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UnrealEngineUWP
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196be0f6d17fd5bbfed7e8e7b9575fd7336c6aa3
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
/
Source
/
ModelingOperators
/
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History
Ryan Schmidt
196be0f6d1
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
...
#rb none #rnx #jira none [CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
..
BaseOps
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
CleaningOps
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
CompositionOps
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
CuttingOps
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
DeformationOps
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
MeshSpaceDeformerOps
GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
2021-03-17 19:32:44 -04:00
ParameterizationOps
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
SmoothingOps
GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
2021-03-17 19:32:44 -04:00
ModelingOperatorsModule.cpp
Second batch of remaining Engine copyright updates.
2019-12-27 09:26:59 -05:00