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196be0f6d17fd5bbfed7e8e7b9575fd7336c6aa3
UnrealEngineUWP/Engine
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Ryan Schmidt 196be0f6d1 GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none

[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
..
Binaries
Updated TPS for D3D12
2021-03-26 10:44:10 -04:00
Build
multiple scattering-ish look
2021-03-30 15:21:29 -04:00
Config
Adding the ability to disable re-instancing when doing live coding.
2021-03-29 10:54:06 -04:00
Documentation
Documentation for build tools
2021-03-22 13:13:58 -04:00
Extras
P4VUtils: Add a compile command, which builds files in the selected changelist as non-unity. Automatically detects which project the files are in, etc...
2021-03-28 19:43:37 -04:00
Plugins
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
Programs
…
Shaders
Improve GGX math in path tracer
2021-03-30 17:20:24 -04:00
Source
Console Autocomplete: when populating the list with map assets, only use IsUAsset FAssetDatas, so that the BlueprintGeneratedClass assets inside the maps do not get added to the list.
2021-03-30 20:54:12 -04:00
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