham in Main branch]
2015-03-18 08:03:21 -04:00
..
GlslBackend.cpp
UE4 - hlslcc - Reduce memory leaks (missing Linux libs)
2015-03-10 10:40:42 -04:00
GlslBackend.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
OpenGLShaderCompiler.cpp
Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
2015-03-18 08:03:21 -04:00
ShaderFormatOpenGL.cpp
UE4 - OpenGL - Allow running emulated (packed/flattened) uniform buffers when running PC ES2; use OpenGL.UseEmulatedUBs=1 on your consolevariables.ini
2015-03-11 13:45:34 -04:00
ShaderFormatOpenGL.h
UE4 - OpenGL - Allow running emulated (packed/flattened) uniform buffers when running PC ES2; use OpenGL.UseEmulatedUBs=1 on your consolevariables.ini
2015-03-11 13:45:34 -04:00
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