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1979485a4c018947e4dbc355cdfe7e4397abe68c
UnrealEngineUWP/Engine
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christopher waters 1979485a4c Pass along the RHI specific arguments to launched processes.
#jira none
#rb arciel.rekman
#preflight 63345d1f031c90cb0babe254

[CL 22232540 by christopher waters in ue5-main branch]
2022-09-28 18:04:10 -04:00
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Binaries
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Build
Remove support for EPIC_animation_hotspots and EPIC_camera_controls in GLTFExporter
2022-09-28 18:03:42 -04:00
Config
Add TAA pixel shader to utilize the hardward frame buffer compression on mobile devices.
2022-09-28 02:27:58 -04:00
Documentation
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Extras
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Platforms/Hololens
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Plugins
Remove support for EPIC_animation_hotspots and EPIC_camera_controls in GLTFExporter
2022-09-28 18:03:42 -04:00
Programs
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
Shaders
Use float3x4 instead of float4[3] for instance transforms. The float4 array was not actually getting passed from vertex to pixel correctly in some cases, instead being initialized to zero.
2022-09-28 04:13:21 -04:00
Source
Pass along the RHI specific arguments to launched processes.
2022-09-28 18:04:10 -04:00
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