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1979485a4c018947e4dbc355cdfe7e4397abe68c
UnrealEngineUWP
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Engine
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MeshUtilities
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krzysztof narkowicz
a6c98502ff
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
...
[CL 22221700 by krzysztof narkowicz in ue5-main branch]
2022-09-28 10:18:58 -04:00
..
MeshCardRepresentationUtilities.cpp
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshDistanceFieldUtilities.cpp
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
MeshRepresentationCommon.cpp
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshRepresentationCommon.h
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshUtilities.cpp
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00
MeshUtilitiesPrivate.h
…
SkeletalMeshTools.cpp
…
SkeletalMeshTools.h
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00