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1aa14df1eda06cda7586881124eb2bea4ce4c219
UnrealEngineUWP/Engine/Source/Developer/HotReload/Private
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Maciej Mroz 4ad81049dd UE-10163 If a custom code class is modified and a Hot Reload performed, any existing unsaved Blueprints derived from that class can no longer be saved.
References to hot-reloaded class are updated in blueprints (before recompiling and reinstancing).
I guess it could be optimized if necessary.

#codereview Robert.Manuszewski

[CL 2478024 by Maciej Mroz in Main branch]
2015-03-12 22:05:56 -04:00
..
HotReload.cpp
Changed calls to FProcHandle.Close() to FPlatformProcess::CloseProc().
2015-03-12 00:06:15 -04:00
HotReloadClassReinstancer.cpp
UE-10163 If a custom code class is modified and a Hot Reload performed, any existing unsaved Blueprints derived from that class can no longer be saved.
2015-03-12 22:05:56 -04:00
HotReloadClassReinstancer.h
UE-8677 Adding a protected component to a class and performing a hot reload can crash the Editor if a Blueprint already exists that is derived from that class
2015-03-09 15:41:53 -04:00
HotReloadPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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