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18771 lines
919 KiB
C++
18771 lines
919 KiB
C++
#include"nvapi_lite_salstart.h"
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#include"nvapi_lite_common.h"
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#include"nvapi_lite_sli.h"
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#include"nvapi_lite_surround.h"
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#include"nvapi_lite_stereo.h"
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#include"nvapi_lite_d3dext.h"
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/************************************************************************************************************************************\
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|* *|
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|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
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|* *|
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|* NOTICE TO USER: *|
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|* *|
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|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
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|* *|
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|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
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|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
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|* Otherwise, you have no rights to use or access this software in any manner. *|
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|* *|
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|* If not covered by the applicable NVIDIA software license agreement: *|
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|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
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|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
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|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
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|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
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|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
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|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
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|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
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|* *|
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|* U.S. Government End Users. *|
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|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
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|* consisting of "commercial computer software" and "commercial computer software documentation" *|
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|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
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|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
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|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
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|* *|
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|* Any use of this software in individual and commercial software must include, *|
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|* in the user documentation and internal comments to the code, *|
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|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
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|* *|
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\************************************************************************************************************************************/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Date: Mar 10, 2021
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// File: nvapi.h
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//
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// NvAPI provides an interface to NVIDIA devices. This file contains the
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// interface constants, structure definitions and function prototypes.
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//
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// Target Profile: developer
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// Target Platform: windows
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _NVAPI_H
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#define _NVAPI_H
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#pragma pack(push,8) // Make sure we have consistent structure packings
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#ifdef __cplusplus
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extern "C" {
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#endif
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// ====================================================
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// Universal NvAPI Definitions
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// ====================================================
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#ifndef _WIN32
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#define __cdecl
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#endif
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//! @}
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//! \ingroup nvapistatus
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#define NVAPI_API_NOT_INTIALIZED NVAPI_API_NOT_INITIALIZED //!< Fix typo in error code
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_Initialize
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//
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//! This function initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
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//! This must be called before calling other NvAPI_ functions.
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//! Note: It is now mandatory to call NvAPI_Initialize before calling any other NvAPI.
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//! NvAPI_Unload should be called to unload the NVAPI Library.
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! \since Release: 80
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//!
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//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
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//! specific meaning for this API, they are listed below.
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//! \retval NVAPI_LIBRARY_NOT_FOUND Failed to load the NVAPI support library
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//! \sa nvapistatus
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//! \ingroup nvapifunctions
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_Initialize();
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_Unload
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//
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//! DESCRIPTION: Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
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//! This must be called in pairs with NvAPI_Initialize.
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs.
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//!
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//! Unloading NvAPI library is not supported when the library is in a resource locked state.
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//! Some functions in the NvAPI library initiates an operation or allocates certain resources
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//! and there are corresponding functions available, to complete the operation or free the
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//! allocated resources. All such function pairs are designed to prevent unloading NvAPI library.
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//!
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//! For example, if NvAPI_Unload is called after NvAPI_XXX which locks a resource, it fails with
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//! NVAPI_ERROR. Developers need to call the corresponding NvAPI_YYY to unlock the resources,
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//! before calling NvAPI_Unload again.
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//!
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//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
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//! specific meaning for this API, they are listed below.
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//! \retval NVAPI_API_IN_USE Atleast an API is still being called hence cannot unload requested driver.
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//!
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//! \ingroup nvapifunctions
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_Unload();
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_GetErrorMessage
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//
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//! This function converts an NvAPI error code into a null terminated string.
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! \since Release: 80
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//!
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//! \param nr The error code to convert
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//! \param szDesc The string corresponding to the error code
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//!
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//! \return NULL terminated string (always, never NULL)
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//! \ingroup nvapifunctions
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_GetErrorMessage(NvAPI_Status nr,NvAPI_ShortString szDesc);
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_GetInterfaceVersionString
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//
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//! This function returns a string describing the version of the NvAPI library.
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//! The contents of the string are human readable. Do not assume a fixed
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//! format.
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//!
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! \since Release: 80
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//!
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//! \param szDesc User readable string giving NvAPI version information
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//!
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//! \return See \ref nvapistatus for the list of possible return values.
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//! \ingroup nvapifunctions
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_GetInterfaceVersionString(NvAPI_ShortString szDesc);
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_GetInterfaceVersionStringEx
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//
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//! This function returns a string describing the version of the NvAPI library.
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//! The contents of the string are human readable. Do not assume a fixed format.
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//!
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! \since Release: 450
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//!
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//! \param szDesc User readable string giving NvAPI version information
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//!
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//! \return See \ref nvapistatus for the list of possible return values.
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//! \ingroup nvapifunctions
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_GetInterfaceVersionStringEx(NvAPI_ShortString szDesc);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// All display port related data types definition starts
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// This category is intentionally added before the #ifdef. The #endif should also be in the same scope
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#ifndef DISPLAYPORT_STRUCTS_DEFINED
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#define DISPLAYPORT_STRUCTS_DEFINED
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_LINK_RATE
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{
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NV_DP_1_62GBPS = 6,
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NV_DP_2_70GBPS = 0xA,
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NV_DP_5_40GBPS = 0x14,
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NV_DP_8_10GBPS = 0x1E,
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// Recommended Intermidiate Link Transfer Rates
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NV_EDP_2_16GBPS = 8,
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NV_EDP_2_43GBPS = 9,
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NV_EDP_3_24GBPS = 0xC,
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NV_EDP_4_32GBPS = 0x10
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} NV_DP_LINK_RATE;
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_LANE_COUNT
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{
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NV_DP_1_LANE = 1,
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NV_DP_2_LANE = 2,
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NV_DP_4_LANE = 4,
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} NV_DP_LANE_COUNT;
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_COLOR_FORMAT
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{
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NV_DP_COLOR_FORMAT_RGB = 0,
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NV_DP_COLOR_FORMAT_YCbCr422,
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NV_DP_COLOR_FORMAT_YCbCr444,
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} NV_DP_COLOR_FORMAT;
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_COLORIMETRY
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{
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NV_DP_COLORIMETRY_RGB = 0,
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NV_DP_COLORIMETRY_YCbCr_ITU601,
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NV_DP_COLORIMETRY_YCbCr_ITU709,
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} NV_DP_COLORIMETRY;
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_DYNAMIC_RANGE
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{
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NV_DP_DYNAMIC_RANGE_VESA = 0,
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NV_DP_DYNAMIC_RANGE_CEA,
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} NV_DP_DYNAMIC_RANGE;
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//! \ingroup dispcontrol
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//! Used in NV_DISPLAY_PORT_INFO.
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typedef enum _NV_DP_BPC
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{
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NV_DP_BPC_DEFAULT = 0,
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NV_DP_BPC_6,
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NV_DP_BPC_8,
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NV_DP_BPC_10,
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NV_DP_BPC_12,
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NV_DP_BPC_16,
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} NV_DP_BPC;
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#endif //#ifndef DISPLAYPORT_STRUCTS_DEFINED
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// All display port related data types definitions end
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_GPU_GetEDID
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//
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//! \fn NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID)
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//! This function returns the EDID data for the specified GPU handle and connection bit mask.
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//! displayOutputId should have exactly 1 bit set to indicate a single display. See \ref handles.
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//!
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//! SUPPORTED OS: Windows 7 and higher
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//!
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//!
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//! \since Release: 85
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//!
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//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
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//! \retval NVAPI_OK *pEDID contains valid data.
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//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
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//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
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//! \retval NVAPI_DATA_NOT_FOUND The requested display does not contain an EDID.
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//
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///////////////////////////////////////////////////////////////////////////////
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//! \ingroup gpu
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//! @{
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#define NV_EDID_V1_DATA_SIZE 256
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#define NV_EDID_DATA_SIZE NV_EDID_V1_DATA_SIZE
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typedef struct
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{
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NvU32 version; //structure version
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NvU8 EDID_Data[NV_EDID_DATA_SIZE];
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} NV_EDID_V1;
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//! Used in NvAPI_GPU_GetEDID()
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typedef struct
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{
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NvU32 version; //!< Structure version
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NvU8 EDID_Data[NV_EDID_DATA_SIZE];
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NvU32 sizeofEDID;
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} NV_EDID_V2;
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//! Used in NvAPI_GPU_GetEDID()
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typedef struct
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{
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NvU32 version; //!< Structure version
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NvU8 EDID_Data[NV_EDID_DATA_SIZE];
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NvU32 sizeofEDID;
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NvU32 edidId; //!< ID which always returned in a monotonically increasing counter.
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//!< Across a split-EDID read we need to verify that all calls returned the same edidId.
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//!< This counter is incremented if we get the updated EDID.
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NvU32 offset; //!< Which 256-byte page of the EDID we want to read. Start at 0.
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//!< If the read succeeds with edidSize > NV_EDID_DATA_SIZE,
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//!< call back again with offset+256 until we have read the entire buffer
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} NV_EDID_V3;
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typedef NV_EDID_V3 NV_EDID;
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#define NV_EDID_VER1 MAKE_NVAPI_VERSION(NV_EDID_V1,1)
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#define NV_EDID_VER2 MAKE_NVAPI_VERSION(NV_EDID_V2,2)
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#define NV_EDID_VER3 MAKE_NVAPI_VERSION(NV_EDID_V3,3)
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#define NV_EDID_VER NV_EDID_VER3
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//! @}
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//! \ingroup gpu
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NVAPI_INTERFACE NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
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//! \ingroup gpu
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//! Used in NV_GPU_CONNECTOR_DATA
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typedef enum _NV_GPU_CONNECTOR_TYPE
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{
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NVAPI_GPU_CONNECTOR_VGA_15_PIN = 0x00000000,
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NVAPI_GPU_CONNECTOR_TV_COMPOSITE = 0x00000010,
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NVAPI_GPU_CONNECTOR_TV_SVIDEO = 0x00000011,
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NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT = 0x00000013,
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NVAPI_GPU_CONNECTOR_TV_SCART = 0x00000014,
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NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120 = 0x00000016,
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NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120 = 0x00000017,
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NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB = 0x00000018,
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NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO = 0x00000019,
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NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE = 0x0000001A,
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NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO = 0x00000020,
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NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE = 0x00000021,
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NVAPI_GPU_CONNECTOR_DVI_I = 0x00000030,
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NVAPI_GPU_CONNECTOR_DVI_D = 0x00000031,
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NVAPI_GPU_CONNECTOR_ADC = 0x00000032,
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NVAPI_GPU_CONNECTOR_LFH_DVI_I_1 = 0x00000038,
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NVAPI_GPU_CONNECTOR_LFH_DVI_I_2 = 0x00000039,
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NVAPI_GPU_CONNECTOR_SPWG = 0x00000040,
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NVAPI_GPU_CONNECTOR_OEM = 0x00000041,
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NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL = 0x00000046,
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NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL = 0x00000047,
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NVAPI_GPU_CONNECTOR_DISPLAYPORT_MINI_EXT = 0x00000048,
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NVAPI_GPU_CONNECTOR_HDMI_A = 0x00000061,
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NVAPI_GPU_CONNECTOR_HDMI_C_MINI = 0x00000063,
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NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_1 = 0x00000064,
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NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_2 = 0x00000065,
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NVAPI_GPU_CONNECTOR_VIRTUAL_WFD = 0x00000070,
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NVAPI_GPU_CONNECTOR_USB_C = 0x00000071,
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NVAPI_GPU_CONNECTOR_UNKNOWN = 0xFFFFFFFF,
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} NV_GPU_CONNECTOR_TYPE;
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////////////////////////////////////////////////////////////////////////////////
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//
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// NvAPI_TVOutput Information
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//
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///////////////////////////////////////////////////////////////////////////////
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//! \ingroup tvapi
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//! Used in NV_DISPLAY_TV_OUTPUT_INFO
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typedef enum _NV_DISPLAY_TV_FORMAT
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{
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NV_DISPLAY_TV_FORMAT_NONE = 0,
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NV_DISPLAY_TV_FORMAT_SD_NTSCM = 0x00000001,
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NV_DISPLAY_TV_FORMAT_SD_NTSCJ = 0x00000002,
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NV_DISPLAY_TV_FORMAT_SD_PALM = 0x00000004,
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NV_DISPLAY_TV_FORMAT_SD_PALBDGH = 0x00000008,
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NV_DISPLAY_TV_FORMAT_SD_PALN = 0x00000010,
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NV_DISPLAY_TV_FORMAT_SD_PALNC = 0x00000020,
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NV_DISPLAY_TV_FORMAT_SD_576i = 0x00000100,
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NV_DISPLAY_TV_FORMAT_SD_480i = 0x00000200,
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NV_DISPLAY_TV_FORMAT_ED_480p = 0x00000400,
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NV_DISPLAY_TV_FORMAT_ED_576p = 0x00000800,
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NV_DISPLAY_TV_FORMAT_HD_720p = 0x00001000,
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NV_DISPLAY_TV_FORMAT_HD_1080i = 0x00002000,
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NV_DISPLAY_TV_FORMAT_HD_1080p = 0x00004000,
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NV_DISPLAY_TV_FORMAT_HD_720p50 = 0x00008000,
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NV_DISPLAY_TV_FORMAT_HD_1080p24 = 0x00010000,
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NV_DISPLAY_TV_FORMAT_HD_1080i50 = 0x00020000,
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NV_DISPLAY_TV_FORMAT_HD_1080p50 = 0x00040000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp30 = 0x00080000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp30_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp30,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp25 = 0x00100000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp25_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp25,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp24 = 0x00200000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp24_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp24,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp24_SMPTE = 0x00400000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp50_3840 = 0x00800000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp60_3840 = 0x00900000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp30_4096 = 0x00A00000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp25_4096 = 0x00B00000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp24_4096 = 0x00C00000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp50_4096 = 0x00D00000,
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NV_DISPLAY_TV_FORMAT_UHD_4Kp60_4096 = 0x00E00000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp24_7680 = 0x01000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp25_7680 = 0x02000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp30_7680 = 0x04000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp48_7680 = 0x08000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp50_7680 = 0x09000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp60_7680 = 0x0A000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp100_7680 = 0x0B000000,
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NV_DISPLAY_TV_FORMAT_UHD_8Kp120_7680 = 0x0C000000,
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|
|
|
|
NV_DISPLAY_TV_FORMAT_SD_OTHER = 0x10000000,
|
|
NV_DISPLAY_TV_FORMAT_ED_OTHER = 0x20000000,
|
|
NV_DISPLAY_TV_FORMAT_HD_OTHER = 0x40000000,
|
|
|
|
NV_DISPLAY_TV_FORMAT_ANY = 0x80000000,
|
|
|
|
} NV_DISPLAY_TV_FORMAT;
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! @{
|
|
#define NVAPI_MAX_VIEW_TARGET 2
|
|
#define NVAPI_ADVANCED_MAX_VIEW_TARGET 4
|
|
|
|
#ifndef _NV_TARGET_VIEW_MODE_
|
|
#define _NV_TARGET_VIEW_MODE_
|
|
|
|
//! Used in NvAPI_SetView().
|
|
typedef enum _NV_TARGET_VIEW_MODE
|
|
{
|
|
NV_VIEW_MODE_STANDARD = 0,
|
|
NV_VIEW_MODE_CLONE = 1,
|
|
NV_VIEW_MODE_HSPAN = 2,
|
|
NV_VIEW_MODE_VSPAN = 3,
|
|
NV_VIEW_MODE_DUALVIEW = 4,
|
|
NV_VIEW_MODE_MULTIVIEW = 5,
|
|
} NV_TARGET_VIEW_MODE;
|
|
#endif
|
|
|
|
//! @}
|
|
|
|
// Following definitions are used in NvAPI_SetViewEx.
|
|
|
|
//! Scaling modes - used in NvAPI_SetViewEx().
|
|
//! \ingroup dispcontrol
|
|
typedef enum _NV_SCALING
|
|
{
|
|
NV_SCALING_DEFAULT = 0, //!< No change
|
|
|
|
// New Scaling Declarations
|
|
NV_SCALING_GPU_SCALING_TO_CLOSEST = 1, //!< Balanced - Full Screen
|
|
NV_SCALING_GPU_SCALING_TO_NATIVE = 2, //!< Force GPU - Full Screen
|
|
NV_SCALING_GPU_SCANOUT_TO_NATIVE = 3, //!< Force GPU - Centered\No Scaling
|
|
NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE = 5, //!< Force GPU - Aspect Ratio
|
|
NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_CLOSEST = 6, //!< Balanced - Aspect Ratio
|
|
NV_SCALING_GPU_SCANOUT_TO_CLOSEST = 7, //!< Balanced - Centered\No Scaling
|
|
NV_SCALING_GPU_INTEGER_ASPECT_SCALING = 8, //!< Force GPU - Integer Scaling
|
|
|
|
// Legacy Declarations
|
|
NV_SCALING_MONITOR_SCALING = NV_SCALING_GPU_SCALING_TO_CLOSEST,
|
|
NV_SCALING_ADAPTER_SCALING = NV_SCALING_GPU_SCALING_TO_NATIVE,
|
|
NV_SCALING_CENTERED = NV_SCALING_GPU_SCANOUT_TO_NATIVE,
|
|
NV_SCALING_ASPECT_SCALING = NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE,
|
|
|
|
NV_SCALING_CUSTOMIZED = 255 //!< For future use
|
|
} NV_SCALING;
|
|
|
|
//! Rotate modes- used in NvAPI_SetViewEx().
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef enum _NV_ROTATE
|
|
{
|
|
NV_ROTATE_0 = 0,
|
|
NV_ROTATE_90 = 1,
|
|
NV_ROTATE_180 = 2,
|
|
NV_ROTATE_270 = 3,
|
|
NV_ROTATE_IGNORED = 4,
|
|
} NV_ROTATE;
|
|
|
|
//! Color formats- used in NvAPI_SetViewEx().
|
|
//! \ingroup dispcontrol
|
|
#define NVFORMAT_MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
|
((NvU32)(NvU8)(ch0) | ((NvU32)(NvU8)(ch1) << 8) | \
|
|
((NvU32)(NvU8)(ch2) << 16) | ((NvU32)(NvU8)(ch3) << 24 ))
|
|
|
|
|
|
|
|
//! Color formats- used in NvAPI_SetViewEx().
|
|
//! \ingroup dispcontrol
|
|
typedef enum _NV_FORMAT
|
|
{
|
|
NV_FORMAT_UNKNOWN = 0, //!< unknown. Driver will choose one as following value.
|
|
NV_FORMAT_P8 = 41, //!< for 8bpp mode
|
|
NV_FORMAT_R5G6B5 = 23, //!< for 16bpp mode
|
|
NV_FORMAT_A8R8G8B8 = 21, //!< for 32bpp mode
|
|
NV_FORMAT_A16B16G16R16F = 113, //!< for 64bpp(floating point) mode.
|
|
|
|
} NV_FORMAT;
|
|
|
|
// TV standard
|
|
|
|
typedef struct
|
|
{
|
|
float x; //!< x-coordinate of the viewport top-left point
|
|
float y; //!< y-coordinate of the viewport top-left point
|
|
float w; //!< Width of the viewport
|
|
float h; //!< Height of the viewport
|
|
} NV_VIEWPORTF;
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! The timing override is not supported yet; must be set to _AUTO. \n
|
|
|
|
|
|
typedef enum _NV_TIMING_OVERRIDE
|
|
{
|
|
NV_TIMING_OVERRIDE_CURRENT = 0, //!< get the current timing
|
|
NV_TIMING_OVERRIDE_AUTO, //!< the timing the driver will use based the current policy
|
|
NV_TIMING_OVERRIDE_EDID, //!< EDID timing
|
|
NV_TIMING_OVERRIDE_DMT, //!< VESA DMT timing
|
|
NV_TIMING_OVERRIDE_DMT_RB, //!< VESA DMT timing with reduced blanking
|
|
NV_TIMING_OVERRIDE_CVT, //!< VESA CVT timing
|
|
NV_TIMING_OVERRIDE_CVT_RB, //!< VESA CVT timing with reduced blanking
|
|
NV_TIMING_OVERRIDE_GTF, //!< VESA GTF timing
|
|
NV_TIMING_OVERRIDE_EIA861, //!< EIA 861x pre-defined timing
|
|
NV_TIMING_OVERRIDE_ANALOG_TV, //!< analog SD/HDTV timing
|
|
NV_TIMING_OVERRIDE_CUST, //!< NV custom timings
|
|
NV_TIMING_OVERRIDE_NV_PREDEFINED, //!< NV pre-defined timing (basically the PsF timings)
|
|
NV_TIMING_OVERRIDE_NV_PSF = NV_TIMING_OVERRIDE_NV_PREDEFINED,
|
|
NV_TIMING_OVERRIDE_NV_ASPR,
|
|
NV_TIMING_OVERRIDE_SDI, //!< Override for SDI timing
|
|
|
|
NV_TIMING_OVRRIDE_MAX,
|
|
}NV_TIMING_OVERRIDE;
|
|
|
|
|
|
#ifndef NV_TIMING_STRUCTS_DEFINED
|
|
#define NV_TIMING_STRUCTS_DEFINED
|
|
|
|
//***********************
|
|
// The Timing Structure
|
|
//***********************
|
|
//
|
|
//! \ingroup dispcontrol
|
|
//! NVIDIA-specific timing extras \n
|
|
//! Used in NV_TIMING.
|
|
typedef struct tagNV_TIMINGEXT
|
|
{
|
|
NvU32 flag; //!< Reserved for NVIDIA hardware-based enhancement, such as double-scan.
|
|
NvU16 rr; //!< Logical refresh rate to present
|
|
NvU32 rrx1k; //!< Physical vertical refresh rate in 0.001Hz
|
|
NvU32 aspect; //!< Display aspect ratio Hi(aspect):horizontal-aspect, Low(aspect):vertical-aspect
|
|
NvU16 rep; //!< Bit-wise pixel repetition factor: 0x1:no pixel repetition; 0x2:each pixel repeats twice horizontally,..
|
|
NvU32 status; //!< Timing standard
|
|
NvU8 name[40]; //!< Timing name
|
|
}NV_TIMINGEXT;
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//!The very basic timing structure based on the VESA standard:
|
|
//! \code
|
|
//! |<----------------------------htotal--------------------------->|
|
|
//! ---------"active" video-------->|<-------blanking------>|<-----
|
|
//! |<-------hvisible-------->|<-hb->|<-hfp->|<-hsw->|<-hbp->|<-hb->|
|
|
//! --------- -+-------------------------+ | | | | |
|
|
//! A A | | | | | | |
|
|
//! : : | | | | | | |
|
|
//! : : | | | | | | |
|
|
//! :vertical| addressable video | | | | | |
|
|
//! : visible| | | | | | |
|
|
//! : : | | | | | | |
|
|
//! : : | | | | | | |
|
|
//! vertical V | | | | | | |
|
|
//! total --+-------------------------+ | | | | |
|
|
//! : vb border | | | | |
|
|
//! : -----------------------------------+ | | | |
|
|
//! : vfp front porch | | | |
|
|
//! : -------------------------------------------+ | | |
|
|
//! : vsw sync width | | |
|
|
//! : ---------------------------------------------------+ | |
|
|
//! : vbp back porch | |
|
|
//! : -----------------------------------------------------------+ |
|
|
//! V vb border |
|
|
//! ---------------------------------------------------------------------------+
|
|
//! \endcode
|
|
typedef struct _NV_TIMING
|
|
{
|
|
// VESA scan out timing parameters:
|
|
NvU16 HVisible; //!< horizontal visible
|
|
NvU16 HBorder; //!< horizontal border
|
|
NvU16 HFrontPorch; //!< horizontal front porch
|
|
NvU16 HSyncWidth; //!< horizontal sync width
|
|
NvU16 HTotal; //!< horizontal total
|
|
NvU8 HSyncPol; //!< horizontal sync polarity: 1-negative, 0-positive
|
|
|
|
NvU16 VVisible; //!< vertical visible
|
|
NvU16 VBorder; //!< vertical border
|
|
NvU16 VFrontPorch; //!< vertical front porch
|
|
NvU16 VSyncWidth; //!< vertical sync width
|
|
NvU16 VTotal; //!< vertical total
|
|
NvU8 VSyncPol; //!< vertical sync polarity: 1-negative, 0-positive
|
|
|
|
NvU16 interlaced; //!< 1-interlaced, 0-progressive
|
|
NvU32 pclk; //!< pixel clock in 10 kHz
|
|
|
|
//other timing related extras
|
|
NV_TIMINGEXT etc;
|
|
}NV_TIMING;
|
|
#endif //NV_TIMING_STRUCTS_DEFINED
|
|
|
|
|
|
//! \addtogroup dispcontrol
|
|
//! Timing-related constants
|
|
//! @{
|
|
#define NV_TIMING_H_SYNC_POSITIVE 0
|
|
#define NV_TIMING_H_SYNC_NEGATIVE 1
|
|
#define NV_TIMING_H_SYNC_DEFAULT NV_TIMING_H_SYNC_NEGATIVE
|
|
//
|
|
#define NV_TIMING_V_SYNC_POSITIVE 0
|
|
#define NV_TIMING_V_SYNC_NEGATIVE 1
|
|
#define NV_TIMING_V_SYNC_DEFAULT NV_TIMING_V_SYNC_POSITIVE
|
|
//
|
|
#define NV_TIMING_PROGRESSIVE 0
|
|
#define NV_TIMING_INTERLACED 1
|
|
#define NV_TIMING_INTERLACED_EXTRA_VBLANK_ON_FIELD2 1
|
|
#define NV_TIMING_INTERLACED_NO_EXTRA_VBLANK_ON_FIELD2 2
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_SetView
|
|
//
|
|
//! \fn NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView)
|
|
//! This function lets the caller modify the target display arrangement of the selected source display handle in any nView mode.
|
|
//! It can also modify or extend the source display in Dualview mode.
|
|
//! \note Maps the selected source to the associated target Ids.
|
|
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in] pTargetInfo Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view.
|
|
//! The first device entry in the array is the physical primary.
|
|
//! The device entry with the lowest source id is the desktop primary.
|
|
//! \param [in] targetCount Count of target devices specified in pTargetInfo.
|
|
//! \param [in] targetView Target view selected from NV_TARGET_VIEW_MODE.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_SetView() and NvAPI_GetView()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< (IN) structure version
|
|
NvU32 count; //!< (IN) target count
|
|
struct
|
|
{
|
|
NvU32 deviceMask; //!< (IN/OUT) Device mask
|
|
NvU32 sourceId; //!< (IN/OUT) Source ID - values will be based on the number of heads exposed per GPU.
|
|
NvU32 bPrimary:1; //!< (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
|
|
//!< NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view.
|
|
NvU32 bInterlaced:1; //!< (IN/OUT) Indicates if the timing being used on this monitor is interlaced.
|
|
NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
|
|
NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetView(). Turns off optimization & forces OS to set supplied mode.
|
|
} target[NVAPI_MAX_VIEW_TARGET];
|
|
} NV_VIEW_TARGET_INFO;
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_VIEW_TARGET_INFO_VER MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2)
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
|
|
NVAPI_INTERFACE NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_SetViewEx
|
|
//
|
|
//! \fn NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView)
|
|
//! This function lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
|
|
//! It also allows to modify or extend the source display in dualview mode.
|
|
//! \note Maps the selected source to the associated target Ids.
|
|
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in] pPathInfo Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
|
|
//! The first device entry in the array is the physical primary.
|
|
//! The device entry with the lowest source id is the desktop primary.
|
|
//! \param [in] pathCount Count of paths specified in pPathInfo.
|
|
//! \param [in] displayView Display view selected from NV_TARGET_VIEW_MODE.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NVAPI_MAX_DISPLAY_PATH NVAPI_MAX_VIEW_TARGET
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NVAPI_ADVANCED_MAX_DISPLAY_PATH NVAPI_ADVANCED_MAX_VIEW_TARGET
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NV_DISPLAY_PATH_INFO.
|
|
typedef struct
|
|
{
|
|
NvU32 deviceMask; //!< (IN) Device mask
|
|
NvU32 sourceId; //!< (IN) Values will be based on the number of heads exposed per GPU(0, 1?)
|
|
NvU32 bPrimary:1; //!< (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
|
|
//!< NvAPI_SetViewEx() automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.
|
|
NV_GPU_CONNECTOR_TYPE connector; //!< (IN) Specify connector type. For TV only.
|
|
|
|
// source mode information
|
|
NvU32 width; //!< (IN) Width of the mode
|
|
NvU32 height; //!< (IN) Height of the mode
|
|
NvU32 depth; //!< (IN) Depth of the mode
|
|
NV_FORMAT colorFormat; //!< Color format if it needs to be specified. Not used now.
|
|
|
|
//rotation setting of the mode
|
|
NV_ROTATE rotation; //!< (IN) Rotation setting.
|
|
|
|
// the scaling mode
|
|
NV_SCALING scaling; //!< (IN) Scaling setting
|
|
|
|
// Timing info
|
|
NvU32 refreshRate; //!< (IN) Refresh rate of the mode
|
|
NvU32 interlaced:1; //!< (IN) Interlaced mode flag
|
|
|
|
NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
|
|
|
|
// Windows desktop position
|
|
NvU32 posx; //!< (IN/OUT) X-offset of this display on the Windows desktop
|
|
NvU32 posy; //!< (IN/OUT) Y-offset of this display on the Windows desktop
|
|
NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
|
|
|
|
NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode.
|
|
NvU32 bFocusDisplay:1;//!< (IN) If set, this display path should have the focus after the GPU topology change
|
|
NvU32 gpuId:24; //!< (IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu)
|
|
|
|
} NV_DISPLAY_PATH;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvU32 count; //!< (IN) Path count
|
|
NV_DISPLAY_PATH path[NVAPI_MAX_DISPLAY_PATH];
|
|
} NV_DISPLAY_PATH_INFO_V3;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvU32 count; //!< (IN) Path count
|
|
NV_DISPLAY_PATH path[NVAPI_ADVANCED_MAX_DISPLAY_PATH];
|
|
} NV_DISPLAY_PATH_INFO;
|
|
|
|
//! \addtogroup dispcontrol
|
|
//! Macro for constructing the version fields of NV_DISPLAY_PATH_INFO
|
|
//! @{
|
|
#define NV_DISPLAY_PATH_INFO_VER NV_DISPLAY_PATH_INFO_VER4
|
|
#define NV_DISPLAY_PATH_INFO_VER4 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,4)
|
|
#define NV_DISPLAY_PATH_INFO_VER3 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,3)
|
|
#define NV_DISPLAY_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2)
|
|
#define NV_DISPLAY_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,1)
|
|
//! @}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_SetViewEx
|
|
//
|
|
//! \fn NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView)
|
|
//! This function lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
|
|
//! It also allows to modify or extend the source display in dualview mode.
|
|
//! \note Maps the selected source to the associated target Ids.
|
|
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in] pPathInfo Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
|
|
//! The first device entry in the array is the physical primary.
|
|
//! The device entry with the lowest source id is the desktop primary.
|
|
//! \param [in] pathCount Count of paths specified in pPathInfo.
|
|
//! \param [in] displayView Display view selected from NV_TARGET_VIEW_MODE.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup dispcontrol
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
|
|
NVAPI_INTERFACE NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SetDisplayConfig/GetDisplayConfig
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup dispcontrol
|
|
|
|
typedef struct _NV_POSITION
|
|
{
|
|
NvS32 x;
|
|
NvS32 y;
|
|
} NV_POSITION;
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_RESOLUTION
|
|
{
|
|
NvU32 width;
|
|
NvU32 height;
|
|
NvU32 colorDepth;
|
|
} NV_RESOLUTION;
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1
|
|
{
|
|
NvU32 version;
|
|
|
|
// Rotation and Scaling
|
|
NV_ROTATE rotation; //!< (IN) rotation setting.
|
|
NV_SCALING scaling; //!< (IN) scaling setting.
|
|
|
|
// Refresh Rate
|
|
NvU32 refreshRate1K; //!< (IN) Non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
|
|
//!< This is the value which driver reports to the OS.
|
|
// Flags
|
|
NvU32 interlaced:1; //!< (IN) Interlaced mode flag, ignored if refreshRate == 0
|
|
NvU32 primary:1; //!< (IN) Declares primary display in clone configuration. This is *NOT* GDI Primary.
|
|
//!< Only one target can be primary per source. If no primary is specified, the first
|
|
//!< target will automatically be primary.
|
|
#ifdef NV_PAN_AND_SCAN_DEFINED
|
|
NvU32 isPanAndScanTarget:1; //!< Whether on this target Pan and Scan is enabled or has to be enabled. Valid only
|
|
//!< when the target is part of clone topology.
|
|
#else
|
|
NvU32 reservedBit1:1;
|
|
#endif
|
|
NvU32 disableVirtualModeSupport:1;
|
|
NvU32 isPreferredUnscaledTarget:1;
|
|
NvU32 reserved:27;
|
|
// TV format information
|
|
NV_GPU_CONNECTOR_TYPE connector; //!< Specify connector type. For TV only, ignored if tvFormat == NV_DISPLAY_TV_FORMAT_NONE
|
|
NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
|
|
//!< In case of NvAPI_DISP_GetDisplayConfig(), this field will indicate the currently applied TV format;
|
|
//!< if no TV format is applied, this field will have NV_DISPLAY_TV_FORMAT_NONE value.
|
|
//!< In case of NvAPI_DISP_SetDisplayConfig(), this field should only be set in case of TVs;
|
|
//!< for other displays this field will be ignored and resolution & refresh rate specified in input will be used to apply the TV format.
|
|
|
|
// Backend (raster) timing standard
|
|
NV_TIMING_OVERRIDE timingOverride; //!< Ignored if timingOverride == NV_TIMING_OVERRIDE_CURRENT
|
|
NV_TIMING timing; //!< Scan out timing, valid only if timingOverride == NV_TIMING_OVERRIDE_CUST
|
|
//!< The value NV_TIMING::NV_TIMINGEXT::rrx1k is obtained from the EDID. The driver may
|
|
//!< tweak this value for HDTV, stereo, etc., before reporting it to the OS.
|
|
} NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1;
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1 NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO;
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1,1)
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1
|
|
{
|
|
NvU32 displayId; //!< Display ID
|
|
NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required. NULL for Non-NVIDIA Display.
|
|
} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1;
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2
|
|
{
|
|
NvU32 displayId; //!< Display ID
|
|
NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required
|
|
NvU32 targetId; //!< Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is ignored.
|
|
} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2;
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! As version is not defined for this structure, we will be using version of NV_DISPLAYCONFIG_PATH_INFO
|
|
typedef NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 NV_DISPLAYCONFIG_PATH_TARGET_INFO;
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef enum _NV_DISPLAYCONFIG_SPANNING_ORIENTATION
|
|
{
|
|
NV_DISPLAYCONFIG_SPAN_NONE = 0,
|
|
NV_DISPLAYCONFIG_SPAN_HORIZONTAL = 1,
|
|
NV_DISPLAYCONFIG_SPAN_VERTICAL = 2,
|
|
} NV_DISPLAYCONFIG_SPANNING_ORIENTATION;
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1
|
|
{
|
|
NV_RESOLUTION resolution;
|
|
NV_FORMAT colorFormat; //!< Ignored at present, must be NV_FORMAT_UNKNOWN (0)
|
|
NV_POSITION position; //!< Is all positions are 0 or invalid, displays will be automatically
|
|
//!< positioned from left to right with GDI Primary at 0,0, and all
|
|
//!< other displays in the order of the path array.
|
|
NV_DISPLAYCONFIG_SPANNING_ORIENTATION spanningOrientation; //!< Spanning is only supported on XP
|
|
NvU32 bGDIPrimary : 1;
|
|
NvU32 bSLIFocus : 1;
|
|
NvU32 reserved : 30; //!< Must be 0
|
|
} NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1;
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V1
|
|
{
|
|
NvU32 version;
|
|
NvU32 reserved_sourceId; //!< This field is reserved. There is ongoing debate if we need this field.
|
|
//!< Identifies sourceIds used by Windows. If all sourceIds are 0,
|
|
//!< these will be computed automatically.
|
|
NvU32 targetInfoCount; //!< Number of elements in targetInfo array
|
|
NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1* targetInfo;
|
|
NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
|
|
} NV_DISPLAYCONFIG_PATH_INFO_V1;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! This define is temporary and must be removed once DVS failure is fixed.
|
|
#define _NV_DISPLAYCONFIG_PATH_INFO_V2 _NV_DISPLAYCONFIG_PATH_INFO
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V2
|
|
{
|
|
NvU32 version;
|
|
union {
|
|
NvU32 sourceId; //!< Identifies sourceId used by Windows CCD. This can be optionally set.
|
|
NvU32 reserved_sourceId; //!< Only for compatibility
|
|
};
|
|
|
|
NvU32 targetInfoCount; //!< Number of elements in targetInfo array
|
|
NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2* targetInfo;
|
|
NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
|
|
NvU32 IsNonNVIDIAAdapter : 1; //!< True for non-NVIDIA adapter.
|
|
NvU32 reserved : 31; //!< Must be 0
|
|
void *pOSAdapterID; //!< Used by Non-NVIDIA adapter for pointer to OS Adapter of LUID
|
|
//!< type, type casted to void *.
|
|
} NV_DISPLAYCONFIG_PATH_INFO_V2;
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_DISPLAYCONFIG_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V1,1)
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_DISPLAYCONFIG_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V2,2)
|
|
|
|
#ifndef NV_DISPLAYCONFIG_PATH_INFO_VER
|
|
|
|
typedef NV_DISPLAYCONFIG_PATH_INFO_V2 NV_DISPLAYCONFIG_PATH_INFO;
|
|
|
|
#define NV_DISPLAYCONFIG_PATH_INFO_VER NV_DISPLAYCONFIG_PATH_INFO_VER2
|
|
|
|
typedef NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1 NV_DISPLAYCONFIG_SOURCE_MODE_INFO;
|
|
|
|
#endif
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef enum _NV_DISPLAYCONFIG_FLAGS
|
|
{
|
|
NV_DISPLAYCONFIG_VALIDATE_ONLY = 0x00000001,
|
|
NV_DISPLAYCONFIG_SAVE_TO_PERSISTENCE = 0x00000002,
|
|
NV_DISPLAYCONFIG_DRIVER_RELOAD_ALLOWED = 0x00000004, //!< Driver reload is permitted if necessary
|
|
NV_DISPLAYCONFIG_FORCE_MODE_ENUMERATION = 0x00000008, //!< Refresh OS mode list.
|
|
NV_FORCE_COMMIT_VIDPN = 0x00000010, //!< Tell OS to avoid optimizing CommitVidPn call during a modeset
|
|
} NV_DISPLAYCONFIG_FLAGS;
|
|
|
|
|
|
#define NVAPI_UNICODE_STRING_MAX 2048
|
|
#define NVAPI_BINARY_DATA_MAX 4096
|
|
|
|
typedef NvU16 NvAPI_UnicodeString[NVAPI_UNICODE_STRING_MAX];
|
|
typedef const NvU16 *NvAPI_LPCWSTR;
|
|
|
|
// Common
|
|
|
|
|
|
|
|
//! \ingroup gpuclock
|
|
//! @{
|
|
#define NVAPI_MAX_GPU_CLOCKS 32
|
|
#define NVAPI_MAX_GPU_PUBLIC_CLOCKS 32
|
|
#define NVAPI_MAX_GPU_PERF_CLOCKS 32
|
|
#define NVAPI_MAX_GPU_PERF_VOLTAGES 16
|
|
#define NVAPI_MAX_GPU_PERF_PSTATES 16
|
|
//! @}
|
|
|
|
//! \ingroup gpuclock
|
|
typedef enum _NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID
|
|
{
|
|
NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_CORE = 0,
|
|
NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_UNDEFINED = NVAPI_MAX_GPU_PERF_VOLTAGES,
|
|
} NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID;
|
|
|
|
//! \ingroup gpuclock
|
|
typedef enum _NV_GPU_PUBLIC_CLOCK_ID
|
|
{
|
|
NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS = 0,
|
|
NVAPI_GPU_PUBLIC_CLOCK_MEMORY = 4,
|
|
NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR = 7,
|
|
NVAPI_GPU_PUBLIC_CLOCK_VIDEO = 8,
|
|
NVAPI_GPU_PUBLIC_CLOCK_UNDEFINED = NVAPI_MAX_GPU_PUBLIC_CLOCKS,
|
|
} NV_GPU_PUBLIC_CLOCK_ID;
|
|
|
|
|
|
//! \addtogroup gpupstate
|
|
//! @{
|
|
|
|
typedef enum _NV_GPU_PERF_PSTATE_ID
|
|
{
|
|
NVAPI_GPU_PERF_PSTATE_P0 = 0,
|
|
NVAPI_GPU_PERF_PSTATE_P1,
|
|
NVAPI_GPU_PERF_PSTATE_P2,
|
|
NVAPI_GPU_PERF_PSTATE_P3,
|
|
NVAPI_GPU_PERF_PSTATE_P4,
|
|
NVAPI_GPU_PERF_PSTATE_P5,
|
|
NVAPI_GPU_PERF_PSTATE_P6,
|
|
NVAPI_GPU_PERF_PSTATE_P7,
|
|
NVAPI_GPU_PERF_PSTATE_P8,
|
|
NVAPI_GPU_PERF_PSTATE_P9,
|
|
NVAPI_GPU_PERF_PSTATE_P10,
|
|
NVAPI_GPU_PERF_PSTATE_P11,
|
|
NVAPI_GPU_PERF_PSTATE_P12,
|
|
NVAPI_GPU_PERF_PSTATE_P13,
|
|
NVAPI_GPU_PERF_PSTATE_P14,
|
|
NVAPI_GPU_PERF_PSTATE_P15,
|
|
NVAPI_GPU_PERF_PSTATE_UNDEFINED = NVAPI_MAX_GPU_PERF_PSTATES,
|
|
NVAPI_GPU_PERF_PSTATE_ALL,
|
|
|
|
} NV_GPU_PERF_PSTATE_ID;
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
//! \addtogroup gpupstate
|
|
//! @{
|
|
|
|
#define NVAPI_MAX_GPU_PSTATE20_PSTATES 16
|
|
#define NVAPI_MAX_GPU_PSTATE20_CLOCKS 8
|
|
#define NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES 4
|
|
|
|
//! Used to identify clock type
|
|
typedef enum
|
|
{
|
|
//! Clock domains that use single frequency value within given pstate
|
|
NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_SINGLE = 0,
|
|
|
|
//! Clock domains that allow range of frequency values within given pstate
|
|
NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_RANGE,
|
|
} NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID;
|
|
|
|
//! Used to describe both voltage and frequency deltas
|
|
typedef struct
|
|
{
|
|
//! Value of parameter delta (in respective units [kHz, uV])
|
|
NvS32 value;
|
|
|
|
struct
|
|
{
|
|
//! Min value allowed for parameter delta (in respective units [kHz, uV])
|
|
NvS32 min;
|
|
|
|
//! Max value allowed for parameter delta (in respective units [kHz, uV])
|
|
NvS32 max;
|
|
} valueRange;
|
|
} NV_GPU_PERF_PSTATES20_PARAM_DELTA;
|
|
|
|
//! Used to describe single clock entry
|
|
typedef struct
|
|
{
|
|
//! ID of the clock domain
|
|
NV_GPU_PUBLIC_CLOCK_ID domainId;
|
|
|
|
//! Clock type ID
|
|
NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID typeId;
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Current frequency delta from nominal settings in (kHz)
|
|
NV_GPU_PERF_PSTATES20_PARAM_DELTA freqDelta_kHz;
|
|
|
|
//! Clock domain type dependant information
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
//! Clock frequency within given pstate in (kHz)
|
|
NvU32 freq_kHz;
|
|
} single;
|
|
|
|
struct
|
|
{
|
|
//! Min clock frequency within given pstate in (kHz)
|
|
NvU32 minFreq_kHz;
|
|
|
|
//! Max clock frequency within given pstate in (kHz)
|
|
NvU32 maxFreq_kHz;
|
|
|
|
//! Voltage domain ID and value range in (uV) required for this clock
|
|
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
|
|
NvU32 minVoltage_uV;
|
|
NvU32 maxVoltage_uV;
|
|
} range;
|
|
} data;
|
|
} NV_GPU_PSTATE20_CLOCK_ENTRY_V1;
|
|
|
|
//! Used to describe single base voltage entry
|
|
typedef struct
|
|
{
|
|
//! ID of the voltage domain
|
|
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Current base voltage settings in [uV]
|
|
NvU32 volt_uV;
|
|
|
|
NV_GPU_PERF_PSTATES20_PARAM_DELTA voltDelta_uV; // Current base voltage delta from nominal settings in [uV]
|
|
} NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1;
|
|
|
|
//! Used in NvAPI_GPU_GetPstates20() interface call.
|
|
|
|
typedef struct
|
|
{
|
|
//! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
|
|
NvU32 version;
|
|
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Number of populated pstates
|
|
NvU32 numPstates;
|
|
|
|
//! Number of populated clocks (per pstate)
|
|
NvU32 numClocks;
|
|
|
|
//! Number of populated base voltages (per pstate)
|
|
NvU32 numBaseVoltages;
|
|
|
|
//! Performance state (P-State) settings
|
|
//! Valid index range is 0 to numPstates-1
|
|
struct
|
|
{
|
|
//! ID of the P-State
|
|
NV_GPU_PERF_PSTATE_ID pstateId;
|
|
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Array of clock entries
|
|
//! Valid index range is 0 to numClocks-1
|
|
NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
|
|
|
|
//! Array of baseVoltage entries
|
|
//! Valid index range is 0 to numBaseVoltages-1
|
|
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
|
|
} pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
|
|
} NV_GPU_PERF_PSTATES20_INFO_V1;
|
|
|
|
//! Used in NvAPI_GPU_GetPstates20() interface call.
|
|
|
|
typedef struct _NV_GPU_PERF_PSTATES20_INFO_V2
|
|
{
|
|
//! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
|
|
NvU32 version;
|
|
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Number of populated pstates
|
|
NvU32 numPstates;
|
|
|
|
//! Number of populated clocks (per pstate)
|
|
NvU32 numClocks;
|
|
|
|
//! Number of populated base voltages (per pstate)
|
|
NvU32 numBaseVoltages;
|
|
|
|
//! Performance state (P-State) settings
|
|
//! Valid index range is 0 to numPstates-1
|
|
struct
|
|
{
|
|
//! ID of the P-State
|
|
NV_GPU_PERF_PSTATE_ID pstateId;
|
|
|
|
NvU32 bIsEditable:1;
|
|
|
|
//! These bits are reserved for future use (must be always 0)
|
|
NvU32 reserved:31;
|
|
|
|
//! Array of clock entries
|
|
//! Valid index range is 0 to numClocks-1
|
|
NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
|
|
|
|
//! Array of baseVoltage entries
|
|
//! Valid index range is 0 to numBaseVoltages-1
|
|
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
|
|
} pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
|
|
|
|
//! OV settings - Please refer to NVIDIA over-volting recommendation to understand impact of this functionality
|
|
//! Valid index range is 0 to numVoltages-1
|
|
struct
|
|
{
|
|
//! Number of populated voltages
|
|
NvU32 numVoltages;
|
|
|
|
//! Array of voltage entries
|
|
//! Valid index range is 0 to numVoltages-1
|
|
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 voltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
|
|
} ov;
|
|
} NV_GPU_PERF_PSTATES20_INFO_V2;
|
|
|
|
typedef NV_GPU_PERF_PSTATES20_INFO_V2 NV_GPU_PERF_PSTATES20_INFO;
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V1
|
|
#define NV_GPU_PERF_PSTATES20_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V1,1)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
|
|
#define NV_GPU_PERF_PSTATES20_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,2)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
|
|
#define NV_GPU_PERF_PSTATES20_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,3)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO
|
|
#define NV_GPU_PERF_PSTATES20_INFO_VER NV_GPU_PERF_PSTATES20_INFO_VER3
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetDisplayDriverVersion
|
|
//! \fn NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion)
|
|
//! This function returns a struct that describes aspects of the display driver
|
|
//! build.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA display handle.
|
|
//! \param [out] pVersion Pointer to NV_DISPLAY_DRIVER_VERSION struc
|
|
//!
|
|
//! \retval NVAPI_ERROR
|
|
//! \retval NVAPI_OK
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup driverapi
|
|
//! Used in NvAPI_GetDisplayDriverVersion()
|
|
typedef struct
|
|
{
|
|
NvU32 version; // Structure version
|
|
NvU32 drvVersion;
|
|
NvU32 bldChangeListNum;
|
|
NvAPI_ShortString szBuildBranchString;
|
|
NvAPI_ShortString szAdapterString;
|
|
} NV_DISPLAY_DRIVER_VERSION;
|
|
|
|
//! \ingroup driverapi
|
|
#define NV_DISPLAY_DRIVER_VERSION_VER MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1)
|
|
|
|
|
|
//! \ingroup driverapi
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.")
|
|
NVAPI_INTERFACE NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get]
|
|
//
|
|
//! \name NvAPI_OGL_ExpertModeSet[Get] Functions
|
|
//@{
|
|
//! This function configures OpenGL Expert Mode, an API usage feedback and
|
|
//! advice reporting mechanism. The effects of this call are
|
|
//! applied only to the current context, and are reset to the
|
|
//! defaults when the context is destroyed.
|
|
//!
|
|
//! \note This feature is valid at runtime only when GLExpert
|
|
//! functionality has been built into the OpenGL driver
|
|
//! installed on the system. All Windows Vista OpenGL
|
|
//! drivers provided by NVIDIA have this instrumentation
|
|
//! included by default. Windows XP, however, requires a
|
|
//! special display driver available with the NVIDIA
|
|
//! PerfSDK found at developer.nvidia.com.
|
|
//!
|
|
//! \note These functions are valid only for the current OpenGL
|
|
//! context. Calling these functions prior to creating a
|
|
//! context and calling MakeCurrent with it will result
|
|
//! in errors and undefined behavior.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param expertDetailMask Mask made up of NVAPI_OGLEXPERT_DETAIL bits,
|
|
//! this parameter specifies the detail level in
|
|
//! the feedback stream.
|
|
//!
|
|
//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
|
|
//! this parameter specifies the areas of
|
|
//! functional interest.
|
|
//!
|
|
//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
|
|
//! this parameter specifies the feedback output
|
|
//! location.
|
|
//!
|
|
//! \param expertCallback Used in conjunction with OUTPUT_TO_CALLBACK,
|
|
//! this is a simple callback function the user
|
|
//! may use to obtain the feedback stream. The
|
|
//! function will be called once per fully
|
|
//! qualified feedback stream extry.
|
|
//!
|
|
//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU found
|
|
//! \retval NVAPI_OPENGL_CONTEXT_NOT_CURRENT No NVIDIA OpenGL context
|
|
//! which supports GLExpert
|
|
//! has been made current
|
|
//! \retval NVAPI_ERROR OpenGL driver failed to load properly
|
|
//! \retval NVAPI_OK Success
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \addtogroup oglapi
|
|
//! @{
|
|
#define NVAPI_OGLEXPERT_DETAIL_NONE 0x00000000
|
|
#define NVAPI_OGLEXPERT_DETAIL_ERROR 0x00000001
|
|
#define NVAPI_OGLEXPERT_DETAIL_SWFALLBACK 0x00000002
|
|
#define NVAPI_OGLEXPERT_DETAIL_BASIC_INFO 0x00000004
|
|
#define NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO 0x00000008
|
|
#define NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING 0x00000010
|
|
#define NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING 0x00000020
|
|
#define NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING 0x00000040
|
|
#define NVAPI_OGLEXPERT_DETAIL_ALL 0xFFFFFFFF
|
|
|
|
#define NVAPI_OGLEXPERT_REPORT_NONE 0x00000000
|
|
#define NVAPI_OGLEXPERT_REPORT_ERROR 0x00000001
|
|
#define NVAPI_OGLEXPERT_REPORT_SWFALLBACK 0x00000002
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX 0x00000004
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY 0x00000008
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB 0x00000010
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER 0x00000020
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT 0x00000040
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP 0x00000080
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER 0x00000100
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL 0x00000200
|
|
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE 0x00000400
|
|
#define NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT 0x00000800
|
|
#define NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE 0x00001000
|
|
#define NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM 0x00002000
|
|
#define NVAPI_OGLEXPERT_REPORT_OBJECT_FBO 0x00004000
|
|
#define NVAPI_OGLEXPERT_REPORT_FEATURE_SLI 0x00008000
|
|
#define NVAPI_OGLEXPERT_REPORT_ALL 0xFFFFFFFF
|
|
|
|
|
|
#define NVAPI_OGLEXPERT_OUTPUT_TO_NONE 0x00000000
|
|
#define NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE 0x00000001
|
|
#define NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER 0x00000004
|
|
#define NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK 0x00000008
|
|
#define NVAPI_OGLEXPERT_OUTPUT_TO_ALL 0xFFFFFFFF
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK
|
|
//
|
|
//! DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple
|
|
//! callback function the user may use to obtain the feedback
|
|
//! stream. The function will be called once per fully qualified
|
|
//! feedback stream entry.
|
|
//!
|
|
//! \param categoryId Contains the bit from the NVAPI_OGLEXPERT_REPORT
|
|
//! mask that corresponds to the current message
|
|
//! \param messageId Unique ID for the current message
|
|
//! \param detailLevel Contains the bit from the NVAPI_OGLEXPERT_DETAIL
|
|
//! mask that corresponds to the current message
|
|
//! \param objectId Unique ID of the object that corresponds to the
|
|
//! current message
|
|
//! \param messageStr Text string from the current message
|
|
//!
|
|
//! \ingroup oglapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr);
|
|
|
|
|
|
|
|
//! \ingroup oglapi
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
NVAPI_INTERFACE NvAPI_OGL_ExpertModeSet(NvU32 expertDetailLevel,
|
|
NvU32 expertReportMask,
|
|
NvU32 expertOutputMask,
|
|
NVAPI_OGLEXPERT_CALLBACK expertCallback);
|
|
|
|
//! \addtogroup oglapi
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
NVAPI_INTERFACE NvAPI_OGL_ExpertModeGet(NvU32 *pExpertDetailLevel,
|
|
NvU32 *pExpertReportMask,
|
|
NvU32 *pExpertOutputMask,
|
|
NVAPI_OGLEXPERT_CALLBACK *pExpertCallback);
|
|
|
|
//@}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//! \name NvAPI_OGL_ExpertModeDefaultsSet[Get] Functions
|
|
//!
|
|
//@{
|
|
//! This function configures OpenGL Expert Mode global defaults. These settings
|
|
//! apply to any OpenGL application which starts up after these
|
|
//! values are applied (i.e. these settings *do not* apply to
|
|
//! currently running applications).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param expertDetailLevel Value which specifies the detail level in
|
|
//! the feedback stream. This is a mask made up
|
|
//! of NVAPI_OGLEXPERT_LEVEL bits.
|
|
//!
|
|
//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
|
|
//! this parameter specifies the areas of
|
|
//! functional interest.
|
|
//!
|
|
//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
|
|
//! this parameter specifies the feedback output
|
|
//! location. Note that using OUTPUT_TO_CALLBACK
|
|
//! here is meaningless and has no effect, but
|
|
//! using it will not cause an error.
|
|
//!
|
|
//! \return ::NVAPI_ERROR or ::NVAPI_OK
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup oglapi
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsSet(NvU32 expertDetailLevel,
|
|
NvU32 expertReportMask,
|
|
NvU32 expertOutputMask);
|
|
|
|
//! \addtogroup oglapi
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsGet(NvU32 *pExpertDetailLevel,
|
|
NvU32 *pExpertReportMask,
|
|
NvU32 *pExpertOutputMask);
|
|
//@}
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnumTCCPhysicalGPUs
|
|
//
|
|
//! This function returns an array of physical GPU handles that are in TCC Mode.
|
|
//! Each handle represents a physical GPU present in the system in TCC Mode.
|
|
//! That GPU may not be visible to the OS directly.
|
|
//!
|
|
//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
|
|
//! gpuCount determines how many entries in the array are valid.
|
|
//!
|
|
//! NOTE: Handles enumerated by this API are only valid for NvAPIs that are tagged as TCC_SUPPORTED
|
|
//! If handle is passed to any other API, it will fail with NVAPI_INVALID_HANDLE
|
|
//!
|
|
//! For WDDM GPU handles please use NvAPI_EnumPhysicalGPUs()
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//!
|
|
//! \param [out] nvGPUHandle Physical GPU array that will contain all TCC Physical GPUs
|
|
//! \param [out] pGpuCount count represent the number of valid entries in nvGPUHandle
|
|
//!
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnumTCCPhysicalGPUs( NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnumLogicalGPUs
|
|
//
|
|
//! This function returns an array of logical GPU handles.
|
|
//!
|
|
//! Each handle represents one or more GPUs acting in concert as a single graphics device.
|
|
//!
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! The array nvGPUHandle will be filled with logical GPU handle values. The returned
|
|
//! gpuCount determines how many entries in the array are valid.
|
|
//!
|
|
//! \note All logical GPUs handles get invalidated on a GPU topology change, so the calling
|
|
//! application is required to renum the logical GPU handles to get latest physical handle
|
|
//! mapping after every GPU topology change activated by a call to NvAPI_SetGpuTopologies().
|
|
//!
|
|
//! To detect if SLI rendering is enabled, use NvAPI_D3D_GetCurrentSLIState().
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnumLogicalGPUs(NvLogicalGpuHandle nvGPUHandle[NVAPI_MAX_LOGICAL_GPUS], NvU32 *pGpuCount);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay
|
|
//
|
|
//! This function returns an array of physical GPU handles associated with the specified display.
|
|
//!
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
|
|
//! gpuCount determines how many entries in the array are valid.
|
|
//!
|
|
//! If the display corresponds to more than one physical GPU, the first GPU returned
|
|
//! is the one with the attached active output.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromDisplay(NvDisplayHandle hNvDisp, NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay
|
|
//
|
|
//! This function returns a physical GPU handle associated with the specified unattached display.
|
|
//! The source GPU is a physical render GPU which renders the frame buffer but may or may not drive the scan out.
|
|
//!
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL.
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetPhysicalGPUFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvPhysicalGpuHandle *pPhysicalGpu);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay
|
|
//
|
|
//! This function returns the logical GPU handle associated with the specified display.
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//! hNvDisp can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; pLogicalGPU is NULL
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetLogicalGPUFromDisplay(NvDisplayHandle hNvDisp, NvLogicalGpuHandle *pLogicalGPU);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU
|
|
//
|
|
//! This function returns the logical GPU handle associated with specified physical GPU handle.
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGPU is not valid; pLogicalGPU is NULL
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetLogicalGPUFromPhysicalGPU(NvPhysicalGpuHandle hPhysicalGPU, NvLogicalGpuHandle *pLogicalGPU);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU
|
|
//
|
|
//! This function returns the physical GPU handles associated with the specified logical GPU handle.
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! The array hPhysicalGPU will be filled with physical GPU handle values. The returned
|
|
//! gpuCount determines how many entries in the array are valid.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hLogicalGPU is not valid; hPhysicalGPU is NULL
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_LOGICAL_GPU_HANDLE hLogicalGPU was not a logical GPU handle
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromLogicalGPU(NvLogicalGpuHandle hLogicalGPU,NvPhysicalGpuHandle hPhysicalGPU[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetShaderSubPipeCount
|
|
//
|
|
//! DESCRIPTION: This function retrieves the number of Shader SubPipes on the GPU
|
|
//! On newer architectures, this corresponds to the number of SM units
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 170
|
|
//!
|
|
//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: pCount is NULL
|
|
//! NVAPI_OK: *pCount is set
|
|
//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
|
|
//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetShaderSubPipeCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetGpuCoreCount
|
|
//
|
|
//! DESCRIPTION: Retrieves the total number of cores defined for a GPU.
|
|
//! Returns 0 on architectures that don't define GPU cores.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT pCount is NULL
|
|
//! \retval ::NVAPI_OK *pCount is set
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//! \retval ::NVAPI_NOT_SUPPORTED API call is not supported on current architecture
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetGpuCoreCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetAllOutputs
|
|
//
|
|
//! This function returns set of all GPU-output identifiers as a bitmask.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetAllOutputs(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pOutputsMask);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs
|
|
//
|
|
//! This function is the same as NvAPI_GPU_GetAllOutputs() but returns only the set of GPU output
|
|
//! identifiers that are connected to display devices.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs
|
|
//
|
|
//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputs() but returns only the set of GPU-output
|
|
//! identifiers that can be selected in an SLI configuration.
|
|
//! NOTE: This function matches NvAPI_GPU_GetConnectedOutputs()
|
|
//! - On systems which are not SLI capable.
|
|
//! - If the queried GPU is not part of a valid SLI group.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 170
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
|
|
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef enum
|
|
{
|
|
NV_MONITOR_CONN_TYPE_UNINITIALIZED = 0,
|
|
NV_MONITOR_CONN_TYPE_VGA,
|
|
NV_MONITOR_CONN_TYPE_COMPONENT,
|
|
NV_MONITOR_CONN_TYPE_SVIDEO,
|
|
NV_MONITOR_CONN_TYPE_HDMI,
|
|
NV_MONITOR_CONN_TYPE_DVI,
|
|
NV_MONITOR_CONN_TYPE_LVDS,
|
|
NV_MONITOR_CONN_TYPE_DP,
|
|
NV_MONITOR_CONN_TYPE_COMPOSITE,
|
|
NV_MONITOR_CONN_TYPE_UNKNOWN = -1
|
|
} NV_MONITOR_CONN_TYPE;
|
|
|
|
|
|
//! \addtogroup gpu
|
|
//! @{
|
|
#define NV_GPU_CONNECTED_IDS_FLAG_UNCACHED NV_BIT(0) //!< Get uncached connected devices
|
|
#define NV_GPU_CONNECTED_IDS_FLAG_SLI NV_BIT(1) //!< Get devices such that those can be selected in an SLI configuration
|
|
#define NV_GPU_CONNECTED_IDS_FLAG_LIDSTATE NV_BIT(2) //!< Get devices such that to reflect the Lid State
|
|
#define NV_GPU_CONNECTED_IDS_FLAG_FAKE NV_BIT(3) //!< Get devices that includes the fake connected monitors
|
|
#define NV_GPU_CONNECTED_IDS_FLAG_EXCLUDE_MST NV_BIT(4) //!< Excludes devices that are part of the multi stream topology.
|
|
|
|
//! @}
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_GPU_DISPLAYIDS
|
|
{
|
|
NvU32 version;
|
|
NV_MONITOR_CONN_TYPE connectorType; //!< out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the
|
|
//!< GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx
|
|
NvU32 displayId; //!< this is a unique identifier for each device
|
|
|
|
NvU32 isDynamic : 1; //!< if bit is set then this display is part of MST topology and it's a dynamic
|
|
NvU32 isMultiStreamRootNode : 1; //!< if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and
|
|
//!< a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode.
|
|
//!< When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId.
|
|
NvU32 isActive : 1; //!< if bit is set then this display is being actively driven
|
|
NvU32 isCluster : 1; //!< if bit is set then this display is the representative display
|
|
NvU32 isOSVisible : 1; //!< if bit is set, then this display is reported to the OS
|
|
NvU32 isWFD : 1; //!< if bit is set, then this display is wireless
|
|
NvU32 isConnected : 1; //!< if bit is set, then this display is connected
|
|
|
|
NvU32 reservedInternal :10; //!< Do not use
|
|
NvU32 isPhysicallyConnected : 1; //!< if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set
|
|
NvU32 reserved : 14; //!< must be zero
|
|
} NV_GPU_DISPLAYIDS;
|
|
|
|
//! \ingroup gpu
|
|
//! Macro for constructing the version field of ::_NV_GPU_DISPLAYIDS
|
|
#define NV_GPU_DISPLAYIDS_VER1 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,1)
|
|
#define NV_GPU_DISPLAYIDS_VER2 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,3)
|
|
|
|
#define NV_GPU_DISPLAYIDS_VER NV_GPU_DISPLAYIDS_VER2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetConnectedDisplayIds
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Due to space limitation NvAPI_GPU_GetConnectedOutputs can return maximum 32 devices, but
|
|
//! this is no longer true for DPMST. NvAPI_GPU_GetConnectedDisplayIds will return all
|
|
//! the connected display devices in the form of displayIds for the associated hPhysicalGpu.
|
|
//! This function can accept set of flags to request cached, uncached, sli and lid to get the connected devices.
|
|
//! Default value for flags will be cached .
|
|
//! HOW TO USE: 1) for each PhysicalGpu, make a call to get the number of connected displayId's
|
|
//! using NvAPI_GPU_GetConnectedDisplayIds by passing the pDisplayIds as NULL
|
|
//! On call success:
|
|
//! 2) If pDisplayIdCount is greater than 0, allocate memory based on pDisplayIdCount. Then make a call NvAPI_GPU_GetConnectedDisplayIds to populate DisplayIds.
|
|
//! However, if pDisplayIdCount is 0, do not make this call.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! PARAMETERS: hPhysicalGpu (IN) - GPU selection
|
|
//! flags (IN) - One or more defines from NV_GPU_CONNECTED_IDS_FLAG_* as valid flags.
|
|
//! pDisplayIds (IN/OUT) - Pointer to an NV_GPU_DISPLAYIDS struct, each entry represents a one displayID and its attributes
|
|
//! pDisplayIdCount(OUT)- Number of displayId's.
|
|
//!
|
|
//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pDisplayIds or pDisplayIdCount is NULL
|
|
//! NVAPI_OK: *pDisplayIds contains a set of GPU-output identifiers
|
|
//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
|
|
//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
|
|
//! \endcode
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetConnectedDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount, __in NvU32 flags);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetAllDisplayIds
|
|
//
|
|
//! DESCRIPTION: This API returns display IDs for all possible outputs on the GPU.
|
|
//! For DPMST connector, it will return display IDs for all the video sinks in the topology. \n
|
|
//! HOW TO USE: 1. The first call should be made to get the all display ID count. To get the display ID count, send in \n
|
|
//! a) hPhysicalGpu - a valid GPU handle(enumerated using NvAPI_EnumPhysicalGPUs()) as input, \n
|
|
//! b) pDisplayIds - NULL, as we just want to get the display ID count. \n
|
|
//! c) pDisplayIdCount - a valid pointer to NvU32, whose value is set to ZERO. \n
|
|
//! If all parameters are correct and this call is successful, this call will return the display ID's count. \n
|
|
//! 2. To get the display ID array, make the second call to NvAPI_GPU_GetAllDisplayIds() with \n
|
|
//! a) hPhysicalGpu - should be same value which was sent in first call, \n
|
|
//! b) pDisplayIds - pointer to the display ID array allocated by caller based on display ID count, \n
|
|
//! eg. malloc(sizeof(NV_GPU_DISPLAYIDS) * pDisplayIdCount). \n
|
|
//! c) pDisplayIdCount - a valid pointer to NvU32. This indicates for how many display IDs \n
|
|
//! the memory is allocated(pDisplayIds) by the caller. \n
|
|
//! If all parameters are correct and this call is successful, this call will return the display ID array and actual
|
|
//! display ID count (which was obtained in the first call to NvAPI_GPU_GetAllDisplayIds). If the input display ID count is
|
|
//! less than the actual display ID count, it will overwrite the input and give the pDisplayIdCount as actual count and the
|
|
//! API will return NVAPI_INSUFFICIENT_BUFFER.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGpu GPU selection.
|
|
//! \param [in,out] DisplayIds Pointer to an array of NV_GPU_DISPLAYIDS structures, each entry represents one displayID
|
|
//! and its attributes.
|
|
//! \param [in,out] pDisplayIdCount As input, this parameter indicates the number of display's id's for which caller has
|
|
//! allocated the memory. As output, it will return the actual number of display IDs.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval NVAPI_INSUFFICIENT_BUFFER When the input buffer(pDisplayIds) is less than the actual number of display IDs, this API
|
|
//! will return NVAPI_INSUFFICIENT_BUFFER.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetAllDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState
|
|
//
|
|
//! This function is similar to NvAPI_GPU_GetConnectedOutputs(), and returns the connected display identifiers that are connected
|
|
//! as an output mask but unlike NvAPI_GPU_GetConnectedOutputs() this API "always" reflects the Lid State in the output mask.
|
|
//! Thus if you expect the LID close state to be available in the connection mask use this API.
|
|
//! - If LID is closed then this API will remove the LID panel from the connected display identifiers.
|
|
//! - If LID is open then this API will reflect the LID panel in the connected display identifiers.
|
|
//!
|
|
//! \note This API should be used on notebook systems and on systems where the LID state is required in the connection
|
|
//! output mask. On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs().
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState
|
|
//
|
|
//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputsWithLidState() but returns only the set
|
|
//! of GPU-output identifiers that can be selected in an SLI configuration. With SLI disabled,
|
|
//! this function matches NvAPI_GPU_GetConnectedOutputsWithLidState().
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 170
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetSystemType
|
|
//
|
|
//! \fn NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType)
|
|
//! This function identifies whether the GPU is a notebook GPU or a desktop GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
|
|
//! \retval NVAPI_OK *pSystemType contains the GPU system type
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
//! Used in NvAPI_GPU_GetSystemType()
|
|
typedef enum
|
|
{
|
|
NV_SYSTEM_TYPE_UNKNOWN = 0,
|
|
NV_SYSTEM_TYPE_LAPTOP = 1,
|
|
NV_SYSTEM_TYPE_DESKTOP = 2,
|
|
|
|
} NV_SYSTEM_TYPE;
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs
|
|
//
|
|
//! This function is the same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU output
|
|
//! identifiers that are actively driving display devices.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
|
|
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetActiveOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_SetEDID
|
|
//
|
|
//! Thus function sets the EDID data for the specified GPU handle and connection bit mask.
|
|
//! User can either send (Gpu handle & output id) or only display Id in variable displayOutputId parameter & hPhysicalGpu parameter can be default handle (0).
|
|
//! \note The EDID will be cached across the boot session and will be enumerated to the OS in this call.
|
|
//! To remove the EDID set sizeofEDID to zero.
|
|
//! OS and NVAPI connection status APIs will reflect the newly set or removed EDID dynamically.
|
|
//!
|
|
//! This feature will NOT be supported on the following boards:
|
|
//! - GeForce
|
|
//! - Quadro VX
|
|
//! - Tesla
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 100
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
|
|
//! \retval NVAPI_OK *pEDID data was applied to the requested displayOutputId.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle.
|
|
//! \retval NVAPI_NOT_SUPPORTED For the above mentioned GPUs
|
|
//! \retval NVAPI_INVALID_USER_PRIVILEGE The application will require Administrator privileges to access this API.
|
|
//! The application can be elevated to a higher permission level by selecting "Run as Administrator".
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_SetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetOutputType
|
|
//
|
|
//! \fn NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType)
|
|
//! This function returns the output type. User can either specify both 'physical GPU handle and outputId (exactly 1 bit set - see \ref handles)' or
|
|
//! a valid displayId in the outputId parameter.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \Version Earliest supported ForceWare version: 82.61
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT outputId, pOutputType is NULL; or if outputId parameter is not displayId and either it has > 1 bit set or hPhysicalGpu is NULL.
|
|
//! \retval NVAPI_OK *pOutputType contains a NvGpuOutputType value
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
//! used in NvAPI_GPU_GetOutputType()
|
|
typedef enum _NV_GPU_OUTPUT_TYPE
|
|
{
|
|
NVAPI_GPU_OUTPUT_UNKNOWN = 0,
|
|
NVAPI_GPU_OUTPUT_CRT = 1, //!< CRT display device
|
|
NVAPI_GPU_OUTPUT_DFP = 2, //!< Digital Flat Panel display device
|
|
NVAPI_GPU_OUTPUT_TV = 3, //!< TV display device
|
|
} NV_GPU_OUTPUT_TYPE;
|
|
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination
|
|
//
|
|
//! This function determines if a set of GPU outputs can be active
|
|
//! simultaneously. While a GPU may have <n> outputs, typically they cannot
|
|
//! all be active at the same time due to internal resource sharing.
|
|
//!
|
|
//! Given a physical GPU handle and a mask of candidate outputs, this call
|
|
//! will return NVAPI_OK if all of the specified outputs can be driven
|
|
//! simultaneously. It will return NVAPI_INVALID_COMBINATION if they cannot.
|
|
//!
|
|
//! Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \retval NVAPI_OK Combination of outputs in outputsMask are valid (can be active simultaneously).
|
|
//! \retval NVAPI_INVALID_COMBINATION Combination of outputs in outputsMask are NOT valid.
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or outputsMask does not have at least 2 bits set.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ValidateOutputCombination(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputsMask);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetFullName
|
|
//
|
|
//! This function retrieves the full GPU name as an ASCII string - for example, "Quadro FX 1400".
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \return NVAPI_ERROR or NVAPI_OK
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetFullName(NvPhysicalGpuHandle hPhysicalGpu, NvAPI_ShortString szName);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers
|
|
//
|
|
//! This function returns the PCI identifiers associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \param DeviceId The internal PCI device identifier for the GPU.
|
|
//! \param SubSystemId The internal PCI subsystem identifier for the GPU.
|
|
//! \param RevisionId The internal PCI device-specific revision identifier for the GPU.
|
|
//! \param ExtDeviceId The external PCI device identifier for the GPU.
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or an argument is NULL
|
|
//! \retval NVAPI_OK Arguments are populated with PCI identifiers
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetPCIIdentifiers(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pDeviceId,NvU32 *pSubSystemId,NvU32 *pRevisionId,NvU32 *pExtDeviceId);
|
|
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
//! Used in NvAPI_GPU_GetGPUType().
|
|
typedef enum _NV_GPU_TYPE
|
|
{
|
|
NV_SYSTEM_TYPE_GPU_UNKNOWN = 0,
|
|
NV_SYSTEM_TYPE_IGPU = 1, //!< Integrated GPU
|
|
NV_SYSTEM_TYPE_DGPU = 2, //!< Discrete GPU
|
|
} NV_GPU_TYPE;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetGPUType
|
|
//
|
|
//! DESCRIPTION: This function returns the GPU type (integrated or discrete).
|
|
//! See ::NV_GPU_TYPE.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 173
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu
|
|
//! \retval NVAPI_OK *pGpuType contains the GPU type
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetGPUType(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_TYPE *pGpuType);
|
|
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
//! Used in NvAPI_GPU_GetBusType()
|
|
typedef enum _NV_GPU_BUS_TYPE
|
|
{
|
|
NVAPI_GPU_BUS_TYPE_UNDEFINED = 0,
|
|
NVAPI_GPU_BUS_TYPE_PCI = 1,
|
|
NVAPI_GPU_BUS_TYPE_AGP = 2,
|
|
NVAPI_GPU_BUS_TYPE_PCI_EXPRESS = 3,
|
|
NVAPI_GPU_BUS_TYPE_FPCI = 4,
|
|
NVAPI_GPU_BUS_TYPE_AXI = 5,
|
|
} NV_GPU_BUS_TYPE;
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetBusType
|
|
//
|
|
//! This function returns the type of bus associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusType is NULL.
|
|
//! \retval NVAPI_OK *pBusType contains bus identifier.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetBusType(NvPhysicalGpuHandle hPhysicalGpu,NV_GPU_BUS_TYPE *pBusType);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetBusId
|
|
//
|
|
//! DESCRIPTION: Returns the ID of the bus associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 167
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusId is NULL.
|
|
//! \retval NVAPI_OK *pBusId contains the bus ID.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetBusId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusId);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetBusSlotId
|
|
//
|
|
//! DESCRIPTION: Returns the ID of the bus slot associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 167
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusSlotId is NULL.
|
|
//! \retval NVAPI_OK *pBusSlotId contains the bus slot ID.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetBusSlotId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusSlotId);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetIRQ
|
|
//
|
|
//! This function returns the interrupt number associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pIRQ is NULL.
|
|
//! \retval NVAPI_OK *pIRQ contains interrupt number.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetIRQ(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pIRQ);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision
|
|
//
|
|
//! This function returns the revision of the video BIOS associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL.
|
|
//! \retval NVAPI_OK *pBiosRevision contains revision number.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetVbiosRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision
|
|
//
|
|
//! This function returns the OEM revision of the video BIOS associated with this GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL
|
|
//! \retval NVAPI_OK *pBiosRevision contains revision number
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetVbiosOEMRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString
|
|
//
|
|
//! This function returns the full video BIOS version string in the form of xx.xx.xx.xx.yy where
|
|
//! - xx numbers come from NvAPI_GPU_GetVbiosRevision() and
|
|
//! - yy comes from NvAPI_GPU_GetVbiosOEMRevision().
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu is NULL.
|
|
//! \retval NVAPI_OK szBiosRevision contains version string.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetVbiosVersionString(NvPhysicalGpuHandle hPhysicalGpu,NvAPI_ShortString szBiosRevision);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetAGPAperture
|
|
//
|
|
//! This function returns the AGP aperture in megabytes.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 455.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_NOT_SUPPORTED
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 455.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetAGPAperture(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate
|
|
//
|
|
//! This function returns the current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.).
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 455.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_NOT_SUPPORTED
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 455.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetCurrentAGPRate(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pRate);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth
|
|
//
|
|
//! This function returns the number of PCIE lanes being used for the PCIE interface
|
|
//! downstream from the GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT pWidth is NULL.
|
|
//! \retval NVAPI_OK Call successful.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetCurrentPCIEDownstreamWidth(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pWidth);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize
|
|
//
|
|
//! This function returns the physical size of framebuffer in KB. This does NOT include any
|
|
//! system RAM that may be dedicated for use by the GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL
|
|
//! \retval NVAPI_OK Call successful
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetPhysicalFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize
|
|
//
|
|
//! This function returns the virtual size of framebuffer in KB. This includes the physical RAM plus any
|
|
//! system RAM that has been dedicated for use by the GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL.
|
|
//! \retval NVAPI_OK Call successful.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetVirtualFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetQuadroStatus
|
|
//
|
|
//! This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
|
|
//!
|
|
//! This API is deprecated and it is recommended to instead query
|
|
//! NV_GPU_WORKSTATION_FEATURE_TYPE_PROVIZ support from the API
|
|
//! NvAPI_GPU_QueryWorkstationFeatureSupport.
|
|
//! \deprecated Do not use this function - it is deprecated in release 460.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \return NVAPI_ERROR or NVAPI_OK
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 460.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetQuadroStatus(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pStatus);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_BOARD_INFO
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU8 BoardNum[16]; //!< Board Serial Number
|
|
|
|
}NV_BOARD_INFO_V1;
|
|
|
|
#define NV_BOARD_INFO_VER1 MAKE_NVAPI_VERSION(NV_BOARD_INFO_V1,1)
|
|
#ifndef NV_BOARD_INFO_VER
|
|
//! \ingroup gpu
|
|
typedef NV_BOARD_INFO_V1 NV_BOARD_INFO;
|
|
//! \ingroup gpu
|
|
//! \ingroup gpu
|
|
#define NV_BOARD_INFO_VER NV_BOARD_INFO_VER1
|
|
#endif
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetBoardInfo
|
|
//
|
|
//! DESCRIPTION: This API Retrieves the Board information (a unique GPU Board Serial Number) stored in the InfoROM.
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU Handle.
|
|
//! \param [in,out] NV_BOARD_INFO Board Information.
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \retval ::NVAPI_OK completed request
|
|
//! \retval ::NVAPI_ERROR miscellaneous error occurred
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE handle passed is not a physical GPU handle
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized
|
|
//! \retval ::NVAPI_INVALID_POINTER pBoardInfo is NULL
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION the version of the INFO struct is not supported
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetBoardInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_BOARD_INFO *pBoardInfo);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
// I2C API
|
|
// Provides ability to read or write data using I2C protocol.
|
|
// These APIs allow I2C access only to DDC monitors
|
|
|
|
|
|
//! \addtogroup i2capi
|
|
//! @{
|
|
#define NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER 4096
|
|
#define NVAPI_MAX_SIZEOF_I2C_REG_ADDRESS 4
|
|
#define NVAPI_DISPLAY_DEVICE_MASK_MAX 24
|
|
#define NVAPI_I2C_SPEED_DEPRECATED 0xFFFF
|
|
|
|
typedef enum
|
|
{
|
|
NVAPI_I2C_SPEED_DEFAULT, //!< Set i2cSpeedKhz to I2C_SPEED_DEFAULT if default I2C speed is to be chosen, ie.use the current frequency setting.
|
|
NVAPI_I2C_SPEED_3KHZ,
|
|
NVAPI_I2C_SPEED_10KHZ,
|
|
NVAPI_I2C_SPEED_33KHZ,
|
|
NVAPI_I2C_SPEED_100KHZ,
|
|
NVAPI_I2C_SPEED_200KHZ,
|
|
NVAPI_I2C_SPEED_400KHZ,
|
|
} NV_I2C_SPEED;
|
|
|
|
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< The structure version.
|
|
NvU32 displayMask; //!< The Display Mask of the concerned display.
|
|
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
|
|
//!< (FALSE) of the concerned display.
|
|
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
|
|
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
|
|
//!< here as 0xA0. This matches the position within the byte sent by the master, as
|
|
//!< the last bit is reserved to specify the read or write direction.
|
|
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
|
|
//!< address should be sent.
|
|
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
|
|
//!< field must be 0.
|
|
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
|
|
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
|
|
NvU32 i2cSpeed; //!< The target speed of the transaction (between 28Kbps to 40Kbps; not guaranteed).
|
|
} NV_I2C_INFO_V1;
|
|
|
|
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< The structure version.
|
|
NvU32 displayMask; //!< The Display Mask of the concerned display.
|
|
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
|
|
//!< (FALSE) of the concerned display.
|
|
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
|
|
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
|
|
//!< here as 0xA0. This matches the position within the byte sent by the master, as
|
|
//!< the last bit is reserved to specify the read or write direction.
|
|
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
|
|
//!< address should be sent.
|
|
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
|
|
//!< field must be 0.
|
|
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
|
|
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
|
|
NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
|
|
NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
|
|
} NV_I2C_INFO_V2;
|
|
|
|
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< The structure version.
|
|
NvU32 displayMask; //!< The Display Mask of the concerned display.
|
|
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
|
|
//!< (FALSE) of the concerned display.
|
|
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
|
|
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
|
|
//!< here as 0xA0. This matches the position within the byte sent by the master, as
|
|
//!< the last bit is reserved to specify the read or write direction.
|
|
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
|
|
//!< address should be sent.
|
|
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
|
|
//!< field must be 0.
|
|
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
|
|
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
|
|
NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
|
|
NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
|
|
NvU8 portId; //!< The portid on which device is connected (remember to set bIsPortIdSet if this value is set)
|
|
//!< Optional for pre-Kepler
|
|
NvU32 bIsPortIdSet; //!< set this flag on if and only if portid value is set
|
|
} NV_I2C_INFO_V3;
|
|
|
|
typedef NV_I2C_INFO_V3 NV_I2C_INFO;
|
|
|
|
#define NV_I2C_INFO_VER3 MAKE_NVAPI_VERSION(NV_I2C_INFO_V3,3)
|
|
#define NV_I2C_INFO_VER2 MAKE_NVAPI_VERSION(NV_I2C_INFO_V2,2)
|
|
#define NV_I2C_INFO_VER1 MAKE_NVAPI_VERSION(NV_I2C_INFO_V1,1)
|
|
|
|
#define NV_I2C_INFO_VER NV_I2C_INFO_VER3
|
|
//! @}
|
|
|
|
/***********************************************************************************/
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_I2CRead
|
|
//
|
|
//! This function reads the data buffer from the I2C port.
|
|
//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
|
|
//!
|
|
//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
|
|
//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
|
|
//!
|
|
//! If a register address is specified (i.e. regAddrSize is positive), then the transaction will be performed in
|
|
//! the combined format described in the I2C specification. The register address will be written, followed by
|
|
//! reading into the data buffer.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection.
|
|
//! \param [out] NV_I2C_INFO *pI2cInfo The I2C data input structure
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred.
|
|
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
|
|
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
|
|
//! \retval NVAPI_INVALID_ARGUMENT - argument does not meet specified requirements
|
|
//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE - an argument exceeds the maximum
|
|
//!
|
|
//! \ingroup i2capi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_I2CRead(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_I2CWrite
|
|
//
|
|
//! This function writes the data buffer to the I2C port.
|
|
//!
|
|
//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
|
|
//!
|
|
//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
|
|
//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
|
|
//!
|
|
//! If a register address is specified (i.e. regAddrSize is positive), then the register address will be written
|
|
//! and the data buffer will immediately follow without a restart.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection.
|
|
//! \param [in] pI2cInfo The I2C data input structure
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred.
|
|
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
|
|
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
|
|
//! \retval NVAPI_INVALID_ARGUMENT Argument does not meet specified requirements
|
|
//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE Argument exceeds the maximum
|
|
//!
|
|
//! \ingroup i2capi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_I2CWrite(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureSetup
|
|
//
|
|
//! \fn NvAPI_GPU_WorkstationFeatureSetup(NvPhysicalGpuHandle hPhysicalGpu, NvU32 featureEnableMask, NvU32 featureDisableMask)
|
|
//! DESCRIPTION: This API configures the driver for a set of workstation features.
|
|
//! The driver can allocate the memory resources accordingly.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
|
|
//! using NvAPI_EnumPhysicalGPUs. A value of NULL is permitted and applies the same operation
|
|
//! to all GPU handles enumerated by NvAPI_EnumPhysicalGPUs.
|
|
//! \param [in] featureEnableMask Mask of features the caller requests to enable for use
|
|
//! \param [in] featureDisableMask Mask of features the caller requests to disable
|
|
//!
|
|
//! As a general rule, features in the enable and disable masks are expected to be disjoint, although the disable
|
|
//! mask has precedence and a feature flagged in both masks will be disabled.
|
|
//!
|
|
//! \retval ::NVAPI_OK configuration request succeeded
|
|
//! \retval ::NVAPI_ERROR configuration request failed
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
|
|
//! \retval ::NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE requested feature set does not have all resources allocated for completeness.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
|
|
//! keep compatibility with apps written against Win7.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
typedef enum
|
|
{
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_SWAPGROUP = 0x00000001,
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_STEREO = 0x00000010,
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_WARPING = 0x00000100,
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_PIXINTENSITY = 0x00000200,
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_GRAYSCALE = 0x00000400,
|
|
NVAPI_GPU_WORKSTATION_FEATURE_MASK_BPC10 = 0x00001000
|
|
} NVAPI_GPU_WORKSTATION_FEATURE_MASK;
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureSetup(__in NvPhysicalGpuHandle hPhysicalGpu, __in NvU32 featureEnableMask, __in NvU32 featureDisableMask);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureQuery
|
|
//
|
|
//! DESCRIPTION: This API queries the current set of workstation features.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
|
|
//! using NvAPI_EnumPhysicalGPUs.
|
|
//! \param [out] pConfiguredFeatureMask Mask of features requested for use by client drivers
|
|
//! \param [out] pConsistentFeatureMask Mask of features that have all resources allocated for completeness.
|
|
//!
|
|
//! \retval ::NVAPI_OK configuration request succeeded
|
|
//! \retval ::NVAPI_ERROR configuration request failed
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
|
|
//! keep compatibility with apps written against Win7.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureQuery(__in NvPhysicalGpuHandle hPhysicalGpu, __out_opt NvU32 *pConfiguredFeatureMask, __out_opt NvU32 *pConsistentFeatureMask);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetHDCPSupportStatus
|
|
//
|
|
//! \fn NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus)
|
|
//! DESCRIPTION: This function returns a GPU's HDCP support status.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 175
|
|
//!
|
|
//! \retval ::NVAPI_OK
|
|
//! \retval ::NVAPI_ERROR
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \addtogroup gpu
|
|
//! @{
|
|
|
|
|
|
//! HDCP fuse states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
|
|
typedef enum _NV_GPU_HDCP_FUSE_STATE
|
|
{
|
|
NV_GPU_HDCP_FUSE_STATE_UNKNOWN = 0,
|
|
NV_GPU_HDCP_FUSE_STATE_DISABLED = 1,
|
|
NV_GPU_HDCP_FUSE_STATE_ENABLED = 2,
|
|
} NV_GPU_HDCP_FUSE_STATE;
|
|
|
|
|
|
//! HDCP key sources - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
|
|
typedef enum _NV_GPU_HDCP_KEY_SOURCE
|
|
{
|
|
NV_GPU_HDCP_KEY_SOURCE_UNKNOWN = 0,
|
|
NV_GPU_HDCP_KEY_SOURCE_NONE = 1,
|
|
NV_GPU_HDCP_KEY_SOURCE_CRYPTO_ROM = 2,
|
|
NV_GPU_HDCP_KEY_SOURCE_SBIOS = 3,
|
|
NV_GPU_HDCP_KEY_SOURCE_I2C_ROM = 4,
|
|
NV_GPU_HDCP_KEY_SOURCE_FUSES = 5,
|
|
} NV_GPU_HDCP_KEY_SOURCE;
|
|
|
|
|
|
//! HDCP key source states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
|
|
typedef enum _NV_GPU_HDCP_KEY_SOURCE_STATE
|
|
{
|
|
NV_GPU_HDCP_KEY_SOURCE_STATE_UNKNOWN = 0,
|
|
NV_GPU_HDCP_KEY_SOURCE_STATE_ABSENT = 1,
|
|
NV_GPU_HDCP_KEY_SOURCE_STATE_PRESENT = 2,
|
|
} NV_GPU_HDCP_KEY_SOURCE_STATE;
|
|
|
|
|
|
//! HDPC support status - used in NvAPI_GPU_GetHDCPSupportStatus()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //! Structure version constucted by macro #NV_GPU_GET_HDCP_SUPPORT_STATUS
|
|
NV_GPU_HDCP_FUSE_STATE hdcpFuseState; //! GPU's HDCP fuse state
|
|
NV_GPU_HDCP_KEY_SOURCE hdcpKeySource; //! GPU's HDCP key source
|
|
NV_GPU_HDCP_KEY_SOURCE_STATE hdcpKeySourceState; //! GPU's HDCP key source state
|
|
} NV_GPU_GET_HDCP_SUPPORT_STATUS;
|
|
|
|
|
|
//! Macro for constructing the version for structure NV_GPU_GET_HDCP_SUPPORT_STATUS
|
|
#define NV_GPU_GET_HDCP_SUPPORT_STATUS_VER MAKE_NVAPI_VERSION(NV_GPU_GET_HDCP_SUPPORT_STATUS,1)
|
|
|
|
|
|
//! @}
|
|
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetTachReading
|
|
//
|
|
//! DESCRIPTION: This API retrieves the fan speed tachometer reading for the specified physical GPU.
|
|
//!
|
|
//! HOW TO USE:
|
|
//! - NvU32 Value = 0;
|
|
//! - ret = NvAPI_GPU_GetTachReading(hPhysicalGpu, &Value);
|
|
//! - On call success:
|
|
//! - Value contains the tachometer reading
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \param [in] hPhysicalGpu GPU selection.
|
|
//! \param [out] pValue Pointer to a variable to get the tachometer reading
|
|
//!
|
|
//! \retval ::NVAPI_OK - completed request
|
|
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
|
|
//! \retval ::NVAPI_NOT_SUPPORTED - functionality not supported
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - nvapi not initialized
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT - invalid argument passed
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
|
|
//!
|
|
//! \ingroup gpucooler
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetTachReading(NvPhysicalGpuHandle hPhysicalGPU, NvU32 *pValue);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetECCStatusInfo
|
|
//
|
|
//! \fn NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
//! NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
|
|
//! DESCRIPTION: This function returns ECC memory status information.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for which ECC
|
|
//! status information is to be retrieved.
|
|
//! \param [out] pECCStatusInfo A pointer to an ECC status structure.
|
|
//!
|
|
//! \retval ::NVAPI_OK The request was completed successfully.
|
|
//! \retval ::NVAPI_ERROR An unknown error occurred.
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
|
|
//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
|
|
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \addtogroup gpuecc
|
|
//! Used in NV_GPU_ECC_STATUS_INFO.
|
|
typedef enum _NV_ECC_CONFIGURATION
|
|
{
|
|
NV_ECC_CONFIGURATION_NOT_SUPPORTED = 0,
|
|
NV_ECC_CONFIGURATION_DEFERRED, //!< Changes require a POST to take effect
|
|
NV_ECC_CONFIGURATION_IMMEDIATE, //!< Changes can optionally be made to take effect immediately
|
|
} NV_ECC_CONFIGURATION;
|
|
|
|
//! \ingroup gpuecc
|
|
//! Used in NvAPI_GPU_GetECCStatusInfo().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 isSupported : 1; //!< ECC memory feature support
|
|
NV_ECC_CONFIGURATION configurationOptions; //!< Supported ECC memory feature configuration options
|
|
NvU32 isEnabled : 1; //!< Active ECC memory setting
|
|
} NV_GPU_ECC_STATUS_INFO;
|
|
|
|
//! \ingroup gpuecc
|
|
//! Macro for constructing the version field of NV_GPU_ECC_STATUS_INFO
|
|
#define NV_GPU_ECC_STATUS_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_STATUS_INFO,1)
|
|
|
|
//! \ingroup gpuecc
|
|
NVAPI_INTERFACE NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
|
|
|
|
//! \ingroup gpuecc
|
|
//! Used in NvAPI_GPU_GetECCErrorInfo()/
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
struct
|
|
{
|
|
NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last boot
|
|
NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last boot
|
|
} current;
|
|
struct
|
|
{
|
|
NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last counter reset
|
|
NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last counter reset
|
|
} aggregate;
|
|
} NV_GPU_ECC_ERROR_INFO;
|
|
|
|
//! \ingroup gpuecc
|
|
//! Macro for constructing the version field of NV_GPU_ECC_ERROR_INFO
|
|
#define NV_GPU_ECC_ERROR_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_ERROR_INFO,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetECCErrorInfo
|
|
//
|
|
//! \fn NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
//! NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
|
|
//!
|
|
//! DESCRIPTION: This function returns ECC memory error information.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
|
|
//! which ECC error information is to be
|
|
//! retrieved.
|
|
//! \param [out] pECCErrorInfo A pointer to an ECC error structure.
|
|
//!
|
|
//! \retval ::NVAPI_OK The request was completed successfully.
|
|
//! \retval ::NVAPI_ERROR An unknown error occurred.
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT incorrect param value
|
|
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION structure version is not supported, initialize to NV_GPU_ECC_ERROR_INFO_VER.
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup gpuecc
|
|
|
|
NVAPI_INTERFACE NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_ResetECCErrorInfo
|
|
//
|
|
//! DESCRIPTION: This function resets ECC memory error counters.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \requires Administrator privileges since release 430.39
|
|
//!
|
|
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
|
|
//! which ECC error information is to be
|
|
//! cleared.
|
|
//! \param [in] bResetCurrent Reset the current ECC error counters.
|
|
//! \param [in] bResetAggregate Reset the aggregate ECC error counters.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The application will require Administrator privileges to access this API.
|
|
//! The application can be elevated to a higher permission level by selecting "Run as Administrator".
|
|
//!
|
|
//! \ingroup gpuecc
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ResetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bResetCurrent,
|
|
NvU8 bResetAggregate);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetECCConfigurationInfo
|
|
//
|
|
//! \fn NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
//! NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
|
|
//! DESCRIPTION: This function returns ECC memory configuration information.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
|
|
//! which ECC configuration information
|
|
//! is to be retrieved.
|
|
//! \param [out] pECCConfigurationInfo A pointer to an ECC
|
|
//! configuration structure.
|
|
//!
|
|
//! \retval ::NVAPI_OK The request was completed successfully.
|
|
//! \retval ::NVAPI_ERROR An unknown error occurred.
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
|
|
//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
|
|
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpuecc
|
|
//! Used in NvAPI_GPU_GetECCConfigurationInfo().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //! Structure version
|
|
NvU32 isEnabled : 1; //! Current ECC configuration stored in non-volatile memory
|
|
NvU32 isEnabledByDefault : 1; //! Factory default ECC configuration (static)
|
|
} NV_GPU_ECC_CONFIGURATION_INFO;
|
|
|
|
//! \ingroup gpuecc
|
|
//! Macro for consstructing the verion field of NV_GPU_ECC_CONFIGURATION_INFO
|
|
#define NV_GPU_ECC_CONFIGURATION_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_CONFIGURATION_INFO,1)
|
|
|
|
//! \ingroup gpuecc
|
|
NVAPI_INTERFACE NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
|
|
NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_SetECCConfiguration
|
|
//
|
|
//! DESCRIPTION: This function updates the ECC memory configuration setting.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \requires Administrator privileges since release 430.39
|
|
//!
|
|
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
|
|
//! which to update the ECC configuration
|
|
//! setting.
|
|
//! \param [in] bEnable The new ECC configuration setting.
|
|
//! \param [in] bEnableImmediately Request that the new setting take effect immediately.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_CONFIGURATION - Possibly SLI is enabled. Disable SLI and retry.
|
|
//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The application will require Administrator privileges to access this API.
|
|
//! The application can be elevated to a higher permission level by selecting "Run as Administrator".
|
|
//!
|
|
//! \ingroup gpuecc
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_SetECCConfiguration(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bEnable,
|
|
NvU8 bEnableImmediately);
|
|
|
|
|
|
|
|
// The following enum is providing definitions for events signaled by a Quadro Sync (QSYNC) device.
|
|
// QSYNC event broadcast is supported for Windows 10 and later OS.
|
|
typedef enum
|
|
{
|
|
NV_QSYNC_EVENT_NONE = 0,
|
|
NV_QSYNC_EVENT_SYNC_LOSS = 1, // Frame Lock sync loss event
|
|
NV_QSYNC_EVENT_SYNC_GAIN = 2, // Frame Lock sync gain event
|
|
NV_QSYNC_EVENT_HOUSESYNC_GAIN = 3, // House cable gain(plug in) event
|
|
NV_QSYNC_EVENT_HOUSESYNC_LOSS = 4, // House cable loss(plug out) event
|
|
NV_QSYNC_EVENT_RJ45_GAIN = 5, // RJ45 cable gain(plug in) event
|
|
NV_QSYNC_EVENT_RJ45_LOSS = 6, // RJ45 cable loss(plug out) event
|
|
} NV_QSYNC_EVENT;
|
|
|
|
typedef struct
|
|
{
|
|
NV_QSYNC_EVENT qsyncEvent; // One of the value of the enum NV_QSYNC_EVENT
|
|
NvU32 reserved[7]; // Reserved for future use. Do not use this.
|
|
} NV_QSYNC_EVENT_DATA;
|
|
|
|
//! Callback for QSYNC event
|
|
typedef void(__cdecl *NVAPI_CALLBACK_QSYNCEVENT)(NV_QSYNC_EVENT_DATA qyncEventData, void *callbackParam);
|
|
|
|
//! Enum for Event IDs
|
|
typedef enum
|
|
{
|
|
NV_EVENT_TYPE_NONE = 0,
|
|
NV_EVENT_TYPE_QSYNC = 6,
|
|
} NV_EVENT_TYPE;
|
|
|
|
//! Core NV_EVENT_REGISTER_CALLBACK structure declaration
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< version field to ensure minimum version compatibility
|
|
NV_EVENT_TYPE eventId; //!< ID of the event being sent
|
|
void *callbackParam; //!< This value will be passed back to the callback function when an event occurs
|
|
union
|
|
{
|
|
NVAPI_CALLBACK_QSYNCEVENT nvQSYNCEventCallback; //!< Callback function pointer for QSYNC events
|
|
}nvCallBackFunc;
|
|
|
|
} NV_EVENT_REGISTER_CALLBACK, *PNV_EVENT_REGISTER_CALLBACK;
|
|
|
|
//! Macro for constructing the version field of ::NV_EVENT_REGISTER_CALLBACK
|
|
#define NV_EVENT_REGISTER_CALLBACK_VERSION MAKE_NVAPI_VERSION(NV_EVENT_REGISTER_CALLBACK,1)
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef enum _NV_GPU_WORKSTATION_FEATURE_TYPE
|
|
{
|
|
NV_GPU_WORKSTATION_FEATURE_TYPE_NVIDIA_RTX_VR_READY = 1, //!< NVIDIA RTX VR Ready
|
|
NV_GPU_WORKSTATION_FEATURE_TYPE_QUADRO_VR_READY = NV_GPU_WORKSTATION_FEATURE_TYPE_NVIDIA_RTX_VR_READY, //!< DEPRECATED name - do not use
|
|
NV_GPU_WORKSTATION_FEATURE_TYPE_PROVIZ = 2
|
|
} NV_GPU_WORKSTATION_FEATURE_TYPE;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_QueryWorkstationFeatureSupport
|
|
//
|
|
//! \fn NvAPI_GPU_QueryWorkstationFeatureSupport(NvPhysicalGpuHandle physicalGpu, NV_GPU_WORKSTATION_FEATURE_TYPE gpuWorkstationFeature)
|
|
//! \code
|
|
//! DESCRIPTION: Indicates whether a queried workstation feature is supported by the requested GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
//! \since Release: 440
|
|
//!
|
|
//! DESCRIPTION: This API, when called with a valid physical gpu handle as Input, lets caller know whether the given workstation feature is supported by this GPU.
|
|
//!
|
|
//! PARAMETERS: physicalGpu(IN) : The handle of the GPU for the which caller wants to get the support information.
|
|
//! gpuWorkstationFeature(IN ) : The feature for the GPU in question. One of the values from enum NV_GPU_WORKSTATION_FEATURE_TYPE.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status listed below
|
|
//!
|
|
//! \retval ::NVAPI_OK the queried workstation feature is supported on the given GPU.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION the current driver doesn't support this interface.
|
|
//! \retval ::NVAPI_INVALID_HANDLE the incoming physicalGpu handle is invalid.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED the requested gpuWorkstationFeature is not supported in the selected GPU.
|
|
//! \retval ::NVAPI_SETTING_NOT_FOUND the requested gpuWorkstationFeature is unknown to the current driver version.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_QueryWorkstationFeatureSupport(NvPhysicalGpuHandle physicalGpu, NV_GPU_WORKSTATION_FEATURE_TYPE gpuWorkstationFeature);
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
NvU32 width; //!< width of the input texture
|
|
NvU32 height; //!< height of the input texture
|
|
float* blendingTexture; //!< array of floating values building an intensity RGB texture
|
|
} NV_SCANOUT_INTENSITY_DATA_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
NvU32 width; //!< width of the input texture
|
|
NvU32 height; //!< height of the input texture
|
|
float* blendingTexture; //!< array of floating values building an intensity RGB texture
|
|
float* offsetTexture; //!< array of floating values building an offset texture
|
|
NvU32 offsetTexChannels; //!< number of channels per pixel in the offset texture
|
|
} NV_SCANOUT_INTENSITY_DATA_V2;
|
|
|
|
typedef NV_SCANOUT_INTENSITY_DATA_V2 NV_SCANOUT_INTENSITY_DATA;
|
|
|
|
//! \ingroup gpu
|
|
#define NV_SCANOUT_INTENSITY_DATA_VER1 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V1, 1)
|
|
#define NV_SCANOUT_INTENSITY_DATA_VER2 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V2, 2)
|
|
#define NV_SCANOUT_INTENSITY_DATA_VER NV_SCANOUT_INTENSITY_DATA_VER2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_SetScanoutIntensity
|
|
//
|
|
//! DESCRIPTION: This API enables and sets up per-pixel intensity feature on the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to apply the intensity control.
|
|
//! \param [in] scanoutIntensityData the intensity texture info.
|
|
//! \param [out] pbSticky(OUT) indicates whether the settings will be kept over a reboot.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_INTENSITY_DATA structure version mismatch.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_SetScanoutIntensity(NvU32 displayId, NV_SCANOUT_INTENSITY_DATA* scanoutIntensityData, int *pbSticky);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_SCANOUT_INTENSITY_STATE_DATA
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
NvU32 bEnabled; //!< intensity is enabled or not
|
|
} NV_SCANOUT_INTENSITY_STATE_DATA;
|
|
|
|
//! \ingroup gpu
|
|
#define NV_SCANOUT_INTENSITY_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_STATE_DATA, 1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_GetScanoutIntensityState
|
|
//
|
|
//! DESCRIPTION: This API queries current state of the intensity feature on the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
|
|
//! \param [in,out] scanoutIntensityStateData intensity state data.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetScanoutIntensityState(__in NvU32 displayId, __inout NV_SCANOUT_INTENSITY_STATE_DATA* scanoutIntensityStateData);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef enum
|
|
{
|
|
NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLESTRIP_XYUVRQ = 0,
|
|
NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ = 1,
|
|
} NV_GPU_WARPING_VERTICE_FORMAT;
|
|
|
|
//! \ingroup gpu
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
float* vertices; //!< width of the input texture
|
|
NV_GPU_WARPING_VERTICE_FORMAT vertexFormat; //!< format of the input vertices
|
|
int numVertices; //!< number of the input vertices
|
|
NvSBox* textureRect; //!< rectangle in desktop coordinates describing the source area for the warping
|
|
} NV_SCANOUT_WARPING_DATA;
|
|
|
|
//! \ingroup gpu
|
|
#define NV_SCANOUT_WARPING_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_DATA, 1)
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_SetScanoutWarping
|
|
//
|
|
//! DESCRIPTION: This API enables and sets up the warping feature on the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
|
|
//! \param [in] scanoutWarpingData The warping data info
|
|
//! \param [out] pbSticky Indicates whether the settings will be kept over a reboot.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_WARPING_DATA structure version mismatch.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_GPU_SetScanoutWarping(NvU32 displayId, NV_SCANOUT_WARPING_DATA* scanoutWarpingData, int* piMaxNumVertices, int* pbSticky);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_SCANOUT_WARPING_STATE_DATA
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
NvU32 bEnabled; //!< warping is enabled or not
|
|
} NV_SCANOUT_WARPING_STATE_DATA;
|
|
|
|
//! \ingroup gpu
|
|
#define NV_SCANOUT_WARPING_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_STATE_DATA, 1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_GetScanoutWarpingState
|
|
//
|
|
//! DESCRIPTION: This API queries current state of the warping feature on the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
|
|
//! \param [in,out] scanoutWarpingStateData warping state data.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetScanoutWarpingState(__in NvU32 displayId, __inout NV_SCANOUT_WARPING_STATE_DATA* scanoutWarpingStateData);
|
|
|
|
typedef enum
|
|
{
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_WARPING_RESAMPLING_METHOD = 0
|
|
} NV_GPU_SCANOUT_COMPOSITION_PARAMETER;
|
|
|
|
//! This enum defines a collection of possible scanout composition values that can be used to configure
|
|
//! possible scanout composition settings. (Currently the only parameter defined is the WARPING_RESAMPLING_METHOD).
|
|
typedef enum
|
|
{
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_SET_TO_DEFAULT = 0, // Set parameter to default value.
|
|
// WARPING_RESAMPLING_METHOD section:
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BILINEAR = 0x100,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_TRIANGULAR = 0x101,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BELL_SHAPED = 0x102,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BSPLINE = 0x103,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_TRIANGULAR = 0x104,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BELL_SHAPED = 0x105,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BSPLINE = 0x106
|
|
} NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_SetScanoutCompositionParameter
|
|
//
|
|
//! DESCRIPTION: This API sets various parameters that configure the scanout composition feature on the specified display.
|
|
//! (currently there is only one configurable parameter defined: WARPING_RESAMPLING_METHOD,
|
|
//! but this function is designed to support the addition of parameters as needed.)
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
|
|
//! \param [in] parameter The scanout composition parameter to be set
|
|
//! \param [in] parameterValue The data to be set for the specified parameter
|
|
//! \param [in] pContainer Additional container for data associated with the specified parameter
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_GPU_SetScanoutCompositionParameter(NvU32 displayId, NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
|
|
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE parameterValue, float *pContainer);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_GetScanoutCompositionParameter
|
|
//
|
|
//! DESCRIPTION: This API queries current state of one of the various scanout composition parameters on the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
|
|
//! \param [in] parameter scanout composition parameter to by queried.
|
|
//! \param [out] parameterData scanout composition parameter data.
|
|
//! \param [out] pContainer Additional container for returning data associated with the specified parameter
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetScanoutCompositionParameter(__in NvU32 displayId, __in NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
|
|
__out NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE *parameterData, __out float *pContainer);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_GetScanoutConfiguration
|
|
//
|
|
//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
|
|
//! \param [in,out] desktopRect desktop area of the display in desktop coordinates.
|
|
//! \param [in,out] scanoutRect scanout area of the display relative to desktopRect.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
|
|
//! \retval ::NVAPI_OK Feature enabled.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfiguration(NvU32 displayId, NvSBox* desktopRect, NvSBox* scanoutRect);
|
|
|
|
|
|
|
|
//! \ingroup gpu
|
|
//! Used in NvAPI_GPU_GetScanoutConfigurationEx().
|
|
typedef struct _NV_SCANOUT_INFORMATION
|
|
{
|
|
NvU32 version; //!< Structure version, needs to be initialized with NV_SCANOUT_INFORMATION_VER.
|
|
|
|
NvSBox sourceDesktopRect; //!< Operating system display device rect in desktop coordinates displayId is scanning out from.
|
|
NvSBox sourceViewportRect; //!< Area inside the sourceDesktopRect which is scanned out to the display.
|
|
NvSBox targetViewportRect; //!< Area inside the rect described by targetDisplayWidth/Height sourceViewportRect is scanned out to.
|
|
NvU32 targetDisplayWidth; //!< Horizontal size of the active resolution scanned out to the display.
|
|
NvU32 targetDisplayHeight; //!< Vertical size of the active resolution scanned out to the display.
|
|
NvU32 cloneImportance; //!< If targets are cloned views of the sourceDesktopRect the cloned targets have an importance assigned (0:primary,1 secondary,...).
|
|
NV_ROTATE sourceToTargetRotation; //!< Rotation performed between the sourceViewportRect and the targetViewportRect.
|
|
} NV_SCANOUT_INFORMATION;
|
|
|
|
#define NV_SCANOUT_INFORMATION_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INFORMATION,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GPU_GetScanoutConfigurationEx
|
|
//
|
|
//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \since Release: 331
|
|
//!
|
|
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
|
|
//! \param [in,out] pScanoutInformation desktop area to displayId mapping information.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfigurationEx(__in NvU32 displayId, __inout NV_SCANOUT_INFORMATION *pScanoutInformation);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef enum _NV_VIRTUALIZATION_MODE
|
|
{
|
|
NV_VIRTUALIZATION_MODE_NONE = 0, //!< Represents Bare Metal GPU
|
|
NV_VIRTUALIZATION_MODE_NMOS = 1, //!< Represents GPU-Passthrough
|
|
NV_VIRTUALIZATION_MODE_VGX = 2, //!< Represents vGPU inside virtual machine
|
|
NV_VIRTUALIZATION_MODE_HOST_VGPU = 3 //!< Represents VGX hypervisor in vGPU mode
|
|
} NV_VIRTUALIZATION_MODE;
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_GPU_VIRTUALIZATION_INFO
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
|
|
NV_VIRTUALIZATION_MODE virtualizationMode; //!< one of NV_VIRTUALIZATION_MODE.
|
|
NvU32 reserved; //!< reserved for future use. Should be set to ZERO.
|
|
} NV_GPU_VIRTUALIZATION_INFO_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef NV_GPU_VIRTUALIZATION_INFO_V1 NV_GPU_VIRTUALIZATION_INFO;
|
|
|
|
//! \ingroup gpu
|
|
#define NV_GPU_VIRTUALIZATION_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_VIRTUALIZATION_INFO_V1,1)
|
|
|
|
//! \ingroup gpu
|
|
#define NV_GPU_VIRTUALIZATION_INFO_VER NV_GPU_VIRTUALIZATION_INFO_VER1
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_GetVirtualizationInfo
|
|
//!
|
|
//! DESCRIPTION: This API returns virtualization information of the GPU
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 367
|
|
//!
|
|
//! \param [in,out] pVirtualizationInfo Pointer to NV_GPU_VIRTUALIZATION_INFO structure.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetVirtualizationInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_VIRTUALIZATION_INFO *pVirtualizationInfo);
|
|
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_LOGICAL_GPU_DATA_V1
|
|
{
|
|
NvU32 version; //!< [in] Structure version.
|
|
void *pOSAdapterId; //!< [out] Returns OS-AdapterId. User must send memory buffer of size atleast equal to the size of LUID structure before calling the NVAPI.
|
|
NvU32 physicalGpuCount; //!< [out] Number of physical GPU handles associated with the specified logical GPU handle.
|
|
|
|
NvPhysicalGpuHandle physicalGpuHandles[NVAPI_MAX_PHYSICAL_GPUS]; //!< [out] This array will be filled with physical GPU handles associated with the given logical GPU handle.
|
|
//!< The array index refers to the Physical Gpu Index (Idx).
|
|
//!< Idx value is the same as D3D11 MultiGPUDevice GPU index, D3D12 node index, OpenGL GL_NV_gpu_multicast GPU index.
|
|
//!< When converted to a bit mask (1 << Idx), it matches:
|
|
//!< 1. Vulkan deviceNodeMask in VkPhysicalDeviceIDProperties
|
|
//!< 2. CUDA deviceNodeMask returned by cuDeviceGetLuid
|
|
NvU32 reserved[8]; //!< Reserved for future use. Should be set to ZERO.
|
|
} NV_LOGICAL_GPU_DATA_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef NV_LOGICAL_GPU_DATA_V1 NV_LOGICAL_GPU_DATA;
|
|
#define NV_LOGICAL_GPU_DATA_VER1 MAKE_NVAPI_VERSION(NV_LOGICAL_GPU_DATA_V1,1)
|
|
#define NV_LOGICAL_GPU_DATA_VER NV_LOGICAL_GPU_DATA_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetLogicalGpuInfo
|
|
//
|
|
//! This function is used to query Logical GPU information.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 421
|
|
//!
|
|
//! \param [in] hLogicalGpu logical GPU Handle.
|
|
//! \param [inout] pLogicalGpuData Pointer to NV_LOGICAL_GPU_DATA structure.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetLogicalGpuInfo(__in NvLogicalGpuHandle hLogicalGpu, __inout NV_LOGICAL_GPU_DATA *pLogicalGpuData);
|
|
|
|
|
|
//! \addtogroup gridlicense
|
|
//! @{
|
|
|
|
//! Maximum number of supported Feature License
|
|
#define NV_LICENSE_MAX_COUNT 3
|
|
|
|
//! Signature length for GRID License
|
|
#define NV_LICENSE_SIGNATURE_SIZE (128)
|
|
|
|
//! Length for Grid License
|
|
#define NV_LICENSE_INFO_MAX_LENGTH (128)
|
|
|
|
//! License string
|
|
typedef char NvAPI_LicenseString[NV_LICENSE_INFO_MAX_LENGTH];
|
|
|
|
//! Used in NV_LICENSE_FEATURE_DETAILS
|
|
typedef enum _NV_LICENSE_FEATURE_TYPE
|
|
{
|
|
NV_LICENSE_FEATURE_UNKNOWN = 0,
|
|
NV_LICENSE_FEATURE_VGPU = 1,
|
|
NV_LICENSE_FEATURE_NVIDIA_RTX = 2,
|
|
NV_LICENSE_FEATURE_QUADRO = NV_LICENSE_FEATURE_NVIDIA_RTX, //!< DEPRECATED name - do not use
|
|
NV_LICENSE_FEATURE_GAMING = 3,
|
|
} NV_LICENSE_FEATURE_TYPE;
|
|
|
|
//! Used in NV_LICENSABLE_FEATURES
|
|
typedef struct _NV_LICENSE_FEATURE_DETAILS_V1
|
|
{
|
|
NvU32 version; //!< IN - Structure version.
|
|
NvU32 isEnabled : 1; //!< The current state of the licensed feature, true=enabled, false=disabled.
|
|
NvU32 reserved : 31; //!< Reserved
|
|
NV_LICENSE_FEATURE_TYPE featureCode; //!< Feature code that corresponds to the licensable feature.
|
|
NvAPI_LicenseString licenseInfo; //!< Deprecated
|
|
}NV_LICENSE_FEATURE_DETAILS_V1;
|
|
|
|
typedef struct _NV_LICENSE_FEATURE_DETAILS_V2
|
|
{
|
|
NvU32 version; //!< Unused.
|
|
NvU32 isEnabled : 1; //!< The current state of the licensed feature, true=enabled, false=disabled.
|
|
NvU32 reserved : 31; //!< Reserved
|
|
NV_LICENSE_FEATURE_TYPE featureCode; //!< Feature code that corresponds to the licensable feature.
|
|
NvAPI_LicenseString licenseInfo; //!< Deprecated
|
|
NvAPI_LicenseString productName; //!< Nvidia Grid licensable product name.
|
|
}NV_LICENSE_FEATURE_DETAILS_V2;
|
|
|
|
typedef struct _NV_LICENSE_FEATURE_DETAILS_V3
|
|
{
|
|
NvU32 version; //!< Unused.
|
|
NvU32 isEnabled : 1; //!< The current state of license, true=licensed, false=unlicensed.
|
|
NvU32 isFeatureEnabled : 1; //!< The current state of feature, true=enabled, false=disabled.
|
|
NvU32 reserved : 30; //!< Reserved
|
|
NV_LICENSE_FEATURE_TYPE featureCode; //!< Feature code that corresponds to the licensable feature.
|
|
NvAPI_LicenseString licenseInfo; //!< Deprecated
|
|
NvAPI_LicenseString productName; //!< Nvidia Grid licensable product name.
|
|
}NV_LICENSE_FEATURE_DETAILS_V3;
|
|
|
|
typedef NV_LICENSE_FEATURE_DETAILS_V1 NV_LICENSE_FEATURE_DETAILS;
|
|
|
|
#define NV_LICENSE_FEATURE_DETAILS_VER1 MAKE_NVAPI_VERSION(NV_LICENSE_FEATURE_DETAILS_V1, 1)
|
|
#define NV_LICENSE_FEATURE_DETAILS_VER NV_LICENSE_FEATURE_DETAILS_VER1
|
|
|
|
//! Licensable features
|
|
typedef struct _NV_LICENSABLE_FEATURES_V1
|
|
{
|
|
NvU32 version; //!< IN - Structure version.
|
|
NvU32 isLicenseSupported : 1; //!< True if Software Licensing is supported.
|
|
NvU32 reserved : 31; //!< Reserved
|
|
NvU32 licensableFeatureCount; //!< The number of licensable features.
|
|
NvU8 signature[NV_LICENSE_SIGNATURE_SIZE]; //!< Dynamic signature required for Authentication of the components,
|
|
//!< signature length limited to NV_LICENSE_SIGNATURE_SIZE
|
|
NV_LICENSE_FEATURE_DETAILS_V1 licenseDetails[NV_LICENSE_MAX_COUNT]; //!< Array of licensable features
|
|
}NV_LICENSABLE_FEATURES_V1;
|
|
|
|
typedef struct _NV_LICENSABLE_FEATURES_V2
|
|
{
|
|
NvU32 version; //!< IN - Structure version.
|
|
NvU32 isLicenseSupported : 1; //!< True if Software Licensing is supported.
|
|
NvU32 reserved : 31; //!< Reserved
|
|
NvU32 licensableFeatureCount; //!< The number of licensable features.
|
|
NvU8 signature[NV_LICENSE_SIGNATURE_SIZE]; //!< Dynamic signature required for Authentication of the components,
|
|
//!< signature length limited to NV_LICENSE_SIGNATURE_SIZE
|
|
NV_LICENSE_FEATURE_DETAILS_V2 licenseDetails[NV_LICENSE_MAX_COUNT]; //!< Array of licensable features
|
|
}NV_LICENSABLE_FEATURES_V2;
|
|
|
|
typedef struct _NV_LICENSABLE_FEATURES_V3
|
|
{
|
|
NvU32 version; //!< IN - Structure version.
|
|
NvU32 isLicenseSupported : 1; //!< True if Software Licensing is supported.
|
|
NvU32 reserved : 31; //!< Reserved
|
|
NvU32 licensableFeatureCount; //!< The number of licensable features.
|
|
NvU8 signature[NV_LICENSE_SIGNATURE_SIZE]; //!< Dynamic signature required for Authentication of the components,
|
|
//!< signature length limited to NV_LICENSE_SIGNATURE_SIZE
|
|
NV_LICENSE_FEATURE_DETAILS_V3 licenseDetails[NV_LICENSE_MAX_COUNT]; //!< Array of licensable features
|
|
}NV_LICENSABLE_FEATURES_V3;
|
|
|
|
typedef NV_LICENSABLE_FEATURES_V3 NV_LICENSABLE_FEATURES;
|
|
|
|
#define NV_LICENSABLE_FEATURES_VER1 MAKE_NVAPI_VERSION(NV_LICENSABLE_FEATURES_V1, 1)
|
|
#define NV_LICENSABLE_FEATURES_VER2 MAKE_NVAPI_VERSION(NV_LICENSABLE_FEATURES_V2, 2)
|
|
#define NV_LICENSABLE_FEATURES_VER3 MAKE_NVAPI_VERSION(NV_LICENSABLE_FEATURES_V3, 3)
|
|
#define NV_LICENSABLE_FEATURES_VER NV_LICENSABLE_FEATURES_VER3
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetLicensableFeatures
|
|
//
|
|
//! DESCRIPTION: This function call identifies whether licenses are supported on this system and if
|
|
//! they are supported, returns the details of the features that can be licensed.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGpu GPU selection
|
|
//! \param [in,out] pLicensableFeatures Licensable features information.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup gridlicense
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetLicensableFeatures(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_LICENSABLE_FEATURES *pLicensableFeatures);
|
|
|
|
//! Used in NvAPI_GPU_GetPerfDecreaseInfo.
|
|
//! Bit masks for knowing the exact reason for performance decrease
|
|
typedef enum _NVAPI_GPU_PERF_DECREASE
|
|
{
|
|
NV_GPU_PERF_DECREASE_NONE = 0, //!< No Slowdown detected
|
|
NV_GPU_PERF_DECREASE_REASON_THERMAL_PROTECTION = 0x00000001, //!< Thermal slowdown/shutdown/POR thermal protection
|
|
NV_GPU_PERF_DECREASE_REASON_POWER_CONTROL = 0x00000002, //!< Power capping / pstate cap
|
|
NV_GPU_PERF_DECREASE_REASON_AC_BATT = 0x00000004, //!< AC->BATT event
|
|
NV_GPU_PERF_DECREASE_REASON_API_TRIGGERED = 0x00000008, //!< API triggered slowdown
|
|
NV_GPU_PERF_DECREASE_REASON_INSUFFICIENT_POWER = 0x00000010, //!< Power connector missing
|
|
NV_GPU_PERF_DECREASE_REASON_UNKNOWN = 0x80000000, //!< Unknown reason
|
|
} NVAPI_GPU_PERF_DECREASE;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetPerfDecreaseInfo
|
|
//
|
|
//! DESCRIPTION: This function retrieves - in NvU32 variable - reasons for the current performance decrease.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \param [in] hPhysicalGPU (IN) - GPU for which performance decrease is to be evaluated.
|
|
//! \param [out] pPerfDecrInfo (OUT) - Pointer to a NvU32 variable containing performance decrease info
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//!
|
|
//! \ingroup gpuPerf
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetPerfDecreaseInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NvU32 *pPerfDecrInfo);
|
|
|
|
|
|
//! \ingroup gpupstate
|
|
//! Used in NvAPI_GPU_GetPstatesInfoEx()
|
|
typedef struct
|
|
{
|
|
NvU32 version;
|
|
NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
|
|
//!< - bit 1 indicates if dynamic Pstate is capable or not
|
|
//!< - bit 2 indicates if dynamic Pstate is enable or not
|
|
//!< - all other bits must be set to 0
|
|
NvU32 numPstates; //!< The number of available p-states
|
|
NvU32 numClocks; //!< The number of clock domains supported by each P-State
|
|
struct
|
|
{
|
|
NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
|
|
NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
|
|
//!< - bit 1 indicates if the Pstate is overclocked or not
|
|
//!< - bit 2 indicates if the Pstate is overclockable or not
|
|
//!< - all other bits must be set to 0
|
|
struct
|
|
{
|
|
NV_GPU_PUBLIC_CLOCK_ID domainId; //!< ID of the clock domain
|
|
NvU32 flags; //!< Reserved. Must be set to 0
|
|
NvU32 freq; //!< Clock frequency in kHz
|
|
|
|
} clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
|
|
} pstates[NVAPI_MAX_GPU_PERF_PSTATES];
|
|
|
|
} NV_GPU_PERF_PSTATES_INFO_V1;
|
|
|
|
|
|
//! \ingroup gpupstate
|
|
typedef struct
|
|
{
|
|
NvU32 version;
|
|
NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
|
|
//!< - bit 1 indicates if dynamic Pstate is capable or not
|
|
//!< - bit 2 indicates if dynamic Pstate is enable or not
|
|
//!< - all other bits must be set to 0
|
|
NvU32 numPstates; //!< The number of available p-states
|
|
NvU32 numClocks; //!< The number of clock domains supported by each P-State
|
|
NvU32 numVoltages;
|
|
struct
|
|
{
|
|
NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
|
|
NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
|
|
//!< - bit 1 indicates if the Pstate is overclocked or not
|
|
//!< - bit 2 indicates if the Pstate is overclockable or not
|
|
//!< - all other bits must be set to 0
|
|
struct
|
|
{
|
|
NV_GPU_PUBLIC_CLOCK_ID domainId;
|
|
NvU32 flags; //!< bit 0 indicates if this clock is overclockable
|
|
//!< all other bits must be set to 0
|
|
NvU32 freq;
|
|
|
|
} clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
|
|
struct
|
|
{
|
|
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; //!< ID of the voltage domain, containing flags and mvolt info
|
|
NvU32 flags; //!< Reserved for future use. Must be set to 0
|
|
NvU32 mvolt; //!< Voltage in mV
|
|
|
|
} voltages[NVAPI_MAX_GPU_PERF_VOLTAGES];
|
|
|
|
} pstates[NVAPI_MAX_GPU_PERF_PSTATES]; //!< Valid index range is 0 to numVoltages-1
|
|
|
|
} NV_GPU_PERF_PSTATES_INFO_V2;
|
|
|
|
//! \ingroup gpupstate
|
|
typedef NV_GPU_PERF_PSTATES_INFO_V2 NV_GPU_PERF_PSTATES_INFO;
|
|
|
|
|
|
//! \ingroup gpupstate
|
|
//! @{
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V1
|
|
#define NV_GPU_PERF_PSTATES_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V1,1)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
|
|
#define NV_GPU_PERF_PSTATES_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,2)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
|
|
#define NV_GPU_PERF_PSTATES_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,3)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO
|
|
#define NV_GPU_PERF_PSTATES_INFO_VER NV_GPU_PERF_PSTATES_INFO_VER3
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetPstatesInfoEx
|
|
//
|
|
//! DESCRIPTION: This API retrieves all performance states (P-States) information. This is the same as
|
|
//! NvAPI_GPU_GetPstatesInfo(), but supports an input flag for various options.
|
|
//!
|
|
//! P-States are GPU active/executing performance capability and power consumption states.
|
|
//!
|
|
//! P-States ranges from P0 to P15, with P0 being the highest performance/power state, and
|
|
//! P15 being the lowest performance/power state. Each P-State, if available, maps to a
|
|
//! performance level. Not all P-States are available on a given system. The definitions
|
|
//! of each P-State are currently as follows: \n
|
|
//! - P0/P1 - Maximum 3D performance
|
|
//! - P2/P3 - Balanced 3D performance-power
|
|
//! - P8 - Basic HD video playback
|
|
//! - P10 - DVD playback
|
|
//! - P12 - Minimum idle power consumption
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection.
|
|
//! \param [out] pPerfPstatesInfo P-States information retrieved, as detailed below: \n
|
|
//! - flags is reserved for future use.
|
|
//! - numPstates is the number of available P-States
|
|
//! - numClocks is the number of clock domains supported by each P-State
|
|
//! - pstates has valid index range from 0 to numPstates - 1
|
|
//! - pstates[i].pstateId is the ID of the P-State,
|
|
//! containing the following info:
|
|
//! - pstates[i].flags containing the following info:
|
|
//! - bit 0 indicates if the PCIE limit is GEN1 or GEN2
|
|
//! - bit 1 indicates if the Pstate is overclocked or not
|
|
//! - bit 2 indicates if the Pstate is overclockable or not
|
|
//! - pstates[i].clocks has valid index range from 0 to numClocks -1
|
|
//! - pstates[i].clocks[j].domainId is the public ID of the clock domain,
|
|
//! containing the following info:
|
|
//! - pstates[i].clocks[j].flags containing the following info:
|
|
//! bit 0 indicates if the clock domain is overclockable or not
|
|
//! - pstates[i].clocks[j].freq is the clock frequency in kHz
|
|
//! - pstates[i].voltages has a valid index range from 0 to numVoltages - 1
|
|
//! - pstates[i].voltages[j].domainId is the ID of the voltage domain,
|
|
//! containing the following info:
|
|
//! - pstates[i].voltages[j].flags is reserved for future use.
|
|
//! - pstates[i].voltages[j].mvolt is the voltage in mV
|
|
//! inputFlags(IN) - This can be used to select various options:
|
|
//! - if bit 0 is set, pPerfPstatesInfo would contain the default settings
|
|
//! instead of the current, possibily overclocked settings.
|
|
//! - if bit 1 is set, pPerfPstatesInfo would contain the maximum clock
|
|
//! frequencies instead of the nominal frequencies.
|
|
//! - if bit 2 is set, pPerfPstatesInfo would contain the minimum clock
|
|
//! frequencies instead of the nominal frequencies.
|
|
//! - all other bits must be set to 0.
|
|
//!
|
|
//! \retval ::NVAPI_OK Completed request
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide)
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the NV_GPU_PERF_PSTATES struct is not supported
|
|
//!
|
|
//! \ingroup gpupstate
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.")
|
|
NVAPI_INTERFACE NvAPI_GPU_GetPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATES_INFO *pPerfPstatesInfo, NvU32 inputFlags);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetPstates20
|
|
//
|
|
//! DESCRIPTION: This API retrieves all performance states (P-States) 2.0 information.
|
|
//!
|
|
//! P-States are GPU active/executing performance capability states.
|
|
//! They range from P0 to P15, with P0 being the highest performance state,
|
|
//! and P15 being the lowest performance state. Each P-State, if available,
|
|
//! maps to a performance level. Not all P-States are available on a given system.
|
|
//! The definition of each P-States are currently as follow:
|
|
//! - P0/P1 - Maximum 3D performance
|
|
//! - P2/P3 - Balanced 3D performance-power
|
|
//! - P8 - Basic HD video playback
|
|
//! - P10 - DVD playback
|
|
//! - P12 - Minimum idle power consumption
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 295
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection
|
|
//! \param [out] pPstatesInfo P-States information retrieved, as documented in declaration above
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
//!
|
|
//! \ingroup gpupstate
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetPstates20(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_PERF_PSTATES20_INFO *pPstatesInfo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetCurrentPstate
|
|
//
|
|
//! DESCRIPTION: This function retrieves the current performance state (P-State).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 165
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection
|
|
//! \param [out] pCurrentPstate The ID of the current P-State of the GPU - see \ref NV_GPU_PERF_PSTATES.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred.
|
|
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
|
|
//! \retval NVAPI_NOT_SUPPORTED P-States is not supported on this setup.
|
|
//!
|
|
//! \ingroup gpupstate
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetCurrentPstate(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATE_ID *pCurrentPstate);
|
|
|
|
|
|
|
|
|
|
//! \ingroup gpupstate
|
|
#define NVAPI_MAX_GPU_UTILIZATIONS 8
|
|
|
|
|
|
|
|
//! \ingroup gpupstate
|
|
//! Used in NvAPI_GPU_GetDynamicPstatesInfoEx().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 flags; //!< bit 0 indicates if the dynamic Pstate is enabled or not
|
|
struct
|
|
{
|
|
NvU32 bIsPresent:1; //!< Set if this utilization domain is present on this GPU
|
|
NvU32 percentage; //!< Percentage of time where the domain is considered busy in the last 1 second interval
|
|
} utilization[NVAPI_MAX_GPU_UTILIZATIONS];
|
|
} NV_GPU_DYNAMIC_PSTATES_INFO_EX;
|
|
|
|
//! \ingroup gpupstate
|
|
//! Macro for constructing the version field of NV_GPU_DYNAMIC_PSTATES_INFO_EX
|
|
#define NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER MAKE_NVAPI_VERSION(NV_GPU_DYNAMIC_PSTATES_INFO_EX,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetDynamicPstatesInfoEx
|
|
//
|
|
//! DESCRIPTION: This API retrieves the NV_GPU_DYNAMIC_PSTATES_INFO_EX structure for the specified physical GPU.
|
|
//! Each domain's info is indexed in the array. For example:
|
|
//! - pDynamicPstatesInfo->utilization[NVAPI_GPU_UTILIZATION_DOMAIN_GPU] holds the info for the GPU domain. \p
|
|
//! There are currently 4 domains for which GPU utilization and dynamic P-State thresholds can be retrieved:
|
|
//! graphic engine (GPU), frame buffer (FB), video engine (VID), and bus interface (BUS).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//! \since Release: 185
|
|
//!
|
|
//! \retval ::NVAPI_OK
|
|
//! \retval ::NVAPI_ERROR
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT pDynamicPstatesInfo is NULL
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED
|
|
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported
|
|
//!
|
|
//! \ingroup gpupstate
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetDynamicPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_DYNAMIC_PSTATES_INFO_EX *pDynamicPstatesInfoEx);
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
// Thermal API
|
|
// Provides ability to get temperature levels from the various thermal sensors associated with the GPU
|
|
|
|
//! \ingroup gputhermal
|
|
#define NVAPI_MAX_THERMAL_SENSORS_PER_GPU 3
|
|
|
|
//! \ingroup gputhermal
|
|
//! Used in NV_GPU_THERMAL_SETTINGS
|
|
typedef enum
|
|
{
|
|
NVAPI_THERMAL_TARGET_NONE = 0,
|
|
NVAPI_THERMAL_TARGET_GPU = 1, //!< GPU core temperature requires NvPhysicalGpuHandle
|
|
NVAPI_THERMAL_TARGET_MEMORY = 2, //!< GPU memory temperature requires NvPhysicalGpuHandle
|
|
NVAPI_THERMAL_TARGET_POWER_SUPPLY = 4, //!< GPU power supply temperature requires NvPhysicalGpuHandle
|
|
NVAPI_THERMAL_TARGET_BOARD = 8, //!< GPU board ambient temperature requires NvPhysicalGpuHandle
|
|
NVAPI_THERMAL_TARGET_VCD_BOARD = 9, //!< Visual Computing Device Board temperature requires NvVisualComputingDeviceHandle
|
|
NVAPI_THERMAL_TARGET_VCD_INLET = 10, //!< Visual Computing Device Inlet temperature requires NvVisualComputingDeviceHandle
|
|
NVAPI_THERMAL_TARGET_VCD_OUTLET = 11, //!< Visual Computing Device Outlet temperature requires NvVisualComputingDeviceHandle
|
|
|
|
NVAPI_THERMAL_TARGET_ALL = 15,
|
|
NVAPI_THERMAL_TARGET_UNKNOWN = -1,
|
|
} NV_THERMAL_TARGET;
|
|
|
|
//! \ingroup gputhermal
|
|
//! Used in NV_GPU_THERMAL_SETTINGS
|
|
typedef enum
|
|
{
|
|
NVAPI_THERMAL_CONTROLLER_NONE = 0,
|
|
NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL,
|
|
NVAPI_THERMAL_CONTROLLER_ADM1032,
|
|
NVAPI_THERMAL_CONTROLLER_MAX6649,
|
|
NVAPI_THERMAL_CONTROLLER_MAX1617,
|
|
NVAPI_THERMAL_CONTROLLER_LM99,
|
|
NVAPI_THERMAL_CONTROLLER_LM89,
|
|
NVAPI_THERMAL_CONTROLLER_LM64,
|
|
NVAPI_THERMAL_CONTROLLER_ADT7473,
|
|
NVAPI_THERMAL_CONTROLLER_SBMAX6649,
|
|
NVAPI_THERMAL_CONTROLLER_VBIOSEVT,
|
|
NVAPI_THERMAL_CONTROLLER_OS,
|
|
NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1,
|
|
} NV_THERMAL_CONTROLLER;
|
|
|
|
//! \ingroup gputhermal
|
|
//! Used in NvAPI_GPU_GetThermalSettings()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU32 count; //!< number of associated thermal sensors
|
|
struct
|
|
{
|
|
NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
|
|
NvU32 defaultMinTemp; //!< The min default temperature value of the thermal sensor in degree Celsius
|
|
NvU32 defaultMaxTemp; //!< The max default temperature value of the thermal sensor in degree Celsius
|
|
NvU32 currentTemp; //!< The current temperature value of the thermal sensor in degree Celsius
|
|
NV_THERMAL_TARGET target; //!< Thermal sensor targeted @ GPU, memory, chipset, powersupply, Visual Computing Device, etc.
|
|
} sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
|
|
|
|
} NV_GPU_THERMAL_SETTINGS_V1;
|
|
|
|
//! \ingroup gputhermal
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU32 count; //!< number of associated thermal sensors
|
|
struct
|
|
{
|
|
NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
|
|
NvS32 defaultMinTemp; //!< Minimum default temperature value of the thermal sensor in degree Celsius
|
|
NvS32 defaultMaxTemp; //!< Maximum default temperature value of the thermal sensor in degree Celsius
|
|
NvS32 currentTemp; //!< Current temperature value of the thermal sensor in degree Celsius
|
|
NV_THERMAL_TARGET target; //!< Thermal sensor targeted - GPU, memory, chipset, powersupply, Visual Computing Device, etc
|
|
} sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
|
|
|
|
} NV_GPU_THERMAL_SETTINGS_V2;
|
|
|
|
//! \ingroup gputhermal
|
|
typedef NV_GPU_THERMAL_SETTINGS_V2 NV_GPU_THERMAL_SETTINGS;
|
|
|
|
//! \ingroup gputhermal
|
|
//! @{
|
|
|
|
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V1
|
|
#define NV_GPU_THERMAL_SETTINGS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V1,1)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V2
|
|
#define NV_GPU_THERMAL_SETTINGS_VER_2 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V2,2)
|
|
|
|
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS
|
|
#define NV_GPU_THERMAL_SETTINGS_VER NV_GPU_THERMAL_SETTINGS_VER_2
|
|
//! @}
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetThermalSettings
|
|
//
|
|
//! This function retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU.
|
|
//! Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1.
|
|
//!
|
|
//! - To retrieve specific thermal sensor info, set the sensorIndex to the required thermal sensor index.
|
|
//! - To retrieve info for all sensors, set sensorIndex to NVAPI_THERMAL_TARGET_ALL.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \param [in] hPhysicalGPU GPU selection.
|
|
//! \param [in] sensorIndex Explicit thermal sensor index selection.
|
|
//! \param [out] pThermalSettings Array of thermal settings.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred.
|
|
//! \retval NVAPI_INVALID_ARGUMENT pThermalInfo is NULL.
|
|
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
|
|
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
|
|
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported.
|
|
//! \ingroup gputhermal
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetThermalSettings(NvPhysicalGpuHandle hPhysicalGpu, NvU32 sensorIndex, NV_GPU_THERMAL_SETTINGS *pThermalSettings);
|
|
|
|
|
|
|
|
//! \ingroup gpuclock
|
|
//! Used in NvAPI_GPU_GetAllClockFrequencies()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 reserved; //!< These bits are reserved for future use.
|
|
struct
|
|
{
|
|
NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
|
|
NvU32 reserved:31; //!< These bits are reserved for future use.
|
|
NvU32 frequency; //!< Clock frequency (kHz)
|
|
}domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
|
|
} NV_GPU_CLOCK_FREQUENCIES_V1;
|
|
|
|
#ifndef NV_GPU_MAX_CLOCK_FREQUENCIES
|
|
#define NV_GPU_MAX_CLOCK_FREQUENCIES 3
|
|
#endif
|
|
|
|
//! \ingroup gpuclock
|
|
//! Used in NvAPI_GPU_GetAllClockFrequencies()
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ = 0,
|
|
NV_GPU_CLOCK_FREQUENCIES_BASE_CLOCK = 1,
|
|
NV_GPU_CLOCK_FREQUENCIES_BOOST_CLOCK = 2,
|
|
NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE_NUM = NV_GPU_MAX_CLOCK_FREQUENCIES
|
|
} NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE;
|
|
|
|
//! \ingroup gpuclock
|
|
//! Used in NvAPI_GPU_GetAllClockFrequencies()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 ClockType:4; //!< One of NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE. Used to specify the type of clock to be returned.
|
|
NvU32 reserved:20; //!< These bits are reserved for future use. Must be set to 0.
|
|
NvU32 reserved1:8; //!< These bits are reserved.
|
|
struct
|
|
{
|
|
NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
|
|
NvU32 reserved:31; //!< These bits are reserved for future use.
|
|
NvU32 frequency; //!< Clock frequency (kHz)
|
|
}domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
|
|
} NV_GPU_CLOCK_FREQUENCIES_V2;
|
|
|
|
//! \ingroup gpuclock
|
|
//! Used in NvAPI_GPU_GetAllClockFrequencies()
|
|
typedef NV_GPU_CLOCK_FREQUENCIES_V2 NV_GPU_CLOCK_FREQUENCIES;
|
|
|
|
//! \addtogroup gpuclock
|
|
//! @{
|
|
#define NV_GPU_CLOCK_FREQUENCIES_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V1,1)
|
|
#define NV_GPU_CLOCK_FREQUENCIES_VER_2 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,2)
|
|
#define NV_GPU_CLOCK_FREQUENCIES_VER_3 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,3)
|
|
#define NV_GPU_CLOCK_FREQUENCIES_VER NV_GPU_CLOCK_FREQUENCIES_VER_3
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GPU_GetAllClockFrequencies
|
|
//
|
|
//! This function retrieves the NV_GPU_CLOCK_FREQUENCIES structure for the specified physical GPU.
|
|
//!
|
|
//! For each clock domain:
|
|
//! - bIsPresent is set for each domain that is present on the GPU
|
|
//! - frequency is the domain's clock freq in kHz
|
|
//!
|
|
//! Each domain's info is indexed in the array. For example:
|
|
//! clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY] holds the info for the MEMORY domain.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 295
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
//! \retval NVAPI_INVALID_ARGUMENT pClkFreqs is NULL.
|
|
//! \ingroup gpuclock
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_GetAllClockFrequencies(__in NvPhysicalGpuHandle hPhysicalGPU, __inout NV_GPU_CLOCK_FREQUENCIES *pClkFreqs);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_QueryIlluminationSupport
|
|
//!
|
|
//! \fn NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo)
|
|
//! DESCRIPTION: This function reports if the specified illumination attribute is supported.
|
|
//!
|
|
//! \note Only a single GPU can manage an given attribute on a given HW element,
|
|
//! regardless of how many are attatched. I.E. only one GPU will be used to control
|
|
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
|
|
//! You should enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 300.05
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU handle
|
|
//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
|
|
//! \param [out] pSupported A boolean indicating if the attribute is supported.
|
|
//!
|
|
//! \return See \ref nvapistatus for the list of possible return values.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
typedef enum _NV_GPU_ILLUMINATION_ATTRIB
|
|
{
|
|
NV_GPU_IA_LOGO_BRIGHTNESS = 0,
|
|
NV_GPU_IA_SLI_BRIGHTNESS = 1,
|
|
} NV_GPU_ILLUMINATION_ATTRIB;
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 {
|
|
|
|
// IN
|
|
NvU32 version; //!< Version of this structure
|
|
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
|
|
//!< note that this is the GPU that is managing the attribute.
|
|
//!< Only a single GPU can manage an given attribute on a given HW element,
|
|
//!< regardless of how many are attatched.
|
|
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
|
|
//!< regardless of how many are physicaly attached.
|
|
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
|
|
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
|
|
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
|
|
|
|
// OUT
|
|
NvU32 bSupported; //!< A boolean indicating if the attribute is supported.
|
|
|
|
} NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM;
|
|
//! \ingroup gpu
|
|
#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1,1)
|
|
//! \ingroup gpu
|
|
#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_GetIllumination
|
|
//!
|
|
//! \fn NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo)
|
|
//! DESCRIPTION: This function reports value of the specified illumination attribute.
|
|
//!
|
|
//! \note Only a single GPU can manage an given attribute on a given HW element,
|
|
//! regardless of how many are attatched. I.E. only one GPU will be used to control
|
|
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
|
|
//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
|
|
//! determine which GPU is managing the attribute.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 300.05
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU handle
|
|
//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
|
|
//! \param [out] Value A DWORD containing the current value for the specified attribute.
|
|
//! This is specified as a percentage of the full range of the attribute
|
|
//! (0-100; 0 = off, 100 = full brightness)
|
|
//!
|
|
//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
|
|
//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver.
|
|
//! NVAPI_NOT_SUPPORTED: The specified attribute is not supported on the specified GPU
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_GPU_GET_ILLUMINATION_PARM_V1 {
|
|
|
|
// IN
|
|
NvU32 version; //!< Version of this structure
|
|
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
|
|
//!< Note that this is the GPU that is managing the attribute.
|
|
//!< Only a single GPU can manage an given attribute on a given HW element,
|
|
//!< regardless of how many are attatched.
|
|
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
|
|
//!< regardless of how many are physicaly attached.
|
|
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
|
|
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
|
|
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
|
|
|
|
// OUT
|
|
NvU32 Value; //!< A DWORD that will contain the current value of the specified attribute.
|
|
//! This is specified as a percentage of the full range of the attribute
|
|
//! (0-100; 0 = off, 100 = full brightness)
|
|
|
|
} NV_GPU_GET_ILLUMINATION_PARM_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef NV_GPU_GET_ILLUMINATION_PARM_V1 NV_GPU_GET_ILLUMINATION_PARM;
|
|
//! \ingroup gpu
|
|
#define NV_GPU_GET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_GET_ILLUMINATION_PARM_V1,1)
|
|
//! \ingroup gpu
|
|
#define NV_GPU_GET_ILLUMINATION_PARM_VER NV_GPU_GET_ILLUMINATION_PARM_VER_1
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_SetIllumination
|
|
//!
|
|
//! \fn NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo)
|
|
//! DESCRIPTION: This function sets the value of the specified illumination attribute.
|
|
//!
|
|
//! \note Only a single GPU can manage an given attribute on a given HW element,
|
|
//! regardless of how many are attatched. I.E. only one GPU will be used to control
|
|
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
|
|
//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
|
|
//! determine which GPU is managing the attribute.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 300.05
|
|
//!
|
|
//! \param [in] hPhysicalGpu Physical GPU handle
|
|
//! \param Attribute An enumeration value specifying the Illumination attribute to be set
|
|
//! \param Value The new value for the specified attribute.
|
|
//! This should be specified as a percentage of the full range of the attribute
|
|
//! (0-100; 0 = off, 100 = full brightness)
|
|
//! If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
|
|
//!
|
|
//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
|
|
//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver, or the specified value is out of range.
|
|
//! NVAPI_NOT_SUPPORTED The specified attribute is not supported on the specified GPU.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup gpu
|
|
typedef struct _NV_GPU_SET_ILLUMINATION_PARM_V1 {
|
|
|
|
// IN
|
|
NvU32 version; //!< Version of this structure
|
|
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
|
|
//!< Note that this is the GPU that is managing the attribute.
|
|
//!< Only a single GPU can manage an given attribute on a given HW element,
|
|
//!< regardless of how many are attatched.
|
|
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
|
|
//!< regardless of how many are physicaly attached.
|
|
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
|
|
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
|
|
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
|
|
NvU32 Value; //!< A DWORD containing the new value for the specified attribute.
|
|
//!< This should be specified as a percentage of the full range of the attribute
|
|
//!< (0-100; 0 = off, 100 = full brightness)
|
|
//!< If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
|
|
|
|
// OUT
|
|
|
|
} NV_GPU_SET_ILLUMINATION_PARM_V1;
|
|
|
|
//! \ingroup gpu
|
|
typedef NV_GPU_SET_ILLUMINATION_PARM_V1 NV_GPU_SET_ILLUMINATION_PARM;
|
|
//! \ingroup gpu
|
|
#define NV_GPU_SET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_SET_ILLUMINATION_PARM_V1,1)
|
|
//! \ingroup gpu
|
|
#define NV_GPU_SET_ILLUMINATION_PARM_VER NV_GPU_SET_ILLUMINATION_PARM_VER_1
|
|
|
|
//! \ingroup gpu
|
|
NVAPI_INTERFACE NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo);
|
|
|
|
|
|
|
|
/*!
|
|
* Enumeration of control modes that can be applied to Illumination Zones.
|
|
*/
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB = 0, // deprecated
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB, // deprecated
|
|
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL = 0,
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR,
|
|
|
|
// Strictly add new control modes above this.
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE_INVALID = 0xFF,
|
|
} NV_GPU_CLIENT_ILLUM_CTRL_MODE;
|
|
|
|
/*!
|
|
* Enumeration of locations where an Illumination Zone might be present.
|
|
* Encoding used -
|
|
* 1:0 - Number specifier (0)
|
|
* 4:2 - Location (TOP)
|
|
* 7:5 - Type (GPU/SLI)
|
|
*/
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION_GPU_TOP_0 = 0x00,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION_GPU_FRONT_0 = 0x08,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION_GPU_BACK_0 = 0x0C,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION_SLI_TOP_0 = 0x20,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION_INVALID = 0xFFFFFFFF,
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_LOCATION;
|
|
|
|
/*!
|
|
* Enumeration of ILLUM_DEVICEs.
|
|
*/
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE_INVALID = 0,
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE_MCUV10,
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE_GPIO_PWM_RGBW_V10,
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE_GPIO_PWM_SINGLE_COLOR_V10,
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_TYPE;
|
|
|
|
/*!
|
|
* Enumeration of ILLUM_ZONEs.
|
|
*/
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE_INVALID = 0,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE_RGB,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE_COLOR_FIXED,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE_RGBW,
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE_SINGLE_COLOR,
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_TYPE;
|
|
|
|
/*!
|
|
* Number of color points for the piecewise linear control mode.
|
|
*/
|
|
#define NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_COLOR_ENDPOINTS 2
|
|
|
|
/*!
|
|
* Enumeration of Cycle types for piecewise linear control mode.
|
|
*/
|
|
typedef enum
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_HALF_HALT = 0,
|
|
NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_FULL_HALT,
|
|
NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_FULL_REPEAT,
|
|
NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_INVALID = 0xFF,
|
|
} NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_TYPE;
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_DEVICE_NUM_DEVICES_MAX 32
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1
|
|
* Describes the static information of illumination device type MCUV10.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_MCUV10
|
|
{
|
|
/*!
|
|
* I2C Device Index: Pointing to the illumination device in I2C Devices Table.
|
|
*/
|
|
NvU8 i2cDevIdx;
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_MCUV10;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1
|
|
* Describes the static information of illum device type GPIO_PWM_RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_RGBW
|
|
{
|
|
/*!
|
|
* Red drive GPIO pin.
|
|
*/
|
|
NvU8 gpioPinRed;
|
|
|
|
/*!
|
|
* Green drive GPIO pin.
|
|
*/
|
|
NvU8 gpioPinGreen;
|
|
|
|
/*!
|
|
* Blue drive GPIO pin.
|
|
*/
|
|
NvU8 gpioPinBlue;
|
|
|
|
/*!
|
|
* White drive GPIO pin.
|
|
*/
|
|
NvU8 gpioPinWhite;
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_RGBW;
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1
|
|
* Describes the static information of illum device type GPIO_PWM_SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_SINGLE_COLOR
|
|
{
|
|
/*!
|
|
* Single Color GPIO pin.
|
|
*/
|
|
NvU8 gpioPinSingleColor;
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_SINGLE_COLOR;
|
|
|
|
/*!
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1
|
|
{
|
|
/*!
|
|
* Type of the illumination device.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE type;
|
|
|
|
/*!
|
|
* Supported control modes for this illumination device.
|
|
*/
|
|
NvU32 ctrlModeMask;
|
|
|
|
/*!
|
|
* Union of illumination device info data. Interpreted as per
|
|
* @ref NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1::type
|
|
*/
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_MCUV10 mcuv10;
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_RGBW gpioPwmRgbwv10;
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_INFO_DATA_GPIO_PWM_SINGLE_COLOR gpioPwmSingleColorv10;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1;
|
|
|
|
/*!
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_V1
|
|
{
|
|
/*!
|
|
* Version of structure. Must always be first member.
|
|
*/
|
|
NvU32 version;
|
|
|
|
/*!
|
|
* Number of illumination devices present.
|
|
*/
|
|
NvU32 numIllumDevices;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
|
|
/*!
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_INFO_V1 devices[NV_GPU_CLIENT_ILLUM_DEVICE_NUM_DEVICES_MAX];
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_V1;
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_V1, 1)
|
|
#define NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_VER NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_VER_1
|
|
typedef NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS_V1 NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumDevicesGetInfo
|
|
//!
|
|
//! DESCRIPTION: This API returns static information about illumination devices on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [out] pIllumDevicesInfo Pointer to structure containing static
|
|
//! information about illumination devices.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumDevicesGetInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_DEVICE_INFO_PARAMS *pIllumDevicesInfo);
|
|
|
|
|
|
/*!
|
|
* Structure representing the data required for synchronization.
|
|
*/
|
|
typedef struct
|
|
{
|
|
/*!
|
|
* Boolean representing the need for synchronization.
|
|
*/
|
|
NvBool bSync;
|
|
|
|
/*!
|
|
* Time stamp value required for synchronization.
|
|
*/
|
|
NvU64 timeStampms;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_SYNC_V1;
|
|
|
|
/*!
|
|
* Structure representing the device control parameters of each ILLUM_DEVICE.
|
|
*/
|
|
typedef struct
|
|
{
|
|
/*!
|
|
* Type of the illum device.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_TYPE type;
|
|
|
|
/*!
|
|
* Structure containing the synchronization data for the illumination device.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_SYNC_V1 syncData;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_V1;
|
|
|
|
typedef NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_V1 NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL;
|
|
|
|
/*!
|
|
* Structure representing the control parameters of ILLUM_DEVICE-s.
|
|
*/
|
|
typedef struct
|
|
{
|
|
/*!
|
|
* Version of structure. Must always be first member.
|
|
*/
|
|
NvU32 version;
|
|
|
|
/*!
|
|
* Number of illumination devices present.
|
|
*/
|
|
NvU32 numIllumDevices;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
|
|
/*!
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_V1 devices[NV_GPU_CLIENT_ILLUM_DEVICE_NUM_DEVICES_MAX];
|
|
} NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_V1;
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_V1, 1)
|
|
#define NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_VER NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_VER_1
|
|
typedef NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS_V1 NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumDevicesGetControl
|
|
//!
|
|
//! DESCRIPTION: This API gets control parameters about illumination devices on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [inout] pIllumDevicesControl Pointer to structure containing control
|
|
//! information about illum devices.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumDevicesGetControl(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS *pClientIllumDevicesControl);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumDevicesSetControl
|
|
//!
|
|
//! DESCRIPTION: This API sets control parameters about illumination devices on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [inout] pClientIllumDevicesControl Pointer to structure containing control
|
|
//! information about illum devices.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumDevicesSetControl(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_DEVICE_CONTROL_PARAMS *pClientIllumDevicesControl);
|
|
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_ZONE_NUM_ZONES_MAX 32
|
|
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGB
|
|
{
|
|
NvU8 rsvd;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGB;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_INFO_V1
|
|
* Describes the static information of illum zone type RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGBW
|
|
{
|
|
NvU8 rsvd;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGBW;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_INFO_V1
|
|
* Describes the static information of illum zone type SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_SINGLE_COLOR
|
|
{
|
|
NvU8 rsvd;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_SINGLE_COLOR;
|
|
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_INFO_V1
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE type;
|
|
|
|
/*!
|
|
* Index pointing to an Illumination Device that controls this zone.
|
|
*/
|
|
NvU8 illumDeviceIdx;
|
|
|
|
/*!
|
|
* Provider index for representing logical to physical zone mapping.
|
|
*/
|
|
NvU8 provIdx;
|
|
|
|
/*!
|
|
* Location of the zone on the board.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_LOCATION zoneLocation;
|
|
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGB rgb;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_RGBW rgbw;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_INFO_DATA_SINGLE_COLOR singleColor;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_INFO_V1;
|
|
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_V1
|
|
{
|
|
/*!
|
|
* Version of structure. Must always be first member.
|
|
*/
|
|
NvU32 version;
|
|
|
|
/*!
|
|
* Number of illumination zones present.
|
|
*/
|
|
NvU32 numIllumZones;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
NV_GPU_CLIENT_ILLUM_ZONE_INFO_V1 zones[NV_GPU_CLIENT_ILLUM_ZONE_NUM_ZONES_MAX];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_V1;
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_V1, 1)
|
|
#define NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_VER NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_VER_1
|
|
typedef NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS_V1 NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumZonesGetInfo
|
|
//!
|
|
//! DESCRIPTION: This API returns static information about illumination zones on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [out] pIllumZonesInfo Pointer to structure containing static
|
|
//! information about illumination devices.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumZonesGetInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_ZONE_INFO_PARAMS *pIllumZonesInfo);
|
|
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB_PARAMS
|
|
{
|
|
/*!
|
|
* Red compenent of color applied to the zone.
|
|
*/
|
|
NvU8 colorR;
|
|
|
|
/*!
|
|
* Green compenent of color applied to the zone.
|
|
*/
|
|
NvU8 colorG;
|
|
|
|
/*!
|
|
* Blue compenent of color applied to the zone.
|
|
*/
|
|
NvU8 colorB;
|
|
|
|
/*!
|
|
* Brightness perecentage value of the zone.
|
|
*/
|
|
NvU8 brightnessPct;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB_PARAMS;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGB
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB_PARAMS rgbParams;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGB
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR
|
|
{
|
|
/*!
|
|
* Type of cycle effect to apply.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_PIECEWISE_LINEAR_CYCLE_TYPE cycleType;
|
|
|
|
/*!
|
|
* Number of times to repeat function within group period.
|
|
*/
|
|
NvU8 grpCount;
|
|
|
|
/*!
|
|
* Time in ms to transition from color A to color B.
|
|
*/
|
|
NvU16 riseTimems;
|
|
|
|
/*!
|
|
* Time in ms to transition from color B to color A.
|
|
*/
|
|
NvU16 fallTimems;
|
|
|
|
/*!
|
|
* Time in ms to remain at color A before color A to color B transition.
|
|
*/
|
|
NvU16 ATimems;
|
|
|
|
/*!
|
|
* Time in ms to remain at color B before color B to color A transition.
|
|
*/
|
|
NvU16 BTimems;
|
|
|
|
/*!
|
|
* Time in ms to remain idle before next group of repeated function cycles.
|
|
*/
|
|
NvU16 grpIdleTimems;
|
|
|
|
/*!
|
|
* Time in ms to offset the cycle relative to other zones.
|
|
*/
|
|
NvU16 phaseOffsetms;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGB
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGB
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB_PARAMS rgbParams[NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_COLOR_ENDPOINTS];
|
|
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR piecewiseLinearData;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGB;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_V1
|
|
* Describes the control data for illumination zone of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_ZONE_TYPE_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGB
|
|
{
|
|
/*!
|
|
* Union of illumination zone control data for zone of type NV_GPU_CLIENT_ILLUM_ZONE_TYPE_RGB.
|
|
* Interpreted as per ctrlMode.
|
|
*/
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGB manualRGB;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGB piecewiseLinearRGB;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGB;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED_PARAMS
|
|
{
|
|
/*!
|
|
* Brightness percentage value of the zone.
|
|
*/
|
|
NvU8 brightnessPct;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED_PARAMS;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_COLOR_FIXED
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGB.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED_PARAMS colorFixedParams;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_COLOR_FIXED
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_COLOR_FIXED
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGB.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED_PARAMS colorFixedParams[NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_COLOR_ENDPOINTS];
|
|
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR piecewiseLinearData;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_COLOR_FIXED;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_V1
|
|
* Describes the control data for illum zone of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_ZONE_TYPE_COLOR_FIXED.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_COLOR_FIXED
|
|
{
|
|
/*!
|
|
* Union of illum zone control data for zone of type NV_GPU_CLIENT_ILLUM_ZONE_TYPE_COLOR_FIXED.
|
|
* Interpreted as per ctrlMode.
|
|
*/
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_COLOR_FIXED manualColorFixed;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_COLOR_FIXED piecewiseLinearColorFixed;
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_COLOR_FIXED;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_CLIENT_ILLUM_CTRL_MODE_MANUAL_RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW_PARAMS
|
|
{
|
|
/*!
|
|
* Red component of color applied to the zone.
|
|
*/
|
|
NvU8 colorR;
|
|
|
|
/*!
|
|
* Green component of color applied to the zone.
|
|
*/
|
|
NvU8 colorG;
|
|
|
|
/*!
|
|
* Blue component of color applied to the zone.
|
|
*/
|
|
NvU8 colorB;
|
|
|
|
/*!
|
|
* White component of color applied to the zone.
|
|
*/
|
|
NvU8 colorW;
|
|
|
|
/*!
|
|
* Brightness percentage value of the zone.
|
|
*/
|
|
NvU8 brightnessPct;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW_PARAMS;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_RGBW
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_RGBW.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW_PARAMS rgbwParams;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_RGBW
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGBW
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_RGBW.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW_PARAMS rgbwParams[NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_COLOR_ENDPOINTS];
|
|
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR piecewiseLinearData;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGBW;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_V1
|
|
* Describes the control data for illum zone of type
|
|
* \ref NV_GPU_ILLUM_ZONE_TYPE_RGBW.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGBW
|
|
{
|
|
/*!
|
|
* Union of illum zone control data for zone of type NV_GPU_ILLUM_ZONE_TYPE_RGBW.
|
|
* Interpreted as per ctrlMode.
|
|
*/
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_RGBW manualRGBW;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_RGBW piecewiseLinearRGBW;
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGBW;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR_PARAMS
|
|
{
|
|
/*!
|
|
* Brightness percentage value of the zone.
|
|
*/
|
|
NvU8 brightnessPct;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR_PARAMS;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_SINGLE_COLOR
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_MANUAL_SINGLE_COLOR.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR_PARAMS singleColorParams;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_DATA_SINGLE_COLOR
|
|
* Data required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_SINGLE_COLOR
|
|
{
|
|
/*!
|
|
* Parameters required to represent control mode of type
|
|
* \ref NV_GPU_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_SINGLE_COLOR.
|
|
*/
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR_PARAMS singleColorParams[NV_GPU_CLIENT_ILLUM_CTRL_MODE_PIECEWISE_LINEAR_COLOR_ENDPOINTS];
|
|
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR piecewiseLinearData;
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_SINGLE_COLOR;
|
|
|
|
/*!
|
|
* Used in \ref NV_GPU_ILLUM_ZONE_CONTROL_V1
|
|
* Describes the control data for illum zone of type
|
|
* \ref NV_GPU_ILLUM_ZONE_TYPE_SINGLE_COLOR.
|
|
*/
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_SINGLE_COLOR
|
|
{
|
|
/*!
|
|
* Union of illum zone control data for zone of type NV_GPU_ILLUM_ZONE_TYPE_SINGLE_COLOR.
|
|
* Interpreted as per ctrlMode.
|
|
*/
|
|
union
|
|
{
|
|
//
|
|
// Need to be careful when add/expanding types in this union. If any type
|
|
// exceeds sizeof(rsvd) then rsvd has failed its purpose.
|
|
//
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_MANUAL_SINGLE_COLOR manualSingleColor;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_PIECEWISE_LINEAR_SINGLE_COLOR piecewiseLinearSingleColor;
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
|
|
/*!
|
|
* Reserved for future.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_SINGLE_COLOR;
|
|
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_V1
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_ZONE_TYPE type;
|
|
NV_GPU_CLIENT_ILLUM_CTRL_MODE ctrlMode;
|
|
union
|
|
{
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGB rgb;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_COLOR_FIXED colorFixed;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_RGBW rgbw;
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_DATA_SINGLE_COLOR singleColor;
|
|
NvU8 rsvd[64];
|
|
} data;
|
|
NvU8 rsvd[64];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_V1;
|
|
|
|
typedef struct _NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_V1
|
|
{
|
|
NvU32 version;
|
|
|
|
/*!
|
|
* Bit field specifying the set of values to retrieve or set
|
|
* - default (NV_TRUE)
|
|
* - currently active (NV_FALSE).
|
|
*/
|
|
NvU32 bDefault : 1;
|
|
NvU32 rsvdField : 31;
|
|
|
|
/*!
|
|
* Number of illumination zones present.
|
|
*/
|
|
NvU32 numIllumZonesControl;
|
|
|
|
/*!
|
|
* Reserved bytes for possible future extension of this struct.
|
|
*/
|
|
NvU8 rsvd[64];
|
|
|
|
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_V1 zones[NV_GPU_CLIENT_ILLUM_ZONE_NUM_ZONES_MAX];
|
|
} NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_V1;
|
|
|
|
#define NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_V1, 1)
|
|
#define NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_VER NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_VER_1
|
|
typedef NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS_V1 NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumZonesGetControl
|
|
//!
|
|
//! DESCRIPTION: Accessor for control information about illumination zones on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [out] pIllumZonesControl Pointer to structure containing control
|
|
//! information about illumination zones.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumZonesGetControl(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS *pIllumZonesControl);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_GPU_ClientIllumZonesSetControl
|
|
//!
|
|
//! DESCRIPTION: Mutator for control information about illumination zones on the
|
|
//! given GPU.
|
|
//
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! TCC_SUPPORTED
|
|
//!
|
|
//! \since Release: 400
|
|
//! \param [in] hPhysicalGpu The physical GPU handle
|
|
//! \param [out] pIllumZonesControl Pointer to structure containing control
|
|
//! information about illumination zones.
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GPU_ClientIllumZonesSetControl(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS *pIllumZonesControl);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Event_RegisterCallback
|
|
//
|
|
//! DESCRIPTION: This API registers the process for events. This API should be called for each eventcallback.
|
|
//! The handle returned to the client will be common across all eventCallbacks.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] eventCallback Pointer to NV_EVENT_REGISTER_CALLBACK structure to call
|
|
//! on new events
|
|
//! \param [out] phClient Handle to client for use with
|
|
//! unregister function
|
|
//!
|
|
//! \retval ::NVAPI_OK - completed request
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NvAPI not initialized
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid argument
|
|
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Event_RegisterCallback(PNV_EVENT_REGISTER_CALLBACK eventCallback,
|
|
NvEventHandle* phClient);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Event_UnregisterCallback
|
|
//
|
|
//! DESCRIPTION: This API unregister an event handle.
|
|
//! This API should be called only once per process(irrespective of the number of callbacks registered).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hClient Handle associated with this listeners
|
|
//! event queue. Same as returned from
|
|
//! NvAPI_Event_RegisterCallback().
|
|
//!
|
|
//! \retval ::NVAPI_OK - completed request
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NvAPI not initialized
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid argument
|
|
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
|
|
//!
|
|
//! \ingroup gpu
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Event_UnregisterCallback(NvEventHandle hClient);
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle
|
|
//
|
|
//! This function returns the handle of the NVIDIA display specified by the enum
|
|
//! index (thisEnum). The client should keep enumerating until it
|
|
//! returns error.
|
|
//!
|
|
//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
|
|
//! renum the handles after every modeset.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param [in] thisEnum The index of the NVIDIA display.
|
|
//! \param [out] pNvDispHandle Pointer to the NVIDIA display handle.
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
|
|
//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
|
|
//! \retval NVAPI_END_ENUMERATION No more display device to enumerate
|
|
//! \ingroup disphandle
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnumNvidiaDisplayHandle(NvU32 thisEnum, NvDisplayHandle *pNvDispHandle);
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle
|
|
//
|
|
//! This function returns the handle of the NVIDIA unattached display specified by the enum
|
|
//! index (thisEnum). The client should keep enumerating until it
|
|
//! returns error.
|
|
//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
|
|
//! renum the handles after every modeset.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param [in] thisEnum The index of the NVIDIA display.
|
|
//! \param [out] pNvUnAttachedDispHandle Pointer to the NVIDIA display handle of the unattached display.
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
|
|
//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
|
|
//! \retval NVAPI_END_ENUMERATION No more display device to enumerate.
|
|
//! \ingroup disphandle
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnumNvidiaUnAttachedDisplayHandle(NvU32 thisEnum, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay
|
|
//
|
|
//! This function converts the unattached display handle to an active attached display handle.
|
|
//!
|
|
//! At least one GPU must be present in the system and running an NVIDIA display driver.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pNvDisplay is NULL.
|
|
//! \retval NVAPI_OK One or more handles were returned
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_CreateDisplayFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvDisplayHandle *pNvDisplay);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayHandle
|
|
//
|
|
//! This function returns the handle of the NVIDIA display that is associated
|
|
//! with the given display "name" (such as "\\.\DISPLAY1").
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
|
|
//! \retval NVAPI_OK *pNvDispHandle is now valid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
|
|
//! \ingroup disphandle
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayHandle(const char *szDisplayName, NvDisplayHandle *pNvDispHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle
|
|
//
|
|
//! DESCRIPTION: This function returns the handle of an unattached NVIDIA display that is
|
|
//! associated with the given display name (such as "\\DISPLAY1").
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Either argument is NULL.
|
|
//! \retval ::NVAPI_OK *pNvUnAttachedDispHandle is now valid.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name.
|
|
//!
|
|
//! \ingroup disphandle
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(const char *szDisplayName, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayName
|
|
//
|
|
//! For a given NVIDIA display handle, this function returns a string (such as "\\.\DISPLAY1") to identify the display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
|
|
//! \retval NVAPI_OK *pNvDispHandle is now valid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayName(NvDisplayHandle NvDispHandle, NvAPI_ShortString szDisplayName);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName
|
|
//
|
|
//! This function returns the display name given, for example, "\\DISPLAY1", using the unattached NVIDIA display handle
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
|
|
//! \retval NVAPI_OK *pNvDispHandle is now valid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetUnAttachedAssociatedDisplayName(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvAPI_ShortString szDisplayName);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnableHWCursor
|
|
//
|
|
//! This function enables hardware cursor support
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \return NVAPI_ERROR or NVAPI_OK
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnableHWCursor(NvDisplayHandle hNvDisplay);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DisableHWCursor
|
|
//
|
|
//! This function disables hardware cursor support
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \return NVAPI_ERROR or NVAPI_OK
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DisableHWCursor(NvDisplayHandle hNvDisplay);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetVBlankCounter
|
|
//
|
|
//! This function gets the V-blank counter
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \return NVAPI_ERROR or NVAPI_OK
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetVBlankCounter(NvDisplayHandle hNvDisplay, NvU32 *pCounter);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_SetRefreshRateOverride
|
|
//
|
|
//! This function overrides the refresh rate on the given display/outputsMask.
|
|
//! The new refresh rate can be applied right away in this API call or deferred to be applied with the
|
|
//! next OS modeset. The override is good for only one modeset (regardless whether it's deferred or immediate).
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 80
|
|
//!
|
|
//! \param [in] hNvDisplay The NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle
|
|
//! enumerated from NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in] outputsMask A set of bits that identify all target outputs which are associated with the NVIDIA
|
|
//! display handle to apply the refresh rate override. When SLI is enabled, the
|
|
//! outputsMask only applies to the GPU that is driving the display output.
|
|
//! \param [in] refreshRate The override value. "0.0" means cancel the override.
|
|
//! \param [in] bSetDeferred
|
|
//! - "0": Apply the refresh rate override immediately in this API call.\p
|
|
//! - "1": Apply refresh rate at the next OS modeset.
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT hNvDisplay or outputsMask is invalid
|
|
//! \retval NVAPI_OK The refresh rate override is correct set
|
|
//! \retval NVAPI_ERROR The operation failed
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SetRefreshRateOverride(NvDisplayHandle hNvDisplay, NvU32 outputsMask, float refreshRate, NvU32 bSetDeferred);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId
|
|
//
|
|
//! This function gets the active outputId associated with the display handle.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 90
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [out] outputId The active display output ID associated with the selected display handle hNvDisplay.
|
|
//! The outputid will have only one bit set. In the case of Clone or Span mode, this will indicate the
|
|
//! display outputId of the primary display that the GPU is driving. See \ref handles.
|
|
//!
|
|
//! \retval NVAPI_OK Call successful.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
|
|
//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetAssociatedDisplayOutputId(NvDisplayHandle hNvDisplay, NvU32 *pOutputId);
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_GetDisplayPortInfo().
|
|
typedef struct _NV_DISPLAY_PORT_INFO_V1
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 dpcd_ver; //!< DPCD version of the monitor
|
|
NV_DP_LINK_RATE maxLinkRate; //!< Maximum supported link rate
|
|
NV_DP_LANE_COUNT maxLaneCount; //!< Maximum supported lane count
|
|
NV_DP_LINK_RATE curLinkRate; //!< Current link rate
|
|
NV_DP_LANE_COUNT curLaneCount; //!< Current lane count
|
|
NV_DP_COLOR_FORMAT colorFormat; //!< Current color format
|
|
NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
|
|
NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
|
|
NV_DP_BPC bpc; //!< Current bit-per-component
|
|
NvU32 isDp : 1; //!< If the monitor is driven by a DisplayPort
|
|
NvU32 isInternalDp : 1; //!< If the monitor is driven by an NV Dp transmitter
|
|
NvU32 isColorCtrlSupported : 1; //!< If the color format change is supported
|
|
NvU32 is6BPCSupported : 1; //!< If 6 bpc is supported
|
|
NvU32 is8BPCSupported : 1; //!< If 8 bpc is supported
|
|
NvU32 is10BPCSupported : 1; //!< If 10 bpc is supported
|
|
NvU32 is12BPCSupported : 1; //!< If 12 bpc is supported
|
|
NvU32 is16BPCSupported : 1; //!< If 16 bpc is supported
|
|
NvU32 isYCrCb420Supported : 1; //!< If YCrCb420 is supported
|
|
NvU32 isYCrCb422Supported : 1; //!< If YCrCb422 is supported
|
|
NvU32 isYCrCb444Supported : 1; //!< If YCrCb444 is supported
|
|
NvU32 isRgb444SupportedOnCurrentMode : 1; //!< If Rgb444 is supported on the current mode
|
|
NvU32 isYCbCr444SupportedOnCurrentMode : 1; //!< If YCbCr444 is supported on the current mode
|
|
NvU32 isYCbCr422SupportedOnCurrentMode : 1; //!< If YCbCr422 is supported on the current mode
|
|
NvU32 isYCbCr420SupportedOnCurrentMode : 1; //!< If YCbCr420 is supported on the current mode
|
|
NvU32 is6BPCSupportedOnCurrentMode : 1; // if 6 bpc is supported On Current Mode
|
|
NvU32 is8BPCSupportedOnCurrentMode : 1; // if 8 bpc is supported On Current Mode
|
|
NvU32 is10BPCSupportedOnCurrentMode : 1; // if 10 bpc is supported On Current Mode
|
|
NvU32 is12BPCSupportedOnCurrentMode : 1; // if 12 bpc is supported On Current Mode
|
|
NvU32 is16BPCSupportedOnCurrentMode : 1; // if 16 bpc is supported On Current Mode
|
|
NvU32 isMonxvYCC601Capable : 1; // if xvYCC 601 extended colorimetry is supported
|
|
NvU32 isMonxvYCC709Capable : 1; // if xvYCC 709 extended colorimetry is supported
|
|
NvU32 isMonsYCC601Capable : 1; // if sYCC601 extended colorimetry is supported
|
|
NvU32 isMonAdobeYCC601Capable : 1; // if AdobeYCC601 extended colorimetry is supported
|
|
NvU32 isMonAdobeRGBCapable : 1; // if AdobeRGB extended colorimetry is supported
|
|
NvU32 isMonBT2020RGBCapable : 1; // if BT2020 RGB extended colorimetry is supported
|
|
NvU32 isMonBT2020YCCCapable : 1; // if BT2020 Y'CbCr extended colorimetry is supported
|
|
NvU32 isMonBT2020cYCCCapable : 1; // if BT2020 cYCbCr (constant luminance) extended colorimetry is supported
|
|
|
|
NvU32 reserved : 4; //!< reserved
|
|
} NV_DISPLAY_PORT_INFO_V1;
|
|
|
|
typedef NV_DISPLAY_PORT_INFO_V1 NV_DISPLAY_PORT_INFO;
|
|
|
|
//! Macro for constructing the version field of NV_DISPLAY_PORT_INFO.
|
|
#define NV_DISPLAY_PORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1)
|
|
#define NV_DISPLAY_PORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,2)
|
|
#define NV_DISPLAY_PORT_INFO_VER NV_DISPLAY_PORT_INFO_VER2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GetDisplayPortInfo
|
|
//
|
|
//! \fn NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo)
|
|
//! DESCRIPTION: This function returns the current DisplayPort-related information on the specified device (monitor).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 165
|
|
//!
|
|
//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
|
|
//! This parameter is ignored when the outputId is a NvAPI displayId.
|
|
//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
|
|
//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
|
|
//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
|
|
//! \param [out] pInfo The DisplayPort information
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_SetDisplayPort
|
|
//
|
|
//! \fn NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg)
|
|
//! DESCRIPTION: This function sets up DisplayPort-related configurations.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 165
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in] outputId This display output ID, when it's "0" it means the default outputId generated from the return of
|
|
//! NvAPI_GetAssociatedDisplayOutputId(). See \ref handles.
|
|
//! \param [in] pCfg The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! DisplayPort configuration settings - used in NvAPI_SetDisplayPort().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Structure version - 2 is the latest
|
|
NV_DP_LINK_RATE linkRate; //!< Link rate
|
|
NV_DP_LANE_COUNT laneCount; //!< Lane count
|
|
NV_DP_COLOR_FORMAT colorFormat; //!< Color format to set
|
|
NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
|
|
NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
|
|
NV_DP_BPC bpc; //!< Bit-per-component
|
|
NvU32 isHPD : 1; //!< If the control panel is making this call due to HPD
|
|
NvU32 isSetDeferred : 1; //!< Requires an OS modeset to finalize the setup if set
|
|
NvU32 isChromaLpfOff : 1; //!< Force the chroma low_pass_filter to be off
|
|
NvU32 isDitherOff : 1; //!< Force to turn off dither
|
|
NvU32 testLinkTrain : 1; //!< If testing mode, skip validation
|
|
NvU32 testColorChange : 1; //!< If testing mode, skip validation
|
|
|
|
} NV_DISPLAY_PORT_CONFIG;
|
|
|
|
//! \addtogroup dispcontrol
|
|
//! @{
|
|
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
|
|
#define NV_DISPLAY_PORT_CONFIG_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
|
|
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
|
|
#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1)
|
|
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
|
|
#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
|
|
//! @}
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg);
|
|
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_GetHDMISupportInfo().
|
|
typedef struct _NV_HDMI_SUPPORT_INFO_V1
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
|
|
NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
|
|
NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
|
|
NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
|
|
NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
|
|
NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
|
|
NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC 601 is supported
|
|
NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC 709 is supported
|
|
NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
|
|
NvU32 reserved : 24; //!< Reserved.
|
|
|
|
NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
|
|
} NV_HDMI_SUPPORT_INFO_V1;
|
|
|
|
typedef struct _NV_HDMI_SUPPORT_INFO_V2
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
|
|
NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
|
|
NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
|
|
NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
|
|
NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
|
|
NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
|
|
NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC extended colorimetry 601 is supported
|
|
NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC extended colorimetry 709 is supported
|
|
NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
|
|
NvU32 isMonsYCC601Capable : 1; //!< if sYCC601 extended colorimetry is supported
|
|
NvU32 isMonAdobeYCC601Capable : 1; //!< if AdobeYCC601 extended colorimetry is supported
|
|
NvU32 isMonAdobeRGBCapable : 1; //!< if AdobeRGB extended colorimetry is supported
|
|
NvU32 reserved : 21; //!< Reserved.
|
|
|
|
NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
|
|
} NV_HDMI_SUPPORT_INFO_V2;
|
|
|
|
#define NV_HDMI_SUPPORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V1, 1)
|
|
#define NV_HDMI_SUPPORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V2, 2)
|
|
|
|
|
|
|
|
#ifndef NV_HDMI_SUPPORT_INFO_VER
|
|
|
|
typedef NV_HDMI_SUPPORT_INFO_V2 NV_HDMI_SUPPORT_INFO;
|
|
#define NV_HDMI_SUPPORT_INFO_VER NV_HDMI_SUPPORT_INFO_VER2
|
|
|
|
#endif
|
|
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GetHDMISupportInfo
|
|
//
|
|
//! \fn NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo)
|
|
//! This API returns the current infoframe data on the specified device(monitor).
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
|
|
//! This parameter is ignored when the outputId is a NvAPI displayId.
|
|
//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
|
|
//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
|
|
//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
|
|
//! \param [out] pInfo The monitor and GPU's HDMI support info
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo);
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_CMD_GET_DEFAULT = 0, //!< Returns the fields in the infoframe with values set by the manufacturer - NVIDIA/OEM.
|
|
NV_INFOFRAME_CMD_RESET, //!< Sets the fields in the infoframe to auto, and infoframe to the default infoframe for use in a set.
|
|
NV_INFOFRAME_CMD_GET, //!< Get the current infoframe state.
|
|
NV_INFOFRAME_CMD_SET, //!< Set the current infoframe state (flushed to the monitor), the values are one time and do not persist.
|
|
NV_INFOFRAME_CMD_GET_OVERRIDE, //!< Get the override infoframe state, non-override fields will be set to value = AUTO, overridden fields will have the current override values.
|
|
NV_INFOFRAME_CMD_SET_OVERRIDE, //!< Set the override infoframe state, non-override fields will be set to value = AUTO, other values indicate override; persist across modeset/reboot
|
|
NV_INFOFRAME_CMD_GET_PROPERTY, //!< get properties associated with infoframe (each of the infoframe type will have properties)
|
|
NV_INFOFRAME_CMD_SET_PROPERTY, //!< set properties associated with infoframe
|
|
} NV_INFOFRAME_CMD;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_PROPERTY_MODE_AUTO = 0, //!< Driver determines whether to send infoframes.
|
|
NV_INFOFRAME_PROPERTY_MODE_ENABLE, //!< Driver always sends infoframe.
|
|
NV_INFOFRAME_PROPERTY_MODE_DISABLE, //!< Driver never sends infoframe.
|
|
NV_INFOFRAME_PROPERTY_MODE_ALLOW_OVERRIDE, //!< Driver only sends infoframe when client requests it via infoframe escape call.
|
|
} NV_INFOFRAME_PROPERTY_MODE;
|
|
|
|
|
|
//! Returns whether the current monitor is in blacklist or force this monitor to be in blacklist.
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_PROPERTY_BLACKLIST_FALSE = 0,
|
|
NV_INFOFRAME_PROPERTY_BLACKLIST_TRUE,
|
|
} NV_INFOFRAME_PROPERTY_BLACKLIST;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 mode : 4;
|
|
NvU32 blackList : 2;
|
|
NvU32 reserved : 10;
|
|
NvU32 version : 8;
|
|
NvU32 length : 8;
|
|
} NV_INFOFRAME_PROPERTY;
|
|
|
|
//! Byte1 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_NODATA = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_OVERSCAN,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_UNDERSCAN,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_FUTURE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_NOT_PRESENT = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_VERTICAL_PRESENT,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_HORIZONTAL_PRESENT,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_BOTH_PRESENT,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_ABSENT = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_PRESENT,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_AUTO = 3
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_ACTIVEFORMATINFO;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_RGB = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr422,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr444,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_FUTURE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_F17_FALSE = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_F17_TRUE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_F17_AUTO = 3
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_F17;
|
|
|
|
//! Byte2 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_NO_AFD = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE01,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE02,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE03,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_LETTERBOX_GT16x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE05,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE06,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE07,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_EQUAL_CODEDFRAME = 8,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_4x3,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_16x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_14x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE12,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_4x3_ON_14x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_14x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_4x3,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_AUTO = 31,
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_NO_DATA = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_4x3,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_16x9,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_FUTURE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_NO_DATA = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_SMPTE_170M,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_ITUR_BT709,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_USE_EXTENDED_COLORIMETRY,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY;
|
|
|
|
//! Byte 3 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_NO_DATA = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_HORIZONTAL,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_VERTICAL,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_BOTH,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_DEFAULT = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_LIMITED_RANGE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_FULL_RANGE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_RESERVED,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC601 = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC709,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_SYCC601,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBEYCC601,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBERGB,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED05,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED06,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED07,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_AUTO = 15
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_VIDEO_CONTENT = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_ITCONTENT,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_AUTO = 3
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_ITC;
|
|
|
|
//! Byte 4 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_NONE = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X02,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X03,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X04,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X05,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X06,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X07,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X08,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X09,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X10,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED10,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED11,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED12,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED13,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED14,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED15,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_AUTO = 31
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GRAPHICS = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_PHOTO,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_CINEMA,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GAME,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_LIMITED_RANGE = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_FULL_RANGE,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED02,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED03,
|
|
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION;
|
|
|
|
//! Adding an Auto bit to each field
|
|
typedef struct
|
|
{
|
|
NvU32 vic : 8;
|
|
NvU32 pixelRepeat : 5;
|
|
NvU32 colorSpace : 3;
|
|
NvU32 colorimetry : 3;
|
|
NvU32 extendedColorimetry : 4;
|
|
NvU32 rgbQuantizationRange : 3;
|
|
NvU32 yccQuantizationRange : 3;
|
|
NvU32 itContent : 2;
|
|
NvU32 contentTypes : 3;
|
|
NvU32 scanInfo : 3;
|
|
NvU32 activeFormatInfoPresent : 2;
|
|
NvU32 activeFormatAspectRatio : 5;
|
|
NvU32 picAspectRatio : 3;
|
|
NvU32 nonuniformScaling : 3;
|
|
NvU32 barInfo : 3;
|
|
NvU32 top_bar : 17;
|
|
NvU32 bottom_bar : 17;
|
|
NvU32 left_bar : 17;
|
|
NvU32 right_bar : 17;
|
|
NvU32 Future17 : 2;
|
|
NvU32 Future47 : 2;
|
|
} NV_INFOFRAME_VIDEO;
|
|
|
|
//! Byte 1 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_IN_HEADER = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_2,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_3,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_4,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_5,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_6,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_7,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_8,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_AUTO = 15
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_IN_HEADER = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_PCM,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AC3,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG1,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MP3,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG2,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AACLC,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTS,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_ATRAC,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DSD,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_EAC3,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTSHD,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MLP,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DST,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_WMAPRO,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_USE_CODING_EXTENSION_TYPE,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AUTO = 31
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE;
|
|
|
|
//! Byte 2 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_IN_HEADER = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_16BITS,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_20BITS,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_24BITS,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_IN_HEADER = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_32000HZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_44100HZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_48000HZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_88200KHZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_96000KHZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_176400KHZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_192000KHZ,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_AUTO = 15
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY;
|
|
|
|
|
|
|
|
//! Byte 3 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_USE_CODING_TYPE = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAAC,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAACV2,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_MPEGSURROUND,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE04,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE05,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE06,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE07,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE08,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE09,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE10,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE11,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE12,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE13,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE14,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE15,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE16,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE17,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE18,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE19,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE20,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE21,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE22,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE23,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE24,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE25,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE26,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE27,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE28,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE29,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE30,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE31,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_AUTO = 63
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE;
|
|
|
|
|
|
//! Byte 4 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_X_FR_FL =0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_LFE_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_X_FR_FL,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_LFE_FR_FL = 0X31,
|
|
// all other values should default to auto
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_AUTO = 0x1FF
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION;
|
|
|
|
//! Byte 5 related
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_NO_DATA = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_0DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_PLUS10DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_RESERVED03,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_AUTO = 7
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL;
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_0DB = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_1DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_2DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_3DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_4DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_5DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_6DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_7DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_8DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_9DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_10DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_11DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_12DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_13DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_14DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_15DB,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_AUTO = 31
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PERMITTED = 0,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PROHIBITED,
|
|
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_AUTO = 3
|
|
} NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 codingType : 5;
|
|
NvU32 codingExtensionType : 6;
|
|
NvU32 sampleSize : 3;
|
|
NvU32 sampleRate : 4;
|
|
NvU32 channelCount : 4;
|
|
NvU32 speakerPlacement : 9;
|
|
NvU32 downmixInhibit : 2;
|
|
NvU32 lfePlaybackLevel : 3;
|
|
NvU32 levelShift : 5;
|
|
NvU32 Future12 : 2;
|
|
NvU32 Future2x : 4;
|
|
NvU32 Future3x : 4;
|
|
NvU32 Future52 : 2;
|
|
NvU32 Future6 : 9;
|
|
NvU32 Future7 : 9;
|
|
NvU32 Future8 : 9;
|
|
NvU32 Future9 : 9;
|
|
NvU32 Future10 : 9;
|
|
} NV_INFOFRAME_AUDIO;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< version of this structure
|
|
NvU16 size; //!< size of this structure
|
|
NvU8 cmd; //!< The actions to perform from NV_INFOFRAME_CMD
|
|
NvU8 type; //!< type of infoframe
|
|
|
|
union
|
|
{
|
|
NV_INFOFRAME_PROPERTY property; //!< This is NVIDIA-specific and corresponds to the property cmds and associated infoframe.
|
|
NV_INFOFRAME_AUDIO audio;
|
|
NV_INFOFRAME_VIDEO video;
|
|
} infoframe;
|
|
} NV_INFOFRAME_DATA;
|
|
|
|
//! Macro for constructing the version field of ::NV_INFOFRAME_DATA
|
|
#define NV_INFOFRAME_DATA_VER MAKE_NVAPI_VERSION(NV_INFOFRAME_DATA,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_Disp_InfoFrameControl
|
|
//
|
|
//! DESCRIPTION: This API controls the InfoFrame values.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [in,out] pInfoframeData Contains data corresponding to InfoFrame
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Disp_InfoFrameControl(__in NvU32 displayId, __inout NV_INFOFRAME_DATA *pInfoframeData);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! @{
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_Disp_ColorControl
|
|
//
|
|
//! \fn NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData)
|
|
//! DESCRIPTION: This API controls the Color values.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [in,out] pColorData Contains data corresponding to color information
|
|
//!
|
|
//! \return RETURN STATUS:
|
|
//! ::NVAPI_OK,
|
|
//! ::NVAPI_ERROR,
|
|
//! ::NVAPI_INVALID_ARGUMENT
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
NV_COLOR_CMD_GET = 1,
|
|
NV_COLOR_CMD_SET,
|
|
NV_COLOR_CMD_IS_SUPPORTED_COLOR,
|
|
NV_COLOR_CMD_GET_DEFAULT
|
|
} NV_COLOR_CMD;
|
|
|
|
//! See Table 14 of CEA-861E. Not all of this is supported by the GPU.
|
|
typedef enum
|
|
{
|
|
NV_COLOR_FORMAT_RGB = 0,
|
|
NV_COLOR_FORMAT_YUV422,
|
|
NV_COLOR_FORMAT_YUV444,
|
|
NV_COLOR_FORMAT_YUV420,
|
|
|
|
NV_COLOR_FORMAT_DEFAULT = 0xFE,
|
|
NV_COLOR_FORMAT_AUTO = 0xFF
|
|
} NV_COLOR_FORMAT;
|
|
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_COLOR_COLORIMETRY_RGB = 0,
|
|
NV_COLOR_COLORIMETRY_YCC601,
|
|
NV_COLOR_COLORIMETRY_YCC709,
|
|
NV_COLOR_COLORIMETRY_XVYCC601,
|
|
NV_COLOR_COLORIMETRY_XVYCC709,
|
|
NV_COLOR_COLORIMETRY_SYCC601,
|
|
NV_COLOR_COLORIMETRY_ADOBEYCC601,
|
|
NV_COLOR_COLORIMETRY_ADOBERGB,
|
|
NV_COLOR_COLORIMETRY_BT2020RGB,
|
|
NV_COLOR_COLORIMETRY_BT2020YCC,
|
|
NV_COLOR_COLORIMETRY_BT2020cYCC,
|
|
|
|
NV_COLOR_COLORIMETRY_DEFAULT = 0xFE,
|
|
NV_COLOR_COLORIMETRY_AUTO = 0xFF
|
|
} NV_COLOR_COLORIMETRY;
|
|
|
|
typedef enum _NV_DYNAMIC_RANGE
|
|
{
|
|
NV_DYNAMIC_RANGE_VESA = 0x0,
|
|
NV_DYNAMIC_RANGE_CEA = 0x1,
|
|
|
|
NV_DYNAMIC_RANGE_AUTO = 0xFF
|
|
} NV_DYNAMIC_RANGE;
|
|
|
|
typedef enum _NV_BPC
|
|
{
|
|
NV_BPC_DEFAULT = 0,
|
|
NV_BPC_6 = 1,
|
|
NV_BPC_8 = 2,
|
|
NV_BPC_10 = 3,
|
|
NV_BPC_12 = 4,
|
|
NV_BPC_16 = 5,
|
|
} NV_BPC;
|
|
|
|
typedef enum _NV_COLOR_SELECTION_POLICY
|
|
{
|
|
NV_COLOR_SELECTION_POLICY_USER = 0, //!< app/nvcpl make decision to select the desire color format
|
|
NV_COLOR_SELECTION_POLICY_BEST_QUALITY = 1, //!< driver/ OS make decision to select the best color format
|
|
NV_COLOR_SELECTION_POLICY_DEFAULT = NV_COLOR_SELECTION_POLICY_BEST_QUALITY,
|
|
NV_COLOR_SELECTION_POLICY_UNKNOWN = 0xFF,
|
|
} NV_COLOR_SELECTION_POLICY;
|
|
|
|
typedef enum _NV_DESKTOP_COLOR_DEPTH
|
|
{
|
|
NV_DESKTOP_COLOR_DEPTH_DEFAULT = 0x0, // set if the current setting should be kept
|
|
NV_DESKTOP_COLOR_DEPTH_8BPC = 0x1, //8 bit int per color component (8 bit int alpha)
|
|
NV_DESKTOP_COLOR_DEPTH_10BPC = 0x2, //10 bit int per color component (2 bit int alpha)
|
|
NV_DESKTOP_COLOR_DEPTH_16BPC_FLOAT = 0x3, //16 bit float per color component (16 bit float alpha)
|
|
NV_DESKTOP_COLOR_DEPTH_16BPC_FLOAT_WCG = 0x4, //16 bit float per color component (16 bit float alpha) wide color gamut
|
|
NV_DESKTOP_COLOR_DEPTH_16BPC_FLOAT_HDR = 0x5, //16 bit float per color component (16 bit float alpha) HDR
|
|
NV_DESKTOP_COLOR_DEPTH_MAX_VALUE = NV_DESKTOP_COLOR_DEPTH_16BPC_FLOAT_HDR, // must be set to highest enum value
|
|
} NV_DESKTOP_COLOR_DEPTH;
|
|
|
|
typedef struct _NV_COLOR_DATA_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU16 size; //!< Size of this structure
|
|
NvU8 cmd;
|
|
struct
|
|
{
|
|
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
|
|
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
|
|
} data;
|
|
} NV_COLOR_DATA_V1;
|
|
|
|
typedef struct _NV_COLOR_DATA_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU16 size; //!< Size of this structure
|
|
NvU8 cmd;
|
|
struct
|
|
{
|
|
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
|
|
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
|
|
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
|
|
} data;
|
|
} NV_COLOR_DATA_V2;
|
|
|
|
typedef struct _NV_COLOR_DATA_V3
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU16 size; //!< Size of this structure
|
|
NvU8 cmd;
|
|
struct
|
|
{
|
|
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
|
|
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
|
|
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
|
|
NV_BPC bpc; //!< One of NV_BPC enum values.
|
|
} data;
|
|
} NV_COLOR_DATA_V3;
|
|
|
|
typedef struct _NV_COLOR_DATA_V4
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU16 size; //!< Size of this structure
|
|
NvU8 cmd;
|
|
struct
|
|
{
|
|
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
|
|
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
|
|
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
|
|
NV_BPC bpc; //!< One of NV_BPC enum values.
|
|
NV_COLOR_SELECTION_POLICY colorSelectionPolicy; //!< One of the color selection policy
|
|
} data;
|
|
} NV_COLOR_DATA_V4;
|
|
|
|
typedef struct _NV_COLOR_DATA_V5
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU16 size; //!< Size of this structure
|
|
NvU8 cmd;
|
|
struct
|
|
{
|
|
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
|
|
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
|
|
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
|
|
NV_BPC bpc; //!< One of NV_BPC enum values.
|
|
NV_COLOR_SELECTION_POLICY colorSelectionPolicy; //!< One of the color selection policy
|
|
NV_DESKTOP_COLOR_DEPTH depth; //!< One of NV_DESKTOP_COLOR_DEPTH enum values.
|
|
} data;
|
|
} NV_COLOR_DATA_V5;
|
|
|
|
typedef NV_COLOR_DATA_V5 NV_COLOR_DATA;
|
|
|
|
#define NV_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V1, 1)
|
|
#define NV_COLOR_DATA_VER2 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V2, 2)
|
|
#define NV_COLOR_DATA_VER3 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V3, 3)
|
|
#define NV_COLOR_DATA_VER4 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V4, 4)
|
|
#define NV_COLOR_DATA_VER5 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V5, 5)
|
|
#define NV_COLOR_DATA_VER NV_COLOR_DATA_VER5
|
|
|
|
NVAPI_INTERFACE NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData);
|
|
|
|
//! @}
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_STATIC_METADATA_TYPE_1 = 0 //!< Tells the type of structure used to define the Static Metadata Descriptor block.
|
|
}NV_STATIC_METADATA_DESCRIPTOR_ID;
|
|
|
|
typedef struct _NV_HDR_CAPABILITIES_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
|
|
NvU32 isST2084EotfSupported :1; //!< HDMI2.0a UHDA HDR with ST2084 EOTF (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 isTraditionalHdrGammaSupported :1; //!< HDMI2.0a traditional HDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 isEdrSupported :1; //!< Extended Dynamic Range on SDR displays. Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 driverExpandDefaultHdrParameters :1; //!< If set, driver will expand default (=zero) HDR capabilities parameters contained in display's EDID.
|
|
//!< Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters;
|
|
NvU32 isTraditionalSdrGammaSupported :1; //!< HDMI2.0a traditional SDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 reserved :27;
|
|
|
|
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
|
|
|
|
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
|
|
{
|
|
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayWhitePoint_x; //!< x coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayWhitePoint_y; //!< y coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 desired_content_max_luminance; //!< Maximum display luminance = desired max luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 desired_content_min_luminance; //!< Minimum display luminance = desired min luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
|
|
NvU16 desired_content_max_frame_average_luminance; //!< Desired maximum Frame-Average Light Level (MaxFALL) of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
}display_data;
|
|
} NV_HDR_CAPABILITIES_V1;
|
|
|
|
typedef struct _NV_HDR_CAPABILITIES_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
|
|
NvU32 isST2084EotfSupported :1; //!< HDMI2.0a UHDA HDR with ST2084 EOTF (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 isTraditionalHdrGammaSupported :1; //!< HDMI2.0a traditional HDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 isEdrSupported :1; //!< Extended Dynamic Range on SDR displays. Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 driverExpandDefaultHdrParameters :1; //!< If set, driver will expand default (=zero) HDR capabilities parameters contained in display's EDID.
|
|
//!< Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters;
|
|
NvU32 isTraditionalSdrGammaSupported :1; //!< HDMI2.0a traditional SDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 isDolbyVisionSupported :1; //!< Dolby Vision Support. Boolean: 0 = not supported, 1 = supported;
|
|
NvU32 reserved :26;
|
|
|
|
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
|
|
|
|
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
|
|
{
|
|
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayWhitePoint_x; //!< x coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayWhitePoint_y; //!< y coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 desired_content_max_luminance; //!< Maximum display luminance = desired max luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 desired_content_min_luminance; //!< Minimum display luminance = desired min luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
|
|
NvU16 desired_content_max_frame_average_luminance; //!< Desired maximum Frame-Average Light Level (MaxFALL) of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
}display_data;
|
|
|
|
struct
|
|
{
|
|
NvU32 VSVDB_version : 3; //!< Version of Vendor Data block,Version 0: 25 bytes Version 1: 14 bytes
|
|
NvU32 dm_version : 8; //!< Upper Nibble represents major version of Display Management(DM) while lower represents minor version of DM
|
|
NvU32 supports_2160p60hz : 1; //!< If set sink is capable of 4kx2k @ 60hz
|
|
NvU32 supports_YUV422_12bit : 1; //!< If set, sink is capable of YUV422-12 bit
|
|
NvU32 supports_global_dimming : 1; //!< Indicates if sink supports global dimming
|
|
NvU32 colorimetry : 1; //!< If set indicates sink supports DCI P3 colorimetry, REc709 otherwise
|
|
NvU32 supports_backlight_control : 2; //!< This is set when sink is using lowlatency interface and can control its backlight.
|
|
NvU32 backlt_min_luma : 2; //!< It is the level for Backlt min luminance value.
|
|
NvU32 interface_supported_by_sink : 2; //!< Indicates the interface (standard or low latency) supported by the sink.
|
|
NvU32 supports_10b_12b_444 : 2; //!< It is set when interface supported is low latency, it tells whether it supports 10 bit or 12 bit RGB 4:4:4 or YCbCr 4:4:4 or both.
|
|
NvU32 reserved : 9; //!< Should be set to zero
|
|
//!< All values below are encoded use DolbyVisionHDMITransmissionSpecification document to decode
|
|
NvU16 target_min_luminance; //!< Represents min luminance level of Sink
|
|
NvU16 target_max_luminance; //!< Represents max luminance level of sink
|
|
NvU16 cc_red_x; //!< Red primary chromaticity coordinate x
|
|
NvU16 cc_red_y; //!< Red primary chromaticity coordinate y
|
|
NvU16 cc_green_x; //!< Green primary chromaticity coordinate x
|
|
NvU16 cc_green_y; //!< Green primary chromaticity coordinate Y
|
|
NvU16 cc_blue_x; //!< Blue primary chromaticity coordinate x
|
|
NvU16 cc_blue_y; //!< Blue primary chromaticity coordinate y
|
|
NvU16 cc_white_x; //!< White primary chromaticity coordinate x
|
|
NvU16 cc_white_y; //!< White primary chromaticity coordinate y
|
|
}dv_static_metadata;
|
|
|
|
} NV_HDR_CAPABILITIES_V2;
|
|
|
|
#define NV_HDR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_HDR_CAPABILITIES_V1, 1)
|
|
#define NV_HDR_CAPABILITIES_VER2 MAKE_NVAPI_VERSION(NV_HDR_CAPABILITIES_V2, 2)
|
|
#define NV_HDR_CAPABILITIES_VER NV_HDR_CAPABILITIES_VER2
|
|
typedef NV_HDR_CAPABILITIES_V2 NV_HDR_CAPABILITIES;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! @{
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_Disp_GetHdrCapabilities
|
|
//
|
|
//! \fn NvAPI_Disp_GetHdrCapabilities(NvU32 displayId, NV_HDR_CAPABILITIES *pHdrCapabilities)
|
|
//! DESCRIPTION: This API gets High Dynamic Range (HDR) capabilities of the display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [in,out] pHdrCapabilities display's HDR capabilities
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Disp_GetHdrCapabilities(__in NvU32 displayId, __inout NV_HDR_CAPABILITIES *pHdrCapabilities);
|
|
|
|
//! @}
|
|
|
|
|
|
typedef enum
|
|
{
|
|
NV_HDR_CMD_GET = 0, //!< Get current HDR output configuration
|
|
NV_HDR_CMD_SET = 1 //!< Set HDR output configuration
|
|
} NV_HDR_CMD;
|
|
|
|
typedef enum
|
|
{
|
|
// Official production-ready HDR modes
|
|
NV_HDR_MODE_OFF = 0, //!< Turn off HDR
|
|
NV_HDR_MODE_UHDA = 2, //!< Source: CCCS [a.k.a FP16 scRGB, linear, sRGB primaries, [-65504,0, 65504] range, RGB(1,1,1) = 80nits] Output : UHDA HDR [a.k.a HDR10, RGB/YCC 10/12bpc ST2084(PQ) EOTF RGB(1,1,1) = 10000 nits, Rec2020 color primaries, ST2086 static HDR metadata]. This is the only supported production HDR mode.
|
|
|
|
// Experimental
|
|
NV_HDR_MODE_UHDA_PASSTHROUGH = 5, //!< Experimental mode only, not for production! Source: HDR10 RGB 10bpc Output: HDR10 RGB 10 bpc - signal UHDA HDR mode (PQ + Rec2020) to the sink but send source pixel values unmodified (no PQ or Rec2020 conversions) - assumes source is already in HDR10 format.
|
|
NV_HDR_MODE_DOLBY_VISION = 7, //!< Experimental mode only, not for production! Source: RGB8 Dolby Vision encoded (12 bpc YCbCr422 packed into RGB8) Output: Dolby Vision encoded : Application is to encoded frames in DV format and embed DV dynamic metadata as described in Dolby Vision specification.
|
|
|
|
// Unsupported/obsolete HDR modes
|
|
NV_HDR_MODE_EDR = 3, //!< Do not use! Internal test mode only, to be removed. Source: CCCS (a.k.a FP16 scRGB) Output : EDR (Extended Dynamic Range) - HDR content is tonemapped and gamut mapped to output on regular SDR display set to max luminance ( ~300 nits ).
|
|
NV_HDR_MODE_SDR = 4, //!< Do not use! Internal test mode only, to be removed. Source: any Output: SDR (Standard Dynamic Range), we continuously send SDR EOTF InfoFrame signaling, HDMI compliance testing.
|
|
NV_HDR_MODE_UHDA_NB = 6, //!< Do not use! Internal test mode only, to be removed. Source: CCCS (a.k.a FP16 scRGB) Output : notebook HDR
|
|
NV_HDR_MODE_UHDBD = 2 //!< Do not use! Obsolete, to be removed. NV_HDR_MODE_UHDBD == NV_HDR_MODE_UHDA, reflects obsolete pre-UHDA naming convention.
|
|
|
|
} NV_HDR_MODE;
|
|
|
|
typedef struct _NV_HDR_COLOR_DATA_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NV_HDR_CMD cmd; //!< Command get/set
|
|
NV_HDR_MODE hdrMode; //!< HDR mode
|
|
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
|
|
|
|
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
|
|
{
|
|
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayWhitePoint_x; //!< x coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayWhitePoint_y; //!< y coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 max_display_mastering_luminance; //!< Maximum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 min_display_mastering_luminance; //!< Minimum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
|
|
|
|
NvU16 max_content_light_level; //!< Maximum Content Light level (MaxCLL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 max_frame_average_light_level; //!< Maximum Frame-Average Light Level (MaxFALL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
} mastering_display_data;
|
|
} NV_HDR_COLOR_DATA_V1;
|
|
|
|
typedef struct _NV_HDR_COLOR_DATA_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NV_HDR_CMD cmd; //!< Command get/set
|
|
NV_HDR_MODE hdrMode; //!< HDR mode
|
|
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
|
|
|
|
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
|
|
{
|
|
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 displayWhitePoint_x; //!< x coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
NvU16 displayWhitePoint_y; //!< y coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
|
|
|
|
NvU16 max_display_mastering_luminance; //!< Maximum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 min_display_mastering_luminance; //!< Minimum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
|
|
|
|
NvU16 max_content_light_level; //!< Maximum Content Light level (MaxCLL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
NvU16 max_frame_average_light_level; //!< Maximum Frame-Average Light Level (MaxFALL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
|
|
} mastering_display_data;
|
|
|
|
NV_COLOR_FORMAT hdrColorFormat; //!< Optional, One of NV_COLOR_FORMAT enum values, if set it will apply requested color format for HDR session
|
|
NV_DYNAMIC_RANGE hdrDynamicRange; //!< Optional, One of NV_DYNAMIC_RANGE enum values, if set it will apply requested dynamic range for HDR session
|
|
NV_BPC hdrBpc; //!< Optional, One of NV_BPC enum values, if set it will apply requested color depth
|
|
//!< Dolby Vision mode: DV supports specific combinations of colorformat, dynamic range and bpc. Please refer Dolby Vision specification.
|
|
//!< If invalid or no combination is passed driver will force default combination of RGB format + full range + 8bpc.
|
|
//!< HDR mode: These fields are ignored in hdr mode
|
|
} NV_HDR_COLOR_DATA_V2;
|
|
|
|
#define NV_HDR_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_HDR_COLOR_DATA_V1, 1)
|
|
#define NV_HDR_COLOR_DATA_VER2 MAKE_NVAPI_VERSION(NV_HDR_COLOR_DATA_V2, 2)
|
|
|
|
#ifndef NV_HDR_COLOR_DATA_VER
|
|
#define NV_HDR_COLOR_DATA_VER NV_HDR_COLOR_DATA_VER2
|
|
typedef NV_HDR_COLOR_DATA_V2 NV_HDR_COLOR_DATA;
|
|
#endif
|
|
|
|
//! \ingroup dispcontrol
|
|
//! @{
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_Disp_HdrColorControl
|
|
//
|
|
//! \fn NvAPI_Disp_HdrColorControl(NvU32 displayId, NV_HDR_COLOR_DATA *pHdrColorData)
|
|
//! DESCRIPTION: This API configures High Dynamic Range (HDR) and Extended Dynamic Range (EDR) output.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [in,out] pHdrColorData HDR configuration data
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Disp_HdrColorControl(__in NvU32 displayId, __inout NV_HDR_COLOR_DATA *pHdrColorData);
|
|
|
|
//! @}
|
|
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_DISP_GetTiming().
|
|
typedef struct
|
|
{
|
|
NvU32 isInterlaced : 4; //!< To retrieve interlaced/progressive timing
|
|
NvU32 reserved0 : 12;
|
|
union
|
|
{
|
|
NvU32 tvFormat : 8; //!< The actual analog HD/SDTV format. Used when the timing type is
|
|
//! NV_TIMING_OVERRIDE_ANALOG_TV and width==height==rr==0.
|
|
NvU32 ceaId : 8; //!< The EIA/CEA 861B/D predefined short timing descriptor ID.
|
|
//! Used when the timing type is NV_TIMING_OVERRIDE_EIA861
|
|
//! and width==height==rr==0.
|
|
NvU32 nvPsfId : 8; //!< The NV predefined PsF format Id.
|
|
//! Used when the timing type is NV_TIMING_OVERRIDE_NV_PREDEFINED.
|
|
};
|
|
NvU32 scaling : 8; //!< Define preferred scaling
|
|
}NV_TIMING_FLAG;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_DISP_GetTiming().
|
|
typedef struct _NV_TIMING_INPUT
|
|
{
|
|
NvU32 version; //!< (IN) structure version
|
|
|
|
NvU32 width; //!< Visible horizontal size
|
|
NvU32 height; //!< Visible vertical size
|
|
float rr; //!< Timing refresh rate
|
|
|
|
NV_TIMING_FLAG flag; //!< Flag containing additional info for timing calculation.
|
|
|
|
NV_TIMING_OVERRIDE type; //!< Timing type(formula) to use for calculating the timing
|
|
}NV_TIMING_INPUT;
|
|
|
|
#define NV_TIMING_INPUT_VER MAKE_NVAPI_VERSION(NV_TIMING_INPUT,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_GetTiming
|
|
//
|
|
//! DESCRIPTION: This function calculates the timing from the visible width/height/refresh-rate and timing type info.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Display ID of the display.
|
|
//! \param [in] timingInput Inputs used for calculating the timing.
|
|
//! \param [out] pTiming Pointer to the NV_TIMING structure.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_GetTiming( __in NvU32 displayId,__in NV_TIMING_INPUT *timingInput, __out NV_TIMING *pTiming);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_GetMonitorCapabilities
|
|
//
|
|
//! \fn NvAPI_DISP_GetMonitorCapabilities(NvU32 displayId, NV_MONITOR_CAPABILITIES *pMonitorCapabilities)
|
|
//! DESCRIPTION: This API returns the Monitor capabilities
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [out] pMonitorCapabilities The monitor support info
|
|
//!
|
|
//! \return ::NVAPI_OK,
|
|
//! ::NVAPI_ERROR,
|
|
//! ::NVAPI_INVALID_ARGUMENT
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup dispcontrol
|
|
//! @{
|
|
|
|
|
|
//! HDMI-related and extended CAPs
|
|
typedef enum
|
|
{
|
|
// hdmi related caps
|
|
NV_MONITOR_CAPS_TYPE_HDMI_VSDB = 0x1000,
|
|
NV_MONITOR_CAPS_TYPE_HDMI_VCDB = 0x1001,
|
|
} NV_MONITOR_CAPS_TYPE;
|
|
|
|
|
|
|
|
typedef struct _NV_MONITOR_CAPS_VCDB
|
|
{
|
|
NvU8 quantizationRangeYcc : 1;
|
|
NvU8 quantizationRangeRgb : 1;
|
|
NvU8 scanInfoPreferredVideoFormat : 2;
|
|
NvU8 scanInfoITVideoFormats : 2;
|
|
NvU8 scanInfoCEVideoFormats : 2;
|
|
} NV_MONITOR_CAPS_VCDB;
|
|
|
|
|
|
//! See NvAPI_DISP_GetMonitorCapabilities().
|
|
typedef struct _NV_MONITOR_CAPS_VSDB
|
|
{
|
|
// byte 1
|
|
NvU8 sourcePhysicalAddressB : 4; //!< Byte 1
|
|
NvU8 sourcePhysicalAddressA : 4; //!< Byte 1
|
|
// byte 2
|
|
NvU8 sourcePhysicalAddressD : 4; //!< Byte 2
|
|
NvU8 sourcePhysicalAddressC : 4; //!< Byte 2
|
|
// byte 3
|
|
NvU8 supportDualDviOperation : 1; //!< Byte 3
|
|
NvU8 reserved6 : 2; //!< Byte 3
|
|
NvU8 supportDeepColorYCbCr444 : 1; //!< Byte 3
|
|
NvU8 supportDeepColor30bits : 1; //!< Byte 3
|
|
NvU8 supportDeepColor36bits : 1; //!< Byte 3
|
|
NvU8 supportDeepColor48bits : 1; //!< Byte 3
|
|
NvU8 supportAI : 1; //!< Byte 3
|
|
// byte 4
|
|
NvU8 maxTmdsClock; //!< Bye 4
|
|
// byte 5
|
|
NvU8 cnc0SupportGraphicsTextContent : 1; //!< Byte 5
|
|
NvU8 cnc1SupportPhotoContent : 1; //!< Byte 5
|
|
NvU8 cnc2SupportCinemaContent : 1; //!< Byte 5
|
|
NvU8 cnc3SupportGameContent : 1; //!< Byte 5
|
|
NvU8 reserved8 : 1; //!< Byte 5
|
|
NvU8 hasVicEntries : 1; //!< Byte 5
|
|
NvU8 hasInterlacedLatencyField : 1; //!< Byte 5
|
|
NvU8 hasLatencyField : 1; //!< Byte 5
|
|
// byte 6
|
|
NvU8 videoLatency; //!< Byte 6
|
|
// byte 7
|
|
NvU8 audioLatency; //!< Byte 7
|
|
// byte 8
|
|
NvU8 interlacedVideoLatency; //!< Byte 8
|
|
// byte 9
|
|
NvU8 interlacedAudioLatency; //!< Byte 9
|
|
// byte 10
|
|
NvU8 reserved13 : 7; //!< Byte 10
|
|
NvU8 has3dEntries : 1; //!< Byte 10
|
|
// byte 11
|
|
NvU8 hdmi3dLength : 5; //!< Byte 11
|
|
NvU8 hdmiVicLength : 3; //!< Byte 11
|
|
// Remaining bytes
|
|
NvU8 hdmi_vic[7]; //!< Keeping maximum length for 3 bits
|
|
NvU8 hdmi_3d[31]; //!< Keeping maximum length for 5 bits
|
|
} NV_MONITOR_CAPS_VSDB;
|
|
|
|
|
|
//! See NvAPI_DISP_GetMonitorCapabilities().
|
|
typedef struct _NV_MONITOR_CAPABILITIES_V1
|
|
{
|
|
NvU32 version;
|
|
NvU16 size;
|
|
NvU32 infoType;
|
|
NvU32 connectorType; //!< Out: VGA, TV, DVI, HDMI, DP
|
|
NvU8 bIsValidInfo : 1; //!< Boolean : Returns invalid if requested info is not present such as VCDB not present
|
|
union {
|
|
NV_MONITOR_CAPS_VSDB vsdb;
|
|
NV_MONITOR_CAPS_VCDB vcdb;
|
|
} data;
|
|
} NV_MONITOR_CAPABILITIES_V1;
|
|
|
|
typedef NV_MONITOR_CAPABILITIES_V1 NV_MONITOR_CAPABILITIES;
|
|
|
|
//! Macro for constructing the version field of ::NV_MONITOR_CAPABILITIES_V1
|
|
#define NV_MONITOR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_CAPABILITIES_V1,1)
|
|
#define NV_MONITOR_CAPABILITIES_VER NV_MONITOR_CAPABILITIES_VER1
|
|
|
|
//! @}
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_DISP_GetMonitorCapabilities(__in NvU32 displayId, __inout NV_MONITOR_CAPABILITIES *pMonitorCapabilities);
|
|
|
|
//! \ingroup dispcontrol
|
|
typedef struct _NV_MONITOR_COLOR_DATA
|
|
{
|
|
NvU32 version;
|
|
// We are only supporting DP monitors for now. We need to extend this to HDMI panels as well
|
|
NV_DP_COLOR_FORMAT colorFormat; //!< One of the supported color formats
|
|
NV_DP_BPC backendBitDepths; //!< One of the supported bit depths
|
|
} NV_MONITOR_COLOR_CAPS_V1;
|
|
|
|
typedef NV_MONITOR_COLOR_CAPS_V1 NV_MONITOR_COLOR_CAPS;
|
|
|
|
//! \ingroup dispcontrol
|
|
#define NV_MONITOR_COLOR_CAPS_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_COLOR_CAPS_V1,1)
|
|
#define NV_MONITOR_COLOR_CAPS_VER NV_MONITOR_COLOR_CAPS_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_GetMonitorColorCapabilities
|
|
//
|
|
//! DESCRIPTION: This API returns all the color formats and bit depth values supported by a given DP monitor.
|
|
//!
|
|
//! USAGE: Sequence of calls which caller should make to get the information.
|
|
//! 1. First call NvAPI_DISP_GetMonitorColorCapabilities() with pMonitorColorCapabilities as NULL to get the count.
|
|
//! 2. Allocate memory for color caps(NV_MONITOR_COLOR_CAPS) array.
|
|
//! 3. Call NvAPI_DISP_GetMonitorColorCapabilities() again with the pointer to the memory allocated to get all the
|
|
//! color capabilities.
|
|
//!
|
|
//! Note :
|
|
//! 1. pColorCapsCount should never be NULL, else the API will fail with NVAPI_INVALID_ARGUMENT.
|
|
//! 2. *pColorCapsCount returned from the API will always be the actual count in any/every call.
|
|
//! 3. Memory size to be allocated should be (*pColorCapsCount * sizeof(NV_MONITOR_COLOR_CAPS)).
|
|
//! 4. If the memory allocated is less than what is required to return all the timings, this API will return the
|
|
//! amount of information which can fit in user provided buffer and API will return NVAPI_INSUFFICIENT_BUFFER.
|
|
//! 5. If the caller specifies a greater value for *pColorCapsCount in second call to NvAPI_DISP_GetMonitorColorCapabilities()
|
|
//! than what was returned from first call, the API will return only the actual number of elements in the color
|
|
//! capabilities array and the extra buffer will remain unused.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Monitor Identifier
|
|
//! \param [in, out] pMonitorColorCapabilities The monitor color capabilities information
|
|
//! \param [in, out] pColorCapsCount - During input, the number of elements allocated for the pMonitorColorCapabilities pointer
|
|
//! - During output, the actual number of color data elements the monitor supports
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval NVAPI_INSUFFICIENT_BUFFER The input buffer size is not sufficient to hold the total contents. In this case
|
|
//! *pColorCapsCount will hold the required amount of elements.
|
|
//! \retval NVAPI_INVALID_DISPLAY_ID The input monitor is either not connected or is not a DP panel.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_GetMonitorColorCapabilities(__in NvU32 displayId, __inout_ecount_part_opt(*pColorCapsCount, *pColorCapsCount) NV_MONITOR_COLOR_CAPS *pMonitorColorCapabilities, __inout NvU32 *pColorCapsCount);
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NvAPI_DISP_EnumCustomDisplay() and NvAPI_DISP_TryCustomDisplay().
|
|
typedef struct
|
|
{
|
|
NvU32 version;
|
|
|
|
// the source mode information
|
|
NvU32 width; //!< Source surface(source mode) width
|
|
NvU32 height; //!< Source surface(source mode) height
|
|
NvU32 depth; //!< Source surface color depth."0" means all 8/16/32bpp
|
|
NV_FORMAT colorFormat; //!< Color format (optional)
|
|
|
|
NV_VIEWPORTF srcPartition; //!< For multimon support, should be set to (0,0,1.0,1.0) for now.
|
|
|
|
float xRatio; //!< Horizontal scaling ratio
|
|
float yRatio; //!< Vertical scaling ratio
|
|
|
|
NV_TIMING timing; //!< Timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
|
|
NvU32 hwModeSetOnly : 1; //!< If set, it means a hardware modeset without OS update
|
|
|
|
}NV_CUSTOM_DISPLAY;
|
|
|
|
//! \ingroup dispcontrol
|
|
//! Used in NV_CUSTOM_DISPLAY.
|
|
#define NV_CUSTOM_DISPLAY_VER MAKE_NVAPI_VERSION(NV_CUSTOM_DISPLAY,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_EnumCustomDisplay
|
|
//
|
|
//! DESCRIPTION: This API enumerates the custom timing specified by the enum index.
|
|
//! The client should keep enumerating until it returns NVAPI_END_ENUMERATION.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] displayId Dispaly ID of the display.
|
|
//! \param [in] index Enum index
|
|
//! \param [inout] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_EnumCustomDisplay( __in NvU32 displayId, __in NvU32 index, __inout NV_CUSTOM_DISPLAY *pCustDisp);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_TryCustomDisplay
|
|
//
|
|
//! DESCRIPTION: This API is used to set up a custom display without saving the configuration on multiple displays.
|
|
//!
|
|
//! \note
|
|
//! All the members of srcPartition, present in NV_CUSTOM_DISPLAY structure, should have their range in (0.0,1.0).
|
|
//! In clone mode the timings can applied to both the target monitors but only one target at a time. \n
|
|
//! For the secondary target the applied timings works under the following conditions:
|
|
//! - If the secondary monitor EDID supports the selected timing, OR
|
|
//! - If the selected custom timings can be scaled by the secondary monitor for the selected source resolution on the primary, OR
|
|
//! - If the selected custom timings matches the existing source resolution on the primary.
|
|
//! Setting up a custom display on non-active but connected monitors is supported only for Win7 and above.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//!
|
|
//! \param [in] pDisplayIds Array of the target display Dispaly IDs - See \ref handles.
|
|
//! \param [in] count Total number of the incoming Display IDs and corresponding NV_CUSTOM_DISPLAY structure. This is for the multi-head support.
|
|
//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure array.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_TryCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in_ecount(count) NV_CUSTOM_DISPLAY *pCustDisp);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_DeleteCustomDisplay
|
|
//
|
|
//! DESCRIPTION: This function deletes the custom display configuration, specified from the registry for all the displays whose display IDs are passed.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//!
|
|
//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
|
|
//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
|
|
//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_DeleteCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NV_CUSTOM_DISPLAY *pCustDisp);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_SaveCustomDisplay
|
|
//
|
|
//! DESCRIPTION: This function saves the current hardware display configuration on the specified Display IDs as a custom display configuration.
|
|
//! This function should be called right after NvAPI_DISP_TryCustomDisplay() to save the custom display from the current
|
|
//! hardware context. This function will not do anything if the custom display configuration is not tested on the hardware.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//!
|
|
//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
|
|
//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
|
|
//! \param [in] isThisOutputIdOnly If set, the saved custom display will only be applied on the monitor with the same outputId (see \ref handles).
|
|
//! \param [in] isThisMonitorIdOnly If set, the saved custom display will only be applied on the monitor with the same EDID ID or
|
|
//! the same TV connector in case of analog TV.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_SaveCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NvU32 isThisOutputIdOnly, __in NvU32 isThisMonitorIdOnly);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_RevertCustomDisplayTrial
|
|
//
|
|
//! DESCRIPTION: This API is used to restore the display configuration, that was changed by calling NvAPI_DISP_TryCustomDisplay(). This function
|
|
//! must be called only after a custom display configuration is tested on the hardware, using NvAPI_DISP_TryCustomDisplay(),
|
|
//! otherwise no action is taken. On Vista, NvAPI_DISP_RevertCustomDisplayTrial should be called with an active display that
|
|
//! was affected during the NvAPI_DISP_TryCustomDisplay() call, per GPU.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//!
|
|
//! \param [in] pDisplayIds Pointer to display Id, of an active display.
|
|
//! \param [in] count Total number of incoming Display IDs. For future use only. Currently it is expected to be passed as 1.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_RevertCustomDisplayTrial( __in_ecount(count) NvU32* pDisplayIds, __in NvU32 count);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GetView
|
|
//
|
|
//! This API lets caller retrieve the target display arrangement for selected source display handle.
|
|
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
|
|
//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [out] pTargets User allocated storage to retrieve an array of NV_VIEW_TARGET_INFO. Can be NULL to retrieve
|
|
//! the targetCount.
|
|
//! \param [in,out] targetMaskCount Count of target device mask specified in pTargetMask.
|
|
//! \param [out] targetView Target view selected from NV_TARGET_VIEW_MODE.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
|
|
NVAPI_INTERFACE NvAPI_GetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargets, NvU32 *pTargetMaskCount, NV_TARGET_VIEW_MODE *pTargetView);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GetViewEx
|
|
//
|
|
//! DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle.
|
|
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
|
|
//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 165
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [in,out] pPathInfo Count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount.
|
|
//! \param [in,out] pPathCount Number of elements in array pPathInfo->path.
|
|
//! \param [out] pTargetViewMode Display view selected from NV_TARGET_VIEW_MODE.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
|
|
NVAPI_INTERFACE NvAPI_GetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NvU32 *pPathCount, NV_TARGET_VIEW_MODE *pTargetViewMode);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_GetSupportedViews
|
|
//
|
|
//! This API lets caller enumerate all the supported NVIDIA display views - nView and Dualview modes.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 85
|
|
//!
|
|
//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
|
|
//! NvAPI_EnumNVidiaDisplayHandle().
|
|
//! \param [out] pTargetViews Array of supported views. Can be NULL to retrieve the pViewCount first.
|
|
//! \param [in,out] pViewCount Count of supported views.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Miscellaneous error occurred
|
|
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetSupportedViews(NvDisplayHandle hNvDisplay, NV_TARGET_VIEW_MODE *pTargetViews, NvU32 *pViewCount);
|
|
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DISP_GetDisplayIdByDisplayName
|
|
//
|
|
//! DESCRIPTION: This API retrieves the Display Id of a given display by
|
|
//! display name. The display must be active to retrieve the
|
|
//! displayId. In the case of clone mode or Surround gaming,
|
|
//! the primary or top-left display will be returned.
|
|
//!
|
|
//! \param [in] displayName Name of display (Eg: "\\DISPLAY1" to
|
|
//! retrieve the displayId for.
|
|
//! \param [out] displayId Display ID of the requested display.
|
|
//!
|
|
//! retval ::NVAPI_OK: Capabilties have been returned.
|
|
//! retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
|
|
//! retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
|
|
//! retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
|
|
//! retval ::NVAPI_ERROR: Miscellaneous error occurred
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_GetDisplayIdByDisplayName(const char *displayName, NvU32* displayId);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig
|
|
//
|
|
//! DESCRIPTION: This API lets caller retrieve the current global display
|
|
//! configuration.
|
|
//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows:
|
|
//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount.
|
|
//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch
|
|
//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL.
|
|
//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect
|
|
//! to number of targetInfoCount(from Second Pass).
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in,out] pathInfoCount Number of elements in pathInfo array, returns number of valid topologies, this cannot be null.
|
|
//! \param [in,out] pathInfo Array of path information
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
|
|
//! specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT - Invalid input parameter. Following can be the reason for this return value:
|
|
//! -# pathInfoCount is NULL.
|
|
//! -# *pathInfoCount is 0 and pathInfo is not NULL.
|
|
//! -# *pathInfoCount is not 0 and pathInfo is NULL.
|
|
//! \retval NVAPI_DEVICE_BUSY - ModeSet has not yet completed. Please wait and call it again.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_GetDisplayConfig(__inout NvU32 *pathInfoCount, __out_ecount_full_opt(*pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO *pathInfo);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_DISP_SetDisplayConfig
|
|
//
|
|
//
|
|
//! DESCRIPTION: This API lets caller apply a global display configuration
|
|
//! across multiple GPUs.
|
|
//!
|
|
//! If all sourceIds are zero, then NvAPI will pick up sourceId's based on the following criteria :
|
|
//! - If user provides sourceModeInfo then we are trying to assign 0th sourceId always to GDIPrimary.
|
|
//! This is needed since active windows always moves along with 0th sourceId.
|
|
//! - For rest of the paths, we are incrementally assigning the sourceId per adapter basis.
|
|
//! - If user doesn't provide sourceModeInfo then NVAPI just picks up some default sourceId's in incremental order.
|
|
//! Note : NVAPI will not intelligently choose the sourceIDs for any configs that does not need a modeset.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pathInfoCount Number of supplied elements in pathInfo
|
|
//! \param [in] pathInfo Array of path information
|
|
//! \param [in] flags Flags for applying settings
|
|
//!
|
|
//! \retval ::NVAPI_OK - completed request
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
|
|
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
|
|
//!
|
|
//! \ingroup dispcontrol
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DISP_SetDisplayConfig(__in NvU32 pathInfoCount, __in_ecount(pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO* pathInfo, __in NvU32 flags);
|
|
|
|
|
|
|
|
typedef struct _NV_GET_ADAPTIVE_SYNC_DATA_V1
|
|
{
|
|
NvU32 version ; //!< [in] structure version
|
|
NvU32 maxFrameInterval; //!< [out] maximum frame interval in micro seconds as set previously using NvAPI_DISP_SetAdaptiveSyncData function.
|
|
//!< If default values from EDID are used, this parameter returns 0.
|
|
NvU32 bDisableAdaptiveSync : 1; //!< [out] Indicates if adaptive sync is disabled on the display.
|
|
NvU32 bDisableFrameSplitting : 1; //!< [out] Indicates if frame splitting is disabled on the display.
|
|
NvU32 reserved : 30; //!< reserved for future use.
|
|
NvU32 lastFlipRefreshCount; //!< [out] Number of times the last flip was shown on the screen
|
|
NvU64 lastFlipTimeStamp; //!< [out] Timestamp for the lastest flip on the screen
|
|
NvU32 reservedEx[4]; //!< reserved for future use.
|
|
} NV_GET_ADAPTIVE_SYNC_DATA_V1;
|
|
|
|
#define NV_GET_ADAPTIVE_SYNC_DATA_VER1 MAKE_NVAPI_VERSION(NV_GET_ADAPTIVE_SYNC_DATA_V1,1)
|
|
#define NV_GET_ADAPTIVE_SYNC_DATA_VER NV_GET_ADAPTIVE_SYNC_DATA_VER1
|
|
|
|
typedef NV_GET_ADAPTIVE_SYNC_DATA_V1 NV_GET_ADAPTIVE_SYNC_DATA;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//! \fn NvAPI_DISP_GetAdaptiveSyncData(__in NvU32 displayId, __inout NV_GET_ADAPTIVE_SYNC_DATA *pAdaptiveSyncData)
|
|
//! \code
|
|
//! DESCRIPTION: This function is used to get data for the Adaptive Sync Display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
//! \since Release: 415
|
|
//!
|
|
//! \param [in] displayId - display id of the display
|
|
//! \param [inout] pAdaptiveSyncData - A pointer to NV_GET_ADAPTIVE_SYNC_DATA, containing the information about the values of parameters that are to be retrieved on given display.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_DISP_GetAdaptiveSyncData(__in NvU32 displayId, __inout NV_GET_ADAPTIVE_SYNC_DATA *pAdaptiveSyncData);
|
|
|
|
typedef struct _NV_SET_ADAPTIVE_SYNC_DATA_V1
|
|
{
|
|
NvU32 version ; //!< [in] structure version
|
|
NvU32 maxFrameInterval; //!< [in] maximum frame interval in micro seconds.
|
|
//!< If maxFrameInterval is send as 0, default values from EDID will be used.
|
|
NvU32 bDisableAdaptiveSync : 1; //!< [in] Indicates if adaptive sync is disabled on the display.
|
|
NvU32 bDisableFrameSplitting : 1; //!< [in] Indicates if Frame Splitting should be disabled.
|
|
NvU32 reserved : 30; //!< reserved for future use.
|
|
NvU32 reservedEx[7]; //!< reserved for future use.
|
|
} NV_SET_ADAPTIVE_SYNC_DATA_V1;
|
|
|
|
#define NV_SET_ADAPTIVE_SYNC_DATA_VER1 MAKE_NVAPI_VERSION(NV_SET_ADAPTIVE_SYNC_DATA_V1,1)
|
|
#define NV_SET_ADAPTIVE_SYNC_DATA_VER NV_SET_ADAPTIVE_SYNC_DATA_VER1
|
|
|
|
typedef NV_SET_ADAPTIVE_SYNC_DATA_V1 NV_SET_ADAPTIVE_SYNC_DATA;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//! \fn NvAPI_DISP_SetAdaptiveSyncData(__in NvU32 displayId, __in NV_SET_ADAPTIVE_SYNC_DATA *pAdaptiveSyncData)
|
|
//! \code
|
|
//! DESCRIPTION: This function is used to set data for Adaptive Sync Display.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
//! \since Release: 415
|
|
//!
|
|
//! \param [in] displayId - display id of the display
|
|
//! \param [in] pAdaptiveSyncData - A pointer to NV_SET_ADAPTIVE_SYNC_DATA, containing the information about the values of parameters that are to be set on given display.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup dispcontrol
|
|
NVAPI_INTERFACE NvAPI_DISP_SetAdaptiveSyncData(__in NvU32 displayId, __in NV_SET_ADAPTIVE_SYNC_DATA *pAdaptiveSyncData);
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// MOSAIC allows a multi display target output scanout on a single source.
|
|
//
|
|
// SAMPLE of MOSAIC 1x4 topo with 8 pixel horizontal overlap
|
|
//
|
|
//+-------------------------++-------------------------++-------------------------++-------------------------+
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| DVI1 || DVI2 || DVI3 || DVI4 |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//+-------------------------++-------------------------++-------------------------++-------------------------+
|
|
|
|
|
|
//! \addtogroup mosaicapi
|
|
//! @{
|
|
|
|
#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
|
|
#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
|
|
//
|
|
// These bits are used to describe the validity of a topo.
|
|
//
|
|
#define NV_MOSAIC_TOPO_VALIDITY_VALID 0x00000000 //!< The topology is valid
|
|
#define NV_MOSAIC_TOPO_VALIDITY_MISSING_GPU 0x00000001 //!< Not enough SLI GPUs were found to fill the entire
|
|
//! topology. hPhysicalGPU will be 0 for these.
|
|
#define NV_MOSAIC_TOPO_VALIDITY_MISSING_DISPLAY 0x00000002 //!< Not enough displays were found to fill the entire
|
|
//! topology. displayOutputId will be 0 for these.
|
|
#define NV_MOSAIC_TOPO_VALIDITY_MIXED_DISPLAY_TYPES 0x00000004 //!< The topoogy is only possible with displays of the same
|
|
//! NV_GPU_OUTPUT_TYPE. Check displayOutputIds to make
|
|
//! sure they are all CRTs, or all DFPs.
|
|
|
|
|
|
//
|
|
//! This structure defines the topology details.
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvLogicalGpuHandle hLogicalGPU; //!< Logical GPU for this topology
|
|
NvU32 validityMask; //!< 0 means topology is valid with the current hardware.
|
|
//! If not 0, inspect bits against NV_MOSAIC_TOPO_VALIDITY_*.
|
|
NvU32 rowCount; //!< Number of displays in a row
|
|
NvU32 colCount; //!< Number of displays in a column
|
|
|
|
struct
|
|
{
|
|
NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology (0 if GPU missing)
|
|
NvU32 displayOutputId; //!< Connected display target (0 if no display connected)
|
|
NvS32 overlapX; //!< Pixels of overlap on left of target: (+overlap, -gap)
|
|
NvS32 overlapY; //!< Pixels of overlap on top of target: (+overlap, -gap)
|
|
|
|
} gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
|
|
|
|
} NV_MOSAIC_TOPO_DETAILS;
|
|
|
|
//! Macro for constructing te vesion field of NV_MOSAIC_TOPO_DETAILS
|
|
#define NVAPI_MOSAIC_TOPO_DETAILS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_DETAILS,1)
|
|
|
|
|
|
//
|
|
//! These values refer to the different types of Mosaic topologies that are possible. When
|
|
//! getting the supported Mosaic topologies, you can specify one of these types to narrow down
|
|
//! the returned list to only those that match the given type.
|
|
typedef enum
|
|
{
|
|
NV_MOSAIC_TOPO_TYPE_ALL, //!< All mosaic topologies
|
|
NV_MOSAIC_TOPO_TYPE_BASIC, //!< Basic Mosaic topologies
|
|
NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO, //!< Passive Stereo topologies
|
|
NV_MOSAIC_TOPO_TYPE_SCALED_CLONE, //!< Not supported at this time
|
|
NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO_SCALED_CLONE, //!< Not supported at this time
|
|
NV_MOSAIC_TOPO_TYPE_MAX, //!< Always leave this at end of the enum
|
|
} NV_MOSAIC_TOPO_TYPE;
|
|
|
|
|
|
//
|
|
//! This is a complete list of supported Mosaic topologies.
|
|
//!
|
|
//! Using a "Basic" topology combines multiple monitors to create a single desktop.
|
|
//!
|
|
//! Using a "Passive" topology combines multiples monitors to create a passive stereo desktop.
|
|
//! In passive stereo, two identical topologies combine - one topology is used for the right eye and the other identical //! topology (targeting different displays) is used for the left eye. \n
|
|
//! NOTE: common\inc\nvEscDef.h shadows a couple PASSIVE_STEREO enums. If this
|
|
//! enum list changes and effects the value of NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO
|
|
//! please update the corresponding value in nvEscDef.h
|
|
typedef enum
|
|
{
|
|
NV_MOSAIC_TOPO_NONE,
|
|
|
|
// 'BASIC' topos start here
|
|
//
|
|
// The result of using one of these Mosaic topos is that multiple monitors
|
|
// will combine to create a single desktop.
|
|
//
|
|
NV_MOSAIC_TOPO_BEGIN_BASIC,
|
|
NV_MOSAIC_TOPO_1x2_BASIC = NV_MOSAIC_TOPO_BEGIN_BASIC,
|
|
NV_MOSAIC_TOPO_2x1_BASIC,
|
|
NV_MOSAIC_TOPO_1x3_BASIC,
|
|
NV_MOSAIC_TOPO_3x1_BASIC,
|
|
NV_MOSAIC_TOPO_1x4_BASIC,
|
|
NV_MOSAIC_TOPO_4x1_BASIC,
|
|
NV_MOSAIC_TOPO_2x2_BASIC,
|
|
NV_MOSAIC_TOPO_2x3_BASIC,
|
|
NV_MOSAIC_TOPO_2x4_BASIC,
|
|
NV_MOSAIC_TOPO_3x2_BASIC,
|
|
NV_MOSAIC_TOPO_4x2_BASIC,
|
|
NV_MOSAIC_TOPO_1x5_BASIC,
|
|
NV_MOSAIC_TOPO_1x6_BASIC,
|
|
NV_MOSAIC_TOPO_7x1_BASIC,
|
|
|
|
// Add padding for 10 more entries. 6 will be enough room to specify every
|
|
// possible topology with 8 or fewer displays, so this gives us a little
|
|
// extra should we need it.
|
|
NV_MOSAIC_TOPO_END_BASIC = NV_MOSAIC_TOPO_7x1_BASIC + 9,
|
|
|
|
// 'PASSIVE_STEREO' topos start here
|
|
//
|
|
// The result of using one of these Mosaic topos is that multiple monitors
|
|
// will combine to create a single PASSIVE STEREO desktop. What this means is
|
|
// that there will be two topos that combine to create the overall desktop.
|
|
// One topo will be used for the left eye, and the other topo (of the
|
|
// same rows x cols), will be used for the right eye. The difference between
|
|
// the two topos is that different GPUs and displays will be used.
|
|
//
|
|
NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO, // value shadowed in nvEscDef.h
|
|
NV_MOSAIC_TOPO_1x2_PASSIVE_STEREO = NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_2x1_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_1x3_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_3x1_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_1x4_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_4x1_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO,
|
|
NV_MOSAIC_TOPO_END_PASSIVE_STEREO = NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO + 4,
|
|
|
|
|
|
//
|
|
// Total number of topos. Always leave this at the end of the enumeration.
|
|
//
|
|
NV_MOSAIC_TOPO_MAX //! Total number of topologies.
|
|
|
|
} NV_MOSAIC_TOPO;
|
|
|
|
|
|
//
|
|
//! This is a "topology brief" structure. It tells you what you need to know about
|
|
//! a topology at a high level. A list of these is returned when you query for the
|
|
//! supported Mosaic information.
|
|
//!
|
|
//! If you need more detailed information about the topology, call
|
|
//! NvAPI_Mosaic_GetTopoGroup() with the topology value from this structure.
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NV_MOSAIC_TOPO topo; //!< The topology
|
|
NvU32 enabled; //!< 1 if topo is enabled, else 0
|
|
NvU32 isPossible; //!< 1 if topo *can* be enabled, else 0
|
|
|
|
} NV_MOSAIC_TOPO_BRIEF;
|
|
|
|
//! Macro for constructing the version field of NV_MOSAIC_TOPO_BRIEF
|
|
#define NVAPI_MOSAIC_TOPO_BRIEF_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_BRIEF,1)
|
|
|
|
|
|
//
|
|
//! Basic per-display settings that are used in setting/getting the Mosaic mode
|
|
typedef struct _NV_MOSAIC_DISPLAY_SETTING_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 width; //!< Per-display width
|
|
NvU32 height; //!< Per-display height
|
|
NvU32 bpp; //!< Bits per pixel
|
|
NvU32 freq; //!< Display frequency
|
|
} NV_MOSAIC_DISPLAY_SETTING_V1;
|
|
|
|
typedef struct NV_MOSAIC_DISPLAY_SETTING_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 width; //!< Per-display width
|
|
NvU32 height; //!< Per-display height
|
|
NvU32 bpp; //!< Bits per pixel
|
|
NvU32 freq; //!< Display frequency
|
|
NvU32 rrx1k; //!< Display frequency in x1k
|
|
} NV_MOSAIC_DISPLAY_SETTING_V2;
|
|
|
|
typedef NV_MOSAIC_DISPLAY_SETTING_V2 NV_MOSAIC_DISPLAY_SETTING;
|
|
|
|
//! Macro for constructing the version field of NV_MOSAIC_DISPLAY_SETTING
|
|
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V1,1)
|
|
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V2,2)
|
|
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER NVAPI_MOSAIC_DISPLAY_SETTING_VER2
|
|
|
|
|
|
//
|
|
// Set a reasonable max number of display settings to support
|
|
// so arrays are bound.
|
|
//
|
|
#define NV_MOSAIC_DISPLAY_SETTINGS_MAX 40 //!< Set a reasonable maximum number of display settings to support
|
|
//! so arrays are bound.
|
|
|
|
|
|
//
|
|
//! This structure is used to contain a list of supported Mosaic topologies
|
|
//! along with the display settings that can be used.
|
|
typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 topoBriefsCount; //!< Number of topologies in below array
|
|
NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
|
|
NvU32 displaySettingsCount; //!< Number of display settings in below array
|
|
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
|
|
|
|
} NV_MOSAIC_SUPPORTED_TOPO_INFO_V1;
|
|
|
|
typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 topoBriefsCount; //!< Number of topologies in below array
|
|
NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
|
|
NvU32 displaySettingsCount; //!< Number of display settings in below array
|
|
NV_MOSAIC_DISPLAY_SETTING_V2 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
|
|
|
|
} NV_MOSAIC_SUPPORTED_TOPO_INFO_V2;
|
|
|
|
typedef NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 NV_MOSAIC_SUPPORTED_TOPO_INFO;
|
|
|
|
//! Macro forconstructing the version field of NV_MOSAIC_SUPPORTED_TOPO_INFO
|
|
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V1,1)
|
|
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V2,2)
|
|
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2
|
|
|
|
|
|
//
|
|
// Indices to use to access the topos array within the mosaic topology
|
|
#define NV_MOSAIC_TOPO_IDX_DEFAULT 0
|
|
|
|
#define NV_MOSAIC_TOPO_IDX_LEFT_EYE 0
|
|
#define NV_MOSAIC_TOPO_IDX_RIGHT_EYE 1
|
|
#define NV_MOSAIC_TOPO_NUM_EYES 2
|
|
|
|
|
|
//
|
|
//! This defines the maximum number of topos that can be in a topo group.
|
|
//! At this time, it is set to 2 because our largest topo group (passive
|
|
//! stereo) only needs 2 topos (left eye and right eye).
|
|
//!
|
|
//! If a new topo group with more than 2 topos is added above, then this
|
|
//! number will also have to be incremented.
|
|
#define NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP 2
|
|
|
|
|
|
//
|
|
//! This structure defines a group of topologies that work together to create one
|
|
//! overall layout. All of the supported topologies are represented with this
|
|
//! structure.
|
|
//!
|
|
//! For example, a 'Passive Stereo' topology would be represented with this
|
|
//! structure, and would have separate topology details for the left and right eyes.
|
|
//! The count would be 2. A 'Basic' topology is also represented by this structure,
|
|
//! with a count of 1.
|
|
//!
|
|
//! The structure is primarily used internally, but is exposed to applications in a
|
|
//! read-only fashion because there are some details in it that might be useful
|
|
//! (like the number of rows/cols, or connected display information). A user can
|
|
//! get the filled-in structure by calling NvAPI_Mosaic_GetTopoGroup().
|
|
//!
|
|
//! You can then look at the detailed values within the structure. There are no
|
|
//! entrypoints which take this structure as input (effectively making it read-only).
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NV_MOSAIC_TOPO_BRIEF brief; //!< The brief details of this topo
|
|
NvU32 count; //!< Number of topos in array below
|
|
NV_MOSAIC_TOPO_DETAILS topos[NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP];
|
|
|
|
} NV_MOSAIC_TOPO_GROUP;
|
|
|
|
//! Macro for constructing the version field of NV_MOSAIC_TOPO_GROUP
|
|
#define NVAPI_MOSAIC_TOPO_GROUP_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_GROUP,1)
|
|
|
|
//! @}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_GetSupportedTopoInfo
|
|
//
|
|
//! DESCRIPTION: This API returns information on the topologies and display resolutions
|
|
//! supported by Mosaic mode.
|
|
//!
|
|
//! NOTE: Not all topologies returned can be set immediately.
|
|
//! See 'OUT' Notes below.
|
|
//!
|
|
//! Once you get the list of supported topologies, you can call
|
|
//! NvAPI_Mosaic_GetTopoGroup() with one of the Mosaic topologies if you need
|
|
//! more information about it.
|
|
//!
|
|
//! <b>'IN' Notes:</b> pSupportedTopoInfo->version must be set before calling this function.
|
|
//! If the specified version is not supported by this implementation,
|
|
//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
|
|
//!
|
|
//! <b>'OUT' Notes:</b> Some of the topologies returned might not be valid for one reason or
|
|
//! another. It could be due to mismatched or missing displays. It
|
|
//! could also be because the required number of GPUs is not found.
|
|
//! At a high level, you can see if the topology is valid and can be enabled
|
|
//! by looking at the pSupportedTopoInfo->topoBriefs[xxx].isPossible flag.
|
|
//! If this is true, the topology can be enabled. If it
|
|
//! is false, you can find out why it cannot be enabled by getting the
|
|
//! details of the topology via NvAPI_Mosaic_GetTopoGroup(). From there,
|
|
//! look at the validityMask of the individual topologies. The bits can
|
|
//! be tested against the NV_MOSAIC_TOPO_VALIDITY_* bits.
|
|
//!
|
|
//! It is possible for this function to return NVAPI_OK with no topologies
|
|
//! listed in the return structure. If this is the case, it means that
|
|
//! the current hardware DOES support Mosaic, but with the given configuration
|
|
//! no valid topologies were found. This most likely means that SLI was not
|
|
//! enabled for the hardware. Once enabled, you should see valid topologies
|
|
//! returned from this function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//!
|
|
//! \param [in,out] pSupportedTopoInfo Information about what topologies and display resolutions
|
|
//! are supported for Mosaic.
|
|
//! \param [in] type The type of topologies the caller is interested in
|
|
//! getting. See NV_MOSAIC_TOPO_TYPE for possible values.
|
|
//!
|
|
//! \retval ::NVAPI_OK No errors in returning supported topologies.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
|
|
// compatible with this entry point.
|
|
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_GetSupportedTopoInfo(NV_MOSAIC_SUPPORTED_TOPO_INFO *pSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE type);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_GetTopoGroup
|
|
//
|
|
//! DESCRIPTION: This API returns a structure filled with the details
|
|
//! of the specified Mosaic topology.
|
|
//!
|
|
//! If the pTopoBrief passed in matches the current topology,
|
|
//! then information in the brief and group structures
|
|
//! will reflect what is current. Thus the brief would have
|
|
//! the current 'enable' status, and the group would have the
|
|
//! current overlap values. If there is no match, then the
|
|
//! returned brief has an 'enable' status of FALSE (since it
|
|
//! is obviously not enabled), and the overlap values will be 0.
|
|
//!
|
|
//! <b>'IN' Notes:</b> pTopoGroup->version must be set before calling this function.
|
|
//! If the specified version is not supported by this implementation,
|
|
//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [in] pTopoBrief The topology for getting the details
|
|
//! This must be one of the topology briefs
|
|
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
|
|
//! \param [in,out] pTopoGroup The topology details matching the brief
|
|
//!
|
|
//! \retval ::NVAPI_OK Details were retrieved successfully.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
|
|
// compatible with this entry point.
|
|
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_GetTopoGroup(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_TOPO_GROUP *pTopoGroup);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_GetOverlapLimits
|
|
//
|
|
//! DESCRIPTION: This API returns the X and Y overlap limits required if
|
|
//! the given Mosaic topology and display settings are to be used.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [in] pTopoBrief The topology for getting limits
|
|
//! This must be one of the topo briefs
|
|
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
|
|
//! \param [in] pDisplaySetting The display settings for getting the limits.
|
|
//! This must be one of the settings
|
|
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
|
|
//! \param [out] pMinOverlapX X overlap minimum
|
|
//! \param [out] pMaxOverlapX X overlap maximum
|
|
//! \param [out] pMinOverlapY Y overlap minimum
|
|
//! \param [out] pMaxOverlapY Y overlap maximum
|
|
//!
|
|
//! \retval ::NVAPI_OK Details were retrieved successfully.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
|
|
//! compatible with this entry point.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_GetOverlapLimits(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pMinOverlapX, NvS32 *pMaxOverlapX, NvS32 *pMinOverlapY, NvS32 *pMaxOverlapY);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_SetCurrentTopo
|
|
//
|
|
//! DESCRIPTION: This API sets the Mosaic topology and performs a mode switch
|
|
//! using the given display settings.
|
|
//!
|
|
//! If NVAPI_OK is returned, the current Mosaic topology was set
|
|
//! correctly. Any other status returned means the
|
|
//! topology was not set, and remains what it was before this
|
|
//! function was called.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [in] pTopoBrief The topology to set. This must be one of the topologies returned from
|
|
//! NvAPI_Mosaic_GetSupportedTopoInfo(), and it must have an isPossible value of 1.
|
|
//! \param [in] pDisplaySetting The per display settings to be used in the Mosaic mode. This must be one of the
|
|
//! settings returned from NvAPI_Mosaic_GetSupportedTopoInfo().
|
|
//! \param [in] overlapX The pixel overlap to use between horizontal displays (use positive a number for
|
|
//! overlap, or a negative number to create a gap.) If the overlap is out of bounds
|
|
//! for what is possible given the topo and display setting, the overlap will be clamped.
|
|
//! \param [in] overlapY The pixel overlap to use between vertical displays (use positive a number for
|
|
//! overlap, or a negative number to create a gap.) If the overlap is out of bounds for
|
|
//! what is possible given the topo and display setting, the overlap will be clamped.
|
|
//! \param [in] enable If 1, the topology being set will also be enabled, meaning that the mode set will
|
|
//! occur. \n
|
|
//! If 0, you don't want to be in Mosaic mode right now, but want to set the current
|
|
//! Mosaic topology so you can enable it later with NvAPI_Mosaic_EnableCurrentTopo().
|
|
//!
|
|
//! \retval ::NVAPI_OK The Mosaic topology was set.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
|
|
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The topology passed in is not currently possible.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
|
|
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
|
|
//! compatible with this entrypoint.
|
|
//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_SetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 overlapX, NvS32 overlapY, NvU32 enable);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_GetCurrentTopo
|
|
//
|
|
//! DESCRIPTION: This API returns information for the current Mosaic topology.
|
|
//! This includes topology, display settings, and overlap values.
|
|
//!
|
|
//! You can call NvAPI_Mosaic_GetTopoGroup() with the topology
|
|
//! if you require more information.
|
|
//!
|
|
//! If there isn't a current topology, then pTopoBrief->topo will
|
|
//! be NV_MOSAIC_TOPO_NONE.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [out] pTopoBrief The current Mosaic topology
|
|
//! \param [out] pDisplaySetting The current per-display settings
|
|
//! \param [out] pOverlapX The pixel overlap between horizontal displays
|
|
//! \param [out] pOverlapY The pixel overlap between vertical displays
|
|
//!
|
|
//! \retval ::NVAPI_OK Success getting current info.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entry point not available.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_GetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pOverlapX, NvS32 *pOverlapY);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_EnableCurrentTopo
|
|
//
|
|
//! DESCRIPTION: This API enables or disables the current Mosaic topology
|
|
//! based on the setting of the incoming 'enable' parameter.
|
|
//!
|
|
//! An "enable" setting enables the current (previously set) Mosaic topology.
|
|
//! Note that when the current Mosaic topology is retrieved, it must have an isPossible value of 1 or
|
|
//! an error will occur.
|
|
//!
|
|
//! A "disable" setting disables the current Mosaic topology.
|
|
//! The topology information will persist, even across reboots.
|
|
//! To re-enable the Mosaic topology, call this function
|
|
//! again with the enable parameter set to 1.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [in] enable 1 to enable the current Mosaic topo, 0 to disable it.
|
|
//!
|
|
//! \retval ::NVAPI_OK The Mosaic topo was enabled/disabled.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
|
|
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The current topology is not currently possible.
|
|
//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
|
|
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_EnableCurrentTopo(NvU32 enable);
|
|
|
|
//! \ingroup mosaicapi
|
|
//! @{
|
|
typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V1
|
|
{
|
|
NvU32 displayId; //!< DisplayID of the display
|
|
NvS32 overlapX; //!< (+overlap, -gap)
|
|
NvS32 overlapY; //!< (+overlap, -gap)
|
|
NV_ROTATE rotation; //!< Rotation of display
|
|
NvU32 cloneGroup; //!< Reserved, must be 0
|
|
} NV_MOSAIC_GRID_TOPO_DISPLAY_V1;
|
|
|
|
typedef enum _NV_PIXEL_SHIFT_TYPE
|
|
{
|
|
NV_PIXEL_SHIFT_TYPE_NO_PIXEL_SHIFT = 0, //!< No pixel shift will be applied to this display.
|
|
NV_PIXEL_SHIFT_TYPE_2x2_TOP_LEFT_PIXELS = 1, //!< This display will be used to scanout top left pixels in 2x2 PixelShift configuration
|
|
NV_PIXEL_SHIFT_TYPE_2x2_BOTTOM_RIGHT_PIXELS = 2, //!< This display will be used to scanout bottom right pixels in 2x2 PixelShift configuration
|
|
NV_PIXEL_SHIFT_TYPE_2x2_TOP_RIGHT_PIXELS = 4, //!< This display will be used to scanout top right pixels in 2x2 PixelShift configuration
|
|
NV_PIXEL_SHIFT_TYPE_2x2_BOTTOM_LEFT_PIXELS = 8, //!< This display will be used to scanout bottom left pixels in 2x2 PixelShift configuration
|
|
} NV_PIXEL_SHIFT_TYPE;
|
|
|
|
typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
|
|
NvU32 displayId; //!< DisplayID of the display
|
|
NvS32 overlapX; //!< (+overlap, -gap)
|
|
NvS32 overlapY; //!< (+overlap, -gap)
|
|
NV_ROTATE rotation; //!< Rotation of display
|
|
NvU32 cloneGroup; //!< Reserved, must be 0
|
|
NV_PIXEL_SHIFT_TYPE pixelShiftType; //!< Type of the pixel shift enabled display
|
|
} NV_MOSAIC_GRID_TOPO_DISPLAY_V2;
|
|
|
|
#ifndef NV_MOSAIC_GRID_TOPO_DISPLAY_VER
|
|
|
|
typedef NV_MOSAIC_GRID_TOPO_DISPLAY_V1 NV_MOSAIC_GRID_TOPO_DISPLAY;
|
|
|
|
#endif
|
|
|
|
typedef struct _NV_MOSAIC_GRID_TOPO_V1
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 rows; //!< Number of rows
|
|
NvU32 columns; //!< Number of columns
|
|
NvU32 displayCount; //!< Number of display details
|
|
NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
|
|
NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
|
|
NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
|
|
NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
|
|
NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
|
|
NvU32 reserved : 27; //!< Reserved, must be 0
|
|
NV_MOSAIC_GRID_TOPO_DISPLAY_V1 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
|
|
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
|
|
} NV_MOSAIC_GRID_TOPO_V1;
|
|
|
|
typedef struct _NV_MOSAIC_GRID_TOPO_V2
|
|
{
|
|
NvU32 version; //!< Version of this structure
|
|
NvU32 rows; //!< Number of rows
|
|
NvU32 columns; //!< Number of columns
|
|
NvU32 displayCount; //!< Number of display details
|
|
NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
|
|
NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
|
|
NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
|
|
NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
|
|
NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
|
|
NvU32 pixelShift : 1; //!< Enable Pixel shift
|
|
NvU32 reserved : 26; //!< Reserved, must be 0
|
|
NV_MOSAIC_GRID_TOPO_DISPLAY_V2 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
|
|
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
|
|
} NV_MOSAIC_GRID_TOPO_V2;
|
|
|
|
//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
|
|
#define NV_MOSAIC_GRID_TOPO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V1,1)
|
|
#define NV_MOSAIC_GRID_TOPO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V2,2)
|
|
#ifndef NV_MOSAIC_GRID_TOPO_VER
|
|
|
|
typedef NV_MOSAIC_GRID_TOPO_V2 NV_MOSAIC_GRID_TOPO;
|
|
|
|
//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
|
|
#define NV_MOSAIC_GRID_TOPO_VER NV_MOSAIC_GRID_TOPO_VER2
|
|
|
|
#endif
|
|
|
|
//! @}
|
|
|
|
//! since Release R290
|
|
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_INVALID_GPU NV_BIT(0)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_WRONG_CONNECTOR NV_BIT(1)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_COMMON_TIMINGS NV_BIT(2)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_EDID_AVAILABLE NV_BIT(3)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_MISMATCHED_OUTPUT_TYPE NV_BIT(4)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_DISPLAY_CONNECTED NV_BIT(5)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_GPU_TOPOLOGY NV_BIT(6)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NOT_SUPPORTED NV_BIT(7)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_SLI_BRIDGE NV_BIT(8)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_ECC_ENABLED NV_BIT(9)
|
|
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_GPU_TOPOLOGY_NOT_SUPPORTED NV_BIT(10)
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_SetDisplayGrids
|
|
//
|
|
//! DESCRIPTION: Sets a new display topology, replacing any existing topologies
|
|
//! that use the same displays.
|
|
//!
|
|
//! This function will look for an SLI configuration that will
|
|
//! allow the display topology to work.
|
|
//!
|
|
//! To revert to a single display, specify that display as a 1x1
|
|
//! grid.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pGridTopologies The topology details to set.
|
|
//! \param [in] gridCount The number of elements in the pGridTopologies array.
|
|
//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
|
|
//! flags.
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK Capabilities have been returned.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
|
|
//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY No matching GPU topologies could be found.
|
|
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE One or more of the display grids are not valid.
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! Do not change the current GPU topology. If the NO_DRIVER_RELOAD bit is not
|
|
//! specified, then it may still require a driver reload.
|
|
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_CURRENT_GPU_TOPOLOGY NV_BIT(0)
|
|
|
|
//! Do not allow a driver reload. That is, stick with the same master GPU as well as the
|
|
//! same SLI configuration.
|
|
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_NO_DRIVER_RELOAD NV_BIT(1)
|
|
|
|
//! When choosing a GPU topology, choose the topology with the best performance.
|
|
//! Without this flag, it will choose the topology that uses the smallest number
|
|
//! of GPU's.
|
|
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_MAXIMIZE_PERFORMANCE NV_BIT(2)
|
|
|
|
//! Do not return an error if no configuration will work with all of the grids.
|
|
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_ALLOW_INVALID NV_BIT(3)
|
|
|
|
NVAPI_INTERFACE NvAPI_Mosaic_SetDisplayGrids(__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, __in NvU32 gridCount, __in NvU32 setTopoFlags);
|
|
|
|
|
|
//! \ingroup mosaicapi
|
|
//! Indicates that a display's position in the grid is sub-optimal.
|
|
#define NV_MOSAIC_DISPLAYTOPO_WARNING_DISPLAY_POSITION NV_BIT(0)
|
|
|
|
//! \ingroup mosaicapi
|
|
//! Indicates that SetDisplaySettings would need to perform a driver reload.
|
|
#define NV_MOSAIC_DISPLAYTOPO_WARNING_DRIVER_RELOAD_REQUIRED NV_BIT(1)
|
|
|
|
//! \ingroup mosaicapi
|
|
typedef struct
|
|
{
|
|
NvU32 version;
|
|
NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_ERROR_* flags.
|
|
NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
|
|
|
|
NvU32 displayCount; //!< (OUT) The number of valid entries in the displays array.
|
|
struct
|
|
{
|
|
NvU32 displayId; //!< (OUT) The DisplayID of this display.
|
|
NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYCAPS_PROBLEM_* flags.
|
|
NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
|
|
|
|
NvU32 supportsRotation : 1; //!< (OUT) This display can be rotated
|
|
NvU32 reserved : 31; //!< (OUT) reserved
|
|
} displays[NVAPI_MAX_DISPLAYS];
|
|
} NV_MOSAIC_DISPLAY_TOPO_STATUS;
|
|
|
|
//! \ingroup mosaicapi
|
|
#define NV_MOSAIC_DISPLAY_TOPO_STATUS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_TOPO_STATUS,1)
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_ValidateDisplayGrids
|
|
//
|
|
//! DESCRIPTION: Determines if a list of grid topologies is valid. It will choose an SLI
|
|
//! configuration in the same way that NvAPI_Mosaic_SetDisplayGrids() does.
|
|
//!
|
|
//! On return, each element in the pTopoStatus array will contain any errors or
|
|
//! warnings about each grid topology. If any error flags are set, then the topology
|
|
//! is not valid. If any warning flags are set, then the topology is valid, but
|
|
//! sub-optimal.
|
|
//!
|
|
//! If the ALLOW_INVALID flag is set, then it will continue to validate the grids
|
|
//! even if no SLI configuration will allow all of the grids. In this case, a grid
|
|
//! grid with no matching GPU topology will have the error
|
|
//! flags NO_GPU_TOPOLOGY or NOT_SUPPORTED set.
|
|
//!
|
|
//! If the ALLOW_INVALID flag is not set and no matching SLI configuration is
|
|
//! found, then it will skip the rest of the validation and return
|
|
//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
|
|
//! flags.
|
|
//! \param [in] pGridTopologies The array of grid topologies to verify.
|
|
//! \param [in,out] pTopoStatus The array of problems and warnings with each grid topology.
|
|
//! \param [in] gridCount The number of elements in the pGridTopologies and
|
|
//! pTopoStatus arrays.
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK: Capabilities have been returned.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
|
|
//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY: No matching GPU topologies could be found.
|
|
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_ValidateDisplayGrids(__in NvU32 setTopoFlags,
|
|
__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
|
|
__inout_ecount_full(gridCount) NV_MOSAIC_DISPLAY_TOPO_STATUS *pTopoStatus,
|
|
__in NvU32 gridCount);
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayModes
|
|
//
|
|
//! DESCRIPTION: Determines the set of available display modes for a given grid topology.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pGridTopology The grid topology to use.
|
|
//! \param [in,out] pDisplaySettings A pointer to an array of display settings to populate,
|
|
//! or NULL to find out the total number of available modes.
|
|
//! \param [in,out] pDisplayCount If pDisplaySettings is not NULL, then pDisplayCount
|
|
//! should point to the number of elements in the
|
|
//! pDisplaySettings array. On return, it will contain the
|
|
//! number of modes that were actually returned. If
|
|
//! pDisplaySettings is NULL, then pDisplayCount will receive
|
|
//! the total number of modes that are available.
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK Capabilities have been returned.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
|
|
//!
|
|
//! \ingroup mosaciapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayModes(__in NV_MOSAIC_GRID_TOPO *pGridTopology,
|
|
__inout_ecount_part_opt(*pDisplayCount, *pDisplayCount) NV_MOSAIC_DISPLAY_SETTING *pDisplaySettings,
|
|
__inout NvU32 *pDisplayCount);
|
|
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayGrids
|
|
//
|
|
//! DESCRIPTION: Enumerates the current active grid topologies. This includes Mosaic, IG, and
|
|
//! Panoramic topologies, as well as single displays.
|
|
//!
|
|
//! If pGridTopologies is NULL, then pGridCount will be set to the number of active
|
|
//! grid topologies.
|
|
//!
|
|
//! If pGridTopologies is not NULL, then pGridCount contains the maximum number of
|
|
//! grid topologies to return. On return, pGridCount will be set to the number of
|
|
//! grid topologies that were returned.
|
|
//!
|
|
//! \param [out] pGridTopologies The list of active grid topologies.
|
|
//! \param [in,out] pGridCount A pointer to the number of grid topologies returned.
|
|
//!
|
|
//! \retval ::NVAPI_OK Capabilties have been returned.
|
|
//! \retval ::NVAPI_END_ENUMERATION There are no more topologies to return.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
|
|
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
|
|
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayGrids(__inout_ecount_part_opt(*pGridCount, *pGridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
|
|
__inout NvU32 *pGridCount);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ###########################################################################
|
|
// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
|
|
//
|
|
// Below is the Phase 1 Mosaic stuff, the Phase 2 stuff above is what will remain
|
|
// once Phase 2 is complete. For a small amount of time, the two will co-exist. As
|
|
// soon as apps (nvapichk, NvAPITestMosaic, and CPL) are updated to use the Phase 2
|
|
// entrypoints, the code below will be deleted.
|
|
//
|
|
// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
|
|
// ###########################################################################
|
|
//
|
|
// Supported topos 1x4, 4x1 and 2x2 to start with.
|
|
//
|
|
// Selected scan out targets can be one per GPU or more than one on the same GPU.
|
|
//
|
|
// SAMPLE of MOSAIC 1x4 SCAN OUT TOPO with 8 pixel horizontal overlap
|
|
//
|
|
//+-------------------------++-------------------------++-------------------------++-------------------------+
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| DVI1 || DVI2 || DVI3 || DVI4 |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//| || || || |
|
|
//+-------------------------++-------------------------++-------------------------++-------------------------+
|
|
|
|
|
|
//! \addtogroup mosaicapi
|
|
//! @{
|
|
|
|
//! Used in NV_MOSAIC_TOPOLOGY.
|
|
#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
|
|
|
|
//! Used in NV_MOSAIC_TOPOLOGY.
|
|
#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
|
|
|
|
//! Used in NV_MOSAIC_TOPOLOGY.
|
|
#define NVAPI_MAX_MOSAIC_TOPOS 16
|
|
|
|
//! Used in NvAPI_GetCurrentMosaicTopology() and NvAPI_SetCurrentMosaicTopology().
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< Version number of the mosaic topology
|
|
NvU32 rowCount; //!< Horizontal display count
|
|
NvU32 colCount; //!< Vertical display count
|
|
|
|
struct
|
|
{
|
|
NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology
|
|
NvU32 displayOutputId; //!< Connected display target
|
|
NvS32 overlapX; //!< Pixels of overlap on the left of target: (+overlap, -gap)
|
|
NvS32 overlapY; //!< Pixels of overlap on the top of target: (+overlap, -gap)
|
|
|
|
} gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
|
|
|
|
} NV_MOSAIC_TOPOLOGY;
|
|
|
|
//! Used in NV_MOSAIC_TOPOLOGY.
|
|
#define NVAPI_MOSAIC_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPOLOGY,1)
|
|
|
|
//! Used in NvAPI_GetSupportedMosaicTopologies().
|
|
typedef struct
|
|
{
|
|
NvU32 version;
|
|
NvU32 totalCount; //!< Count of valid topologies
|
|
NV_MOSAIC_TOPOLOGY topos[NVAPI_MAX_MOSAIC_TOPOS]; //!< Maximum number of topologies
|
|
|
|
} NV_MOSAIC_SUPPORTED_TOPOLOGIES;
|
|
|
|
//! Used in NV_MOSAIC_SUPPORTED_TOPOLOGIES.
|
|
#define NVAPI_MOSAIC_SUPPORTED_TOPOLOGIES_VER MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPOLOGIES,1)
|
|
|
|
//!@}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetSupportedMosaicTopologies
|
|
//
|
|
//! DESCRIPTION: This API returns all valid Mosaic topologies.
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 177
|
|
//!
|
|
//! \param [out] pMosaicTopos An array of valid Mosaic topologies.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded; 1 or more topologies were returned
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
|
|
//! \retval NVAPI_MIXED_TARGET_TYPES Mosaic topology is only possible with all targets of the same NV_GPU_OUTPUT_TYPE.
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
|
|
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetSupportedMosaicTopologies(NV_MOSAIC_SUPPORTED_TOPOLOGIES *pMosaicTopos);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetCurrentMosaicTopology
|
|
//
|
|
//! DESCRIPTION: This API gets the current Mosaic topology.
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 177
|
|
//!
|
|
//! \param [out] pMosaicTopo The current Mosaic topology
|
|
//! \param [out] pEnabled TRUE if returned topology is currently enabled, else FALSE
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
|
|
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo, NvU32 *pEnabled);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_SetCurrentMosaicTopology
|
|
//
|
|
//! DESCRIPTION: This API sets the Mosaic topology, and enables it so that the
|
|
//! Mosaic display settings are enumerated upon request.
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 177
|
|
//!
|
|
//! \param [in] pMosaicTopo A valid Mosaic topology
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
|
|
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_EnableCurrentMosaicTopology
|
|
//
|
|
//! DESCRIPTION: This API enables or disables the current Mosaic topology.
|
|
//! When enabling, the last Mosaic topology will be set.
|
|
//!
|
|
//! - If enabled, enumeration of display settings will include valid Mosaic resolutions.
|
|
//! - If disabled, enumeration of display settings will not include Mosaic resolutions.
|
|
//!
|
|
//! SUPPORTED OS: Windows XP
|
|
//!
|
|
//!
|
|
//! \since Release: 177
|
|
//!
|
|
//! \param [in] enable TRUE to enable the Mosaic Topology, FALSE to disable it.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
|
|
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
|
|
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
|
|
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
|
|
//!
|
|
//! \ingroup mosaicapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_EnableCurrentMosaicTopology(NvU32 enable);
|
|
|
|
|
|
#define NVAPI_MAX_GSYNC_DEVICES 4
|
|
|
|
|
|
// Sync Display APIs
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_EnumSyncDevices
|
|
//
|
|
//! DESCRIPTION: This API returns an array of Sync device handles. A Sync device handle represents a
|
|
//! single Sync device on the system.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [out] nvGSyncHandles- The caller provides an array of handles, which must contain at least
|
|
//! NVAPI_MAX_GSYNC_DEVICES elements. The API will zero out the entire array and then fill in one
|
|
//! or more handles. If an error occurs, the array is invalid.
|
|
//! \param [out] *gsyncCount- The caller provides the storage space. NvAPI_GSync_EnumSyncDevices
|
|
//! sets *gsyncCount to indicate how many of the elements in the nvGSyncHandles[] array are valid.
|
|
//! If an error occurs, *gsyncCount will be set to zero.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT nvGSyncHandles or gsyncCount is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_EnumSyncDevices(__out NvGSyncDeviceHandle nvGSyncHandles[NVAPI_MAX_GSYNC_DEVICES], __out NvU32 *gsyncCount);
|
|
|
|
|
|
// GSync boardId values
|
|
#define NVAPI_GSYNC_BOARD_ID_P358 856 //!< GSync board ID 0x358, see NV_GSYNC_CAPABILITIES
|
|
#define NVAPI_GSYNC_BOARD_ID_P2060 8288 //!< GSync board ID 0x2060, see NV_GSYNC_CAPABILITIES
|
|
|
|
//! \since Release: 375
|
|
#define NVAPI_GSYNC_BOARD_ID_P2061 8289 //!< GSync board ID 0x2061, see NV_GSYNC_CAPABILITIES
|
|
|
|
|
|
//! Used in NvAPI_GSync_QueryCapabilities().
|
|
typedef struct _NV_GSYNC_CAPABILITIES_V1
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvU32 boardId; //!< Board ID
|
|
NvU32 revision; //!< FPGA Revision
|
|
NvU32 capFlags; //!< Capabilities of the Sync board. Reserved for future use
|
|
} NV_GSYNC_CAPABILITIES_V1;
|
|
|
|
typedef struct _NV_GSYNC_CAPABILITIES_V2
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvU32 boardId; //!< Board ID
|
|
NvU32 revision; //!< FPGA major revision
|
|
NvU32 capFlags; //!< Capabilities of the Sync board. Reserved for future use
|
|
NvU32 extendedRevision; //!< FPGA minor revision
|
|
} NV_GSYNC_CAPABILITIES_V2;
|
|
|
|
typedef NV_GSYNC_CAPABILITIES_V2 NV_GSYNC_CAPABILITIES;
|
|
|
|
|
|
//! \ingroup gsyncapi
|
|
//! Macro for constructing the version field of NV_GSYNC_CAPABILITIES.
|
|
#define NV_GSYNC_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_GSYNC_CAPABILITIES_V1,1)
|
|
#define NV_GSYNC_CAPABILITIES_VER2 MAKE_NVAPI_VERSION(NV_GSYNC_CAPABILITIES_V2,2)
|
|
#define NV_GSYNC_CAPABILITIES_VER NV_GSYNC_CAPABILITIES_VER2
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_QueryCapabilities
|
|
//
|
|
//! DESCRIPTION: This API returns the capabilities of the Sync device.
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- The handle for a Sync device for which the capabilities will be queried.
|
|
//! \param [inout] *pNvGSyncCapabilities- The caller provides the storage space. NvAPI_GSync_QueryCapabilities() sets
|
|
//! *pNvGSyncCapabilities to the version and capabilities details of the Sync device
|
|
//! If an error occurs, *pNvGSyncCapabilities will be set to NULL.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_QueryCapabilities(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CAPABILITIES *pNvGSyncCapabilities);
|
|
|
|
|
|
|
|
//! Connector values for a GPU. Used in NV_GSYNC_GPU.
|
|
typedef enum _NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR
|
|
{
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_NONE = 0,
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_PRIMARY = 1,
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_SECONDARY = 2,
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_TERTIARY = 3,
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_QUARTERNARY = 4,
|
|
} NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR;
|
|
|
|
//! Display sync states. Used in NV_GSYNC_DISPLAY.
|
|
typedef enum _NVAPI_GSYNC_DISPLAY_SYNC_STATE
|
|
{
|
|
NVAPI_GSYNC_DISPLAY_SYNC_STATE_UNSYNCED = 0,
|
|
NVAPI_GSYNC_DISPLAY_SYNC_STATE_SLAVE = 1,
|
|
NVAPI_GSYNC_DISPLAY_SYNC_STATE_MASTER = 2,
|
|
} NVAPI_GSYNC_DISPLAY_SYNC_STATE;
|
|
|
|
typedef struct _NV_GSYNC_GPU
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvPhysicalGpuHandle hPhysicalGpu; //!< GPU handle
|
|
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR connector; //!< Indicates which connector on the device the GPU is connected to.
|
|
NvPhysicalGpuHandle hProxyPhysicalGpu; //!< GPU through which hPhysicalGpu is connected to the Sync device (if not directly connected)
|
|
//!< - this is NULL otherwise
|
|
NvU32 isSynced : 1; //!< Whether this GPU is sync'd or not.
|
|
NvU32 reserved : 31; //!< Should be set to ZERO
|
|
} NV_GSYNC_GPU;
|
|
|
|
typedef struct _NV_GSYNC_DISPLAY
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvU32 displayId; //!< display identifier for displays.The GPU to which it is connected, can be retireved from NvAPI_SYS_GetPhysicalGpuFromDisplayId
|
|
NvU32 isMasterable : 1; //!< Can this display be the master? (Read only)
|
|
NvU32 reserved : 31; //!< Should be set to ZERO
|
|
NVAPI_GSYNC_DISPLAY_SYNC_STATE syncState; //!< Is this display slave/master
|
|
//!< (Retrieved with topology or set by caller for enable/disable sync)
|
|
} NV_GSYNC_DISPLAY;
|
|
|
|
#define NV_GSYNC_DISPLAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DISPLAY,1)
|
|
#define NV_GSYNC_GPU_VER MAKE_NVAPI_VERSION(NV_GSYNC_GPU,1)
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_GetTopology
|
|
//
|
|
//! DESCRIPTION: This API returns the topology for the specified Sync device.
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- The caller provides the handle for a Sync device for which the topology will be queried.
|
|
//! \param [in, out] gsyncGpuCount- It returns number of GPUs connected to Sync device
|
|
//! \param [in, out] gsyncGPUs- It returns info about GPUs connected to Sync device
|
|
//! \param [in, out] gsyncDisplayCount- It returns number of active displays that belongs to Sync device
|
|
//! \param [in, out] gsyncDisplays- It returns info about all active displays that belongs to Sync device
|
|
//!
|
|
//! HOW TO USE: 1) make a call to get the number of GPUs connected OR displays synced through Sync device
|
|
//! by passing the gsyncGPUs OR gsyncDisplays as NULL respectively. Both gsyncGpuCount and gsyncDisplayCount can be retrieved in same call by passing
|
|
//! both gsyncGPUs and gsyncDisplays as NULL
|
|
//! On call success:
|
|
//! 2) Allocate memory based on gsyncGpuCount(for gsyncGPUs) and/or gsyncDisplayCount(for gsyncDisplays) then make a call to populate gsyncGPUs and/or gsyncDisplays respectively.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//! \retval ::NVAPI_INSUFFICIENT_BUFFER When the actual number of GPUs/displays in the topology exceed the number of elements allocated for SyncGPUs/SyncDisplays respectively.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_GetTopology(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout_opt NvU32 *gsyncGpuCount, __inout_ecount_part_opt(*gsyncGpuCount, *gsyncGpuCount) NV_GSYNC_GPU *gsyncGPUs,
|
|
__inout_opt NvU32 *gsyncDisplayCount, __inout_ecount_part_opt(*gsyncDisplayCount, *gsyncDisplayCount) NV_GSYNC_DISPLAY *gsyncDisplays);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_SetSyncStateSettings
|
|
//
|
|
//! DESCRIPTION: Sets a new sync state for the displays in system.
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] gsyncDisplayCount- The number of displays in gsyncDisplays.
|
|
//! \param [in] pGsyncDisplays- The caller provides the structure containing all displays that need to be synchronized in the system.
|
|
//! The displays that are not part of pGsyncDisplays, will be un-synchronized.
|
|
//! \param [in] flags- Reserved for future use.
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT If the display topology or count not valid.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//! \retval ::NVAPI_INVALID_SYNC_TOPOLOGY 1.If any mosaic grid is partial.
|
|
//! 2.If timing(HVisible/VVisible/refreshRate) applied of any display is different.
|
|
//! 3.If There is a across GPU mosaic grid in system and that is not a part of pGsyncDisplays.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_SetSyncStateSettings(__in NvU32 gsyncDisplayCount, __in_ecount(gsyncDisplayCount) NV_GSYNC_DISPLAY *pGsyncDisplays, __in NvU32 flags);
|
|
|
|
|
|
//! \ingroup gsyncapi
|
|
|
|
//! Source signal edge to be used for output pulse. See NV_GSYNC_CONTROL_PARAMS.
|
|
typedef enum _NVAPI_GSYNC_POLARITY
|
|
{
|
|
NVAPI_GSYNC_POLARITY_RISING_EDGE = 0,
|
|
NVAPI_GSYNC_POLARITY_FALLING_EDGE = 1,
|
|
NVAPI_GSYNC_POLARITY_BOTH_EDGES = 2,
|
|
} NVAPI_GSYNC_POLARITY;
|
|
|
|
//! Used in NV_GSYNC_CONTROL_PARAMS.
|
|
typedef enum _NVAPI_GSYNC_VIDEO_MODE
|
|
{
|
|
NVAPI_GSYNC_VIDEO_MODE_NONE = 0,
|
|
NVAPI_GSYNC_VIDEO_MODE_TTL = 1,
|
|
NVAPI_GSYNC_VIDEO_MODE_NTSCPALSECAM = 2,
|
|
NVAPI_GSYNC_VIDEO_MODE_HDTV = 3,
|
|
NVAPI_GSYNC_VIDEO_MODE_COMPOSITE = 4,
|
|
} NVAPI_GSYNC_VIDEO_MODE;
|
|
|
|
//! Used in NV_GSYNC_CONTROL_PARAMS.
|
|
typedef enum _NVAPI_GSYNC_SYNC_SOURCE
|
|
{
|
|
NVAPI_GSYNC_SYNC_SOURCE_VSYNC = 0,
|
|
NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC = 1,
|
|
} NVAPI_GSYNC_SYNC_SOURCE;
|
|
|
|
//! Used in NV_GSYNC_CONTROL_PARAMS.
|
|
typedef struct _NV_GSYNC_DELAY
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvU32 numLines; //!< delay to be induced in number of horizontal lines.
|
|
NvU32 numPixels; //!< delay to be induced in number of pixels.
|
|
NvU32 maxLines; //!< maximum number of lines supported at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
|
|
NvU32 minPixels; //!< minimum number of pixels required at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
|
|
} NV_GSYNC_DELAY;
|
|
|
|
#define NV_GSYNC_DELAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DELAY,1)
|
|
|
|
//! Used in NvAPI_GSync_GetControlParameters() and NvAPI_GSync_SetControlParameters().
|
|
typedef struct _NV_GSYNC_CONTROL_PARAMS
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NVAPI_GSYNC_POLARITY polarity; //!< Leading edge / Falling edge / both
|
|
NVAPI_GSYNC_VIDEO_MODE vmode; //!< None, TTL, NTSCPALSECAM, HDTV
|
|
NvU32 interval; //!< Number of pulses to wait between framelock signal generation
|
|
NVAPI_GSYNC_SYNC_SOURCE source; //!< VSync/House sync
|
|
NvU32 interlaceMode:1; //!< interlace mode for a Sync device
|
|
NvU32 syncSourceIsOutput:1; //!< Set this to make house sync as an output; valid only when NV_GSYNC_CONTROL_PARAMS::source is NVAPI_GSYNC_SYNC_SOURCE_VSYNC on P2061 boards.
|
|
//!< syncSourceIsOutput should always be NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC i.e. 0 on P2060 boards or when NV_GSYNC_CONTROL_PARAMS::source is set to NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC.
|
|
NvU32 reserved:30; //!< should be set zero
|
|
NV_GSYNC_DELAY syncSkew; //!< The time delay between the frame sync signal and the GPUs signal.
|
|
NV_GSYNC_DELAY startupDelay; //!< Sync start delay for master.
|
|
} NV_GSYNC_CONTROL_PARAMS;
|
|
|
|
#define NV_GSYNC_CONTROL_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_CONTROL_PARAMS,1)
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_GetControlParameters
|
|
//
|
|
//! DESCRIPTION: This API queries for sync control parameters as defined in NV_GSYNC_CONTROL_PARAMS.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
|
|
//! \param [inout] *pGsyncControls- The caller provides the storage space. NvAPI_GSync_GetControlParameters() populates *pGsyncControls with values.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_GetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_SetControlParameters
|
|
//
|
|
//! DESCRIPTION: This API sets control parameters as defined in NV_SYNC_CONTROL_PARAMS.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
|
|
//! \param [inout] *pGsyncControls- The caller provides NV_GSYNC_CONTROL_PARAMS. skew and startDelay will be updated to the applied values.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
|
|
//! \retval ::NVAPI_SYNC_MASTER_NOT_FOUND Control Parameters can only be set if there is a Sync Master enabled on the Gsync card.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_SetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
|
|
|
|
|
|
|
|
|
|
//! Used in NvAPI_GSync_AdjustSyncDelay()
|
|
typedef enum _NVAPI_GSYNC_DELAY_TYPE
|
|
{
|
|
NVAPI_GSYNC_DELAY_TYPE_UNKNOWN = 0,
|
|
NVAPI_GSYNC_DELAY_TYPE_SYNC_SKEW = 1,
|
|
NVAPI_GSYNC_DELAY_TYPE_STARTUP = 2
|
|
} NVAPI_GSYNC_DELAY_TYPE;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_AdjustSyncDelay
|
|
//
|
|
//! DESCRIPTION: This API adjusts the skew and startDelay to the closest possible values. Use this API before calling NvAPI_GSync_SetControlParameters for skew or startDelay.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 319
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
|
|
//! \param [in] delayType- Specifies whether the delay is syncSkew or startupDelay.
|
|
//! \param [inout] *pGsyncDelay- The caller provides NV_GSYNC_DELAY. skew and startDelay will be adjusted and updated to the closest values.
|
|
//! \param [out] *syncSteps- This parameter is optional. It returns the sync delay in unit steps. If 0, it means either the NV_GSYNC_DELAY::numPixels is less than NV_GSYNC_DELAY::minPixels or NV_GSYNC_DELAY::numOfLines exceeds the NV_GSYNC_DELAY::maxLines.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_AdjustSyncDelay(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NVAPI_GSYNC_DELAY_TYPE delayType, __inout NV_GSYNC_DELAY *pGsyncDelay, __out_opt NvU32* syncSteps);
|
|
|
|
|
|
|
|
//! Used in NvAPI_GSync_GetSyncStatus().
|
|
typedef struct _NV_GSYNC_STATUS
|
|
{
|
|
NvU32 version; //!< Version of the structure
|
|
NvU32 bIsSynced; //!< Is timing in sync?
|
|
NvU32 bIsStereoSynced; //!< Does the phase of the timing signal from the GPU = the phase of the master sync signal?
|
|
NvU32 bIsSyncSignalAvailable; //!< Is the sync signal available?
|
|
} NV_GSYNC_STATUS;
|
|
|
|
//! Macro for constructing the version field for NV_GSYNC_STATUS.
|
|
#define NV_GSYNC_STATUS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS,1)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_GetSyncStatus
|
|
//
|
|
//! DESCRIPTION: This API queries the sync status of a GPU - timing, stereosync and sync signal availability.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice- Handle of the Sync device
|
|
//! \param [in] hPhysicalGpu- GPU to be queried for sync status.
|
|
//! \param [out] *status- The caller provides the storage space. NvAPI_GSync_GetSyncStatus() populates *status with
|
|
//! values - timing, stereosync and signal availability. On error, *status is set to NULL.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / SyncTarget is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any G-Sync Device.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_GetSyncStatus(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GSYNC_STATUS *status);
|
|
|
|
|
|
//! \ingroup gsyncapi
|
|
|
|
#define NVAPI_MAX_RJ45_PER_GSYNC 2
|
|
|
|
//! Used in NV_GSYNC_STATUS_PARAMS.
|
|
typedef enum _NVAPI_GSYNC_RJ45_IO
|
|
{
|
|
NVAPI_GSYNC_RJ45_OUTPUT = 0,
|
|
NVAPI_GSYNC_RJ45_INPUT = 1,
|
|
NVAPI_GSYNC_RJ45_UNUSED = 2 //!< This field is used to notify that the framelock is not actually present.
|
|
|
|
} NVAPI_GSYNC_RJ45_IO;
|
|
|
|
//! \ingroup gsyncapi
|
|
//! Used in NvAPI_GSync_GetStatusParameters().
|
|
typedef struct _NV_GSYNC_STATUS_PARAMS_V1
|
|
{
|
|
NvU32 version;
|
|
NvU32 refreshRate; //!< The refresh rate
|
|
NVAPI_GSYNC_RJ45_IO RJ45_IO[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Configured as input / output
|
|
NvU32 RJ45_Ethernet[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Connected to ethernet hub? [ERRONEOUSLY CONNECTED!]
|
|
NvU32 houseSyncIncoming; //!< Incoming house sync frequency in Hz
|
|
NvU32 bHouseSync; //!< Is house sync connected?
|
|
} NV_GSYNC_STATUS_PARAMS_V1;
|
|
|
|
typedef struct _NV_GSYNC_STATUS_PARAMS_V2
|
|
{
|
|
NvU32 version;
|
|
NvU32 refreshRate; //!< The refresh rate
|
|
NVAPI_GSYNC_RJ45_IO RJ45_IO[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Configured as input / output
|
|
NvU32 RJ45_Ethernet[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Connected to ethernet hub? [ERRONEOUSLY CONNECTED!]
|
|
NvU32 houseSyncIncoming; //!< Incoming house sync frequency in Hz
|
|
NvU32 bHouseSync; //!< Is house sync connected?
|
|
NvU32 bInternalSlave : 1; //!< Valid only for P2061 board.
|
|
//!< If set to 1, it means that this P2061 board receives input from another P2061 board.
|
|
NvU32 reserved : 31; //!< Reserved for future use.
|
|
} NV_GSYNC_STATUS_PARAMS_V2;
|
|
|
|
|
|
typedef NV_GSYNC_STATUS_PARAMS_V2 NV_GSYNC_STATUS_PARAMS;
|
|
|
|
//! \ingroup gsyncapi
|
|
//! Macro for constructing the version field of NV_GSYNC_STATUS_PARAMS
|
|
#define NV_GSYNC_STATUS_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_GSYNC_STATUS_PARAMS_V1,1)
|
|
#define NV_GSYNC_STATUS_PARAMS_VER2 MAKE_NVAPI_VERSION(NV_GSYNC_STATUS_PARAMS_V2,2)
|
|
#define NV_GSYNC_STATUS_PARAMS_VER NV_GSYNC_STATUS_PARAMS_VER2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GSync_GetStatusParameters
|
|
//
|
|
//! DESCRIPTION: This API queries for sync status parameters as defined in NV_GSYNC_STATUS_PARAMS.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] hNvGSyncDevice The caller provides the handle of the GSync device for which to get parameters
|
|
//! \param [out] *pStatusParams The caller provides the storage space. NvAPI_GSync_GetStatusParameters populates *pStatusParams with
|
|
//! values.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / pStatusParams is NULL.
|
|
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any GSync Device.
|
|
//!
|
|
//! \ingroup gsyncapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_GSync_GetStatusParameters(NvGSyncDeviceHandle hNvGSyncDevice, NV_GSYNC_STATUS_PARAMS *pStatusParams);
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_RegisterResource
|
|
//
|
|
//! DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved
|
|
//! internally by NVAPI.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \param [in] pResource surface/texture
|
|
//!
|
|
//! \return ::NVAPI_OK, ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_RegisterResource(IDirect3DResource9* pResource);
|
|
#endif //defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_UnregisterResource
|
|
//
|
|
//! DESCRIPTION: This API unbinds a resource (surface/texture) after use.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pResource surface/texture
|
|
//!
|
|
//! \return ::NVAPI_OK, ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource(IDirect3DResource9* pResource);
|
|
|
|
#endif //defined(_D3D9_H_)
|
|
|
|
|
|
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_AliasSurfaceAsTexture
|
|
//
|
|
//! \fn NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
|
|
//! IDirect3DSurface9* pSurface,
|
|
//! IDirect3DTexture9 **ppTexture,
|
|
//! DWORD dwFlag);
|
|
//! DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The
|
|
//! new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must
|
|
//! be unbound before drawing to the surface again.
|
|
//! Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before
|
|
//! being used as a texture. MSAA depth buffers are resolved with a point filter,
|
|
//! and non-depth MSAA surfaces are resolved with a linear filter.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The D3D device that owns the objects
|
|
//! \param [in] pSurface Pointer to a surface that has been registered with NvAPI
|
|
//! to which a texture alias is to be provided
|
|
//! \param [out] ppTexture Fill with the texture created
|
|
//! \param [in] dwFlag NVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture
|
|
//!
|
|
//! \retval ::NVAPI_OK completed request
|
|
//! \retval ::NVAPI_INVALID_POINTER A null pointer was passed as an argument
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid, probably dwFlag.
|
|
//! \retval ::NVAPI_UNREGISTERED_RESOURCE pSurface has not been registered with NvAPI
|
|
//! \retval ::NVAPI_ERROR error occurred
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D9_AliasSurfaceAsTexture().
|
|
typedef enum {
|
|
NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000,
|
|
NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, //!< Use the surface's msaa buffer directly as a texture, rather than resolving. (This is much slower, but potentially has higher quality.)
|
|
NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001
|
|
} NVAPI_ALIAS_SURFACE_FLAG;
|
|
|
|
|
|
//! \ingroup dx
|
|
NVAPI_INTERFACE NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
|
|
IDirect3DSurface9* pSurface,
|
|
IDirect3DTexture9 **ppTexture,
|
|
DWORD dwFlag);
|
|
#endif //defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_StretchRectEx
|
|
//
|
|
//! DESCRIPTION: This API copies the contents of the source resource to the destination
|
|
//! resource. This function can convert
|
|
//! between a wider range of surfaces than
|
|
//! IDirect3DDevice9::StretchRect. For example, it can copy
|
|
//! from a depth/stencil surface to a texture.
|
|
//!
|
|
//! The source and destination resources *must* be registered
|
|
//! with NvAPI before being used with NvAPI_D3D9_StretchRectEx().
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The D3D device that owns the objects.
|
|
//! \param [in] pSourceResource Pointer to the source resource.
|
|
//! \param [in] pSrcRect Defines the rectangle on the source to copy from. If NULL, copy from the entire resource.
|
|
//! \param [in] pDestResource Pointer to the destination resource.
|
|
//! \param [in] pDstRect Defines the rectangle on the destination to copy to. If NULL, copy to the entire resource.
|
|
//! \param [in] Filter Choose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR.
|
|
//!
|
|
//! \retval ::NVAPI_OK completed request
|
|
//! \retval ::NVAPI_INVALID_POINTER An invalid pointer was passed as an argument (probably NULL)
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid
|
|
//! \retval ::NVAPI_UNREGISTERED_RESOURCE a resource was passed in without being registered
|
|
//! \retval ::NVAPI_ERROR error occurred
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx(IDirect3DDevice9 * pDevice,
|
|
IDirect3DResource9 * pSourceResource,
|
|
CONST RECT * pSourceRect,
|
|
IDirect3DResource9 * pDestResource,
|
|
CONST RECT * pDestRect,
|
|
D3DTEXTUREFILTERTYPE Filter);
|
|
|
|
#endif //defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_ClearRT
|
|
//
|
|
//! DESCRIPTION: This API Clears the currently bound render target(s) with the
|
|
//! given color
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The D3D device that owns the objects.
|
|
//! \param [in] dwNumRects The no of rectangles to clear. If 0, clear the entire surface (clipped to viewport)
|
|
//! \param [in] pRects Defines the rectangles to clear. Should be NULL if dwNumRects == 0
|
|
//! \param [in] r red component of the clear color
|
|
//! \param [in] g green component of the clear color
|
|
//! \param [in] b blue component of the clear color
|
|
//! \param [in] a alpha component of the clear color
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_ClearRT(IDirect3DDevice9 * pDevice,
|
|
NvU32 dwNumRects,
|
|
CONST RECT * pRects,
|
|
float r, float g, float b, float a);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(_D3D9_H_) && defined(__cplusplus)
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_GetSurfaceHandle
|
|
//
|
|
//! This function gets the handle of a given surface. This handle uniquely
|
|
//! identifies the surface through all NvAPI entries.
|
|
//!
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! \param [in] pSurface Surface to be identified
|
|
//! \param [out] pHandle Will be filled by the return handle
|
|
//!
|
|
//! \return An int which could be an NvAPI status or DX HRESULT code
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle(IDirect3DSurface9 *pSurface,
|
|
NVDX_ObjectHandle *pHandle);
|
|
|
|
#endif //defined(_D3D9_H_) && defined(__cplusplus)
|
|
|
|
#if defined(_D3D9_H_) && defined(__cplusplus)
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \addtogroup dxvidcontrol
|
|
//! @{
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION_NAME: NvAPI_D3D9_VideoSetStereoInfo
|
|
//
|
|
//! \fn NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
|
|
//! NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
|
|
//! \code
|
|
//! DESCRIPTION: This api specifies the stereo format of a surface, so that the
|
|
//! surface could be used for stereo video processing or compositing.
|
|
//! In particular, this api could be used to link the left and right
|
|
//! views of a decoded picture.
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! INPUT: pDev - The device on which the stereo surface will be used
|
|
//! pStereoInfo - The stereo format of the surface
|
|
//!
|
|
//! RETURN STATUS: an int which could be an NvAPI status or DX HRESULT code
|
|
//! \endcode
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef NV_STEREO_VIDEO_FORMAT_DEFINE
|
|
#define NV_STEREO_VIDEO_FORMAT_DEFINE
|
|
|
|
|
|
typedef enum _NV_STEREO_VIDEO_FORMAT
|
|
{
|
|
NV_STEREO_VIDEO_FORMAT_NOT_STEREO = 0,
|
|
|
|
NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_LR = 1,
|
|
NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_RL = 2,
|
|
NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_LR = 3,
|
|
NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_RL = 4,
|
|
NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_LR = 5,
|
|
NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_RL = 6,
|
|
NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR = 7,
|
|
NV_STEREO_VIDEO_FORMAT_MONO_PLUS_OFFSET = 8,
|
|
|
|
NV_STEREO_VIDEO_FORMAT_LAST = 9,
|
|
} NV_STEREO_VIDEO_FORMAT;
|
|
|
|
#endif // NV_STEREO_VIDEO_FORMAT_DEFINE
|
|
|
|
|
|
typedef struct _NV_DX_VIDEO_STEREO_INFO {
|
|
NvU32 dwVersion; //!< Must be NV_DX_VIDEO_STEREO_INFO_VER
|
|
NVDX_ObjectHandle hSurface; //!< The surface whose stereo format is to be set
|
|
NVDX_ObjectHandle hLinkedSurface; //!< The linked surface (must be valid when eFormat==NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR)
|
|
NV_STEREO_VIDEO_FORMAT eFormat; //!< Stereo format of the surface
|
|
NvS32 sViewOffset; //!< Signed offset of each view (positive offset indicating left view is shifted left)
|
|
BOOL bStereoEnable; //!< Whether stereo rendering should be enabled (if FALSE, only left view will be used)
|
|
} NV_DX_VIDEO_STEREO_INFO;
|
|
|
|
//! Macro for constructing the version field of ::NV_DX_VIDEO_STEREO_INFO
|
|
#define NV_DX_VIDEO_STEREO_INFO_VER MAKE_NVAPI_VERSION(NV_DX_VIDEO_STEREO_INFO,1)
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
|
|
NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
|
|
|
|
//! @}
|
|
#endif //defined(_D3D9_H_) && defined(__cplusplus)
|
|
|
|
|
|
#if defined(__cplusplus) && defined(__d3d10_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D10_SetDepthBoundsTest
|
|
//
|
|
//! DESCRIPTION: This function enables/disables the depth bounds test.
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The device to set the depth bounds test
|
|
//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test
|
|
//! \param [in] fMinDepth The minimum depth for the depth bounds test
|
|
//! \param [in] fMaxDepth The maximum depth for the depth bounds test \n
|
|
//! The valid values for fMinDepth and fMaxDepth
|
|
//! are such that 0 <= fMinDepth <= fMaxDepth <= 1
|
|
//!
|
|
//! \return NVAPI_OK if the depth bounds test was correctly enabled or disabled
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D10_SetDepthBoundsTest(ID3D10Device *pDev,
|
|
NvU32 bEnable,
|
|
float fMinDepth,
|
|
float fMaxDepth);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d10_h__)
|
|
|
|
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_IsNvShaderExtnOpCodeSupported
|
|
//
|
|
//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
|
|
//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
|
|
//!
|
|
//! This function can be called from a different thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The device on which to query for support,
|
|
//! should be a ID3D11Device+ device
|
|
//! \param [in] opCode the opcode to check
|
|
//! \param [out] pSupported true if supported, false otherwise
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval :: NVAPI_OK if the call succeeded
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported(__in IUnknown *pDev,
|
|
__in NvU32 opCode,
|
|
__out bool *pSupported);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_SetNvShaderExtnSlot
|
|
//
|
|
//! DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL
|
|
//! shader extensions globally. All createShader calls made to the driver after
|
|
//! setting this slot would treat writes/reads to this UAV in a
|
|
//! different way. Applications are expected to bind null UAV to this slot.
|
|
//! The same slot is used for all shader stages.
|
|
//! To disable shader extensions the app need to set this uav slot to 0xFFFFFFFF.
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details.
|
|
//!
|
|
//! This function can be called from a different thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The device for which to set the extension slot
|
|
//! should be a ID3D11Device+ device
|
|
//! \param [in] uavSlot the uav slot to use
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval :: NVAPI_OK : success, the uavSlot was set sucessfully
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot(__in IUnknown *pDev,
|
|
__in NvU32 uavSlot);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined (__cplusplus) && defined (__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_SetNvShaderExtnSlotSpace
|
|
//
|
|
//! DESCRIPTION: This function is specifically created for ray tracing since we do not
|
|
//! currently support PSOs with DXR.
|
|
//! This function sets the device's fake UAV slot and space that is used by Nvidia HLSL
|
|
//! shader extensions globally. All state objects created by the driver after
|
|
//! setting this slot would treat writes/reads to this UAV in a
|
|
//! different way. Applications are expected to bind null UAV to this slot.
|
|
//! The same slot is used for all shader stages.
|
|
//! To disable shader extensions the app need to set this uav slot to 0xFFFFFFFF.
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details.
|
|
//!
|
|
//! This function can be called from a different thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The device for which to set the extension slot
|
|
//! should be a ID3D12Device+ device
|
|
//! \param [in] uavSlot The uav slot to use
|
|
//! \param [in] uavSpace The uav space to use
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval :: NVAPI_OK : success, the uavSlot and uavSpace were set sucessfully
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_SetNvShaderExtnSlotSpace(__in IUnknown *pDev,
|
|
__in NvU32 uavSlot,
|
|
__in NvU32 uavSpace);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread
|
|
//
|
|
//! DESCRIPTION: This function is specifically created for ray tracing shaders since we do not
|
|
//! currently support PSOs with DXR.
|
|
//! This function sets the device's fake UAV slot that is used by Nvidia HLSL
|
|
//! shader extensions on local thread. All state objects created by the driver
|
|
//! on the same thread that call this function after setting this slot would treat writes/reads
|
|
//! to this UAV in a different way.
|
|
//! Applications are expected to bind null UAV to this slot.
|
|
//! The same slot is used for all shader stages for the device.
|
|
//! To disable shader extensions the app may set this uav slot to 0xFFFFFFFF.
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details.
|
|
//!
|
|
//! This function can be called from a different thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//!
|
|
//! \since Release: 387
|
|
//!
|
|
//! \param [in] pDev The device for which to set the extension slot
|
|
//! should be a ID3D12Device+ device
|
|
//! \param [in] uavSlot the uav slot to use
|
|
//! \param [in] uavSpace the uav space to use
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval :: NVAPI_OK : success, the uavSlot and uavSpace were set sucessfully
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread(__in IUnknown *pDev,
|
|
__in NvU32 uavSlot,
|
|
__in NvU32 uavSpace);
|
|
|
|
#endif //defined (__cplusplus) && defined (__d3d12_h__)
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_SetNvShaderExtnSlotLocalThread
|
|
//
|
|
//! DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL
|
|
//! shader extensions on local thread. All createShader calls on the same thread
|
|
//! that calls this function after setting this slot would treat writes/reads
|
|
//! to this UAV in a different way.
|
|
//! Applications are expected to bind null UAV to this slot.
|
|
//! The same slot is used for all shader stages.
|
|
//! To disable shader extensions the app may set this uav slot to 0xFFFFFFFF.
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details.
|
|
//!
|
|
//! This function can be called from a different thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 387
|
|
//!
|
|
//! \param [in] pDev The device for which to set the extension slot
|
|
//! should be a ID3D11Device+ device
|
|
//! \param [in] uavSlot the uav slot to use
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval :: NVAPI_OK : success, the uavSlot was set sucessfully
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlotLocalThread(__in IUnknown *pDev,
|
|
__in NvU32 uavSlot);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlapEx
|
|
//
|
|
//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
|
|
//! Applications must use this with caution otherwise this might cause data hazards when
|
|
//! multiple draw calls/compute shader launches are accessing same memory locations
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
|
|
//! \param [in] insertWFIFlags bit fields to indicate which WFI would be inserted (gfx / compute / both).
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
typedef enum _NVAPI_D3D11_INSERTWFI_FLAG
|
|
{
|
|
NVAPI_D3D_BEGIN_UAV_OVERLAP_NO_WFI = 0x00000000, //!< no WFI
|
|
NVAPI_D3D_BEGIN_UAV_OVERLAP_GFX_WFI = 0x00000001, //!< (bit 0) force graphics WFI
|
|
NVAPI_D3D_BEGIN_UAV_OVERLAP_COMP_WFI = 0x00000002, //!< (bit 1) force compute WFI
|
|
} NVAPI_D3D11_INSERTWFI_FLAG;
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlapEx(__in IUnknown *pDeviceOrContext, __in NvU32 insertWFIFlags);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlap
|
|
//
|
|
//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
|
|
//! Applications must use this with caution otherwise this might cause data hazards when
|
|
//! multiple draw calls/compute shader launches are accessing same memory locations
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap(__in IUnknown *pDeviceOrContext);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_EndUAVOverlap
|
|
//
|
|
//! DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs
|
|
//! See NvAPI_D3D_BeginUAVOverlap for more details.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap(__in IUnknown *pDeviceOrContext);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetFPSIndicatorState
|
|
//
|
|
//! DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or,
|
|
//! the number of frames-per-second (FPS)
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] bool Whether or not to enable the fps indicator.
|
|
//!
|
|
//! \return ::NVAPI_OK,
|
|
//! ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState(IUnknown *pDev, NvU8 doEnable);
|
|
|
|
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_Present
|
|
//
|
|
//! DESCRIPTION: This API presents the contents of the next buffer in the sequence of back buffers
|
|
//! owned by a IDirect3DDevice9 device.
|
|
//! This Present operation supports using a SwapGroup and SwapBarrier on the SwapChain
|
|
//! that owns the back buffer to be presented.
|
|
//!
|
|
//! NOTE: NvAPI_D3D9_Present is a wrapper of the method IDirect3DDevice9::Present which
|
|
//! additionally notifies the D3D driver of the SwapChain used by the runtime for
|
|
//! presentation, thus allowing the D3D driver to apply SwapGroup and SwapBarrier
|
|
//! functionality to that SwapChain.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The IDirect3DDevice9 interface that is used to issue the Present,
|
|
//! using the following IDirect3DDevice9::Present input parameters
|
|
//! \param [in] pSwapChain Optional pointer to a IDirect3DSwapChain9 interface. If provided, the presentation is executed
|
|
//! using this interface (i.e. pSwapChain->Present()) for the given swapchain only.
|
|
//! If NULL, the presentation is executed on the device for all swapchains as in pDevice->Present()
|
|
//! \param [in] pSourceRect A pointer to a RECT structure containing the source rectangle.
|
|
//! If NULL, the entire source surface is presented.
|
|
//! \param [in] pDestRect A pointer to a RECT structure containing the destination rectangle, in window client coordinates.
|
|
//! If NULL, the entire client area is filled.
|
|
//! \param [in] hDestWindowOverride A pointer to a destination window whose client area is taken as the target for this presentation.
|
|
//! If this value is NULL, then the hWndDeviceWindow member of D3DPRESENT_PARAMTERS is taken.
|
|
//! \param [in] pDirtyRegion (IN) A pointer to a region to be presented. It must be NULL unless the swap chain was reated with
|
|
//! D3DSWAPEFFECT_COPY. If this value is non-NULL, the contained region is expressed in back buffer coordinates.
|
|
//!
|
|
//! \retval ::NVAPI_OK the Present operation was successfully executed
|
|
//! \retval ::NVAPI_D3D_DEVICE_LOST D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET, the caller has to reset device
|
|
//! \retval ::NVAPI_DEVICE_BUSY the Present operation failed with an error other than D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET
|
|
//! \retval ::NVAPI_ERROR the communication with the D3D driver failed, SwapGroup/SwapBarrier may not be possible.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//!\ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_Present(IDirect3DDevice9 *pDevice,
|
|
IDirect3DSwapChain9 *pSwapChain,
|
|
const RECT *pSourceRect,
|
|
const RECT *pDestRect,
|
|
HWND hDestWindowOverride,
|
|
const RGNDATA *pDirtyRegion);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_QueryFrameCount
|
|
//
|
|
//! DESCRIPTION: This API queries the universal framecounter of the Quadro-Sync master device.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DX9 device that has access to the Quadro-Sync device
|
|
//! \param [out] pFrameCount The caller provides the storage space where the framecount is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK *pFrameCount populated with framecount value.
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_QueryFrameCount(IDirect3DDevice9 *pDevice,
|
|
NvU32 *pFrameCount);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_ResetFrameCount
|
|
//
|
|
//! DESCRIPTION: This API resets the universal framecounter on the Quadro-Sync master device.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DX9 device that has access to the Quadro-Sync device
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK framecounter has been reset
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_ResetFrameCount(IDirect3DDevice9 *pDevice);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_QueryMaxSwapGroup
|
|
//
|
|
//! DESCRIPTION: This API queries the number of supported SwapGroups and SwapBarriers in the graphics system.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DirectX 9 device that is used as a swapgroup client
|
|
//! \param [out] pMaxGroups The caller provides the storage space where the number of available SwapGroups is stored.
|
|
//! \param [out] pMaxBarriers The caller provides the storage space where the number of available SwapBarriers is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the number of SwapGroups and SwapBarriers has been stored
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_QueryMaxSwapGroup(IDirect3DDevice9 *pDevice,
|
|
NvU32 *pMaxGroups,
|
|
NvU32 *pMaxBarriers);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_QuerySwapGroup
|
|
//
|
|
//! DESCRIPTION: This API queries the current SwapGroup and SwapBarrier that a SwapChain of a specific client device is bound to.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DirectX 9 device that is used as a swapgroup client
|
|
//! \param [in] pSwapChain The caller provides the IDirect3DSwapChain9 interface as a handle to the SwapChain
|
|
//! that belongs to the swapgroup client device
|
|
//! \param [out] pSwapGroup The caller provides the storage space where the current SwapGroup is stored.
|
|
//! \param [out] pSwapBarrier The caller provides the storage space where the current SwapBarrier is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the current SwapGroup and SwapBarrier has been stored
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_QuerySwapGroup(IDirect3DDevice9 *pDevice,
|
|
IDirect3DSwapChain9 *pSwapChain,
|
|
NvU32 *pSwapGroup,
|
|
NvU32 *pSwapBarrier);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_JoinSwapGroup
|
|
//
|
|
//! DESCRIPTION: This API causes the SwapChain of a SwapGroup client to join or leave the specified SwapGroup.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DirectX 9 device that is used as a swapgroup client
|
|
//! \param [in] pSwapChain The caller provides the IDirect3DSwapChain9 interface as a handle to the SwapChain
|
|
//! that belongs to the swapgroup client device
|
|
//! \param [in] group The caller specifies the SwapGroup which the SwapChain should join.
|
|
//! - If the value of group is zero, the SwapChain leaves the SwapGroup.
|
|
//! - The SwapChain joins a SwapGroup if the SwapGroup number is a positive integer less than or
|
|
//! equal to the maximum number of SwapGroups queried by NvAPI_SwapGroup_QueryMaxSwapGroup.
|
|
//! \param [in] blocking The caller specifies that a presentation of this SwapChain should return immediately or block
|
|
//! until all members of the SwapGroup are ready and the presentation was actually executed.
|
|
//! A boolean value of false means the Present operation returns immediately and a value of true
|
|
//! means the Present operation is blocking.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the SwapChain joined/left the SwapGroup accordingly
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_JoinSwapGroup(IDirect3DDevice9 *pDevice,
|
|
IDirect3DSwapChain9 *pSwapChain,
|
|
NvU32 group,
|
|
BOOL blocking);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(_D3D9_H_)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_BindSwapBarrier
|
|
//
|
|
//! DESCRIPTION: This API causes a SwapGroup to be bound to or released from the specified SwapBarrier.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the DirectX 9 device that is used as a swapgroup client
|
|
//! \param [in] group The caller specifies the SwapGroup to be bound to the SwapBarrier.
|
|
//! \param [in] barrier The caller specifies the SwapBarrier that the SwapGroup should be bound to.
|
|
//! - If the value of barrier is zero, the SwapGroup will be released from the SwapBarrier.
|
|
//! - The SwapGroup will be bound to the SwapBarrier if the value of barrier is a positive
|
|
//! integer less than or equal to the maximum number of SwapBarriers queried by NvAPI_SwapGroup_QueryMaxSwapGroup.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the SwapGroup is bound to or released from the specified SwapBarrier
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_BindSwapBarrier(IDirect3DDevice9 *pDevice,
|
|
NvU32 group,
|
|
NvU32 barrier);
|
|
#endif //if defined(_D3D9_H_)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_Present
|
|
//
|
|
//! DESCRIPTION: Presents the contents of the next buffer in the sequence of back buffers
|
|
//! owned by a D3D device.
|
|
//! This Present operation supports using a SwapGroup and SwapBarrier on the SwapChain
|
|
//! that owns the back buffer to be presented.
|
|
//!
|
|
//! NOTE: NvAPI_D3D1x_Present is a wrapper of the method IDXGISwapChain::Present which
|
|
//! additionally notifies the D3D driver of the SwapChain used by the runtime for
|
|
//! presentation, thus allowing the D3D driver to apply SwapGroup and SwapBarrier
|
|
//! functionality to that SwapChain.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The D3D device interface that is used to issue the Present operation,
|
|
//! using the following IDirect3DDevice9::Present input parameters.
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [in] pSwapChain The IDXGISwapChain interface that is intended to present
|
|
//! \param [in] SyncInterval An integer that specifies the how to synchronize presentation of a frame with the vertical blank.
|
|
//! Values are:
|
|
//! - 0: The presentation occurs immediately, there is no synchronization.
|
|
//! - 1,2,3,4 : Synchronize presentation after the n'th vertical blank.
|
|
//! \param [in] Flags An integer value that contains swap-chain presentation options as defined in DXGI_PRESENT.
|
|
//!
|
|
//! \retval ::NVAPI_OK the Present operation was successfully executed
|
|
//! \retval ::NVAPI_DEVICE_BUSY the Present operation failed with an error DXGI_ERROR_DEVICE_RESET or DXGI_ERROR_DEVICE_REMOVED,
|
|
// DXGI_STATUS_OCCLUDED, or D3DDDIERR_DEVICEREMOVED.
|
|
//! \retval ::NVAPI_ERROR the communication with the D3D driver failed, SwapGroup/SwapBarrier may not be possible.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_Present(IUnknown *pDevice,
|
|
IDXGISwapChain *pSwapChain,
|
|
UINT SyncInterval,
|
|
UINT Flags);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_QueryFrameCount
|
|
//
|
|
//! DESCRIPTION: This API queries the universal framecounter of the Quadro-Sync master device.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that has access to the Quadro-Sync device,
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [out] pFrameCount The caller provides the storage space where the framecount is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK *pFrameCount populated with framecount value.
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_QueryFrameCount(IUnknown *pDevice,
|
|
NvU32 *pFrameCount);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_ResetFrameCount
|
|
//
|
|
//! DESCRIPTION: This API resets the universal framecounter on the Quadro-Sync master device.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that has access to the Quadro-Sync device,
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK framecounter has been reset
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT pDevice arg passed in is invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_ResetFrameCount(IUnknown *pDevice);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_QueryMaxSwapGroup
|
|
//
|
|
//! DESCRIPTION: This API queries the number of supported SwapGroups and SwapBarriers in the graphics system.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that is intended to use SwapGroup functionality.
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [out] pMaxGroups The caller provides the storage space where the number of available SwapGroups is stored.
|
|
//! \param [out] pMaxBarriers The caller provides the storage space where the number of available SwapBarriers is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the number of SwapGroups and SwapBarriers has been stored
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_QueryMaxSwapGroup(IUnknown *pDevice,
|
|
NvU32 *pMaxGroups,
|
|
NvU32 *pMaxBarriers);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_QuerySwapGroup
|
|
//
|
|
//! DESCRIPTION: This API queries the current SwapGroup and SwapBarrier that a SwapChain of a specific client device is bound to.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that owns the SwapChain used as a SwapGroup client.
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [in] pSwapChain The IDXGISwapChain interface that is used as the SwapGroup client.
|
|
//!
|
|
//! \param [out] pSwapGroup The caller provides the storage space where the current SwapGroup is stored.
|
|
//! \param [out] pSwapBarrier The caller provides the storage space where the current SwapBarrier is stored.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the current SwapGroup and SwapBarrier has been stored
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_QuerySwapGroup(IUnknown *pDevice,
|
|
IDXGISwapChain *pSwapChain,
|
|
NvU32 *pSwapGroup,
|
|
NvU32 *pSwapBarrier);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_JoinSwapGroup
|
|
//
|
|
//! DESCRIPTION: This API causes the SwapChain of a SwapGroup client to join or leave the specified SwapGroup.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that owns the SwapChain used as a SwapGroup client.
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [in] pSwapChain The IDXGISwapChain interface that is used as the SwapGroup client.
|
|
//! \param [in] group The caller specifies the SwapGroup which the SwapChain should join.
|
|
//! - If the value of group is zero, the SwapChain leaves the SwapGroup.
|
|
//! - The SwapChain joins a SwapGroup if the SwapGroup number is a positive integer less than or
|
|
//! equal to the maximum number of SwapGroups queried by NvAPI_SwapGroup_QueryMaxSwapGroup.
|
|
//! \param [in] blocking The caller specifies that a presentation of this SwapChain should return immediately or block
|
|
//! until all members of the SwapGroup are ready and the presentation was actually executed.
|
|
//! A boolean value of false means the Present operation returns immediately and a value of true
|
|
//! means the Present operation is blocking.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the SwapChain joined/left the SwapGroup accordingly
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_JoinSwapGroup(IUnknown *pDevice,
|
|
IDXGISwapChain *pSwapChain,
|
|
NvU32 group,
|
|
BOOL blocking);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_BindSwapBarrier
|
|
//
|
|
//! DESCRIPTION: This API causes a SwapGroup to be bound to or released from the specified SwapBarrier.
|
|
//!
|
|
//! \param [in] pDevice The caller provides the D3D device that owns the SwapChain used as a SwapGroup client.
|
|
//! pDevice can be either ID3D10Device or ID3D10Device1 or ID3D11Device or ID3D12Device.
|
|
//! \param [in] group The caller specifies the SwapGroup to be bound to the SwapBarrier.
|
|
//! \param [in] barrier The caller specifies the SwapBarrier that the SwapGroup should be bound to.
|
|
//! - If the value of barrier is zero, the SwapGroup releases the SwapBarrier.
|
|
//! - The SwapGroup will be bound to the SwapBarrier if the value of barrier is a positive
|
|
//! integer less than or equal to the maximum number of SwapBarriers queried by NvAPI_D3D1x_QueryMaxSwapGroup.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK the SwapGroup is bound to the specified SwapBarrier
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
|
|
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI was not yet initialized.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_BindSwapBarrier(IUnknown *pDevice,
|
|
NvU32 group,
|
|
NvU32 barrier);
|
|
#endif // defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
|
|
|
|
enum NVAPI_QUAD_FILLMODE
|
|
{
|
|
NVAPI_QUAD_FILLMODE_DISABLED = 0,
|
|
NVAPI_QUAD_FILLMODE_BBOX = 1,
|
|
NVAPI_QUAD_FILLMODE_FULL_VIEWPORT = 2,
|
|
};
|
|
|
|
#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
typedef struct NvAPI_D3D11_RASTERIZER_DESC_EX
|
|
{
|
|
// D3D11_RASTERIZER_DESC member variables
|
|
D3D11_FILL_MODE FillMode;
|
|
D3D11_CULL_MODE CullMode;
|
|
BOOL FrontCounterClockwise;
|
|
INT DepthBias;
|
|
FLOAT DepthBiasClamp;
|
|
FLOAT SlopeScaledDepthBias;
|
|
BOOL DepthClipEnable;
|
|
BOOL ScissorEnable;
|
|
BOOL MultisampleEnable;
|
|
BOOL AntialiasedLineEnable;
|
|
|
|
// NvAPI_D3D11_RASTERIZER_DESC_EX specific member variables
|
|
NvU32 ForcedSampleCount; //<! Added DX 11.1, part of _DESC1 version of this struct.
|
|
bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
|
|
bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
|
|
NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
|
|
NvU8 SamplePositionsX[16]; //<! x positions in API sample order
|
|
NvU8 SamplePositionsY[16]; //<! y positions in API sample order
|
|
bool ConservativeRasterEnable; //<! rasterize all pixels a primitive touches in any way instead of just those with the centroid covered.
|
|
NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
|
|
bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
|
|
bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
|
|
NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
|
|
bool TargetIndepentRasterWithDepth; //<! TargetIndepentRasterWithDepth = TRUE enables rasterezation mode where sample count of both raster and depth-stencil buffer are equal and do not match RT sample count.
|
|
NvU8 reserved[63]; //<! reserved for expansion, set to zero.
|
|
} NvAPI_D3D11_RASTERIZER_DESC_EX;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateRasterizerState
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function is an extension of ID3D11Device::CreateRasterizerState with additional raster states
|
|
//!
|
|
//! If programmable sample positions is used, to decompress the surface using the currently bound
|
|
//! programmable sample positions, use function NvAPI_D3D11_DecompressView.
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \param [in] pDevice current d3d device
|
|
//! \param [in] pRasterizerDesc Rasterizer state description of type NVAPI_D3D11_RASTERIZER_DESC_EX
|
|
//! \param [out] ppRasterizerState ID3D11RasterizerState
|
|
//!
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateRasterizerState(__in ID3D11Device *pDevice,
|
|
__in const NvAPI_D3D11_RASTERIZER_DESC_EX *pRasterizerDesc,
|
|
__out ID3D11RasterizerState **ppRasterizerState);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && (defined(_D3D9_H_) || defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_ConfigureAnsel
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function configure the setting of AnselShim, including hotkey.
|
|
//!
|
|
//! \param [in] pDevice current d3d device (should be ID3D11Device, ID3D10Device, or ID3D12Device)
|
|
//! \param [in] pAnselConfig configuration of Ansel to be set, including hotkey setting
|
|
//!
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef enum _NVAPI_ANSEL_FEATURE
|
|
{
|
|
NVAPI_ANSEL_FEATURE_UNKNOWN = 0,
|
|
NVAPI_ANSEL_FEATURE_BLACK_AND_WHITE = 1,
|
|
NVAPI_ANSEL_FEATURE_HUDLESS = 2
|
|
} NVAPI_ANSEL_FEATURE;
|
|
|
|
typedef enum _NVAPI_ANSEL_FEATURE_STATE
|
|
{
|
|
NVAPI_ANSEL_FEATURE_STATE_UNKNOWN = 0,
|
|
NVAPI_ANSEL_FEATURE_STATE_ENABLE = 1, //!< Toggle feature on
|
|
NVAPI_ANSEL_FEATURE_STATE_DISABLE = 2 //!< Toggle feature off
|
|
} NVAPI_ANSEL_FEATURE_STATE;
|
|
|
|
typedef enum _NVAPI_ANSEL_HOTKEY_MODIFIER
|
|
{
|
|
NVAPI_ANSEL_HOTKEY_MODIFIER_UNKNOWN = 0,
|
|
NVAPI_ANSEL_HOTKEY_MODIFIER_CTRL = 1, //!< Use control in the hotkey combination
|
|
NVAPI_ANSEL_HOTKEY_MODIFIER_SHIFT = 2, //!< Use shift in the hotkey combination
|
|
NVAPI_ANSEL_HOTKEY_MODIFIER_ALT = 3 //!< Use alternate in the hotkey combination
|
|
} NVAPI_ANSEL_HOTKEY_MODIFIER;
|
|
|
|
typedef struct NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT {
|
|
NVAPI_ANSEL_FEATURE featureId; //!< Id of the feature
|
|
NVAPI_ANSEL_FEATURE_STATE featureState; //!< Whether the feature is enabled or not
|
|
UINT hotkey; //!< An optional virtual key associated with this feature
|
|
} NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT;
|
|
|
|
typedef struct NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 {
|
|
NvU32 version; //!< Structure version
|
|
NVAPI_ANSEL_HOTKEY_MODIFIER hotkeyModifier; //!< Modifier key to use in hotkey combination
|
|
UINT keyEnable; //!< VKEY to enable/disable Ansel
|
|
UINT numAnselFeatures; //!< Number of features in pAnselFeatures
|
|
NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT * pAnselFeatures; //!< Array of features configurations
|
|
} NVAPI_ANSEL_CONFIGURATION_STRUCT_V1;
|
|
|
|
typedef NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 NVAPI_ANSEL_CONFIGURATION_STRUCT;
|
|
|
|
#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1 MAKE_NVAPI_VERSION(NVAPI_ANSEL_CONFIGURATION_STRUCT_V1,1)
|
|
#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D_ConfigureAnsel(__in IUnknown *pDevice,
|
|
__in NVAPI_ANSEL_CONFIGURATION_STRUCT *pNLSConfig);
|
|
|
|
#endif //defined (__cplusplus) && (defined(_D3D9_H_) || defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 8 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateTiledTexture2DArray
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Tiled resource is supported for Texture2D Array, however, but only when mip packing is not triggered.
|
|
//! So any mip level cannot be smaller than a single tile size(64KB).
|
|
//! This set of API is an extension of D3D11 support for tiled resource to allow a tiled texture2D array with mip packing.
|
|
//! If any of API from this set is used, using all of them is highly recommended.
|
|
//! It includes NvAPI_D3D11_CreateTiledTexture2DArray, NvAPI_D3D11_TiledTexture2DArrayGetDesc,
|
|
//! NvAPI_D3D11_UpdateTileMappings, NvAPI_D3D11_CopyTileMappings, NvAPI_D3D11_TiledResourceBarrier.
|
|
//! Reminder: all API in this set other than NvAPI_D3D11_CreateTiledTexture2DArray won't has D3D Debug Layer information.
|
|
//!
|
|
//! NvAPI_D3D11_CreateTiledTexture2DArray is an extension of ID3D11Device::CreateTexutre2D.
|
|
//! Use this function to create a tiled Texture2D array with mip packing.
|
|
//! Runtime doesn't know the created resource is actually a tiled resource.
|
|
//! Any other D3D11 API where runtime will check whether resource is tiled or not has a corresponding NVAPI version and they should be used.
|
|
//! Different from DX12 implementation, this API should only be called when creating a tiled texture2D array with mip packing.
|
|
//! Other normal tiled resource following D3D spec must use the standard ID3D11Device::CreateTexutre2D to create.
|
|
//!
|
|
//! \param [in] pDevice current d3d device
|
|
//! \param [in] pDesc The Texture2D Array descriptor, ArraySize > 1 && (pDesc->MiscFlags&D3D11_RESOURCE_MISC_TILED)
|
|
//! \param [in] pInitialData A pointer to an array of D3D11_SUBRESOURCE_DATA structures that describe subresources for the 2D texture resource.
|
|
//! \param [out] ppTexture2D A pointer to a buffer that receives a pointer to a ID3D11Texture2D interface for the created texture.
|
|
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateTiledTexture2DArray(__in ID3D11Device *pDevice,
|
|
__in const D3D11_TEXTURE2D_DESC *pDesc,
|
|
__in const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
__out ID3D11Texture2D **ppTexture2D);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
typedef enum _NV_D3D11_FEATURE
|
|
{
|
|
NV_D3D11_FEATURE_RASTERIZER,
|
|
} NV_D3D11_FEATURE;
|
|
|
|
typedef struct _NV_D3D11_FEATURE_DATA_RASTERIZER_SUPPORT
|
|
{
|
|
BOOL TargetIndependentRasterWithDepth;
|
|
BOOL ProgrammableSamplePositions;
|
|
BOOL InterleavedSampling;
|
|
BOOL ConservativeRaster;
|
|
BOOL PostZCoverage;
|
|
BOOL CoverageToColor;
|
|
} NV_D3D11_FEATURE_DATA_RASTERIZER_SUPPORT;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CheckFeatureSupport
|
|
//
|
|
//! DESCRIPTION: This function gets information about the features that are supported by the current graphics driver.
|
|
//!
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The device on which to query for support.
|
|
//! \param [in] Feature A member of the NvAPI_D3D11_FEATURE enumerated type that describes which feature to query for suppor.
|
|
//! \param [in] pFeatureSupportData Upon completion of the method, the passed structure is filled with data that describes the feature support.
|
|
//! \param [out] FeatureSupportDataSize The size of the structure passed to the pFeatureSupportData parameter.
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! \retval :: Returns NVAPI_OK if successful; returns NVAPI_INVALID_ARGUMENT if an unsupported data type is passed to the pFeatureSupportData parameter
|
|
//! or a size mismatch is detected for the FeatureSupportDataSize parameter;
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_CheckFeatureSupport(__in ID3D11Device *pDevice,
|
|
__in NV_D3D11_FEATURE Feature,
|
|
__out void *pFeatureSupportData,
|
|
__in UINT FeatureSupportDataSize);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateImplicitMSAATexture2D
|
|
//
|
|
//! \since Release: 410
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_CreateImplicitMSAATexture2D is a simple wrapper of ID3D11Device::CreateTexture2D
|
|
//! which allows to create multisampled 2D texture that is exposed to DX runtime as non-multisampled texture.
|
|
//!
|
|
//! \param [in] pDevice Current d3d device
|
|
//! \param [in] pDesc A pointer to a D3D11_TEXTURE2D_DESC structure that describes a 2D texture resource.
|
|
//! To create a typeless resource that can be interpreted at runtime into different,
|
|
//! compatible formats, specify a typeless format in the texture description.
|
|
//! To generatemipmap levels automatically, set the number of mipmap levels to 0.
|
|
//! SampleDesc.SampleCount specifies actual resource sample count, while D3D runtime object
|
|
//! sees resource as non-multisampled.
|
|
//!
|
|
//! \param [out] ppTexture2D A pointer to a buffer that receives a pointer to a ID3D11Texture2D interface for the
|
|
//! created texture.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. See MSDN for the API specific error codes.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateImplicitMSAATexture2D(__in ID3D11Device *pDevice,
|
|
__in const D3D11_TEXTURE2D_DESC *pDesc,
|
|
__out ID3D11Texture2D **ppTexture2D);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateImplicitMSAATexture2D
|
|
//
|
|
//! \since Release: 410
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_CreateCommittedImplicitMSAATexture2D is a simple wrapper of ID3D12Device::CreateCommittedResource
|
|
//! which allows to create multisampled 2D texture that is exposed to DX runtime as non-multisampled texture.
|
|
//!
|
|
//! \param [in] pDevice Current d3d device
|
|
//! \param [in] pDesc A pointer to a D3D12_RESOURCE_DESC structure that describes a 2D texture resource.
|
|
//! To create a typeless resource that can be interpreted at runtime into different,
|
|
//! compatible formats, specify a typeless format in the texture description.
|
|
//! To generatemipmap levels automatically, set the number of mipmap levels to 0.
|
|
//! SampleDesc.SampleCount specifies actual resource sample count, while D3D runtime object
|
|
//! sees resource as non-multisampled.
|
|
//! \param [in] pHeapProperties, HeapFlags, InitialResourceState, pOptimizedClearValue, riidResource See D3D12 docs
|
|
//!
|
|
//! \param [out] ppResource Same ID3D12Device::CreateCommittedResource
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. See MSDN for the API specific error codes.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateCommittedImplicitMSAATexture2D(
|
|
__in ID3D12Device* pDevice,
|
|
__in const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
__in const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
__in_opt const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
REFIID riidResource,
|
|
__out void **ppvResource);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
|
|
//! \ingroup dx
|
|
//! Valid modes for NvAPI_D3D11_ResolveSubresourceRegion() and NvAPI_D3D12_ResolveSubresourceRegion
|
|
typedef enum _NV_RESOLVE_MODE {
|
|
NV_RESOLVE_MODE_SAMPLE_0,
|
|
} NV_RESOLVE_MODE;
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_ResolveSubresourceRegion
|
|
//
|
|
//! \since Release: 410
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_ResolveSubresourceRegion is D3D11 an analog of D3D12 ResolveSubresourceRegion.
|
|
//!
|
|
//! \param [in] pDstResource Destination resource. Must be a created with the D3D11_USAGE_DEFAULT flag and be single-sampled.
|
|
//! \param [in] DstSubresource A zero-based index, that identifies the destination subresource. Use D3D11CalcSubresource to calculate the index.
|
|
//! \param [in] DstX The X coordinate of the left-most edge of the destination region.
|
|
//! The width of the destination region is the same as the width of the source rect.
|
|
//!
|
|
//! \param [in] DstY The Y coordinate of the top-most edge of the destination region.
|
|
//! The height of the destination region is the same as the height of the source rect.
|
|
//!
|
|
//! \param [in] pSrcResource Source resource. Must be multisampled.
|
|
//! \param [in] SrcSubresource The source subresource of the source resource.
|
|
//! \param [in] pSrcRect Specifies the rectangular region of the source resource to be resolved.
|
|
//! Passing NULL for pSrcRect specifies that the entire subresource is to be resolved.
|
|
//!
|
|
//! \param [in] Format A DXGI_FORMAT that indicates how the multisampled resource will be resolved to a single-sampled resource.
|
|
//! \param [in] ResolveMode Specifies the operation used to resolve the source samples. NV_RESOLVE_MODE_SAMPLE_0 is the only supported mode.
|
|
//! NV_RESOLVE_MODE_SAMPLE_0 outputs sample 0 and discards all other samples.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. See MSDN for the API specific error codes.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_ResolveSubresourceRegion(
|
|
__in ID3D11Device *pDevice,
|
|
__in ID3D11Texture2D *pDstResource,
|
|
__in UINT DstSubresource,
|
|
__in UINT DstX,
|
|
__in UINT DstY,
|
|
__in ID3D11Texture2D *pSrcResource,
|
|
__in UINT SrcSubresource,
|
|
__in_opt const RECT *pSrcRect,
|
|
__in DXGI_FORMAT Format,
|
|
__in NV_RESOLVE_MODE ResolveMode);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_ResolveSubresourceRegion
|
|
//
|
|
//! \since Release: 410
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_ResolveSubresourceRegion is D3D11 an analog of D3D12 ResolveSubresourceRegion.
|
|
//!
|
|
//! \param [in] pDstResource Destination resource. Must be a created with the D3D11_USAGE_DEFAULT flag and be single-sampled.
|
|
//! \param [in] DstSubresource A zero-based index, that identifies the destination subresource. Use D3D11CalcSubresource to calculate the index.
|
|
//! \param [in] DstX The X coordinate of the left-most edge of the destination region.
|
|
//! The width of the destination region is the same as the width of the source rect.
|
|
//!
|
|
//! \param [in] DstY The Y coordinate of the top-most edge of the destination region.
|
|
//! The height of the destination region is the same as the height of the source rect.
|
|
//!
|
|
//! \param [in] pSrcResource Source resource. Must be multisampled.
|
|
//! \param [in] SrcSubresource The source subresource of the source resource.
|
|
//! \param [in] pSrcRect Specifies the rectangular region of the source resource to be resolved.
|
|
//! Passing NULL for pSrcRect specifies that the entire subresource is to be resolved.
|
|
//!
|
|
//! \param [in] Format A DXGI_FORMAT that indicates how the multisampled resource will be resolved to a single-sampled resource.
|
|
//! \param [in] ResolveMode Specifies the operation used to resolve the source samples. NV_RESOLVE_MODE_SAMPLE_0 is the only supported mode.
|
|
//! NV_RESOLVE_MODE_SAMPLE_0 outputs sample 0 and discards all other samples.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. See MSDN for the API specific error codes.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_ResolveSubresourceRegion(
|
|
__in ID3D12GraphicsCommandList1*pCommandList,
|
|
__in ID3D12Resource *pDstResource,
|
|
__in UINT DstSubresource,
|
|
__in UINT DstX,
|
|
__in UINT DstY,
|
|
__in ID3D12Resource *pSrcResource,
|
|
__in UINT SrcSubresource,
|
|
__in_opt RECT *pSrcRect,
|
|
__in DXGI_FORMAT Format,
|
|
__in NV_RESOLVE_MODE ResolveMode);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
//! SUPPORTED OS: Windows 8 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_TiledTexture2DArrayGetDesc
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_TiledTexture2DArrayGetDesc is an simple wrapper of ID3D11Texture2D::GetDesc
|
|
//! when pTiledTexture2DArray is created with NvAPI_D3D11_CreateTiledTexture2DArray.
|
|
//! Runtime doesn't know the created resource is actually a tiled resource.
|
|
//! So calling ID3D11Texture2D::GetDesc will get a desc without D3D11_RESOURCE_MISC_TILED in MiscFlags.
|
|
//! This wrapper API just adds D3D11_RESOURCE_MISC_TILED back.
|
|
//!
|
|
//! \param [in] pTiledTexture2DArray Pointer of tiled texture2D array to get resource desc from.
|
|
//! \param [out] pDesc Pointer to a resource description.
|
|
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_TiledTexture2DArrayGetDesc(__in ID3D11Texture2D *pTiledTexture2DArray,
|
|
__out D3D11_TEXTURE2D_DESC *pDesc);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
//! SUPPORTED OS: Windows 8 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_UpdateTileMappings
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_UpdateTileMappings is an extension of ID3D11DeviceContext2::UpdateTileMappings.
|
|
//! It allows pTiledResource to be a resource created with NvAPI_D3D11_CreateTiledTexture2DArray, and should be used only in such case.
|
|
//!
|
|
//! \param [in] pDeviceContext Must be Immediate DeviceContext.
|
|
//! \param [in] pTiledResource A pointer to the tiled texture 2D array resource created by NvAPI_D3D11_CreateTiledTexture2DArray.
|
|
//! \param [in] NumTiledResourceRegions The number of tiled resource regions.
|
|
//! \param [in] pTiledResourceRegionStartCoordinates An array of D3D11_TILED_RESOURCE_COORDINATE structures that describe the starting coordinates of the tiled resource regions. Cannot be NULL.
|
|
//! \param [in] pTiledResourceRegionSizes An array of D3D11_TILE_REGION_SIZE structures that describe the sizes of the tiled resource regions. Cannot be NULL.
|
|
//! \param [in] pTilePool A pointer to the tile pool. This resource should be created by standard API.
|
|
//! \param [in] NumRanges The number of tile-pool ranges.
|
|
//! \param [in] pRangeFlags An array of D3D11_TILE_RANGE_FLAG values that describe each tile-pool range.
|
|
//! \param [in] pTilePoolStartOffsets An array of offsets into the tile pool. These are 0-based tile offsets, counting in tiles (not bytes).
|
|
//! \param [in] pRangeTileCounts An array of values that specify the number of tiles in each tile-pool range.
|
|
//! \param [in] Flags A combination of D3D11_TILE_MAPPING_FLAGS values that are combined by using a bitwise OR operation.
|
|
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_UpdateTileMappings(
|
|
__in ID3D11DeviceContext2 *pDeviceContext,
|
|
__in ID3D11Resource *pTiledResource,
|
|
__in UINT NumTiledResourceRegions,
|
|
__in const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates,
|
|
__in const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes,
|
|
__in ID3D11Buffer *pTilePool,
|
|
__in UINT NumRanges,
|
|
__in const UINT *pRangeFlags,
|
|
__in const UINT *pTilePoolStartOffsets,
|
|
__in const UINT *pRangeTileCounts,
|
|
__in UINT Flags);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
//! SUPPORTED OS: Windows 8 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CopyTileMappings
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_CopyTileMappings is an extension of ID3D11DeviceContext2::CopyTileMappings
|
|
//! It allows pDestTiledResource or pSourceTiledResource or both to be created with NvAPI_D3D11_CreateTiledTexture2DArray.
|
|
//! It should be used only in such case.
|
|
//!
|
|
//! \param [in] pDeviceContext Must be Immediate DeviceContext.
|
|
//! \param [in] pDestTiledResource Tiled resource created by NvAPI_D3D11_CreateTiledTexture2DArray to copy tile mappings into.
|
|
//! \param [in] pDestRegionStartCoordinate A pointer to a D3D11_TILED_RESOURCE_COORDINATE structure that describes the starting coordinates of the destination tiled resource.
|
|
//! \param [in] pSourceTiledResource Tiled resource created by NvAPI_D3D11_CreateTiledTexture2DArray to copy tile mappings from.
|
|
//! \param [in] pSourceRegionStartCoordinate A pointer to a D3D11_TILED_RESOURCE_COORDINATE structure that describes the starting coordinates of the source tiled resource.
|
|
//! \param [in] pTileRegionSize A pointer to a D3D11_TILE_REGION_SIZE structure that describes the size of the tiled region.
|
|
//! \param [in] Flags A combination of D3D11_TILE_MAPPING_FLAGS values that are combined by using a bitwise OR operation.
|
|
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_CopyTileMappings(
|
|
__in ID3D11DeviceContext *pDeviceContext,
|
|
__in ID3D11Resource *pDestTiledResource,
|
|
__in const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate,
|
|
__in ID3D11Resource *pSourceTiledResource,
|
|
__in const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate,
|
|
__in const D3D11_TILE_REGION_SIZE *pTileRegionSize,
|
|
__in UINT Flags);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
//! SUPPORTED OS: Windows 8 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_TiledResourceBarrier
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D11_TiledResourceBarrier is an extension of ID3D11DeviceContext2::TiledResourceBarrier, but only works on ID3D11Resource(no support for ID3D11View).
|
|
//! If pTiledResourceAccessBeforeBarrier or pTiledResourceAccessAfterBarrier or both are created by NvAPI_D3D11_CreateTiledTexture2DArray,
|
|
//! NvAPI_D3D11_TiledResourceBarrier must be used instead of ID3D11DeviceContext2::TiledResourceBarrier.
|
|
//!
|
|
//! \param [in] pDeviceContext Must be Immediate DeviceContext.
|
|
//! \param [in] pTiledResourceAccessBeforeBarrier Access operations on this resource must complete before the access operations on the object that pTiledResourceAccessAfterBarrier specifies.
|
|
//! \param [in] pTiledResourceAccessAfterBarrier Access operations on this resource must begin after the access operations on the object that pTiledResourceAccessBeforeBarrier specifies.
|
|
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_TiledResourceBarrier(
|
|
__in ID3D11DeviceContext *pDeviceContext,
|
|
__in ID3D11Resource *pTiledResourceAccessBeforeBarrier,
|
|
__in ID3D11Resource *pTiledResourceAccessAfterBarrier);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_2_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function allows creating (aliasing) a non-MSAA Texture2D object using the same memory as the given multi-sampled
|
|
//! texture (pInputTex). The surface created would be bloated in width and height but it will have SampleCount = 1
|
|
//! For 2X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height
|
|
//! For 4X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height * 2
|
|
//! For 8X MSAA: OutTex.Width = InputTex.Width * 4, outTex.Height = InputTex.Height * 2
|
|
//! Only textures SampleQuality = 0 can be aliased as Non MSAA
|
|
//! The app should ensure that original texture is released only after the aliased copy is released.
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \param [in] pDevice current d3d device
|
|
//! \param [in] pInputTex The MultiSampled Texture2D resource that is being aliased
|
|
//! \param [out] ppOutTex The aliased non AA copy MultiSampled Texture2D resource
|
|
//!
|
|
//!
|
|
//! \return :: NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA(__in ID3D11Device *pDevice,
|
|
__in ID3D11Texture2D *pInputTex,
|
|
__out ID3D11Texture2D **ppOutTex);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
typedef UINT NvAPI_D3D11_SWIZZLE_MODE;
|
|
|
|
typedef enum _NV_SWIZZLE_MODE
|
|
{
|
|
NV_SWIZZLE_POS_X = 0,
|
|
NV_SWIZZLE_NEG_X = 1,
|
|
NV_SWIZZLE_POS_Y = 2,
|
|
NV_SWIZZLE_NEG_Y = 3,
|
|
NV_SWIZZLE_POS_Z = 4,
|
|
NV_SWIZZLE_NEG_Z = 5,
|
|
NV_SWIZZLE_POS_W = 6,
|
|
NV_SWIZZLE_NEG_W = 7
|
|
}NV_SWIZZLE_MODE;
|
|
|
|
typedef enum _NV_SWIZZLE_OFFSET
|
|
{
|
|
NV_SWIZZLE_OFFSET_X = 0,
|
|
NV_SWIZZLE_OFFSET_Y = 4,
|
|
NV_SWIZZLE_OFFSET_Z = 8,
|
|
NV_SWIZZLE_OFFSET_W = 12
|
|
}NV_SWIZZLE_OFFSET;
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
#define NV_CUSTOM_SEMANTIC_MAX_LIMIT 32
|
|
|
|
typedef enum NV_CUSTOM_SEMANTIC_TYPE
|
|
{
|
|
NV_NONE_SEMANTIC = 0,
|
|
NV_X_RIGHT_SEMANTIC = 1,
|
|
NV_VIEWPORT_MASK_SEMANTIC = 2,
|
|
NV_XYZW_RIGHT_SEMANTIC = 3,
|
|
NV_VIEWPORT_MASK_2_SEMANTIC = 4,
|
|
|
|
NV_POSITION_SEMANTIC = 5,
|
|
NV_CLIP_DISTANCE_0_SEMANTIC = 6, // MultiView can accept upto two vec4 values. So the application should not use
|
|
NV_CLIP_DISTANCE_1_SEMANTIC = 7, // more than 2 of the below Clip / Cull semantics in a single shader.
|
|
NV_CULL_DISTANCE_0_SEMANTIC = 8,
|
|
NV_CULL_DISTANCE_1_SEMANTIC = 9,
|
|
NV_GENERIC_ATTRIBUTE_SEMANTIC = 10,
|
|
|
|
NV_PACKED_EYE_INDEX_SEMANTIC = 17,
|
|
NV_CUSTOM_SEMANTIC_MAX = NV_CUSTOM_SEMANTIC_MAX_LIMIT,
|
|
} NV_CUSTOM_SEMANTIC_TYPE;
|
|
|
|
typedef struct _NV_CUSTOM_SEMANTIC
|
|
{
|
|
UINT version; // NV_CUSTOM_SEMANTIC_VERSION
|
|
|
|
NV_CUSTOM_SEMANTIC_TYPE NVCustomSemanticType; // type of custom semantic (NV_CUSTOM_SEMANTIC_TYPE)
|
|
NvAPI_LongString NVCustomSemanticNameString; // name of custom semantic e.g. "NV_X_RIGHT", "NV_VIEWPORT_MASK"
|
|
BOOL RegisterSpecified; // (optional) set to TRUE to explicitly provide register number and mask as below
|
|
NvU32 RegisterNum; // (optional) output register which has the custom semantic.
|
|
NvU32 RegisterMask; // (optional) output register component mask which has the custom semantic (X:1, Y:2, Z:4)
|
|
NvU32 Reserved; // reserved
|
|
} NV_CUSTOM_SEMANTIC;
|
|
|
|
#define NV_CUSTOM_SEMANTIC_VERSION MAKE_NVAPI_VERSION(NV_CUSTOM_SEMANTIC, 1)
|
|
|
|
#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
|
|
{
|
|
UINT version;
|
|
|
|
BOOL UseViewportMask;
|
|
BOOL OffsetRtIndexByVpIndex;
|
|
BOOL ForceFastGS;
|
|
BOOL DontUseViewportOrder;
|
|
BOOL UseAttributeSkipMask;
|
|
BOOL UseCoordinateSwizzle;
|
|
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL ConvertToFastGS; // reserved
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
} NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5;
|
|
|
|
typedef NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5 NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX;
|
|
#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5, 5)
|
|
#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VERSION NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateGeometryShaderEx
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateGeometryShaderEx
|
|
//!
|
|
//! DESCRIPTION: This function allows us to extend the creation of geometry shaders with extra bits
|
|
//! of functionality.
|
|
//!
|
|
//! The first parameters are identical to ID3D11Device::CreateGeometryShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! The new parameter is UseViewportMask which is to tell the driver to create a shader
|
|
//! that outputs a viewport mask instead when a viewport index is indicated.
|
|
//! Outputting a viewport mask allows a single primitive to land on many different viewports
|
|
//! as specified by the bits set in the mask, rather than to rely on a single number that tells it
|
|
//! which unique viewport it would be drawn on.
|
|
//! This can be used for example in conjunction with the setting of coordinates swizzling (see XXX_NVAPI function)
|
|
//! to generates multiple adjacent views of the same primitive in a more efficient fashion
|
|
//! (outputting the primitive only once).
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different
|
|
//! thread than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled geometry shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] UseViewportMask Set to FALSE for custom semantic shaders. Tell the driver to create a shader that outputs the viewport mask in lieu of the viewport index. See above description.
|
|
//! \param [in] OffsetRtIndexByVpIndex Set to FALSE for custom semantic shaders. The Rendertarget index is offset by the viewport index
|
|
//! \param [in] ForceFastGS If TRUE, GS must be written with maxvertexcount(1) and must pass-through input vertex 0 to the output without modification
|
|
//! \param [in] DontUseViewportOrder Default FALSE for Primitives batched per viewport to improve performance. Set TRUE for API order (slow).
|
|
//! \param [in] UseAttributeSkipMask reserved
|
|
//! \param [in] UseCoordinateSwizzle reserved
|
|
//! \param [in] pCoordinateSwizzling reserved
|
|
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
|
|
//! \param [in] ConvertToFastGS reserved
|
|
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateGeometryShaderEx_2(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX *pCreateGeometryShaderExArgs,
|
|
__out ID3D11GeometryShader **ppGeometryShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1;
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2;
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3;
|
|
|
|
typedef NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3 NvAPI_D3D11_CREATE_VERTEX_SHADER_EX;
|
|
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1, 1)
|
|
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 2)
|
|
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 3)
|
|
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VERSION NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateVertexShaderEx
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateVertexShaderEx
|
|
//!
|
|
//! DESCRIPTION: This function allows us to extend the creation of vertex shaders with extra bits
|
|
//! of functionality.
|
|
//!
|
|
//! The first parameters are identical to ID3D11Device::CreateVertexShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! The new parameter are custom semantics which allow setting of custom semantic variables
|
|
//! in the shader
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled vertex shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
|
|
//! \param [in] UseWithFastGS reserved
|
|
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
//! \param [out] ppVertexShader Address of a pointer to a ID3D11VertexShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateVertexShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_VERTEX_SHADER_EX *pCreateVertexShaderExArgs,
|
|
__out ID3D11VertexShader **ppVertexShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1;
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2;
|
|
|
|
typedef NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2 NvAPI_D3D11_CREATE_HULL_SHADER_EX;
|
|
#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 1)
|
|
#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 2)
|
|
#define NVAPI_D3D11_CREATEHULLSHADEREX_VERSION NVAPI_D3D11_CREATEHULLSHADEREX_VER_2
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateHullShaderEx
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateHullShaderEx
|
|
//!
|
|
//! DESCRIPTION: This function allows us to extend the creation of hull shaders with extra bits
|
|
//! of functionality.
|
|
//!
|
|
//! The first parameters are identical to ID3D11Device::CreateHullShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! The new parameter are custom semantics which allow setting of custom semantic variables
|
|
//! in the shader
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled hull shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
|
|
//! \param [in] UseWithFastGS reserved
|
|
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
//! \param [out] ppHullShader Address of a pointer to a ID3D11HullShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateHullShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_HULL_SHADER_EX *pCreateHullShaderExArgs,
|
|
__out ID3D11HullShader **ppHullShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1;
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2;
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // reserved
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3;
|
|
|
|
typedef NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3 NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX;
|
|
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1, 1)
|
|
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2, 2)
|
|
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3, 3)
|
|
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VERSION NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateDomainShaderEx
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateDomainShaderEx
|
|
//!
|
|
//! DESCRIPTION: This function allows us to extend the creation of domain shaders with extra bits
|
|
//! of functionality.
|
|
//!
|
|
//! The first parameters are identical to ID3D11Device::CreateDomainShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! The new parameter are custom semantics which allow setting of custom semantic variables
|
|
//! in the shader
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled domain shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
|
|
//! \param [in] UseWithFastGS reserved
|
|
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
//! \param [out] ppDomainShader Address of a pointer to a ID3D11DomainShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateDomainShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX *pCreateDomainShaderExArgs,
|
|
__out ID3D11DomainShader **ppDomainShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V1
|
|
{
|
|
UINT version;
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
} NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V1;
|
|
|
|
#define NVAPI_D3D11_CREATEPIXELSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V1, 1)
|
|
|
|
typedef struct NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V2
|
|
{
|
|
UINT version; // Always use NVAPI_D3D11_CREATEPIXELSHADEREX_VERSION
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
NvU32 bEnableSuperSamplingPredicationForVRS : 1; // This enables sampling within a pixel for SuperSampling mode of Variable Rate Shading for relevant attributes tagged with "sample" modifier
|
|
NvU32 bEnableSuperSamplingPredicationForVRSAllAttributes : 1; // This enables sampling within a pixel for SuperSampling mode of Variable Rate Shading for all relevant attributes
|
|
NvU32 reserved : 30; // Reserved for further use
|
|
} NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V2;
|
|
|
|
typedef NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V2 NvAPI_D3D11_CREATE_PIXEL_SHADER_EX;
|
|
#define NVAPI_D3D11_CREATEPIXELSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_PIXEL_SHADER_EX_V2, 2)
|
|
#define NVAPI_D3D11_CREATEPIXELSHADEREX_VERSION NVAPI_D3D11_CREATEPIXELSHADEREX_VER_2
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreatePixelShaderEx_2
|
|
//
|
|
//! \fn NvAPI_D3D11_CreatePixelShaderEx_2
|
|
//!
|
|
//! DESCRIPTION: This function allows us to extend the creation of pixel shaders with extra bits
|
|
//! of functionality.
|
|
//!
|
|
//! The first parameters are identical to ID3D11Device::CreatePixelShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! The new parameter are custom semantics which allow setting of custom semantic variables
|
|
//! in the shader
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled domain shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
|
|
//! \param [out] ppPixelShader Address of a pointer to a ID3D11PixelShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreatePixelShaderEx_2(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_PIXEL_SHADER_EX *pCreatePixelShaderExArgs,
|
|
__out ID3D11PixelShader **ppPixelShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
|
|
typedef enum _NV_FASTGS_FLAGS
|
|
{
|
|
NV_FASTGS_USE_VIEWPORT_MASK = 0x01, // Causes SV_ViewportArrayIndex value to be interpreted as a bitmask of viewports to broadcast to.
|
|
NV_FASTGS_OFFSET_RT_INDEX_BY_VP_INDEX = 0x02, // Causes SV_RenderTargetArrayIndex value to be offset by the viewport index when broadcasting.
|
|
NV_FASTGS_STRICT_API_ORDER = 0x04, // Causes broadcast primitives to be rendered strictly in API order (slow).
|
|
// By default, primitives may be batched per viewport to improve performance.
|
|
} NV_FASTGS_FLAGS;
|
|
|
|
#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
struct NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1
|
|
{
|
|
NvU32 version; // ALWAYS == NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER
|
|
NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
|
|
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
|
|
// The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
|
|
// negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
|
|
// operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
|
|
// last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
|
|
// pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
|
|
// See NV_SWIZZLE_MODE for values of allowed swizzle modes.
|
|
// See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
|
|
// For example :
|
|
// 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
|
|
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
|
|
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
|
|
// (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
|
|
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
|
|
// 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
|
|
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
|
|
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
|
|
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
|
|
// (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
|
|
// Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
|
|
// Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
|
|
};
|
|
|
|
#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
|
|
#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1
|
|
|
|
typedef NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1 NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShaderExplicit
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateFastGeometryShaderExplicit
|
|
//!
|
|
//! DESCRIPTION: This function will create a fast geometry shader written using an "explicit"
|
|
//! coding style, rather than converting a standard GS. For the explicit coding
|
|
//! style, the GS must be written with maxvertexcount(1), and must pass-through
|
|
//! input vertex 0 to the output without modification.
|
|
//!
|
|
//! Additional per-primitive outputs may also be computed and written to the single
|
|
//! output vertex. If these outputs are read by the pixel shader, they must be
|
|
//! declared with the "nointerpolation" attribute in the PS input signature;
|
|
//! otherwise, visual corruption may occur. Also, unlike D3D API, there is no guarantee
|
|
//! that pixel shader will get the default value of an attribute if that attribute is not written
|
|
//! by the earlier shader stage in the pipeline.
|
|
//!
|
|
//! The first four parameters are identical to ID3D11Device::CreateGeometryShader(),
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled geometry shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [in] pCreateFastGSArgs A pointer to a NvAPI_D3D11_CREATE_FASTGS_EXPLICIT struct.
|
|
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShaderExplicit(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__in const NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC *pCreateFastGSArgs,
|
|
__out ID3D11GeometryShader **ppGeometryShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
|
|
////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShader
|
|
//
|
|
//! \fn NvAPI_D3D11_CreateFastGeometryShader
|
|
//!
|
|
//! DESCRIPTION: This function will convert a regular geometry shader into a fast GS variant if possible.
|
|
//! It will not do any validation regarding the compatibility of the resulting fast GS with any
|
|
//! Pixel shader. The validation has to be done by the application manually.
|
|
//!
|
|
//! The parameters are identical to ID3D11Device::CreateGeometryShader()
|
|
//! so please refer to its documentation for their usage.
|
|
//!
|
|
//! If the shader is too complex or is not in adequate form to be converted to fast GS
|
|
//! this function will simply fail. You should then call ID3D11Device::CreateGeometryShader()
|
|
//! to create the regular geometry shader.
|
|
//!
|
|
//! This function is free-threaded create compatible i.e. it can be called from a different thread
|
|
//! than the one calling immediate device setstate functions.
|
|
//!
|
|
//! \since Release:
|
|
//!
|
|
//! \param [in] pDevice The device pointer
|
|
//! \param [in] pShaderBytecode A pointer to the compiled shader.
|
|
//! \param [in] BytecodeLength Size of the compiled geometry shader.
|
|
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
|
|
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShader(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
|
|
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
|
|
__out ID3D11GeometryShader **ppGeometryShader);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_DecompressView
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function is used to decompress a surface using the currently bound programmable sample positions.
|
|
//!
|
|
//! This is needed:
|
|
//! - When writing to a surface in a region previously rendered by different sample positions and no clear was done.
|
|
//! - When reading a surface in a shader that was rendered using non-standard sample positions.
|
|
//! - When copying from a surface that was rendered using non-standard sample positions.
|
|
//!
|
|
//! \param [in] pDevice Current d3d11 device
|
|
//! \param [in] pDeviceContext Current d3d11 device context
|
|
//! \param [in] pView Current view to decompress
|
|
//!
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_DecompressView(__in ID3D11Device* pDevice, __in ID3D11DeviceContext *pDeviceContext, __in ID3D11View* pView);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
//! Enum for CreatePSO extensions.
|
|
//! \ingroup dx
|
|
typedef enum _NV_PSO_EXTENSION
|
|
{
|
|
NV_PSO_RASTER_EXTENSION = 0,
|
|
NV_PSO_REQUEST_FASTGS_EXTENSION = 1,
|
|
NV_PSO_GEOMETRY_SHADER_EXTENSION = 2,
|
|
NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION = 3,
|
|
NV_PSO_EXPLICIT_FASTGS_EXTENSION = 4,
|
|
NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE = 5,
|
|
NV_PSO_VERTEX_SHADER_EXTENSION = 6,
|
|
NV_PSO_DOMAIN_SHADER_EXTENSION = 7,
|
|
NV_PSO_HULL_SHADER_EXTENSION = 9,
|
|
}NV_PSO_EXTENSION;
|
|
|
|
struct NVAPI_D3D12_PSO_EXTENSION_DESC_V1
|
|
{
|
|
NvU32 baseVersion; //<! Always use NV_PSO_EXTENSION_DESC_VER
|
|
NV_PSO_EXTENSION psoExtension;
|
|
};
|
|
|
|
#define NV_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_EXTENSION_DESC_V1, 1)
|
|
#define NV_PSO_EXTENSION_DESC_VER NV_PSO_EXTENSION_DESC_VER_1
|
|
|
|
typedef NVAPI_D3D12_PSO_EXTENSION_DESC_V1 NVAPI_D3D12_PSO_EXTENSION_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_RASTERIZER_PSO_EXTENSION_DESC_VER
|
|
// These are additional parameters on the top of D3D12_RASTERIZER_DESC
|
|
bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
|
|
bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
|
|
NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
|
|
NvU8 SamplePositionsX[16]; //<! x positions in API sample order
|
|
NvU8 SamplePositionsY[16]; //<! y positions in API sample order
|
|
NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
|
|
bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
|
|
bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
|
|
NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
|
|
|
|
//Added with NV_RASTERIZER_PSO_EXTENSION_DESC_VER_2
|
|
bool TargetIndepentRasterWithDepth; //<! TargetIndepentRasterWithDepth = TRUE enables rasterezation mode where sample count of both raster and depth-stencil buffer are equal and do not match RT sample count.
|
|
NvU8 ForcedSampleCount; //<! Must be set when TargetIndepentRasterWithDepth is true - refers to SampleDesc.Count for the DSV
|
|
|
|
//Reserved
|
|
NvU8 reserved[62]; //<! reserved for expansion, set to zero.
|
|
};
|
|
|
|
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1, 1)
|
|
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER_2 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1, 2)
|
|
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER NV_RASTERIZER_PSO_EXTENSION_DESC_VER_2
|
|
|
|
typedef NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC;
|
|
|
|
struct NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; // ALWAYS == NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER
|
|
NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
|
|
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
|
|
// The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
|
|
// negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
|
|
// operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
|
|
// last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
|
|
// pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
|
|
// See NV_SWIZZLE_MODE for values of allowed swizzle modes.
|
|
// See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
|
|
// For example :
|
|
// 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
|
|
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
|
|
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
|
|
// (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
|
|
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
|
|
// 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
|
|
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
|
|
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
|
|
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
|
|
// (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
|
|
// Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
|
|
// Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
|
|
};
|
|
|
|
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
|
|
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1
|
|
|
|
typedef NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER
|
|
};
|
|
|
|
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1, 1)
|
|
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1
|
|
|
|
typedef NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_GEOMETRY_SHADER_PSO_EXTENSION_DESC_VER
|
|
|
|
BOOL UseViewportMask; // Set to FALSE for custom semantic shaders. Tell the driver to create a shader that outputs the viewport mask in lieu of the viewport index. See above description.
|
|
BOOL OffsetRtIndexByVpIndex; // Set to FALSE for custom semantic shaders. The Rendertarget index is offset by the viewport index
|
|
BOOL ForceFastGS; // If TRUE, GS must be written with maxvertexcount(1) and must pass-through input vertex 0 to the output without modification
|
|
BOOL DontUseViewportOrder; // Default FALSE for Primitives batched per viewport to improve performance. Set TRUE for API order (slow).
|
|
BOOL UseAttributeSkipMask; // Reserved
|
|
BOOL UseCoordinateSwizzle; // Reserved
|
|
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // Reserved
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
|
|
|
|
BOOL ConvertToFastGS; // Tell the driver to attempt to create a fast geometry shader
|
|
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
};
|
|
|
|
#define NV_GEOMETRY_SHADER_PSO_EXTENSION_DESC_VER_5 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5, 5)
|
|
#define NV_GEOMETRY_SHADER_PSO_EXTENSION_DESC_VER NV_GEOMETRY_SHADER_PSO_EXTENSION_DESC_VER_5
|
|
|
|
typedef NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5 NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // Pointer to array of NV_CUSTOM_SEMANTIC
|
|
};
|
|
|
|
struct NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V2 : public NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V1
|
|
{
|
|
BOOL UseWithFastGS; // Reserved
|
|
};
|
|
|
|
struct NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V3 : public NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V2
|
|
{
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with NvAPI shader extensions
|
|
};
|
|
|
|
#define NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V1, 1)
|
|
#define NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER_2 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V2, 2)
|
|
#define NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER_3 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V3, 3)
|
|
#define NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER NV_VERTEX_SHADER_PSO_EXTENSION_DESC_VER_3
|
|
|
|
typedef NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V3 NVAPI_D3D12_PSO_VERTEX_SHADER_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_HULL_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_HULL_SHADER_PSO_EXTENSION_DESC_VER
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // Pointer to array of NV_CUSTOM_SEMANTIC
|
|
BOOL UseWithFastGS; // Reserved
|
|
};
|
|
|
|
struct NVAPI_D3D12_PSO_HULL_SHADER_DESC_V2 : public NVAPI_D3D12_PSO_HULL_SHADER_DESC_V1
|
|
{
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
|
|
};
|
|
|
|
#define NV_HULL_SHADER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_HULL_SHADER_DESC_V1, 1)
|
|
#define NV_HULL_SHADER_PSO_EXTENSION_DESC_VER_2 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_HULL_SHADER_DESC_V2, 2)
|
|
#define NV_HULL_SHADER_PSO_EXTENSION_DESC_VER NV_HULL_SHADER_PSO_EXTENSION_DESC_VER_2
|
|
|
|
typedef NVAPI_D3D12_PSO_HULL_SHADER_DESC_V2 NVAPI_D3D12_PSO_HULL_SHADER_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER
|
|
|
|
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
|
|
NV_CUSTOM_SEMANTIC *pCustomSemantics; // Pointer to array of NV_CUSTOM_SEMANTIC
|
|
};
|
|
|
|
struct NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V2 : public NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V1
|
|
{
|
|
BOOL UseWithFastGS; // Reserved
|
|
};
|
|
|
|
struct NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V3 : public NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V2
|
|
{
|
|
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with NvAPI shader extensions
|
|
};
|
|
|
|
#define NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V1, 1)
|
|
#define NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER_2 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V2, 2)
|
|
#define NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER_3 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V3, 3)
|
|
#define NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER NV_DOMAIN_SHADER_PSO_EXTENSION_DESC_VER_3
|
|
|
|
typedef NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V3 NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER
|
|
bool EnableDBT;
|
|
};
|
|
|
|
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1, 1)
|
|
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1
|
|
|
|
typedef NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC;
|
|
|
|
|
|
struct NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
|
|
{
|
|
NvU32 version; //<! Always use NV_SET_SHADER_EXTENSION_SLOT_DESC_VER
|
|
NvU32 uavSlot;
|
|
NvU32 registerSpace;
|
|
};
|
|
|
|
#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1, 1)
|
|
#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1
|
|
|
|
typedef NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC;
|
|
|
|
|
|
//! \ingroup dx
|
|
//! Enum for compute shader derivative modes
|
|
typedef enum _NV_COMPUTE_SHADER_DERIVATIVES
|
|
{
|
|
NV_COMPUTE_SHADER_DERIVATIVE_NONE = 0, // No support for compute derivatives
|
|
|
|
NV_COMPUTE_SHADER_DERIVATIVE_GROUP_LINEAR = 1, // Compute derivatives supported. Quads are defined as groups of four threads with linear thread IDs of the form 4N..4N + 3
|
|
|
|
NV_COMPUTE_SHADER_DERIVATIVE_GROUP_QUADS = 2, // Compute derivatives supported. Quads are defined as group of 2x2 thread IDs in a 2D (or 3D) CTA. In this mode
|
|
// the app must ensure that width and height of the CTA dimension are both multiples of 2
|
|
} NV_COMPUTE_SHADER_DERIVATIVES;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateGraphicsPipelineState
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function will create PSO with provided extensions
|
|
//!
|
|
//! \note Note that "Cached PSO" functionality is not supported with the Pipeline State Object created using
|
|
//! this NvAPI. GetCachedBlob() should not be called with such a PSO.
|
|
//!
|
|
//! \param [in] pDevice Current d3d device
|
|
//! \param [in] pPSODesc PSO description of type D3D12_GRAPHICS_PIPELINE_STATE_DESC
|
|
//! \param [in] numExtensions Number of extensions
|
|
//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
|
|
//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateGraphicsPipelineState(__in ID3D12Device *pDevice,
|
|
__in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pPSODesc,
|
|
NvU32 numExtensions,
|
|
__in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
|
|
__out ID3D12PipelineState **ppPSO);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateComputePipelineState
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function will create PSO with provided extensions
|
|
//!
|
|
//! \param [in] pDevice Current d3d device
|
|
//! \param [in] pPSODesc PSO description of type D3D12_COMPUTE_PIPELINE_STATE_DESC
|
|
//! \param [in] numExtensions Number of extensions
|
|
//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
|
|
//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
|
|
//!
|
|
//! \since Release: 364
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateComputePipelineState(__in ID3D12Device *pDevice,
|
|
__in const D3D12_COMPUTE_PIPELINE_STATE_DESC *pPSODesc,
|
|
NvU32 numExtensions,
|
|
__in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
|
|
__out ID3D12PipelineState **ppPSO);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_SetDepthBoundsTestValues
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This function will set the minDepth and maxDepth values for depth bounds test
|
|
//! To enable/ disable depth bounds test use PSO extension NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION
|
|
//! in the nvapi NvAPI_D3D12_CreateGraphicsPipelineState
|
|
//!
|
|
//! \param [in] pCommandList Command List to set depth bounds test
|
|
//! \param [in] minDepth min value for depth bound test
|
|
//! \param [in] maxDepth max value for depth bound test
|
|
//!
|
|
//! The valid values for minDepth and maxDepth are such that 0 <= minDepth <= maxDepth <= 1
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_SetDepthBoundsTestValues(__in ID3D12GraphicsCommandList *pCommandList,
|
|
__in const float minDepth,
|
|
__in const float maxDepth);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateReservedResource
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Tiled resource is supported for Texture2D Array, however, but only when mip packing is not triggered.
|
|
//! So any mip level cannot be smaller than a single tile size(64KB).
|
|
//! This set of API is an extension of D3D12 support for tiled resource to allow a tiled texture2D array with mip packing.
|
|
//! If any of API from this set is used, using all of them is highly recommended.
|
|
//! It includes NvAPI_D3D12_CreateReservedResource, NvAPI_D3D12_CreateHeap, NvAPI_D3D12_ReservedResourceGetDesc,
|
|
//! NvAPI_D3D12_UpdateTileMappings, NvAPI_D3D12_CopyTileMappings, NvAPI_D3D12_ResourceAliasingBarrier.
|
|
//! Reminder: all API in this set other than NvAPI_D3D12_CreateReservedResource won't has D3D Debug Layer information.
|
|
//!
|
|
//! NvAPI_D3D12_CreateReservedResource is an extension of ID3D12Device::CreateReservedResource.
|
|
//! Use this function to create a tiled Texture2D array with mip packing.
|
|
//! Runtime doesn't know the created resource is actually a tiled resource.
|
|
//! Any other D3D12 API where runtime will check whether resource is tiled or not, has a corresponding NVAPI version and they should be used.
|
|
//! Different from DX11 implementation, we highly recommend replace all ID3D12Device::CreateReservedResource with NvAPI_D3D12_CreateReservedResource,
|
|
//! and use bTexture2DArrayMipPack to control which creation to use.
|
|
//! Otherwise, NvAPI_D3D12_ResourceAliasingBarrier will fail if any resource is not created by NvAPI_D3D12_CreateReservedResource.
|
|
//! DX11 implementation doesn't have this restriction and resource created by NVAPI and D3D API can be used together.
|
|
//! pHeap is necessary when bTexture2DArrayMipPack is true. pHeap can be any heap and this API doens't change anything to it.
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in] pDesc A pointer to a D3D12_RESOURCE_DESC structure that describes the resource.
|
|
//! \param [in] InitialState The initial state of the resource, as a bitwise-OR'd combination of D3D12_RESOURCE_STATES enumeration constants.
|
|
//! \param [in] pOptimizedClearValue Specifies a D3D12_CLEAR_VALUE that describes the default value for a clear color.
|
|
//! \param [in] riid The globally unique identifier (GUID) for the resource interface.
|
|
//! \param [out] ppvResource A pointer to a memory block that receives a pointer to the resource. Cannot be NULL.
|
|
//! \param [in] bTexture2DArrayMipPack Whether pDesc indicates it's a texture2D array resource with mip packing.
|
|
//! TRUE: Use NVAPI to create. Will check pHeap to be not NULL.
|
|
//! FALSE: Standard D3D12 API will be used, use DebugDevice to check any runtime ERROR. Won't check pHeap
|
|
//! \param [in] pHeap A pointer to ID3D12Heap. Cannot be NULL when bTexture2DArrayMipPack is true.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateReservedResource(__in ID3D12Device *pDevice,
|
|
__in const D3D12_RESOURCE_DESC *pDesc,
|
|
__in D3D12_RESOURCE_STATES InitialState,
|
|
__in const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
__in REFIID riid,
|
|
__out void **ppvResource,
|
|
__in bool bTexture2DArrayMipPack,
|
|
__in ID3D12Heap *pHeap);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateHeap
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_CreateHeap is a safe replacement of ID3D12Device::CreateHeap with no functionality change and overhead.
|
|
//! In NvAPI_D3D12_UpdateTileMappings, pTilePool must be created with NvAPI_D3D12_CreateHeap and otherwise NvAPI_D3D12_UpdateTileMappings will fail.
|
|
//! In other word, any tile pool used in NvAPI_D3D12_UpdateTileMappings must be created by NvAPI_D3D12_CreateHeap.
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in] pDesc A pointer to a D3D12_HEAP_DESC structure that describes the heap.
|
|
//! \param [in] riid The globally unique identifier (GUID) for the resource interface.
|
|
//! \param [out] ppvHeap A pointer to a memory block that receives a pointer to the heap. Cannot be NULL.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateHeap(__in ID3D12Device *pDevice,
|
|
__in const D3D12_HEAP_DESC *pDesc,
|
|
__in REFIID riid,
|
|
__out void **ppvHeap);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_ReservedResourceGetDesc
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_ReservedResourceGetDesc is an simple wrapper of ID3D12Resource::GetDesc when pReservedResource is created by NvAPI_D3D12_CreateReservedResource.
|
|
//! Runtime doesn't know the created resource is actually a tiled resource if bTexture2DArrayMipPack = true in NvAPI_D3D12_CreateReservedResource.
|
|
//! So calling ID3D12Resource::GetDesc on such resource will get a desc with D3D12_TEXTURE_LAYOUT_UNKNOWN in Layout instead of D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE.
|
|
//! This wrapper API just set Layout to D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE if Layout is D3D12_TEXTURE_LAYOUT_UNKNOWN.
|
|
//!
|
|
//! \param [in] pReservedResource Pointer of reserved resource to get resource desc from.
|
|
//! \param [out] pDesc Pointer to a resource description.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_ReservedResourceGetDesc(__in ID3D12Resource *pReservedResource,
|
|
__out D3D12_RESOURCE_DESC *pDesc);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_UpdateTileMappings
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_UpdateTileMappings is an extension of ID3D12CommandQueue::UpdateTileMappings.
|
|
//! pTiledResource must be created by NvAPI_D3D12_CreateReservedResource.
|
|
//! pTilePool must be created by NvAPI_D3D12_CreateHeap.
|
|
//!
|
|
//! \param [in] pCommandQueue A pointer to ID3D12CommandQueue.
|
|
//! \param [in] pTiledResource A pointer to the tiled resource created by NvAPI_D3D12_CreateReservedResource.
|
|
//! \param [in] NumTiledResourceRegions The number of tiled resource regions.
|
|
//! \param [in] pTiledResourceRegionStartCoordinates An array of D3D12_TILED_RESOURCE_COORDINATE structures that describe the starting coordinates of the tiled resource regions. Cannot be NULL.
|
|
//! \param [in] pTiledResourceRegionSizes An array of D3D12_TILE_REGION_SIZE structures that describe the sizes of the tiled resource regions. Cannot be NULL.
|
|
//! \param [in] pTilePool A pointer to the resource heap created by NvAPI_D3D12_CreateHeap.
|
|
//! \param [in] NumRanges The number of tile-pool ranges.
|
|
//! \param [in] pRangeFlags A pointer to an array of D3D12_TILE_RANGE_FLAGS values that describes each tile range.
|
|
//! \param [in] pTilePoolStartOffsets An array of offsets into the tile pool. These are 0-based tile offsets, counting in tiles (not bytes).
|
|
//! \param [in] pRangeTileCounts An array of values that specify the number of tiles in each tile-pool range.
|
|
//! \param [in] Flags A combination of D3D12_TILE_MAPPING_FLAGS values that are combined by using a bitwise OR operation.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_UpdateTileMappings(
|
|
__in ID3D12CommandQueue *pCommandQueue,
|
|
__in ID3D12Resource *pResource,
|
|
__in UINT NumResourceRegions,
|
|
__in const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
|
|
__in const D3D12_TILE_REGION_SIZE *pResourceRegionSizes,
|
|
__in ID3D12Heap *pHeap,
|
|
__in UINT NumRanges,
|
|
__in const D3D12_TILE_RANGE_FLAGS *pRangeFlags,
|
|
__in const UINT *pHeapRangeStartOffsets,
|
|
__in const UINT *pRangeTileCounts,
|
|
__in D3D12_TILE_MAPPING_FLAGS Flags);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CopyTileMappings
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_CopyTileMappings is an extension of ID3D12CommandQueue::CopyTileMappings
|
|
//! pDstResource and pSrcResource must be created by NvAPI_D3D12_CreateReservedResource.
|
|
//!
|
|
//! \param [in] pCommandQueue A pointer to ID3D12CommandQueue.
|
|
//! \param [in] pDstResource Tiled resource created by NvAPI_D3D12_CreateReservedResource to copy tile mappings into.
|
|
//! \param [in] pDstRegionStartCoordinate A pointer to a D3D12_TILED_RESOURCE_COORDINATE structure that describes the starting coordinates of the destination reserved resource.
|
|
//! \param [in] pSrcResource Tiled resource created by NvAPI_D3D12_CreateReservedResource to copy tile mappings from.
|
|
//! \param [in] pSourceRegionStartCoordinate A pointer to a D3D12_TILED_RESOURCE_COORDINATE structure that describes the starting coordinates of the source reserved resource.
|
|
//! \param [in] pTileRegionSize A pointer to a D3D12_TILE_REGION_SIZE structure that describes the size of the reserved region.
|
|
//! \param [in] Flags One member of D3D12_TILE_MAPPING_FLAGS.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_CopyTileMappings(
|
|
__in ID3D12CommandQueue *pCommandQueue,
|
|
__in ID3D12Resource *pDstResource,
|
|
__in const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
|
|
__in ID3D12Resource *pSrcResource,
|
|
__in const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
|
|
__in const D3D12_TILE_REGION_SIZE *pRegionSize,
|
|
__in D3D12_TILE_MAPPING_FLAGS Flags);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_ResourceAliasingBarrier
|
|
//
|
|
//! \since Release: 375
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: NvAPI_D3D12_ResourceAliasingBarrier is an extension of ID3D12GraphicsCommandList::ResourceBarrier, but only for D3D12_RESOURCE_ALIASING_BARRIER.
|
|
//! Both resource in pBarriers must be created by NvAPI_D3D12_CreateReservedTexture2DArray.
|
|
//!
|
|
//! \param [in] pCommandList A pointer to ID3D12GraphicsCommandList.
|
|
//! \param [in] NumBarriers The number of submitted barrier descriptions.
|
|
//! \param [in] pBarriers Pointer to an array of barrier descriptions with D3D12_RESOURCE_ALIASING_BARRIER type only.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_ResourceAliasingBarrier(
|
|
__in ID3D12GraphicsCommandList *pCommandList,
|
|
__in UINT NumBarriers,
|
|
__in const D3D12_RESOURCE_BARRIER *pBarriers);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// MetaCommands common defines
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
#pragma pack(push, 4)
|
|
|
|
enum NV_D3D_GRAPHICS_STATES
|
|
{
|
|
NV_D3D_GRAPHICS_STATE_NONE = 0 ,
|
|
NV_D3D_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0),
|
|
NV_D3D_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1),
|
|
NV_D3D_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2),
|
|
NV_D3D_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3),
|
|
NV_D3D_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4),
|
|
NV_D3D_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5),
|
|
NV_D3D_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6),
|
|
NV_D3D_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7),
|
|
NV_D3D_GRAPHICS_STATE_PREDICATION = (1 << 8),
|
|
NV_D3D_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9),
|
|
NV_D3D_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10),
|
|
NV_D3D_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11),
|
|
NV_D3D_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12),
|
|
NV_D3D_GRAPHICS_STATE_SO_TARGETS = (1 << 13),
|
|
NV_D3D_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14),
|
|
NV_D3D_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15),
|
|
NV_D3D_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16),
|
|
};
|
|
|
|
struct NVAPI_META_COMMAND_DESC
|
|
{
|
|
GUID Id;
|
|
LPCWSTR Name;
|
|
|
|
// states that the initialization and execution of the metacommand will dirty
|
|
NV_D3D_GRAPHICS_STATES InitializationDirtyState;
|
|
NV_D3D_GRAPHICS_STATES ExecutionDirtyState;
|
|
};
|
|
|
|
typedef NvU64 NV_META_COMMAND_BOOL;
|
|
|
|
#define NV_META_COMMAND_MAX_TENSOR_DIM 5
|
|
// dimensions (Size and Stride) are always indexed this way, irrespective of NV_META_COMMAND_LAYOUT
|
|
// For DimensionCount = 5: N, C, D, H, W
|
|
// For DimensionCount = 4: N, C, H, W
|
|
|
|
|
|
#define NV_META_COMMAND_ACTIVATION_MAX_PARAMS 2
|
|
|
|
#if __cplusplus >= 201103L
|
|
|
|
#define compile_time_assert(b) static_assert((b), "Compile time assertion failed: "#b)
|
|
|
|
enum NV_META_COMMAND_TENSOR_DATA_TYPE : NvU64
|
|
{
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_FLOAT32,
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_FLOAT16,
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_UINT32,
|
|
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_COUNT,
|
|
};
|
|
|
|
|
|
enum NV_META_COMMAND_TENSOR_LAYOUT : NvU64
|
|
{
|
|
NV_META_COMMAND_TENSOR_LAYOUT_UNKNOWN, // opaque HW-native layout
|
|
NV_META_COMMAND_TENSOR_LAYOUT_STANDARD, // NCDHW - planar / row major layout (width is inner-most dimension, batch-size N is the outermost)
|
|
NV_META_COMMAND_TENSOR_LAYOUT_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_TENSOR_FLAGS : NvU64
|
|
{
|
|
NV_META_COMMAND_TENSOR_FLAG_NONE = 0,
|
|
NV_META_COMMAND_TENSOR_FLAG_DATA_STATIC = 0x1, // data pointed by the tensor is static (i.e, won't be modified after command list recording)
|
|
};
|
|
|
|
enum NV_META_COMMAND_PRECISION : NvU64
|
|
{
|
|
NV_META_COMMAND_PRECISION_FLOAT32,
|
|
NV_META_COMMAND_PRECISION_FLOAT16,
|
|
NV_META_COMMAND_PRECISION_MUL_FLOAT16_ADD_FLOAT32,
|
|
|
|
NV_META_COMMAND_PRECISION_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_TENSOR_DESC
|
|
{
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE DataType;
|
|
NV_META_COMMAND_TENSOR_LAYOUT Layout;
|
|
NV_META_COMMAND_TENSOR_FLAGS Flags;
|
|
NvU64 DimensionCount; // 4 or 5
|
|
NvU64 Size[NV_META_COMMAND_MAX_TENSOR_DIM];
|
|
NvU64 Stride[NV_META_COMMAND_MAX_TENSOR_DIM]; // only used with NV_META_COMMAND_TENSOR_LAYOUT_STANDARD
|
|
};
|
|
|
|
enum NV_META_COMMAND_ACTIVATION_FUNCTION : NvU64
|
|
{
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_ELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_HARDMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_HARD_SIGMOID,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_IDENTITY,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LEAKY_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LINEAR,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LOG_SOFTMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_PARAMETERIZED_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_PARAMETRIC_SOFTPLUS,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SCALED_ELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SCALED_TANH,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SIGMOID,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTPLUS,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTSIGN,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_TANH,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_THRESHOLDED_RELU,
|
|
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_ACTIVATION_DESC
|
|
{
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION Function;
|
|
float Params[NV_META_COMMAND_ACTIVATION_MAX_PARAMS];
|
|
};
|
|
|
|
#else
|
|
|
|
#define compile_time_assert(b) typedef char compile_time_assertion_failed_in_line_##__LINE__[(b)?1:-1]
|
|
|
|
enum NV_META_COMMAND_TENSOR_DATA_TYPE
|
|
{
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_FLOAT32,
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_FLOAT16,
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_UINT32,
|
|
|
|
NV_META_COMMAND_TENSOR_DATA_TYPE_COUNT,
|
|
};
|
|
|
|
|
|
enum NV_META_COMMAND_TENSOR_LAYOUT
|
|
{
|
|
NV_META_COMMAND_TENSOR_LAYOUT_UNKNOWN, // opaque HW-native layout
|
|
NV_META_COMMAND_TENSOR_LAYOUT_STANDARD, // NCDHW - planar / row major layout (width is inner-most dimension, batch-size N is the outermost)
|
|
NV_META_COMMAND_TENSOR_LAYOUT_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_TENSOR_FLAGS
|
|
{
|
|
NV_META_COMMAND_TENSOR_FLAG_NONE = 0,
|
|
NV_META_COMMAND_TENSOR_FLAG_DATA_STATIC = 0x1, // data pointed by the tensor is static (i.e, won't be modified after command list recording)
|
|
};
|
|
|
|
enum NV_META_COMMAND_PRECISION
|
|
{
|
|
NV_META_COMMAND_PRECISION_FLOAT32,
|
|
NV_META_COMMAND_PRECISION_FLOAT16,
|
|
NV_META_COMMAND_PRECISION_MUL_FLOAT16_ADD_FLOAT32,
|
|
|
|
NV_META_COMMAND_PRECISION_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_TENSOR_DESC
|
|
{
|
|
NvU64 DataType; // NV_META_COMMAND_TENSOR_DATA_TYPE
|
|
NvU64 Layout; // NV_META_COMMAND_TENSOR_LAYOUT
|
|
NvU64 Flags; // NV_META_COMMAND_TENSOR_FLAGS
|
|
NvU64 DimensionCount; // 4 or 5
|
|
NvU64 Size[NV_META_COMMAND_MAX_TENSOR_DIM];
|
|
NvU64 Stride[NV_META_COMMAND_MAX_TENSOR_DIM]; // only used with NV_META_COMMAND_TENSOR_LAYOUT_STANDARD
|
|
};
|
|
|
|
enum NV_META_COMMAND_ACTIVATION_FUNCTION
|
|
{
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_ELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_HARDMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_HARD_SIGMOID,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_IDENTITY,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LEAKY_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LINEAR,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_LOG_SOFTMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_PARAMETERIZED_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_PARAMETRIC_SOFTPLUS,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_RELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SCALED_ELU,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SCALED_TANH,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SIGMOID,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTMAX,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTPLUS,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_SOFTSIGN,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_TANH,
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_THRESHOLDED_RELU,
|
|
|
|
NV_META_COMMAND_ACTIVATION_FUNCTION_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_ACTIVATION_DESC
|
|
{
|
|
NvU64 Function; // NV_META_COMMAND_ACTIVATION_FUNCTION
|
|
float Params[NV_META_COMMAND_ACTIVATION_MAX_PARAMS];
|
|
};
|
|
|
|
#endif
|
|
|
|
struct NV_META_COMMAND_OPTIONAL_TENSOR_DESC : NV_META_COMMAND_TENSOR_DESC
|
|
{
|
|
// true when the tensor isn't needed (e.g, bias is optional)
|
|
NV_META_COMMAND_BOOL IsNull;
|
|
};
|
|
|
|
|
|
struct NV_META_COMMAND_OPTIONAL_ACTIVATION_DESC : NV_META_COMMAND_ACTIVATION_DESC
|
|
{
|
|
// true when activation isn't needed
|
|
NV_META_COMMAND_BOOL IsNull;
|
|
};
|
|
|
|
|
|
enum NV_META_COMMAND_PADDING_MODE
|
|
{
|
|
NV_META_COMMAND_PADDING_ZEROS,
|
|
NV_META_COMMAND_PADDING_MIRROR,
|
|
NV_META_COMMAND_PADDING_CLAMP,
|
|
NV_META_COMMAND_PADDING_CONSTANT,
|
|
|
|
NV_META_COMMAND_PADDING_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_PADDING_DESC
|
|
{
|
|
NV_META_COMMAND_PADDING_MODE Mode;
|
|
|
|
// used with NV_META_COMMAND_PADDING_CONSTANT
|
|
float ConstantPadVal;
|
|
};
|
|
|
|
// use this enum to query resource sizes using GetRequiredParameterResourceSize() call
|
|
enum NV_META_COMMAND_RESOURCE_TYPE
|
|
{
|
|
NV_META_COMMAND_RESOURCE_TYPE_INPUT = 0,
|
|
NV_META_COMMAND_RESOURCE_TYPE_OUTPUT = 1,
|
|
|
|
NV_META_COMMAND_RESOURCE_TYPE_FILTER = 2,
|
|
NV_META_COMMAND_RESOURCE_TYPE_WEIGHT = 2,
|
|
NV_META_COMMAND_RESOURCE_TYPE_BIAS = 3,
|
|
|
|
NV_META_COMMAND_RESOURCE_TYPE_MATRIX_A = 0,
|
|
NV_META_COMMAND_RESOURCE_TYPE_MATRIX_B = 2,
|
|
NV_META_COMMAND_RESOURCE_TYPE_MATRIX_C = 3,
|
|
|
|
NV_META_COMMAND_RESOURCE_TYPE_PERSISTENT = 4,
|
|
NV_META_COMMAND_RESOURCE_TYPE_TEMPORARY = 5,
|
|
};
|
|
|
|
|
|
// Extended version of convolution operation that performs:
|
|
//
|
|
// y = act ( alpha1 * conv(x) + alpha2 * z + bias )
|
|
//
|
|
// alpha1 and alpha2 are either scalars or if PerChannelScaling is TRUE, they are vectors of
|
|
// same dimension as the bias tensor (vector of size equal to number of output channels)
|
|
//
|
|
// z (SkipConnectionResource) has same dimension as output tensor y (OutputResource).
|
|
|
|
static const GUID MetaCommand_ConvolutionEx =
|
|
{ 0xa7666f1e, 0x9c55, 0x47ee, { 0x9e, 0xb3, 0xe1, 0x62, 0x0, 0x92, 0xd1, 0xe9 } };
|
|
|
|
#define NV_META_COMMAND_NUM_SPATIAL_DIM 3
|
|
// D, H, W when DimensionCount is 3
|
|
// H, W when DimensionCount is 2
|
|
|
|
|
|
#if __cplusplus >= 201103L
|
|
enum NV_META_COMMAND_CONVOLUTION_DIRECTION : NvU64
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_FORWARD, // Corresponds to regular Convolution
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_BACKWARD, // Corresponds to ConvolutionTranspose
|
|
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_MODE : NvU64
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_MODE_CONVOLUTION,
|
|
NV_META_COMMAND_CONVOLUTION_MODE_CROSS_CORRELATION,
|
|
|
|
NV_META_COMMAND_CONVOLUTION_MODE_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_CREATE_CONVOLUTION_EX_DESC
|
|
{
|
|
// Descriptor of the input tensor
|
|
NV_META_COMMAND_TENSOR_DESC DescIn;
|
|
|
|
// Descriptor of the tensor acting as the filter kernel
|
|
NV_META_COMMAND_TENSOR_DESC DescFilter;
|
|
|
|
// Descriptor of the optional bias tensor
|
|
NV_META_COMMAND_OPTIONAL_TENSOR_DESC DescBias;
|
|
|
|
// Descriptor of the output tensor
|
|
NV_META_COMMAND_TENSOR_DESC DescOut;
|
|
|
|
// Convolution mode (CROSS_CORRELATION or CONVOLUTION)
|
|
NV_META_COMMAND_CONVOLUTION_MODE Mode;
|
|
|
|
// Convolution direction (FORWARD or BACKWARD)
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION Direction;
|
|
|
|
// Precision at which convolution is done
|
|
NV_META_COMMAND_PRECISION Precision;
|
|
|
|
// Optional activation function
|
|
NV_META_COMMAND_OPTIONAL_ACTIVATION_DESC Activation;
|
|
|
|
// Padding mode (only used when output tensor dimensions are different from input tensor dimensions)
|
|
NV_META_COMMAND_PADDING_DESC Padding;
|
|
|
|
// enables per channel scaling i.e, use Alpha1Resource and Alpha2Resource
|
|
// instead of Alpha1 and Alpha2 below
|
|
NV_META_COMMAND_BOOL PerChannelScaling;
|
|
|
|
// scaling factors used when PerChannelScaling is FALSE
|
|
// set Alpha1 = 1.0f, Alpha2 = 0.0f for simple convolutions
|
|
// that don't need scaling or skip connection
|
|
float Alpha1;
|
|
float Alpha2;
|
|
|
|
// Strides for the filter kernel position
|
|
NvU64 Stride[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// The distance per dimension between elements that are multiplied
|
|
NvU64 Dilation[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Padding at the start of each dimension
|
|
NvU64 StartPadding[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Padding at the end of each dimension
|
|
NvU64 EndPadding[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Number of dimensions to which convolution occurs (2 or 3)
|
|
NvU64 DimensionCount;
|
|
|
|
// Number of channel groups convolved independently
|
|
NvU64 GroupCount;
|
|
};
|
|
|
|
#else
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_DIRECTION
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_FORWARD, // Corresponds to regular Convolution
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_BACKWARD, // Corresponds to ConvolutionTranspose
|
|
|
|
NV_META_COMMAND_CONVOLUTION_DIRECTION_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_MODE
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_MODE_CONVOLUTION,
|
|
NV_META_COMMAND_CONVOLUTION_MODE_CROSS_CORRELATION,
|
|
|
|
NV_META_COMMAND_CONVOLUTION_MODE_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_CREATE_CONVOLUTION_EX_DESC
|
|
{
|
|
// Descriptor of the input tensor
|
|
NV_META_COMMAND_TENSOR_DESC DescIn;
|
|
|
|
// Descriptor of the tensor acting as the filter kernel
|
|
NV_META_COMMAND_TENSOR_DESC DescFilter;
|
|
|
|
// Descriptor of the optional bias tensor
|
|
NV_META_COMMAND_OPTIONAL_TENSOR_DESC DescBias;
|
|
|
|
// Descriptor of the output tensor
|
|
NV_META_COMMAND_TENSOR_DESC DescOut;
|
|
|
|
// Convolution mode (CROSS_CORRELATION or CONVOLUTION)
|
|
NvU64 Mode; // NV_META_COMMAND_CONVOLUTION_MODE
|
|
|
|
// Convolution direction (FORWARD or BACKWARD)
|
|
NvU64 Direction; // NV_META_COMMAND_CONVOLUTION_DIRECTION
|
|
|
|
// Precision at which convolution is done
|
|
NvU64 Precision; // NV_META_COMMAND_PRECISION
|
|
|
|
// Optional activation function
|
|
NV_META_COMMAND_OPTIONAL_ACTIVATION_DESC Activation;
|
|
|
|
// Padding mode (only used when output tensor dimensions are different from input tensor dimensions)
|
|
NV_META_COMMAND_PADDING_DESC Padding;
|
|
|
|
// enables per channel scaling i.e, use Alpha1Resource and Alpha2Resource
|
|
// instead of Alpha1 and Alpha2 below
|
|
NV_META_COMMAND_BOOL PerChannelScaling;
|
|
|
|
// scaling factors used when PerChannelScaling is FALSE
|
|
// set Alpha1 = 1.0f, Alpha2 = 0.0f for simple convolutions
|
|
// that don't need scaling or skip connection
|
|
float Alpha1;
|
|
float Alpha2;
|
|
|
|
// Strides for the filter kernel position
|
|
NvU64 Stride[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// The distance per dimension between elements that are multiplied
|
|
NvU64 Dilation[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Padding at the start of each dimension
|
|
NvU64 StartPadding[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Padding at the end of each dimension
|
|
NvU64 EndPadding[NV_META_COMMAND_NUM_SPATIAL_DIM];
|
|
|
|
// Number of dimensions to which convolution occurs (2 or 3)
|
|
NvU64 DimensionCount;
|
|
|
|
// Number of channel groups convolved independently
|
|
NvU64 GroupCount;
|
|
};
|
|
#endif
|
|
|
|
|
|
// Fused Convolution variants
|
|
|
|
// supported combinations right now are:
|
|
// - Convolution + Max Pooling (also optionally outputs pre-pool data)
|
|
// - 2x2 upsample + (optional) residual add + Convolution
|
|
//
|
|
// other combinations may be exposed in future
|
|
|
|
static const GUID MetaCommand_ConvolutionExFused =
|
|
{ 0xe1b112eb, 0xdecd, 0x4ff6,{ 0x85, 0xbb, 0x1f, 0xe, 0x3a, 0xb0, 0x4, 0x14 } };
|
|
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_POOL_MODE
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE_NONE,
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE_REDUCTION_MAX,
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE_REDUCTION_AVG,
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE_REDUCTION_MIN,
|
|
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE_NONE,
|
|
NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE_REPLICATE,
|
|
NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE_BILINEAR,
|
|
|
|
NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE_COUNT,
|
|
};
|
|
|
|
enum NV_META_COMMAND_CONVOLUTION_SKIP_MODE
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_SKIP_MODE_NONE,
|
|
NV_META_COMMAND_CONVOLUTION_SKIP_MODE_ADD,
|
|
NV_META_COMMAND_CONVOLUTION_SKIP_MODE_CONCAT,
|
|
|
|
NV_META_COMMAND_CONVOLUTION_SKIP_MODE_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_CONVOLUTION_FUSE_DESC
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_POOL_MODE PoolMode;
|
|
NV_META_COMMAND_CONVOLUTION_UPSAMPLE_MODE UpsampleMode;
|
|
NV_META_COMMAND_CONVOLUTION_SKIP_MODE SkipMode;
|
|
|
|
NV_META_COMMAND_BOOL OutputPrepool; // used with NV_META_COMMAND_CONVOLUTION_POOL_MODE
|
|
};
|
|
|
|
// uses same structures for init and execute descriptors
|
|
// SkipConnectionResource is used to specify the resource for pre-pool data or residual add
|
|
struct NV_META_COMMAND_CREATE_CONVOLUTION_EX_FUSED_DESC : NV_META_COMMAND_CREATE_CONVOLUTION_EX_DESC
|
|
{
|
|
NV_META_COMMAND_CONVOLUTION_FUSE_DESC FuseDesc;
|
|
};
|
|
|
|
// make sure structure sizes match what the driver assumes
|
|
compile_time_assert(sizeof(NV_META_COMMAND_TENSOR_DESC) == 112);
|
|
compile_time_assert(sizeof(NV_META_COMMAND_CREATE_CONVOLUTION_EX_DESC) == 640);
|
|
compile_time_assert(sizeof(NV_META_COMMAND_CONVOLUTION_FUSE_DESC) == 20);
|
|
compile_time_assert(sizeof(NV_META_COMMAND_CREATE_CONVOLUTION_EX_FUSED_DESC) == 660);
|
|
|
|
|
|
// GEMM (General matrix multiply)
|
|
//
|
|
// Y = alpha * t(A) * t(B) + beta * C,
|
|
//
|
|
// where t is a matrix transform option
|
|
//
|
|
// If C is null, and beta is non-zero, the output
|
|
// matrix is used as C matrix. i.e, the operation performed is:
|
|
// Y = alpha * t(A) * t(B) + beta * Y
|
|
//
|
|
static const GUID MetaCommand_Gemm =
|
|
{ 0x8f9ff059, 0xfe72, 0x488e, { 0xa0, 0x66, 0xb1, 0x4e, 0x79, 0x48, 0xec, 0x8 } };
|
|
|
|
#if __cplusplus >= 201103L
|
|
|
|
enum NV_META_COMMAND_MATRIX_TRANSFORM : NvU64
|
|
{
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_NONE,
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_TRANSPOSE,
|
|
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_CREATE_GEMM_DESC
|
|
{
|
|
NV_META_COMMAND_TENSOR_DESC DescA;
|
|
NV_META_COMMAND_TENSOR_DESC DescB;
|
|
NV_META_COMMAND_OPTIONAL_TENSOR_DESC DescC;
|
|
NV_META_COMMAND_TENSOR_DESC DescOut;
|
|
NV_META_COMMAND_PRECISION Precision;
|
|
|
|
NV_META_COMMAND_MATRIX_TRANSFORM TransA;
|
|
NV_META_COMMAND_MATRIX_TRANSFORM TransB;
|
|
float Alpha;
|
|
float Beta;
|
|
|
|
NV_META_COMMAND_OPTIONAL_ACTIVATION_DESC Activation;
|
|
};
|
|
|
|
#else
|
|
|
|
enum NV_META_COMMAND_MATRIX_TRANSFORM
|
|
{
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_NONE,
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_TRANSPOSE,
|
|
|
|
NV_META_COMMAND_MATRIX_TRANSFORM_COUNT,
|
|
};
|
|
|
|
struct NV_META_COMMAND_CREATE_GEMM_DESC
|
|
{
|
|
NV_META_COMMAND_TENSOR_DESC DescA;
|
|
NV_META_COMMAND_TENSOR_DESC DescB;
|
|
NV_META_COMMAND_OPTIONAL_TENSOR_DESC DescC;
|
|
NV_META_COMMAND_TENSOR_DESC DescOut;
|
|
NvU64 Precision; // NV_META_COMMAND_PRECISION
|
|
|
|
NvU64 TransA; // NV_META_COMMAND_MATRIX_TRANSFORM
|
|
NvU64 TransB; // NV_META_COMMAND_MATRIX_TRANSFORM
|
|
float Alpha;
|
|
float Beta;
|
|
|
|
NV_META_COMMAND_OPTIONAL_ACTIVATION_DESC Activation;
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
#pragma pack(pop)
|
|
|
|
#endif // #if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_EnumerateMetaCommands
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Enumerates MetaCommands supported on the system
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D11 device.
|
|
//! \param [in/out] pNumMetaCommands Should be non-null. When the value pointed by pNumMetaCommands is 0 (or when pDescs is NULL), the function returns number of metacommands supported.
|
|
//! When the value pointed is non-zero, the value indicates number of Metacommand descriptions to be populated in pDescs array.
|
|
//! \param [out] pDescs Pointer to array where Metacommand descriptions will be returned. Can be null to indicate that the app is querying the number of supported metacommands.
|
|
//! Otherwise should have enough space to hold *pNumMetaCommands descriptors
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_EnumerateMetaCommands(__in ID3D11Device *pDevice,
|
|
__inout NvU32 *pNumMetaCommands,
|
|
__out_ecount_opt(*pNumMetaCommands) NVAPI_META_COMMAND_DESC *pDescs);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Creates a MetaCommand object which can be used to execute optimized operations exposed by driver like convolutions.
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D11 device.
|
|
//! \param [in] CommandId GUID of the operations to perform
|
|
//! \param [in] pCreationParametersData structure containing all creation parameters for the requested Metacommand
|
|
//! \param [in] CreationParametersDataSize size of parameter data structure
|
|
//! \param [out] ppMetaCommand A pointer to memory that receives the pointer to the created MetaCommand object.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! DXGI_ERROR_NOT_SUPPORTED - The requested Metacommand is not supported.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma pack(push, 4)
|
|
struct NV_D3D11_META_COMMAND_RESOURCE
|
|
{
|
|
union
|
|
{
|
|
NVDX_ObjectHandle ResourceHandle; // NVAPI handle of a buffer resource (use NvAPI_D3D11_GetResourceHandle to get this handle)
|
|
NvU64 unused; // to get correct sturcutre size on 32 bit builds
|
|
};
|
|
NvU64 Offset; // offset within the resource in bytes
|
|
};
|
|
|
|
struct NV_D3D11_META_COMMAND_INITIALIZE_CONVOLUTION_EX_DESC
|
|
{
|
|
// Persistent resource used as scratch space by driver
|
|
// it's written at time of init, and read at time of execute
|
|
// use GetRequiredParameterResourceSize to query its size
|
|
NV_D3D11_META_COMMAND_RESOURCE PersistentResource;
|
|
};
|
|
|
|
struct NV_D3D11_META_COMMAND_EXECUTE_CONVOLUTION_EX_DESC
|
|
{
|
|
NV_D3D11_META_COMMAND_RESOURCE InputResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE FilterResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE BiasResource; // optional
|
|
NV_D3D11_META_COMMAND_RESOURCE OutputResource;
|
|
|
|
// Alpha1Resource and Alpha2Resource are used only when
|
|
// PerChannelScaling is set. Otherwise the scalars Alpha1/Alpha2 are used
|
|
// should have same dimension as bias
|
|
NV_D3D11_META_COMMAND_RESOURCE Alpha1Resource;
|
|
NV_D3D11_META_COMMAND_RESOURCE Alpha2Resource;
|
|
|
|
// optional, same dimension/descriptor as output
|
|
NV_D3D11_META_COMMAND_RESOURCE SkipConnectionResource;
|
|
|
|
|
|
// should point to same memory that was specified at time of init
|
|
NV_D3D11_META_COMMAND_RESOURCE PersistentResource;
|
|
|
|
// temporary resource used as scratch space by driver
|
|
// used for both read and write at the time of execute
|
|
// use GetRequiredParameterResourceSize to query its size
|
|
NV_D3D11_META_COMMAND_RESOURCE TemporaryResource;
|
|
};
|
|
|
|
// make sure structure sizes match what the driver assumes
|
|
compile_time_assert(sizeof(NV_D3D11_META_COMMAND_INITIALIZE_CONVOLUTION_EX_DESC) == 16);
|
|
compile_time_assert(sizeof(NV_D3D11_META_COMMAND_EXECUTE_CONVOLUTION_EX_DESC) == 144);
|
|
|
|
struct NV_D3D11_META_COMMAND_INITIALIZE_GEMM_DESC
|
|
{
|
|
NV_D3D11_META_COMMAND_RESOURCE PersistentResource;
|
|
};
|
|
|
|
struct NV_D3D11_META_COMMAND_EXECUTE_GEMM_DESC
|
|
{
|
|
NV_D3D11_META_COMMAND_RESOURCE AResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE BResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE CResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE OutputResource;
|
|
|
|
NV_D3D11_META_COMMAND_RESOURCE PersistentResource;
|
|
NV_D3D11_META_COMMAND_RESOURCE TemporaryResource;
|
|
};
|
|
|
|
// make sure structure sizes match what the driver assumes
|
|
compile_time_assert(sizeof(NV_D3D11_META_COMMAND_INITIALIZE_GEMM_DESC) == 16);
|
|
compile_time_assert(sizeof(NV_D3D11_META_COMMAND_EXECUTE_GEMM_DESC) == 96);
|
|
|
|
|
|
#pragma pack(pop)
|
|
|
|
DECLARE_INTERFACE_(__declspec(uuid("00BF193A-117B-42BC-BBCD-E964A0EA4F2B"))ID3D11NvMetaCommand_V1, IUnknown)
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
// *** IUnknown methods ***
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// ** ID3D11NvMetaCommand methods ***
|
|
// Return size of parameter
|
|
STDMETHOD(GetRequiredParameterResourceSize)(THIS_ NV_META_COMMAND_RESOURCE_TYPE ResourceType, NvU64 *SizeInBytes) const PURE;
|
|
|
|
END_INTERFACE
|
|
};
|
|
|
|
typedef ID3D11NvMetaCommand_V1 ID3D11NvMetaCommand;
|
|
#define ID3D11NvMetaCommand_VER1 MAKE_NVAPI_VERSION(IID3D11NvMetaCommand_V1, 1)
|
|
#define ID3D11NvMetaCommand_VER ID3D11NvMetaCommand_VER1
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateMetaCommand(__in ID3D11Device *pDevice,
|
|
__in REFGUID CommandId,
|
|
__in_bcount(CreationParametersDataSize) const void *pCreationParametersData,
|
|
__in NvU32 CreationParametersDataSize,
|
|
__out ID3D11NvMetaCommand **ppMetaCommand);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_InitializeMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Initializes the given MetaCommand with the parameters passed in
|
|
//!
|
|
//! \param [in] pDeviceContext A pointer to the d3d11 device context
|
|
//! \param [in] pMetaCommand the MetaCommand to initialize
|
|
//! \param [in] pInitializationParametersData Structure containing parameters
|
|
//! \param [in] InitializationParametersDataSize Size of the parameter structure in bytes
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_InitializeMetaCommand(__in ID3D11DeviceContext *pDeviceContext,
|
|
__in ID3D11NvMetaCommand *pMetaCommand,
|
|
__in_bcount(InitializationParametersDataSize) const void *pInitializationParametersData,
|
|
__in NvU32 InitializationParametersDataSize);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_ExecuteMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Executes the given MetaCommand with the parameters passed in
|
|
//!
|
|
//! \param [in] pDeviceContext A pointer to the d3d11 device context
|
|
//! \param [in] pMetaCommand the MetaCommand to execute
|
|
//! \param [in] pExecutionParametersData Structure containing parameters
|
|
//! \param [in] ExecutionParametersDataSize Size of the parameter structure in bytes
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_ExecuteMetaCommand(__in ID3D11DeviceContext *pDeviceContext,
|
|
__in ID3D11NvMetaCommand *pMetaCommand,
|
|
__in_bcount(ExecutionParametersDataSize) const void *pExecutionParametersData,
|
|
__in NvU32 ExecutionParametersDataSize);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_EnumerateMetaCommands
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Enumerates MetaCommands supported on the system
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in/out] pNumMetaCommands Should be non-null. When the value pointed by pNumMetaCommands is 0 or when pDescs is NULL, the function returns number of metacommands supported.
|
|
//! When the value pointed is non-zero, the value indicates number of Metacommand descriptions to be populated in pDescs array.
|
|
//! \param [out] pDescs Pointer to array where Metacommand descriptions will be returned. Can be null to indicate that the app is querying the number of supported metacommands.
|
|
//! Otherwise should have enough space to hold *pNumMetaCommands descriptors
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_EnumerateMetaCommands(__in ID3D12Device *pDevice,
|
|
__inout NvU32 *pNumMetaCommands,
|
|
__out_ecount_opt(*pNumMetaCommands) NVAPI_META_COMMAND_DESC *pDescs);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Creates a MetaCommand object which can be used to execute optimized operations exposed by driver like convolutions.
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in] CommandId GUID of the operations to perform
|
|
//! \param [in] NodeMask GPU mask for which metacommand is to be created. Set it to 0 for single GPU systems
|
|
//! \param [in] pCreationParametersData structure containing all creation parameters for the requested Metacommand
|
|
//! \param [in] CreationParametersDataSize size of parameter data structure
|
|
//! \param [out] ppMetaCommand A pointer to memory that receives the pointer to the created MetaCommand object.
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! DXGI_ERROR_NOT_SUPPORTED - The requested Metacommand is not supported.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma pack(push, 4)
|
|
struct NV_D3D12_META_COMMAND_INITIALIZE_CONVOLUTION_EX_DESC
|
|
{
|
|
// Persistent resource used as scratch space by driver
|
|
// it's written at time of init, and read at time of execute
|
|
// use GetRequiredParameterResourceSize to query its size
|
|
D3D12_GPU_VIRTUAL_ADDRESS PersistentResource;
|
|
};
|
|
|
|
struct NV_D3D12_META_COMMAND_EXECUTE_CONVOLUTION_EX_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS InputResource;
|
|
D3D12_GPU_VIRTUAL_ADDRESS FilterResource;
|
|
D3D12_GPU_VIRTUAL_ADDRESS BiasResource; // optional
|
|
D3D12_GPU_VIRTUAL_ADDRESS OutputResource;
|
|
|
|
// Alpha1Resource and Alpha2Resource are used only when
|
|
// PerChannelScaling is set. Otherwise the scalars Alpha1/Alpha2 are used
|
|
// should have same dimension as bias
|
|
D3D12_GPU_VIRTUAL_ADDRESS Alpha1Resource;
|
|
D3D12_GPU_VIRTUAL_ADDRESS Alpha2Resource;
|
|
|
|
// optional, same dimension/descriptor as output
|
|
D3D12_GPU_VIRTUAL_ADDRESS SkipConnectionResource;
|
|
|
|
// should point to same memory that was specified at time of init
|
|
D3D12_GPU_VIRTUAL_ADDRESS PersistentResource;
|
|
|
|
// temporary resource used as scratch space by driver
|
|
// both written and read at time of execute
|
|
// use GetRequiredParameterResourceSize to query its size
|
|
D3D12_GPU_VIRTUAL_ADDRESS TemporaryResource;
|
|
};
|
|
|
|
// make sure structure sizes match what the driver assumes
|
|
compile_time_assert(sizeof(NV_D3D12_META_COMMAND_INITIALIZE_CONVOLUTION_EX_DESC) == 8);
|
|
compile_time_assert(sizeof(NV_D3D12_META_COMMAND_EXECUTE_CONVOLUTION_EX_DESC) == 72);
|
|
|
|
struct NV_D3D12_META_COMMAND_INITIALIZE_GEMM_DESC
|
|
{
|
|
NvU64 PersistentResource;
|
|
};
|
|
|
|
struct NV_D3D12_META_COMMAND_EXECUTE_GEMM_DESC
|
|
{
|
|
NvU64 AResource;
|
|
NvU64 BResource;
|
|
NvU64 CResource;
|
|
NvU64 OutputResource;
|
|
|
|
NvU64 PersistentResource;
|
|
NvU64 TemporaryResource;
|
|
};
|
|
|
|
// make sure structure sizes match what the driver assumes
|
|
compile_time_assert(sizeof(NV_D3D12_META_COMMAND_INITIALIZE_GEMM_DESC) == 8);
|
|
compile_time_assert(sizeof(NV_D3D12_META_COMMAND_EXECUTE_GEMM_DESC) == 48);
|
|
|
|
|
|
#pragma pack(pop)
|
|
|
|
DECLARE_INTERFACE_(__declspec(uuid("00BF193A-117B-42BC-BBCD-E964A0EA4F2B"))ID3D12NvMetaCommand_V1, IUnknown)
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
// *** IUnknown methods ***
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// ** ID3D12NvMetaCommand methods ***
|
|
// Return size of parameter
|
|
STDMETHOD(GetRequiredParameterResourceSize)(THIS_ NV_META_COMMAND_RESOURCE_TYPE ResourceType, NvU64 *SizeInBytes) const PURE;
|
|
|
|
END_INTERFACE
|
|
};
|
|
|
|
typedef ID3D12NvMetaCommand_V1 ID3D12NvMetaCommand;
|
|
#define ID3D12NvMetaCommand_VER1 MAKE_NVAPI_VERSION(IID3D12NvMetaCommand_V1, 1)
|
|
#define ID3D12NvMetaCommand_VER ID3D12NvMetaCommand_VER1
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateMetaCommand(__in ID3D12Device *pDevice,
|
|
__in REFGUID CommandId,
|
|
__in NvU32 NodeMask,
|
|
__in_bcount(CreationParametersDataSize) const void *pCreationParametersData,
|
|
__in NvU32 CreationParametersDataSize,
|
|
__out ID3D12NvMetaCommand **ppMetaCommand);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_InitializeMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Initializes the given MetaCommand with the parameters passed in
|
|
//!
|
|
//! \param [in] pCommandList A pointer to D3D12 command list.
|
|
//! \param [in] pMetaCommand the MetaCommand to initialize
|
|
//! \param [in] pInitializationParametersData Structure containing parameters
|
|
//! \param [in] InitializationParametersDataSize Size of the parameter structure in bytes
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_InitializeMetaCommand(__in ID3D12GraphicsCommandList *pCommandlist,
|
|
__in ID3D12NvMetaCommand *pMetaCommand,
|
|
__in_bcount(InitializationParametersDataSize) const void *pInitializationParametersData,
|
|
__in NvU32 InitializationParametersDataSize);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_ExecuteMetaCommand
|
|
//
|
|
//! \since Release: 400
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Executes the given MetaCommand with the parameters passed in
|
|
//!
|
|
//! \param [in] pCommandList A pointer to D3D12 command list.
|
|
//! \param [in] pMetaCommand the MetaCommand to execute
|
|
//! \param [in] pExecutionParametersData Structure containing parameters
|
|
//! \param [in] ExecutionParametersDataSize Size of the parameter structure in bytes
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_ExecuteMetaCommand(__in ID3D12GraphicsCommandList *pCommandlist,
|
|
__in ID3D12NvMetaCommand *pMetaCommand,
|
|
__in_bcount(ExecutionParametersDataSize) const void *pExecutionParametersData,
|
|
__in NvU32 ExecutionParametersDataSize);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CreateCommittedResource
|
|
//
|
|
//! \since Release: 384
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Wrapper around ID3D12Device::CreateCommittedResource to allow creation of HTEX resources.
|
|
//! HTEX resource is created when NV_D3D12_RESOURCE_FLAG_HTEX is set in the nvResourceFlags parameter.
|
|
//! Otherwise the function behaves exactly same as regular ID3D12Device::CreateCommittedResource.
|
|
//! When NV_D3D12_RESOURCE_FLAG_HTEX is set, the texels are centered on integer coordinates and filtering
|
|
//! and LOD are calculated based on the size minus one, which then allows the edges to filter to the exact texels on the edge,
|
|
//! eliminating the border/edge filtering issue. Dimension of next mip level is CEIL(currentMipDimension/2), and size of smallest mip is 2x2.
|
|
//! Note that NV_D3D12_RESOURCE_FLAG_HTEX can't be used for shared resources.
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in] pHeapProperties A pointer to a D3D12_HEAP_PROPERTIES structure that provides properties for the resource's heap.
|
|
//! \param [in] HeapFlags Heap options, as a bitwise-OR'd combination of D3D12_HEAP_FLAGS enumeration constants.
|
|
//! \param [in] pDesc A pointer to a D3D12_RESOURCE_DESC structure that describes the resource.
|
|
//! \param [in] InitialState The initial state of the resource, as a bitwise-OR'd combination of D3D12_RESOURCE_STATES enumeration constants.
|
|
//! \param [in] pOptimizedClearValue Specifies a D3D12_CLEAR_VALUE that describes the default value for a clear color.
|
|
//! \param [in] pNVResourceParams A pointer to a structure containing additional NV specific resource creation information (set the NV_D3D12_RESOURCE_FLAG_HTEX bit to create HTEX texture)
|
|
//! \param [in] riid The globally unique identifier (GUID) for the resource interface.
|
|
//! \param [out] ppvResource A pointer to memory that receives the requested interface pointer to the created resource object.
|
|
//! ppvResource can be NULL, to enable capability testing. When ppvResource is NULL, no object will be created and pSupported
|
|
//! will be set to true when pResourceDesc is valid.
|
|
//! \param [out] pSupported optional, needed only for capability testing when ppvResource is NULL
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef enum {
|
|
NV_D3D12_RESOURCE_FLAG_NONE = 0,
|
|
NV_D3D12_RESOURCE_FLAG_HTEX = 1, //!< Create HTEX texture
|
|
} NV_D3D12_RESOURCE_FLAGS;
|
|
|
|
typedef struct _NV_RESOURCE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!<Version of structure. Must always be first member
|
|
NV_D3D12_RESOURCE_FLAGS NVResourceFlags; //!<Additional NV specific flags (set the NV_D3D12_RESOURCE_FLAG_HTEX bit to create HTEX texture)
|
|
} NV_RESOURCE_PARAMS_V1;
|
|
|
|
#define NV_RESOURCE_PARAMS_VER_1 MAKE_NVAPI_VERSION(NV_RESOURCE_PARAMS_V1, 1)
|
|
|
|
#define NV_RESOURCE_PARAMS_VER NV_RESOURCE_PARAMS_VER_1
|
|
typedef NV_RESOURCE_PARAMS_V1 NV_RESOURCE_PARAMS;
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CreateCommittedResource(__in ID3D12Device *pDevice,
|
|
__in const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
|
__in D3D12_HEAP_FLAGS HeapFlags,
|
|
__in const D3D12_RESOURCE_DESC *pDesc,
|
|
__in D3D12_RESOURCE_STATES InitialState,
|
|
__in const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
__in const NV_RESOURCE_PARAMS *pNVResourceParams,
|
|
__in REFIID riid,
|
|
__out_opt void **ppvResource,
|
|
__out_opt bool *pSupported);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_GetCopyableFootprints
|
|
//
|
|
//! \since Release: 384
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Wrapper around ID3D12Device::GetCopyableFootprints for getting correct staging resource footprint for HTEX resources
|
|
//! created using NvAPI_D3D12_CreateCommittedResource / NvAPI_D3D12_CreatePlacedResource with NV_D3D12_RESOURCE_FLAG_HTEX flag
|
|
//!
|
|
//! \param [in] pDevice A pointer to D3D12 device.
|
|
//! \param [in] pResourceDesc A description of the resource, as a pointer to a D3D12_RESOURCE_DESC structure.
|
|
//! \param [in] pNVResourceParams A pointer to a structure containing additional NV specific resource information
|
|
//! \param [in] FirstSubresource Index of the first subresource in the resource. The range of valid values is 0 to D3D12_REQ_SUBRESOURCES
|
|
//! \param [in] NumSubresources The number of subresources in the resource. The range of valid values is 0 to (D3D12_REQ_SUBRESOURCES - FirstSubresource).
|
|
//! \param [in] BaseOffset The offset, in bytes, to the resource.
|
|
//! \param [out] pLayouts A pointer to an array (of length NumSubresources) of D3D12_PLACED_SUBRESOURCE_FOOTPRINT structures, to be filled with the
|
|
//! description and placement of each subresource.
|
|
//! \param [out] pRowSizeInBytes A pointer to an array (of length NumSubresources) of integer variables, each entry to be
|
|
//! filled with the unpadded size in bytes of a row, of each subresource.
|
|
//! \param [out] pTotalBytes A pointer to an integer variable, to be filled with the total size, in bytes.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_GetCopyableFootprints(__in ID3D12Device *pDevice,
|
|
__in const D3D12_RESOURCE_DESC *pResourceDesc,
|
|
__in const NV_RESOURCE_PARAMS *pNVResourceParams,
|
|
__in UINT FirstSubresource,
|
|
__in UINT NumSubresources,
|
|
__in UINT64 BaseOffset,
|
|
__out_ecount_opt(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
|
|
__out_ecount_opt(NumSubresources) UINT *pNumRows,
|
|
__out_ecount_opt(NumSubresources) UINT64 *pRowSizeInBytes,
|
|
__out_opt UINT64 *pTotalBytes);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_CopyTextureRegion
|
|
//
|
|
//! \since Release: 384
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Wrapper around ID3D12GraphicsCommandList::CopyTextureRegion for allowing copying to/from HTEX resources
|
|
//! created using NvAPI_D3D12_CreatePlacedResource with NV_D3D12_RESOURCE_FLAG_HTEX flag.
|
|
//!
|
|
//! \param [in] pCommandList A pointer to D3D12 graphics command list.
|
|
//! \param [in] pDst Specifies the destination D3D12_TEXTURE_COPY_LOCATION. The subresource referred to must be in the D3D12_RESOURCE_STATE_COPY_DEST state.
|
|
//! \param [in] DstX The x-coordinate of the upper left corner of the destination region.
|
|
//! \param [in] DstY The y-coordinate of the upper left corner of the destination region.
|
|
//! \param [in] DstZ The z-coordinate of the upper left corner of the destination region.
|
|
//! \param [in] pSrc Specifies the source D3D12_TEXTURE_COPY_LOCATION. The subresource referred to must be in the D3D12_RESOURCE_STATE_COPY_SOURCE state.
|
|
//! \param [in] pSrcBox Specifies an optional D3D12_BOX that sets the size of the source texture to copy.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_CopyTextureRegion(__in ID3D12GraphicsCommandList *pCommandList,
|
|
__in const D3D12_TEXTURE_COPY_LOCATION *pDst,
|
|
__in UINT DstX,
|
|
__in UINT DstY,
|
|
__in UINT DstZ,
|
|
__in const D3D12_TEXTURE_COPY_LOCATION *pSrc,
|
|
__in_opt const D3D12_BOX *pSrcBox);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_IsNvShaderExtnOpCodeSupported
|
|
//
|
|
//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
|
|
//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
|
|
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
|
|
//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
|
|
//!
|
|
//! \since Release: 364
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The device on which to query for support
|
|
//! \param [in] opCode the opcode to check
|
|
//! \param [out] pSupported true if supported, false otherwise
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! \retval :: NVAPI_OK if the call succeeded
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D12_IsNvShaderExtnOpCodeSupported(__in ID3D12Device *pDevice,
|
|
__in NvU32 opCode,
|
|
__out bool *pSupported);
|
|
|
|
#endif //defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
|
|
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_D3D_IsGSyncCapable
|
|
//! DESCRIPTION: This API gets G-Sync capability for the given device context.
|
|
//! This is only reliable after the first present call has completed.
|
|
//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
|
|
//! \param [in] NVDX_ObjectHandle The handle of primary surface
|
|
//! \param [out] pIsGsyncCapable if G-Sync can be enabled, *pIsGsyncCapable is true.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_IsGSyncCapable(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncCapable);
|
|
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
|
|
|
|
|
|
|
|
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! FUNCTION NAME: NvAPI_D3D_IsGSyncActive
|
|
//! DESCRIPTION: This API get the G-Sync state for the given device context.
|
|
//! This is only reliable after the first present call has completed.
|
|
//! As it is a bit time consuming, It should not be called per frame.
|
|
//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
|
|
//! \param [in] NVDX_ObjectHandle The handle of primary surface
|
|
//! \param [out] pIsGsyncActive if G-Sync is active, *pisGsyncActive is true.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_IsGSyncActive(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncActive);
|
|
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
|
|
|
|
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_DisableShaderDiskCache
|
|
//
|
|
//! DESCRIPTION: Disables driver managed caching of shader compilations to disk
|
|
//!
|
|
//! \param [in] pDevice Device to disabled the shader disk cache on
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK Shader disk cache was disabled
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Argument passed in is invalid.
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_DisableShaderDiskCache(IUnknown *pDevice);
|
|
|
|
#endif //defined(__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_MultiGPU_GetCaps
|
|
//
|
|
//! DESCRIPTION: Request to get multi GPU extension caps.
|
|
//!
|
|
//! \param [in/out] pMultiGPUCaps Pointer to a structure returning multi GPU caps
|
|
//! \retval ::NVAPI_OK Call succeeded.
|
|
//! \retval ::NVAPI_ERROR Call failed.
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! \ingroup dx
|
|
typedef struct _NV_MULTIGPU_CAPS_V1
|
|
{
|
|
NvU32 multiGPUVersion;
|
|
NvU32 reserved;
|
|
NvU32 nTotalGPUs;
|
|
NvU32 nSLIGPUs;
|
|
NvU32 videoBridgePresent;
|
|
} NV_MULTIGPU_CAPS_V1, *PNV_MULTIGPU_CAPS_V1;
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
typedef struct _NV_MULTIGPU_CAPS_V2
|
|
{
|
|
NvU32 multiGPUVersion;
|
|
union
|
|
{
|
|
NvU32 reserved;
|
|
NvU32 version; //!< The version of the structure
|
|
};
|
|
NvU32 nTotalGPUs;
|
|
NvU32 nSLIGPUs;
|
|
NvU32 videoBridgePresent;
|
|
NvU32 NvLinkPresent;
|
|
NvU32 fastNvLinkReads;
|
|
} NV_MULTIGPU_CAPS_V2, *PNV_MULTIGPU_CAPS_V2;
|
|
|
|
#define NV_MULTIGPU_CAPS_VER1 MAKE_NVAPI_VERSION(NV_MULTIGPU_CAPS_V1, 1)
|
|
#define NV_MULTIGPU_CAPS_VER2 MAKE_NVAPI_VERSION(NV_MULTIGPU_CAPS_V2, 2)
|
|
|
|
#define NV_MULTIGPU_CAPS_VER NV_MULTIGPU_CAPS_VER2
|
|
typedef NV_MULTIGPU_CAPS_V2 NV_MULTIGPU_CAPS;
|
|
typedef PNV_MULTIGPU_CAPS_V2 PNV_MULTIGPU_CAPS;
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
//! \ingroup dx
|
|
|
|
#ifndef NV_MULTIGPU_CAPS_VER
|
|
typedef NV_MULTIGPU_CAPS_V1 NV_MULTIGPU_CAPS;
|
|
typedef PNV_MULTIGPU_CAPS_V1 PNV_MULTIGPU_CAPS;
|
|
#endif
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_GetCaps(__inout PNV_MULTIGPU_CAPS pMultiGPUCaps);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_MultiGPU_Init
|
|
//
|
|
//! DESCRIPTION: Request to enable/disable multi GPU extension. Also if enabled automatically disables auto stereo.
|
|
//!
|
|
//! \param [in] bEnable if true enables the extension for all subsequently created devices. Otherwise disables it
|
|
//! \retval ::NVAPI_OK Call succeeded.
|
|
//! \retval ::NVAPI_ERROR Call failed.
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_Init(__in bool bEnable);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateMultiGPUDevice
|
|
//! \code
|
|
//! DESCRIPTION: This function returns ID3D11MultiGPUDevice used for multi GPU VR support
|
|
//!
|
|
//! \param [in] pDevice current d3d device
|
|
//! \param [in] version version of requested ID3D11MultiGPUDevice.
|
|
//! \param [out] currentVersion pointer to returned current version of ID3D11MultiGPUDevice.
|
|
//! \param [out] ppD3D11MultiGPUDevice pointer to returned ID3D11MultiGPUDevice.
|
|
//! \param [in] maxGpus max number of gpus this ID3D11MultiGPUDevice is allowed to use
|
|
//!
|
|
//!
|
|
//! \return ::NVAPI_OK if the call succeeds.
|
|
//! NVAPI_INVALID_ARGUMENT if NvAPI_D3D11_MultiGPU_Init() was not enabled prior to the creation of the D3D11 device,
|
|
//! or if maxGpus is greater than the number of GPUs in the SLI group.
|
|
//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY on single-GPU systems, or
|
|
//! if SLI has not been enabled in the NVIDIA control panel.
|
|
//! NVAPI_INVALID_CALL if there is already an ID3D11MultiGPUDevice created for the specified ID3D11Device.
|
|
//! NVAPI_INCOMPATIBLE_STRUCT_VERSION if requested interface version is greater than the one that is supported by installed.
|
|
//! driver. In this case currentVersion will contain version supported by installed driver.
|
|
//! \endcode
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup dx
|
|
|
|
#define NVAPI_COPY_ASYNCHRONOUSLY 1
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
#define NVAPI_COPY_P2P_READ 2
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
#define NVAPI_CPU_RESOURCE 0xffffffff
|
|
|
|
DECLARE_INTERFACE(ID3D11MultiGPUDevice_V1)
|
|
{
|
|
////////////////////////////// VER1 methods //////////////////////////////////////////
|
|
STDMETHOD_(void,Destroy)(THIS) PURE;
|
|
STDMETHOD_(UINT,SetGPUMask)(THIS_ __in UINT GPUMask) PURE;
|
|
STDMETHOD_(NvAPI_Status,CopySubresourceRegion)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
|
|
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
|
|
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
|
|
__in const D3D11_BOX *pSrcBox, __in UINT ExtendedFlags = 0) PURE;
|
|
#if defined(__d3d11_1_h__)
|
|
STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in ID3D11DeviceContext1 *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
|
|
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
|
|
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
|
|
__in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
|
|
#else
|
|
STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in void *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
|
|
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
|
|
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
|
|
__in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
|
|
#endif
|
|
STDMETHOD_(NvAPI_Status,UpdateSubresource)(THIS_ __in ID3D11DeviceContext *pContext,__in ID3D11Resource *pDstResource, __in UINT DstSubresource, __in UINT DstGPUIndex,
|
|
__in const D3D11_BOX *pDstBox, __in const void *pSrcData, __in UINT SrcRowPitch, __in UINT SrcDepthPitch) PURE;
|
|
STDMETHOD_(NvAPI_Status,VSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,PSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,GSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,DSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,HSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,CSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
|
|
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
|
|
STDMETHOD_(NvAPI_Status,SetViewports)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumViewports,
|
|
__in const D3D11_VIEWPORT *pViewports) PURE;
|
|
STDMETHOD_(NvAPI_Status,SetScissorRects)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumRects,
|
|
__in const D3D11_RECT *pRects) PURE;
|
|
STDMETHOD_(HRESULT,GetData)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Asynchronous *pAsync, __in UINT GPUIndex,
|
|
__out void *pData, __in UINT DataSize, __in UINT GetDataFlags) PURE;
|
|
#if defined(__d3d11_2_h__)
|
|
STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in ID3D11DeviceContext2 *pContext2, __in ID3D11Resource *pDestTiledResource,
|
|
__in UINT GPUMask, __in const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
|
|
__in const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, __in const void *pSourceTileData,
|
|
__in UINT Flags) PURE;
|
|
#else
|
|
STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in void *pContext2, __in ID3D11Resource *pDestTiledResource,
|
|
__in UINT GPUMask, __in const void *pDestTileRegionStartCoordinate,
|
|
__in const void *pDestTileRegionSize, __in const void *pSourceTileData,
|
|
__in UINT Flags) PURE;
|
|
#endif
|
|
|
|
STDMETHOD_(NvAPI_Status,CreateFences)(THIS_ __in UINT count, __out void **ppFences) PURE;
|
|
STDMETHOD_(NvAPI_Status,SetFence)(THIS_ __in UINT GPUIndex, __in void *hFence, __in UINT64 value) PURE;
|
|
STDMETHOD_(NvAPI_Status,WaitForFence)(THIS_ __in UINT GPUIMask, __in void *hFence, __in UINT64 value) PURE;
|
|
STDMETHOD_(NvAPI_Status,FreeFences)(THIS_ __in UINT count, __in void **ppFences) PURE;
|
|
STDMETHOD_(NvAPI_Status,PresentCompositingConfig )(THIS_ __in IUnknown *pSwapChain, __in UINT GPUMask,
|
|
__in const D3D11_RECT *pRects, __in UINT flags) PURE;
|
|
////////////////////////////// end of VER1 methods //////////////////////////////////////////
|
|
|
|
////////////////////////////// Methods added in VER2 //////////////////////////////////////////
|
|
STDMETHOD_(NvAPI_Status,SetContextGPUMask)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask) PURE;
|
|
STDMETHOD_(NvAPI_Status,GetVideoBridgeStatus)(THIS_ __in IUnknown *pSwapChain, __in UINT* pVideoBridgeStatus) PURE;
|
|
////////////////////////////// end of VER2 methods //////////////////////////////////////////
|
|
|
|
////////////////////////////// Methods added in VER3 //////////////////////////////////////////
|
|
STDMETHOD_(NvAPI_Status,CreateMultiGPUConstantBuffer)(THIS_ __in const D3D11_BUFFER_DESC *pDesc, __in_opt const D3D11_SUBRESOURCE_DATA **ppInitialData, __out ID3D11Buffer **ppBuffer) PURE;
|
|
STDMETHOD_(NvAPI_Status,ReleaseMultiGPUConstantBuffer)(THIS_ __in ID3D11Buffer *pBuffer) PURE;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Following XXSetMGPUConstantBuffers work the same way as DX XXSetConstantBuffers
|
|
// The difference is that
|
|
// 1. They are setting constant buffers on GPUs that are defined by
|
|
// current GPU mask that is set via SetGPUMask.
|
|
// 2. For constant buffer created via CreateMultiGPUConstantBuffer these calls set GPU specific constant buffer.
|
|
// 3. For regular constant buffers these calls set the same constant buffer on all GPUs defined by 1.
|
|
// 4. If these functions are called in deferred context then GPUs are defined as GlobalGPUmask&LocalGPUMask
|
|
// where GlobalGPUmask is GPUMask set before CL execution
|
|
// and LocalGPUMask is current GPUMask set in CL.
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
STDMETHOD_(NvAPI_Status,VSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
STDMETHOD_(NvAPI_Status,PSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
STDMETHOD_(NvAPI_Status,GSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
STDMETHOD_(NvAPI_Status,DSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
STDMETHOD_(NvAPI_Status,HSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
STDMETHOD_(NvAPI_Status,CSSetMGPUConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT StartSlot,
|
|
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers) PURE;
|
|
|
|
STDMETHOD_(NvAPI_Status,UpdateConstantBuffer)(__in ID3D11DeviceContext *pContext, __in ID3D11Buffer *pBuffer, __in const void *pSrcData, __in_opt UINT GPUMask = 0) PURE;
|
|
////////////////////////////// end of VER3 methods //////////////////////////////////////////
|
|
};
|
|
|
|
//! Synchronization macros based on fences.
|
|
#define FENCE_SYNCHRONIZATION_START(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
|
|
pMultiGPUDevice->SetFence(dstGpu, hFence, Value); \
|
|
pMultiGPUDevice->WaitForFence(1 << (srcGpu), hFence, Value); \
|
|
Value++;
|
|
|
|
#define FENCE_SYNCHRONIZATION_END(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
|
|
pMultiGPUDevice->SetFence(srcGpu, hFence, Value); \
|
|
pMultiGPUDevice->WaitForFence(1 << (dstGpu), hFence, Value); \
|
|
Value++;
|
|
|
|
//! PresentCompositingConfig method flags.
|
|
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_USE_VIDEO_BRIDGE 0x01
|
|
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_CLEAR_OUTBANDS 0x02
|
|
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_GET_VIDEO_BRIDGE_STATUS 0x80000000
|
|
|
|
#define NVAPI_VIDEO_BRIDGE_STATUS_AVAILABLE 0
|
|
#define NVAPI_VIDEO_BRIDGE_STATUS_NOT_AVAILABLE 1
|
|
#define NVAPI_VIDEO_BRIDGE_STATUS_FAILED_ACCESS 2
|
|
#define NVAPI_VIDEO_BRIDGE_STATUS_UNKNOWN 3
|
|
|
|
#define NVAPI_ALL_GPUS 0
|
|
typedef ID3D11MultiGPUDevice_V1 ID3D11MultiGPUDevice;
|
|
|
|
#define ID3D11MultiGPUDevice_VER1 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 1)
|
|
#define ID3D11MultiGPUDevice_VER2 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 2)
|
|
#define ID3D11MultiGPUDevice_VER3 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 3)
|
|
#define ID3D11MultiGPUDevice_VER ID3D11MultiGPUDevice_VER3
|
|
|
|
#define ALL_GPUS 0
|
|
|
|
//! \ingroup dx
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateMultiGPUDevice(__in ID3D11Device *pDevice, __in ULONG version, __out ULONG *currentVersion, __out ID3D11MultiGPUDevice **ppD3D11MultiGPUDevice, __in UINT maxGpus=ALL_GPUS);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to query the support of Single Pass Stereo HW feature
|
|
//! \ingroup dx
|
|
typedef struct _NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1
|
|
{
|
|
NvU32 version; // parameter struct version
|
|
NvU32 bSinglePassStereoSupported; // Single Pass Stereo supported
|
|
} NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1;
|
|
|
|
typedef struct _NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V2
|
|
{
|
|
NvU32 version; // _IN_ parameter struct version
|
|
NvU32 bSinglePassStereoSupported : 1; // _OUT_ Single Pass Stereo supported
|
|
NvU32 bSinglePassStereoXYZWSupported : 1; // _OUT_ Single Pass Stereo XYZW supported
|
|
NvU32 reserved : 30; // _INOUT_ bits reserved for future use
|
|
} NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V2;
|
|
|
|
typedef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V2 NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS;
|
|
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER2 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V2, 2)
|
|
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER2
|
|
|
|
#ifndef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER
|
|
typedef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1 NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS;
|
|
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1
|
|
#endif
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_QuerySinglePassStereoSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of Single Pass Stereo feature on current setup and returns appropriate boolean value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The ID3D11Device to use.
|
|
//! \param [inout] pSinglePassStereoSupportedParams Stores value of whether Single Pass Stereo is supported on current setup or not.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_QuerySinglePassStereoSupport(__in IUnknown *pDevice,
|
|
__inout NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS *pQuerySinglePassStereoSupportedParams);
|
|
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetSinglePassStereoMode
|
|
//
|
|
//! DESCRIPTION: Set the Single Pass Stereo state
|
|
//!
|
|
//! \note Note that this is an asynchronous function and returns NVAPI_OK if all arguments are valid.
|
|
//! Returned value NVAPI_OK does not reflect that Single Pass Stereo is supported or is set in hardware.
|
|
//! One must call NvAPI_D3D_QuerySinglePassStereoSupport() to confirm that the current setup
|
|
//! supports Single Pass Stereo before calling this set-function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
|
|
//! \param [in] numViews Number of views to render.
|
|
//! \param [in] renderTargetIndexOffset Offset between render targets of the different views.
|
|
//! \param [in] independentViewportMaskEnable Is the independent viewport mask enabled.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetSinglePassStereoMode(__in IUnknown *pDevOrContext, __in NvU32 numViews, __in NvU32 renderTargetIndexOffset, __in NvU8 independentViewportMaskEnable);
|
|
|
|
#endif //defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_QuerySinglePassStereoSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of Single Pass Stereo feature on current setup and returns appropriate boolean value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The IDirect3DDevice12 to use.
|
|
//! \param [inout] pQuerySinglePassStereoSupportedParams Stores value of whether Single Pass Stereo is supported on current setup or not.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_QuerySinglePassStereoSupport(__in ID3D12Device *pDevice,
|
|
__inout NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS *pQuerySinglePassStereoSupportedParams);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_SetSinglePassStereoMode
|
|
//
|
|
//! DESCRIPTION: Set the Single Pass Stereo state.
|
|
//!
|
|
//! \note Note that Single Pass Stereo state persists on a particular CommandList till it is closed.
|
|
//! The state is reset to default (disabled) for every newly created CommandList.
|
|
//! One must call NvAPI_D3D12_QuerySinglePassStereoSupport() to confirm that the current setup
|
|
//! supports Single Pass Stereo before calling this set-function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//! \param [in] pCommandList The command list in which we will add push buffer commmands for enabling Single Pass Stereo feature
|
|
//! Note: Command list of type D3D12_COMMAND_LIST_TYPE_BUNDLE is not allowed for setting the state of this feature.
|
|
//! \param [in] numViews Number of views to render.
|
|
//! \param [in] RenderTargetIndexOffset Offset between render targets of the different views.
|
|
//! \param [in] IndependentViewportMaskEnable Is the independent viewport mask enabled.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_SetSinglePassStereoMode(__in ID3D12GraphicsCommandList* pCommandList,
|
|
__in NvU32 numViews,
|
|
__in NvU32 renderTargetIndexOffset,
|
|
__in NvU8 independentViewportMaskEnable);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to query the support of MultiView HW feature
|
|
//! \ingroup dx
|
|
|
|
typedef struct _NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_V1
|
|
{
|
|
NvU32 version; // _IN_ parameter struct version
|
|
NvU32 bMultiViewSupported : 1; // _OUT_ MultiView supported (Render 4 views in a single pass)
|
|
NvU32 bSinglePassStereoSupported : 1; // _OUT_ StereoX supported (Render 2 views in a single pass)
|
|
NvU32 bSinglePassStereoXYZWSupported : 1; // _OUT_ StereoXYZW supported (Render 2 views in a single pass)
|
|
NvU32 reserved : 29; // _INOUT_ bits reserved for future use
|
|
} NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_V1;
|
|
|
|
typedef NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_V1 NV_QUERY_MULTIVIEW_SUPPORT_PARAMS;
|
|
#define NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_VER NV_QUERY_MULTIVIEW_SUPPORT_PARAMS_VER1
|
|
#define NV_MULTIVIEW_MAX_SUPPORTED_VIEWS 4
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_QueryMultiViewSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of MultiView feature on current setup and returns appropriate boolean value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pDevice The ID3D11Device to use.
|
|
//! \param [inout] pMultiViewSupportedParams Stores value of whether MultiView is supported on current setup or not.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_QueryMultiViewSupport(__in IUnknown *pDevice,
|
|
__inout NV_QUERY_MULTIVIEW_SUPPORT_PARAMS *pQueryMultiViewSupportedParams);
|
|
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used for setting the Mode for MultiView HW Feature.
|
|
//! \ingroup dx
|
|
typedef struct _NV_MULTIVIEW_PARAMS_V1
|
|
{
|
|
NvU32 version; // _IN_ parameter struct version
|
|
NvU32 numViews; // _IN_ Number of views to render.
|
|
NvU32 renderTargetIndexOffset[NV_MULTIVIEW_MAX_SUPPORTED_VIEWS]; // _IN_ Offset between render targets for each of the per views.
|
|
NvU8 independentViewportMaskEnable; // _IN_ Is the independent viewport mask enabled.
|
|
} NV_MULTIVIEW_PARAMS_V1;
|
|
|
|
typedef NV_MULTIVIEW_PARAMS_V1 NV_MULTIVIEW_PARAMS;
|
|
#define NV_MULTIVIEW_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_MULTIVIEW_PARAMS_V1, 1)
|
|
#define NV_MULTIVIEW_PARAMS_VER NV_MULTIVIEW_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetMultiViewMode
|
|
//
|
|
//! DESCRIPTION: Set the MultiView state
|
|
//!
|
|
//! \note Note that this is an asynchronous function and returns NVAPI_OK if all arguments are valid.
|
|
//! Returned value NVAPI_OK does not reflect that MultiView is supported or is set in hardware.
|
|
//! One must call NvAPI_D3D_QueryMultiViewSupport() to confirm that the current setup
|
|
//! supports MultiView before calling this set-function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
|
|
//! \param [in] pMultiViewParams MultiView Params
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetMultiViewMode(__in IUnknown *pDevOrContext, __in NV_MULTIVIEW_PARAMS *pMultiViewParams);
|
|
|
|
#endif //defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to query the support of Lens Matched Shading HW feature
|
|
//! \ingroup dx
|
|
typedef struct _NV_QUERY_MODIFIED_W_SUPPORT_PARAMS
|
|
{
|
|
NvU32 version; // parameter struct version
|
|
NvU32 bModifiedWSupported; // Modified W supported
|
|
} NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1;
|
|
|
|
typedef NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1 NV_QUERY_MODIFIED_W_SUPPORT_PARAMS;
|
|
#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_QueryModifiedWSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of Modified W feature on current setup and returns appropriate boolean value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The ID3D11Device to use.
|
|
//! \param [inout] pQueryModifiedWSupportedParams Stores value of whether Modified W is supported on current setup or not.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_QueryModifiedWSupport(__in IUnknown *pDev,
|
|
__inout NV_QUERY_MODIFIED_W_SUPPORT_PARAMS *pQueryModifiedWSupportedParams);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#define NV_MODIFIED_W_MAX_VIEWPORTS 16
|
|
|
|
typedef struct _NV_MODIFIED_W_COEFFICIENTS
|
|
{
|
|
float fA; // A coefficient in w' = w + Ax + By
|
|
float fB; // B coefficient in w' = w + Ax + By
|
|
float fAReserved; // reserved
|
|
float fBReserved; // reserved
|
|
|
|
float fReserved[2]; // reserved
|
|
} NV_MODIFIED_W_COEFFICIENTS;
|
|
|
|
typedef struct _NV_MODIFIED_W_PARAMS
|
|
{
|
|
NvU32 version; // parameter struct version
|
|
NvU32 numEntries; // number of valid NV_MODIFIED_W_COEFFICIENTS structs in array
|
|
NV_MODIFIED_W_COEFFICIENTS modifiedWCoefficients[NV_MODIFIED_W_MAX_VIEWPORTS]; // coefficients
|
|
|
|
NvU32 id; // reserved
|
|
NvU32 reserved[NV_MODIFIED_W_MAX_VIEWPORTS]; // reserved
|
|
} NV_MODIFIED_W_PARAMS_V1;
|
|
|
|
typedef NV_MODIFIED_W_PARAMS_V1 NV_MODIFIED_W_PARAMS;
|
|
#define NV_MODIFIED_W_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_MODIFIED_W_PARAMS_V1, 1)
|
|
#define NV_MODIFIED_W_PARAMS_VER NV_MODIFIED_W_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetModifiedWMode
|
|
//
|
|
//! DESCRIPTION: Set the Modified W state and A,B coefficients for HW support
|
|
//!
|
|
//! \note Note that this is an asynchronous function and returns NVAPI_OK if all arguments are valid.
|
|
//! Returned value NVAPI_OK does not reflect that Modified-W is supported or is set in hardware.
|
|
//! One must call NvAPI_D3D_QueryModifiedWSupport() to confirm that the current setup
|
|
//! supports Modified-W before calling this set-function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
|
|
//! \param [in] psModifiedWParams Modified W parameters.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetModifiedWMode(__in IUnknown *pDevOrContext, __in NV_MODIFIED_W_PARAMS *psModifiedWParams);
|
|
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_QueryModifiedWSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of Modified-W feature on current setup and returns appropriate boolean value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//! \param [in] pDevice The ID3D12Device Device created by application
|
|
//! \param [inout] pQueryModifiedWSupportedParams Stores value of whether Modified-W is supported on current setup or not.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_QueryModifiedWSupport(__in ID3D12Device *pDevice,
|
|
__inout NV_QUERY_MODIFIED_W_SUPPORT_PARAMS *pQueryModifiedWSupportedParams);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_SetModifiedWMode
|
|
//
|
|
//! DESCRIPTION: Set the Modified-W state and A, B coefficients for HW support
|
|
//!
|
|
//! \note Note that Modified-W state persists on a particular CommandList till it is closed.
|
|
//! The state is reset to default (disabled) for every newly created CommandList.
|
|
//! One must call NvAPI_D3D12_QueryModifiedWSupport() to confirm that the current setup
|
|
//! supports Modified-W before calling this set-function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
//!
|
|
//! \param [in] pCommandList The command list in which we will add push buffer commmands for enabling Modified-W feature
|
|
//! Note: Command list of type D3D12_COMMAND_LIST_TYPE_BUNDLE is not allowed for setting the state of this feature.
|
|
//! \param [in] pModifiedWParams Modified-W parameters.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_SetModifiedWMode(__in ID3D12GraphicsCommandList* pCommandList,
|
|
__in NV_MODIFIED_W_PARAMS *pModifiedWParams);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D_CreateLateLatchObject
|
|
DECLARE_INTERFACE(ID3DLateLatchObject_V1)
|
|
{
|
|
STDMETHOD_(UINT,Release) (THIS) PURE; //! Release the created LateLatch object and associated buffers.
|
|
STDMETHOD_(NvAPI_Status,Latch) (THIS_ __in IUnknown* pContext = NULL) PURE; //! Request to queue the latch operation to the GPU.
|
|
STDMETHOD_(ID3D11Buffer*,GetD3D11Buffer) (THIS_ __in UINT index = 0) PURE; //! Get ID3D11Buffer* available at the given 'index'
|
|
STDMETHOD_(UINT,GetBufferCount) (THIS) PURE; //! Returns the number of late latch buffers created for this LateLatchObject.
|
|
STDMETHOD_(NvAPI_Status,UpdateData) (THIS_ __in void **ppData) PURE; //! Fully update all LateLatch buffers with new data.
|
|
STDMETHOD_(NvAPI_Status,UpdateData) (THIS_ __in void *pData, __in size_t offset,
|
|
__in size_t size, __in UINT index = 0) PURE; //! Partially update one of the LateLatch buffers with new data.
|
|
};
|
|
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D_CreateLateLatchObject
|
|
typedef ID3DLateLatchObject_V1 ID3DLateLatchObject;
|
|
#define ID3DLateLatchObject_VER1 MAKE_NVAPI_VERSION(ID3DLateLatchObject_V1, 1)
|
|
#define ID3DLateLatchObject_VER ID3DLateLatchObject_VER1
|
|
|
|
typedef struct _NV_D3D_LATELATCH_OBJECT_DESC_V1
|
|
{
|
|
NvU32 version;
|
|
NvU32 numBuffers; // _IN_ Number of LateLatch buffers that the app wants to create.
|
|
D3D11_BUFFER_DESC **ppBufferDesc; // _IN_ Description of buffers
|
|
ID3DLateLatchObject **ppD3DLateLatchObject; // _Out_ Pointer to created interface
|
|
} NV_D3D_LATELATCH_OBJECT_DESC_V1;
|
|
|
|
typedef NV_D3D_LATELATCH_OBJECT_DESC_V1 NV_D3D_LATELATCH_OBJECT_DESC;
|
|
#define NV_D3D_LATELATCH_OBJECT_DESC_VER1 MAKE_NVAPI_VERSION(NV_D3D_LATELATCH_OBJECT_DESC_V1, 1)
|
|
#define NV_D3D_LATELATCH_OBJECT_DESC_VER NV_D3D_LATELATCH_OBJECT_DESC_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_CreateLateLatchObject
|
|
//
|
|
//! DESCRIPTION: Creates a Late Latch Object interface
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 384
|
|
//!
|
|
//! \param [in] pDevice Current ID3D11Device.
|
|
//! \param [inout] pLateLatchObjectDesc Pointer to in/out structure for late latch object creation
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D_CreateLateLatchObject(__in IUnknown *pDevice, __inout NV_D3D_LATELATCH_OBJECT_DESC* pLateLatchObjectDesc);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D_QueryLateLatchSupport
|
|
typedef struct _NV_QUERY_LATELATCH_SUPPORT_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Parameter structure version
|
|
NvU32 bLateLatchSupported; //!< (OUT) LateLatch supported
|
|
} NV_QUERY_LATELATCH_SUPPORT_PARAMS_V1;
|
|
|
|
typedef NV_QUERY_LATELATCH_SUPPORT_PARAMS_V1 NV_QUERY_LATELATCH_SUPPORT_PARAMS;
|
|
#define NV_QUERY_LATELATCH_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_LATELATCH_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_LATELATCH_SUPPORT_PARAMS_VER NV_QUERY_LATELATCH_SUPPORT_PARAMS_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_QueryLateLatchSupport
|
|
//
|
|
//! DESCRIPTION: Queries the support of DX11 Late Latch feature on current setup.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 384
|
|
//!
|
|
//! \param [in] pDevice Current ID3D11Device.
|
|
//! \param [inout] pQueryLateLatchSupportParams Stores value of whether Late Latch is supported on current setup or not.
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_QueryLateLatchSupport(__in IUnknown *pDevice,
|
|
__inout NV_QUERY_LATELATCH_SUPPORT_PARAMS *pQueryLateLatchSupportParams);
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_RegisterDevice
|
|
//
|
|
//! DESCRIPTION: Tells NvAPI about a D3D device. This must be called prior to using any DX1x
|
|
//! deferred-context calls.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] pDev The ID3D10Device or ID3D11Device to use.
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_RegisterDevice(__in IUnknown *pDev);
|
|
|
|
#endif //if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_MultiDrawInstancedIndirect
|
|
//
|
|
//! DESCRIPTION: Extension of DrawInstancedIndirect that takes a draw count in. The effect of this function is to loop over
|
|
//! that draw count and perform the DrawInstancedIndirect operation each time, incrementing the buffer offset
|
|
//! by the supplied stride each time.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
|
|
//! \param [in] drawCount Do DrawInstancedIndirect operation this many times
|
|
//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
|
|
//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
|
|
//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 4 * sizeof(NvU32)
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
|
|
//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
|
|
__in NvU32 drawCount,
|
|
__in ID3D11Buffer *pBuffer,
|
|
__in NvU32 alignedByteOffsetForArgs,
|
|
__in NvU32 alignedByteStrideForArgs);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
|
|
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_MultiDrawIndexedInstancedIndirect
|
|
//
|
|
//! DESCRIPTION: Extension of DrawIndexedInstancedIndirect that takes a draw count in. The effect of this function is to loop over
|
|
//! that draw count and perform the DrawIndexedInstancedIndirect operation each time, incrementing the buffer offset
|
|
//! by the supplied stride each time.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
|
|
//! \param [in] drawCount Do DrawIndexedInstancedIndirect operation this many times
|
|
//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
|
|
//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
|
|
//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 5 * sizeof(NvU32)
|
|
//!
|
|
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
|
|
//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
|
|
__in NvU32 drawCount,
|
|
__in ID3D11Buffer *pBuffer,
|
|
__in NvU32 alignedByteOffsetForArgs,
|
|
__in NvU32 alignedByteStrideForArgs);
|
|
|
|
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_ImplicitSLIControl
|
|
//
|
|
//! This function enables/disables the SLI rendering mode. It has to be called prior to D3D device creation. Once this function is called with DISABLE_IMPLICIT_SLI
|
|
//! parameter all subsequently created devices will be forced to run in a single gpu mode until the same function is called with ENABLE_IMPLICIT_SLI parameter. The enable
|
|
//! call will force all subsequently created devices to run in default implicit SLI mode being determined by an application profile or a global control panel SLI setting.
|
|
//! This NvAPI call is supported in all DX10+ versions of the driver. It is supported on all Windows versions.
|
|
//!
|
|
//! \retval NVAPI_OK Completed request
|
|
//! \retval NVAPI_ERROR Error occurred
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup dx
|
|
typedef enum _IMPLICIT_SLI_CONTROL
|
|
{
|
|
DISABLE_IMPLICIT_SLI = 0,
|
|
ENABLE_IMPLICIT_SLI = 1,
|
|
} IMPLICIT_SLI_CONTROL;
|
|
|
|
//! \ingroup dx
|
|
NVAPI_INTERFACE NvAPI_D3D_ImplicitSLIControl(__in IMPLICIT_SLI_CONTROL implicitSLIControl);
|
|
|
|
#endif //defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
|
|
|
|
//! SUPPORTED OS: Windows 10
|
|
//!
|
|
|
|
#if defined (__cplusplus) && defined(__d3d12_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_UseDriverHeapPriorities
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: Sets the driver to override Microsoft's heap allocation priority values with Nvidia driver priority values. Use this once per process before allocating resources.
|
|
//!
|
|
//! \param [in] pDevice The IDirect3DDevice12 to use.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in
|
|
//! #NvAPI_Status. If there are return error codes with specific
|
|
//! meaning for this API, they are listed below.
|
|
//!
|
|
//! \since Release: 381
|
|
//!
|
|
//! \endcode
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_UseDriverHeapPriorities(__in ID3D12Device *pDevice);
|
|
|
|
#endif // defined (__cplusplus) && defined(__d3d12_h__)
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
|
|
typedef struct _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS
|
|
{
|
|
__in NvU32 version; //!< Structure version
|
|
__in ID3D12Device *pDevice; //!< The ID3D12Device created by application.
|
|
__in ID3D12Resource *pSwapChainBuffer; //!< The ID3D12Resource part of the application swap chain that has companion allocations.
|
|
__in NvU32 companionBufferCount; //!< The number of ID3D12Resource pointers requested to be returned in the ppComanionResources array, which should match ID3D12Device::GetNodeCount for the complete set of companion allocations.
|
|
__inout ID3D12Resource **ppCompanionResources; //!< An array of ID3D12Resource pointers sized to match companionBufferCount, which will receive the companion allocations.
|
|
} NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_V1;
|
|
|
|
typedef NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_V1 NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS;
|
|
#define NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_VER1 MAKE_NVAPI_VERSION(NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_V1, 1)
|
|
#define NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_VER NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_Mosaic_GetCompanionAllocations
|
|
//
|
|
//! DESCRIPTION: Queries the driver for internally created allocations that accompany a swap chain buffer for present-related operations.
|
|
//! Surfaces returned by this interface must be destroied at the same time that the original swap chain buffer is destroyed.
|
|
//! In general this occurs prior to a ResizeBuffers call, or when the swap chain is released.
|
|
//! Note that this function only works in Landscape orientation due to Windows behavior, and attempts to utilize it with any type of display
|
|
//! rotation will result in failure.
|
|
//!
|
|
//! \param [inout] companionBufferCount The parameters for this function.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//! \retval NVAPI_INVALID_CALL System configuration does not support this interface (eg, display is rotated, mosaic not enabled, etc)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_Mosaic_GetCompanionAllocations(__inout NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS *params);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 10 and higher
|
|
//!
|
|
#if defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
typedef struct _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS
|
|
{
|
|
__in NvU32 version; //!< Structure version
|
|
__in ID3D12Device *pDevice; //!< The ID3D12Device created by application.
|
|
__in ID3D12Resource *pSwapChainBuffer; //!< The ID3D12Resource part of the application swap chain.
|
|
__inout NvU32 *pPartitionCount; //!< A variable to receive the number of NV_MGPU_MOSAIC_DISPLAY_SURFACE_PARTITION elements returned or that holds the size of pPartitions when it is non-NULL.
|
|
__inout RECT *pViewport; //!< An optional array to hold the viewport information per partition. When this is valid pNodeMask must also be valid.
|
|
__inout NvU32 *pNodeMask; //!< An optional array to hold the GPU mask where this viewport must be valid per partition. When this is valid pViewport must also be valid.
|
|
} NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_V1;
|
|
|
|
typedef NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_V1 NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS;
|
|
#define NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_VER1 MAKE_NVAPI_VERSION(NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_V1, 1)
|
|
#define NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_VER NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D12_Mosaic_GetViewportAndGpuPartitions
|
|
//
|
|
//! DESCRIPTION: Queries the driver for how a swap chain display surface is subdivided across devices in relation to display connectivity.
|
|
//! Call this interface with NULL pPartitions in order to know how many subdivisions exist and allocate the proper size to hold all data.
|
|
//! Call it a second time with a properly sized partitions array to receive all subdivisions along with GPU node masks of each rectangle.
|
|
//! Note that this function only works in Landscape orientation due to Windows behavior, and attempts to utilize it with any type of display
|
|
//! rotation will result in failure.
|
|
//!
|
|
//! \param [inout] params The parameters for this function.
|
|
//!
|
|
//! \retval NVAPI_OK Call succeeded.
|
|
//! \retval NVAPI_ERROR Call failed.
|
|
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
|
|
//! \retval NVAPI_INVALID_CALL System configuration does not support this interface (eg, display is rotated, mosaic not enabled, etc)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D12_Mosaic_GetViewportAndGpuPartitions(__inout NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS *params);
|
|
|
|
#endif // defined(__cplusplus) && ( defined(__d3d12_h__))
|
|
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D1x_GetGraphicsCapabilities
|
|
|
|
typedef struct _NV_D3D1x_GRAPHICS_CAPS_V1
|
|
{
|
|
NvU32 bExclusiveScissorRectsSupported : 1; //!< (OUT) Outputs whether Exclusive Scissor Rects are supported or not
|
|
NvU32 bVariablePixelRateShadingSupported : 1; //!< (OUT) Outputs whether Variable Pixel Shading Rates are supported or not
|
|
NvU32 reservedBits : 30; // Reserved bits for future expansion
|
|
NvU32 reserved[7]; // Reserved for future expansion
|
|
} NV_D3D1x_GRAPHICS_CAPS_V1;
|
|
|
|
#define NV_D3D1x_GRAPHICS_CAPS_VER1 MAKE_NVAPI_VERSION(NV_D3D1x_GRAPHICS_CAPS_V1, 1)
|
|
|
|
typedef struct _NV_D3D1x_GRAPHICS_CAPS_V2
|
|
{
|
|
NvU32 bExclusiveScissorRectsSupported : 1; //!< (OUT) Outputs whether Exclusive Scissor Rects are supported or not
|
|
NvU32 bVariablePixelRateShadingSupported : 1; //!< (OUT) Outputs whether Variable Pixel Shading Rates are supported or not
|
|
NvU32 bFastUAVClearSupported : 1; //!< (OUT) Outputs whether UAVClear is implemented using ZBC rather than compute shader
|
|
NvU32 reservedBits : 29; // Reserved bits for future expansion
|
|
NvU16 majorSMVersion; //!< (OUT) Major SM version of the device
|
|
NvU16 minorSMVersion; //!< (OUT) Minor SM version of the device
|
|
NvU32 reserved[14]; // Reserved for future expansion
|
|
} NV_D3D1x_GRAPHICS_CAPS_V2;
|
|
|
|
typedef NV_D3D1x_GRAPHICS_CAPS_V2 NV_D3D1x_GRAPHICS_CAPS;
|
|
#define NV_D3D1x_GRAPHICS_CAPS_VER2 MAKE_NVAPI_VERSION(NV_D3D1x_GRAPHICS_CAPS_V2, 2)
|
|
#define NV_D3D1x_GRAPHICS_CAPS_VER NV_D3D1x_GRAPHICS_CAPS_VER2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_GetGraphicsCapabilities
|
|
//
|
|
//! DESCRIPTION: Get the graphics capabilities for current hardware/software setup
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pDevice The ID3D11Device device to be used for getting the graphics capabilities.
|
|
//! \param [in] structVersion Version of the caps struct. Should be set to NV_D3D1x_GRAPHICS_CAPS_VER.
|
|
//! \param [inout] pGraphicsCaps Pointer to a NV_D3D1x_GRAPHICS_CAPS_CAPS struct created by app.
|
|
//! Graphics capabilities will be filled in this struct by the driver.
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D1x_GetGraphicsCapabilities(__in IUnknown *pDevice,
|
|
__in NvU32 structVersion,
|
|
__inout NV_D3D1x_GRAPHICS_CAPS *pGraphicsCaps);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
#define NV_MAX_NUM_EXCLUSIVE_SCISSOR_RECTS 16
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D11_RSSetExclusiveScissorRects
|
|
|
|
typedef struct _NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC_V1
|
|
{
|
|
bool enableExclusiveScissorRect; //!< (IN) Control of enabling Exclusive ScissorRect per rect
|
|
D3D11_RECT scissorRect; //!< (IN) Single rect dimensions
|
|
} NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC_V1;
|
|
|
|
typedef struct _NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_V1
|
|
{
|
|
NvU32 version; //!< (IN) Parameter struct version
|
|
NvU32 numRects; //!< (IN) Number of Exclusive Scissor Rects to be set.
|
|
// \note Passing zero will globally disable Exclusive Scissor Rects
|
|
// \note Max value can be equal to NV_MAX_NUM_EXCLUSIVE_SCISSOR_RECTS
|
|
NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC_V1 *pRects; //!< (IN) Array of NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC with number of elements equal to Exclusive Scissor Rects
|
|
} NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_V1;
|
|
|
|
typedef NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_V1 NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC;
|
|
typedef NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC_V1 NV_D3D11_EXCLUSIVE_SCISSOR_RECT_DESC;
|
|
#define NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_VER1 MAKE_NVAPI_VERSION(NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_V1, 1)
|
|
#define NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_VER NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_RSSetExclusiveScissorRects
|
|
//
|
|
//! DESCRIPTION: Sets Exclusive Scissor Rects. The content bounded within the Scissor Rects
|
|
//! will be excluded from rendering unlike regular Scissor Rects. These are
|
|
//! orthogonal with Regular Scissor Rects.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pContext The device context (ID3D11DeviceContext) to be used for setting the Exclusive Scissor Rects.
|
|
//! \param [in] pExclusiveScissorRectsDesc Description of the Exclusive Scissor Rects duly filled with their dimensions
|
|
//! and control over enablement of individual ScissorRect
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_RSSetExclusiveScissorRects(__in IUnknown *pContext,
|
|
__in NV_D3D11_EXCLUSIVE_SCISSOR_RECTS_DESC *pExclusiveScissorRectsDesc);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D11_RSSetViewportsPixelShadingRates
|
|
|
|
#define NV_MAX_PIXEL_SHADING_RATES 16 // Currently only 12 Shading Rates are available
|
|
#define NV_MAX_NUM_VIEWPORTS 16
|
|
|
|
// Every element in Shading Rate Resource represents the shading rate for all pixels in the corresponding tile
|
|
// The Shading Rate Resource dimensions must be the bound render target size divided by the tile dimensions (width/height)
|
|
|
|
#define NV_VARIABLE_PIXEL_SHADING_TILE_WIDTH 16 // Width of the tile, in pixels
|
|
#define NV_VARIABLE_PIXEL_SHADING_TILE_HEIGHT 16 // Height of the tile, in pixels
|
|
|
|
typedef enum
|
|
{
|
|
NV_PIXEL_X0_CULL_RASTER_PIXELS, // No shading, tiles are culled
|
|
NV_PIXEL_X16_PER_RASTER_PIXEL, // 16 shading passes per 1 raster pixel
|
|
NV_PIXEL_X8_PER_RASTER_PIXEL, // 8 shading passes per 1 raster pixel
|
|
NV_PIXEL_X4_PER_RASTER_PIXEL, // 4 shading passes per 1 raster pixel
|
|
NV_PIXEL_X2_PER_RASTER_PIXEL, // 2 shading passes per 1 raster pixel
|
|
NV_PIXEL_X1_PER_RASTER_PIXEL, // Per-pixel shading
|
|
NV_PIXEL_X1_PER_2X1_RASTER_PIXELS, // 1 shading pass per 2 raster pixels
|
|
NV_PIXEL_X1_PER_1X2_RASTER_PIXELS, // 1 shading pass per 2 raster pixels
|
|
NV_PIXEL_X1_PER_2X2_RASTER_PIXELS, // 1 shading pass per 4 raster pixels
|
|
NV_PIXEL_X1_PER_4X2_RASTER_PIXELS, // 1 shading pass per 8 raster pixels
|
|
NV_PIXEL_X1_PER_2X4_RASTER_PIXELS, // 1 shading pass per 8 raster pixels
|
|
NV_PIXEL_X1_PER_4X4_RASTER_PIXELS // 1 shading pass per 16 raster pixels
|
|
} NV_PIXEL_SHADING_RATE;
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
typedef struct _NV_D3D11_VIEWPORT_SHADING_RATE_DESC_V1
|
|
{
|
|
bool enableVariablePixelShadingRate; //!< (IN) Control of enabling Variable Pixel Shading Rate per viewport
|
|
NV_PIXEL_SHADING_RATE shadingRateTable[NV_MAX_PIXEL_SHADING_RATES]; //!< (IN) Lookup table of converting Shading Rate Index to NV_PIXEL_SHADING_RATE
|
|
// \note Shading Rate Resource View would be populated by application with indices of this table
|
|
} NV_D3D11_VIEWPORT_SHADING_RATE_DESC_V1;
|
|
|
|
typedef struct _NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 numViewports; //!< (IN) Number of viewports with shading rate set.
|
|
// \note Passing zero will globally disable Variable Pixel Rate Shading for all viewports immaterial of values in pViewports
|
|
// \note Max value can be equal to NV_MAX_NUM_VIEWPORTS
|
|
NV_D3D11_VIEWPORT_SHADING_RATE_DESC_V1 *pViewports; //!< (IN) Array of NV_D3D11_VIEWPORT_SHADING_RATE_DESC with number of elements equal to NumViewports
|
|
} NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_V1;
|
|
|
|
typedef NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_V1 NV_D3D11_VIEWPORTS_SHADING_RATE_DESC;
|
|
typedef NV_D3D11_VIEWPORT_SHADING_RATE_DESC_V1 NV_D3D11_VIEWPORT_SHADING_RATE_DESC;
|
|
#define NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_VER1 MAKE_NVAPI_VERSION(NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_V1, 1)
|
|
#define NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_VER NV_D3D11_VIEWPORTS_SHADING_RATE_DESC_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_RSSetViewportsPixelShadingRates
|
|
//
|
|
//! DESCRIPTION: Sets Pixel Shading Rates and Enables/Disables per-viewport Variable Pixel Shading Rate feature
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pContext The device context (ID3D11DeviceContext) to be used for setting the Viewports Shading Rates
|
|
//! \param [in] pShadingRateDesc Shading rate descriptor
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_RSSetViewportsPixelShadingRates(__in IUnknown *pContext,
|
|
__in NV_D3D11_VIEWPORTS_SHADING_RATE_DESC *pShadingRateDesc);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
typedef enum _NV_SRRV_DIMENSION
|
|
{
|
|
NV_SRRV_DIMENSION_TEXTURE2D = 4,
|
|
NV_SRRV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
} NV_SRRV_DIMENSION;
|
|
|
|
typedef struct _NV_TEX2D_SRRV
|
|
{
|
|
UINT MipSlice;
|
|
} NV_TEX2D_SRRV;
|
|
|
|
typedef struct _NV_TEX2D_ARRAY_SRRV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} NV_TEX2D_ARRAY_SRRV;
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
typedef struct _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1
|
|
{
|
|
NvU32 version; //!< (IN) Parameter struct version
|
|
DXGI_FORMAT Format; //!< (IN) Format of the resource used as Shading Rate Surface. Should be either DXGI_FORMAT_R8_UINT or DXGI_FORMAT_R8_TYPELESS
|
|
NV_SRRV_DIMENSION ViewDimension; //!< (IN) This declares whether the Shading Rate Surface is a simple 2D Texture or Array of 2D Textures
|
|
union
|
|
{
|
|
NV_TEX2D_SRRV Texture2D;
|
|
NV_TEX2D_ARRAY_SRRV Texture2DArray;
|
|
};
|
|
} NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1;
|
|
|
|
typedef NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1 NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC;
|
|
#define NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_VER1 MAKE_NVAPI_VERSION(NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1, 1)
|
|
#define NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_VER NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_VER1
|
|
|
|
DECLARE_INTERFACE_(__declspec(uuid("E14BE7F6-8FF5-4F5E-B63A-AD016EB8FBE5"))ID3D11NvShadingRateResourceView_V1, ID3D11View)
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
// *** IUnknown methods ***
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// **** ID3D11View method **/
|
|
// Get Shading Rate Resource used while creating the Shading Rate Resource View
|
|
STDMETHOD_(void,GetResource)(THIS_ _Outptr_ ID3D11Resource **ppResource) PURE;
|
|
|
|
// ** ID3D11NvShadingRateResourceView methods ***
|
|
// The descriptor used while creating the Shading Rate Resource View
|
|
STDMETHOD(GetDesc)(THIS_ NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC* pDesc) PURE;
|
|
|
|
END_INTERFACE
|
|
};
|
|
|
|
typedef ID3D11NvShadingRateResourceView_V1 ID3D11NvShadingRateResourceView;
|
|
#define ID3D11NvShadingRateResourceView_VER1 MAKE_NVAPI_VERSION(ID3D11NvShadingRateResourceView_V1, 1)
|
|
#define ID3D11NvShadingRateResourceView_VER ID3D11NvShadingRateResourceView_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateShadingRateResourceView
|
|
//
|
|
//! DESCRIPTION: Creates Shading Rate Resource View by taking ID3D11Resource as an input Shading Rate Surface.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pDevice The device to be used for creating the Shading Rate Resource View
|
|
//! \param [in] pShadingRateResource Shading Rate Resource on which the view is to be created.
|
|
//! \note This should be of format DXGI_FORMAT_R8_UINT or DXGI_FORMAT_R8_TYPELESS
|
|
//! \note This should be confined to size calculated using render target dimensions,
|
|
//! NV_VARIABLE_PIXEL_SHADING_TILE_WIDTH and NV_VARIABLE_PIXEL_SHADING_TILE_HEIGHT
|
|
//! \param [in] pShadingRateDesc Shading Rate Resource View descriptor
|
|
//! \param [out] ppShadingRateResourceView Address of a pointer to ID3D11NvShadingRateResourceView for returning the newly created Shading Rate Resource View
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateShadingRateResourceView(__in ID3D11Device *pDevice,
|
|
__in ID3D11Resource *pShadingRateResource,
|
|
__in NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC *pShadingRateResourceViewDesc,
|
|
__out ID3D11NvShadingRateResourceView **ppShadingRateResourceView);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_RSSetShadingRateResourceView
|
|
//
|
|
//! DESCRIPTION: Sets Shading Rate Resource View
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pContext The device context (ID3D11DeviceContext) used for setting the Shading Rate Resource View
|
|
//! \param [out] pShadingRateResourceView Shading Rate Resource View to be set
|
|
//! \note See NvAPI_D3D11_CreateShadingRateResourceView
|
|
//! \note Passing this as null will reset Shading Rate Resource View to defaults
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_RSSetShadingRateResourceView(__in IUnknown *pContext,
|
|
__in ID3D11NvShadingRateResourceView *pShadingRateResourceView);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
//! \ingroup dx
|
|
//! See NvAPI_D3D11_RSGetPixelShadingRateSampleOrder
|
|
//! See NvAPI_D3D11_RSSetPixelShadingRateSampleOrder
|
|
|
|
// X, Y = sample position. S = sample number.
|
|
// The inner-most dimension is the sample number, followed by X and Y.
|
|
|
|
typedef struct _NV_PIXEL_SRSO_1x2
|
|
{
|
|
struct NV_PIXEL_SRSO_1x2_X1 { NvU8 Y[2]; } X1;
|
|
struct NV_PIXEL_SRSO_1x2_X2 { NvU8 YS[2][2]; } X2;
|
|
struct NV_PIXEL_SRSO_1x2_X4 { NvU8 YS[2][4]; } X4;
|
|
struct NV_PIXEL_SRSO_1x2_X8 { NvU8 YS[2][8]; } X8;
|
|
} NV_PIXEL_SRSO_1x2;
|
|
|
|
typedef struct _NV_PIXEL_SRSO_2x1
|
|
{
|
|
struct NV_PIXEL_SRSO_2x1_X1 { NvU8 X[2]; } X1;
|
|
struct NV_PIXEL_SRSO_2x1_X2 { NvU8 XS[2][2]; } X2;
|
|
struct NV_PIXEL_SRSO_2x1_X4 { NvU8 XS[2][4]; } X4;
|
|
} NV_PIXEL_SRSO_2x1;
|
|
|
|
typedef struct _NV_PIXEL_SRSO_2x2
|
|
{
|
|
struct NV_PIXEL_SRSO_2x2_X1 { NvU8 YX[2][2]; } X1;
|
|
struct NV_PIXEL_SRSO_2x2_X2 { NvU8 YXS[2][2][2]; } X2;
|
|
struct NV_PIXEL_SRSO_2x2_X4 { NvU8 YXS[2][2][4]; } X4;
|
|
} NV_PIXEL_SRSO_2x2;
|
|
|
|
typedef struct _NV_PIXEL_SRSO_2x4
|
|
{
|
|
struct NV_PIXEL_SRSO_2x4_X1 { NvU8 YX[4][2]; } X1;
|
|
struct NV_PIXEL_SRSO_2x4_X2 { NvU8 YXS[4][2][2]; } X2;
|
|
} NV_PIXEL_SRSO_2x4;
|
|
|
|
typedef struct _NV_PIXEL_SRSO_4x2
|
|
{
|
|
struct NV_PIXEL_SRSO_4x2_X1 { NvU8 YX[2][4]; } X1;
|
|
} NV_PIXEL_SRSO_4x2;
|
|
|
|
typedef struct _NV_PIXEL_SRSO_4x4
|
|
{
|
|
struct NV_PIXEL_SRSO_4x4_X1 { NvU8 YX[4][4]; } X1;
|
|
} NV_PIXEL_SRSO_4x4;
|
|
|
|
typedef struct _NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_V1
|
|
{
|
|
NvU32 version;
|
|
NV_PIXEL_SRSO_1x2 Pixel_1x2;
|
|
NV_PIXEL_SRSO_2x1 Pixel_2x1;
|
|
NV_PIXEL_SRSO_2x2 Pixel_2x2;
|
|
NV_PIXEL_SRSO_2x4 Pixel_2x4;
|
|
NV_PIXEL_SRSO_4x2 Pixel_4x2;
|
|
NV_PIXEL_SRSO_4x4 Pixel_4x4;
|
|
} NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_V1;
|
|
|
|
typedef NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_V1 NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE;
|
|
#define NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_VER1 MAKE_NVAPI_VERSION(NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_V1, 1)
|
|
#define NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_VER NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE_VER1
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_RSGetPixelShadingRateSampleOrder
|
|
//
|
|
//! DESCRIPTION: Get the Sample Order for Variable Shading Rate
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pContext The device context (ID3D11DeviceContext) used for getting the Shading Rate Sample Order
|
|
//! \param [out] pSampleOrderTable A pointer to NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE where the current Sample Order for Variable Pixel Rate Shading that is returned
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_RSGetPixelShadingRateSampleOrder(__in IUnknown *pContext,
|
|
__out NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE* pSampleOrderTable);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D11_RSSetPixelShadingRateSampleOrder
|
|
//
|
|
//! DESCRIPTION: Set the Sample Order for Variable Shading Rate
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 410
|
|
//!
|
|
//! \param [in] pContext The device context (ID3D11DeviceContext) used for setting the Shading Rate Sample Order
|
|
//! \param [out] pSampleOrderTable Sample Order for Variable Shading Rate to be set
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_RSSetPixelShadingRateSampleOrder(__in IUnknown *pContext,
|
|
__in NV_PIXEL_SHADING_RATE_SAMPLE_ORDER_TABLE* pSampleOrderTable);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
typedef struct _NV_VRS_HELPER_LATCH_GAZE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
} NV_VRS_HELPER_LATCH_GAZE_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_LATCH_GAZE_PARAMS_V1 NV_VRS_HELPER_LATCH_GAZE_PARAMS;
|
|
#define NV_VRS_HELPER_LATCH_GAZE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_LATCH_GAZE_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_LATCH_GAZE_PARAMS_VER NV_VRS_HELPER_LATCH_GAZE_PARAMS_VER1
|
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typedef enum _NV_VRS_CONTENT_TYPE
|
|
{
|
|
NV_VRS_CONTENT_TYPE_INVALID = 0x0,
|
|
NV_VRS_CONTENT_TYPE_FOVEATED_RENDERING = 0x1,
|
|
NV_VRS_CONTENT_TYPE_MAX = NV_VRS_CONTENT_TYPE_FOVEATED_RENDERING
|
|
} NV_VRS_CONTENT_TYPE;
|
|
|
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typedef enum _NV_FOVEATED_RENDERING_SHADING_RATE_PRESET
|
|
{
|
|
NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_INVALID = 0,
|
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_HIGHEST_PERFORMANCE = 1,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_HIGH_PERFORMANCE = 2,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_BALANCED = 3,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_HIGH_QUALITY = 4,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_HIGHEST_QUALITY = 5,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_CUSTOM = 6,
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NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_MAX = NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_CUSTOM
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} NV_FOVEATED_RENDERING_SHADING_RATE_PRESET;
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typedef struct _NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_V1
|
|
{
|
|
NvU32 version;
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|
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NV_PIXEL_SHADING_RATE InnerMostRegionShadingRate; //!< (IN) Shading Rate for the inner-most region of the foveated rendering pattern
|
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NV_PIXEL_SHADING_RATE MiddleRegionShadingRate; //!< (IN) Shading Rate for the middle region of the foveated rendering pattern
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NV_PIXEL_SHADING_RATE PeripheralRegionShadingRate; //!< (IN) Shading Rate for the peripheral region of the foveated rendering pattern
|
|
} NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_V1;
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typedef NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_V1 NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC;
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#define NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_VER1 MAKE_NVAPI_VERSION(NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_V1, 1)
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#define NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_VER NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_VER1
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typedef enum _NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET
|
|
{
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_INVALID = 0,
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_WIDE = 1,
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_BALANCED = 2,
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_NARROW = 3,
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_CUSTOM = 4,
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_MAX = NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_CUSTOM
|
|
} NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET;
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|
typedef struct _NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_V1
|
|
{
|
|
NvU32 version;
|
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float fInnermostRadii[2]; //!< (IN) Horizontal and vertical radius for the inner-most region of the foveated rendering pattern
|
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float fMiddleRadii[2]; //!< (IN) Horizontal and vertical radius for the middle region of the foveated rendering pattern
|
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float fPeripheralRadii[2]; //!< (IN) Horizontal and vertical radius for the peripheral region of the foveated rendering pattern
|
|
} NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_V1;
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typedef NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_V1 NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC;
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#define NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_VER1 MAKE_NVAPI_VERSION(NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_V1, 1)
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#define NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_VER NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_VER1
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typedef struct _NV_FOVEATED_RENDERING_DESC_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
|
|
NV_FOVEATED_RENDERING_SHADING_RATE_PRESET ShadingRatePreset; //!< (IN) Preset of the shading rate
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NV_FOVEATED_RENDERING_CUSTOM_SHADING_RATE_PRESET_DESC_V1 ShadingRateCustomPresetDesc; //!< (IN) To be provided only if ShadingRatePreset is NV_FOVEATED_RENDERING_SHADING_RATE_PRESET_CUSTOM
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NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET FoveationPatternPreset; //!< (IN) Preset of the foveation pattern
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NV_FOVEATED_RENDERING_CUSTOM_FOVEATION_PATTERN_PRESET_DESC_V1 FoveationPatternCustomPresetDesc; //!< (IN) To be provided only if FoveationPatternPreset is NV_FOVEATED_RENDERING_FOVEATION_PATTERN_PRESET_CUSTOM
|
|
|
|
NvU32 GazeDataDeviceId; //!< (IN) ID of the gaze data provider. Needed only for supporting more than one device with eye tracking.
|
|
// Should be 0 if gaze data is provided only from a single device. Should be less than (MAX_NUMBER_OF_GAZE_DATA_PROVIDERS - 1)
|
|
|
|
} NV_FOVEATED_RENDERING_DESC_V1;
|
|
|
|
typedef NV_FOVEATED_RENDERING_DESC_V1 NV_FOVEATED_RENDERING_DESC;
|
|
#define NV_FOVEATED_RENDERING_DESC_VER1 MAKE_NVAPI_VERSION(NV_FOVEATED_RENDERING_DESC_V1, 1)
|
|
#define NV_FOVEATED_RENDERING_DESC_VER NV_FOVEATED_RENDERING_DESC_VER1
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|
|
|
typedef enum _NV_VRS_RENDER_MODE
|
|
{
|
|
NV_VRS_RENDER_MODE_INVALID = 0,
|
|
NV_VRS_RENDER_MODE_MONO = 1, // States mono rendering on the entire render target
|
|
NV_VRS_RENDER_MODE_LEFT_EYE = 2, // States Left eye rendering of a stereo pair on the entire render target
|
|
NV_VRS_RENDER_MODE_RIGHT_EYE = 3, // States Right eye rendering of a stereo pair on the entire render target
|
|
NV_VRS_RENDER_MODE_STEREO = 4, // States side-by-side stereo rendering on the render target
|
|
NV_VRS_RENDER_MODE_MAX = NV_VRS_RENDER_MODE_STEREO
|
|
} NV_VRS_RENDER_MODE;
|
|
|
|
#define MAX_NUMBER_OF_GAZE_DATA_PROVIDERS 8 // Maximum number of gaze data providers / devices.
|
|
|
|
typedef struct _NV_VRS_HELPER_ENABLE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
|
|
NV_VRS_RENDER_MODE RenderMode; //!< (IN) This defines whether subsequent render calls are for mono/stereo
|
|
NV_VRS_CONTENT_TYPE ContentType; //!< (IN) This defines the type of content with which the VRS pattern will be generated
|
|
|
|
NV_FOVEATED_RENDERING_DESC_V1 sFoveatedRenderingDesc; //!< (IN) Provide this if ContentType has NV_VRS_CONTENT_TYPE_FOVEATED_RENDERING flag
|
|
} NV_VRS_HELPER_ENABLE_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_ENABLE_PARAMS_V1 NV_VRS_HELPER_ENABLE_PARAMS;
|
|
#define NV_VRS_HELPER_ENABLE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_ENABLE_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_ENABLE_PARAMS_VER NV_VRS_HELPER_ENABLE_PARAMS_VER1
|
|
|
|
typedef struct _NV_VRS_HELPER_DISABLE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 reserved; //!< (IN) Reserved for future use
|
|
} NV_VRS_HELPER_DISABLE_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_DISABLE_PARAMS_V1 NV_VRS_HELPER_DISABLE_PARAMS;
|
|
#define NV_VRS_HELPER_DISABLE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_DISABLE_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_DISABLE_PARAMS_VER NV_VRS_HELPER_DISABLE_PARAMS_VER1
|
|
|
|
typedef struct _NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
IUnknown **ppShadingRateResource; //!< (OUT) Pointer to 2D Texture resource with currently applied shading rate pattern
|
|
NV_PIXEL_SHADING_RATE shadingRateTable[NV_MAX_PIXEL_SHADING_RATES]; //!< (OUT) Shading Rate Table filled by the driver
|
|
} NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_V1 NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS;
|
|
#define NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_VER NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS_VER1
|
|
|
|
typedef struct _NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 reserved; //!< (IN) Reserved for future use
|
|
} NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_V1 NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS;
|
|
#define NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_VER NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS_VER1
|
|
|
|
DECLARE_INTERFACE(ID3DNvVRSHelper_V1)
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// Latches the latest gaze which will be used for subsequent foveated rendering. Recommended to be called once per frame before scene drawing begins.
|
|
STDMETHOD_(NvAPI_Status,LatchGaze)(THIS_ IUnknown* pContext, NV_VRS_HELPER_LATCH_GAZE_PARAMS* pLatchGazeParams) PURE;
|
|
|
|
// Enables VRS with sepcified content type and preset. This can be called per draw call.
|
|
STDMETHOD_(NvAPI_Status,Enable)(THIS_ IUnknown* pContext, NV_VRS_HELPER_ENABLE_PARAMS* pEnableParams) PURE;
|
|
|
|
// Disables VRS till re-enabled.
|
|
STDMETHOD_(NvAPI_Status,Disable)(THIS_ IUnknown* pContext, NV_VRS_HELPER_DISABLE_PARAMS* pDisableParams) PURE;
|
|
|
|
// Creates a 2D texture, copies the current shading rate pattern on it and returns the pointer to this texture.
|
|
// It also returns an array that conveys which value in the shading rate resource corresponds to which exact pixel shading rate.
|
|
STDMETHOD_(NvAPI_Status,GetShadingRateResource)(THIS_ IUnknown* pContext, NV_VRS_HELPER_GET_SHADING_RATE_RESOURCE_PARAMS *pGetShadingRateResourceParams) PURE;
|
|
|
|
// Destroys all internally created shading rate resources and views.
|
|
STDMETHOD_(NvAPI_Status,PurgeInternalShadingRateResources)(THIS_ IUnknown* pContext, NV_VRS_HELPER_PURGE_INTERNAL_RESOURCES_PARAMS* pPurgeParams) PURE;
|
|
|
|
END_INTERFACE
|
|
};
|
|
|
|
typedef ID3DNvVRSHelper_V1 ID3DNvVRSHelper;
|
|
#define ID3DNvVRSHelper_VER1 MAKE_NVAPI_VERSION(ID3DNvVRSHelper_V1, 1)
|
|
#define ID3DNvVRSHelper_VER ID3DNvVRSHelper_VER1
|
|
|
|
typedef struct _NV_VRS_HELPER_INIT_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
|
|
ID3DNvVRSHelper_V1 **ppVRSHelper; //!< (OUT) Interface for Shading Rate Pattern Tracker
|
|
} NV_VRS_HELPER_INIT_PARAMS_V1;
|
|
|
|
typedef NV_VRS_HELPER_INIT_PARAMS_V1 NV_VRS_HELPER_INIT_PARAMS;
|
|
#define NV_VRS_HELPER_INIT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_VRS_HELPER_INIT_PARAMS_V1, 1)
|
|
#define NV_VRS_HELPER_INIT_PARAMS_VER NV_VRS_HELPER_INIT_PARAMS_VER1
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_InitializeVRSHelper
|
|
//
|
|
//! DESCRIPTION: Creates an interface for updating, enabling and disabling internally tracked shading rate pattern for Variable Rate Shading
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 430
|
|
//!
|
|
//! \param [in] pDevice The device to be used for creating the VRS Handler interface
|
|
//! \note This should be same the device used for Gaze Handler. See also: NvAPI_D3D_InitializeNvGazeHandler.
|
|
//! \param [in] pInitializeVRSHelperParams Descriptor for VRS Helper initialization
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D_InitializeVRSHelper(__in IUnknown *pDevice,
|
|
__inout NV_VRS_HELPER_INIT_PARAMS *pInitializeVRSHelperParams);
|
|
|
|
typedef enum _NV_GAZE_DATA_VALIDITY_FLAGS
|
|
{
|
|
NV_GAZE_ORIGIN_VALID = 0x1,
|
|
NV_GAZE_DIRECTION_VALID = 0x2,
|
|
NV_GAZE_LOCATION_VALID = 0x4,
|
|
NV_GAZE_VELOCITY_VALID = 0x8,
|
|
NV_GAZE_PUPIL_DIAMETER_VALID = 0x10,
|
|
NV_GAZE_EYE_OPENNESS_VALID = 0x20,
|
|
NV_GAZE_EYE_SACCADE_DATA_VALID = 0x40
|
|
} NV_GAZE_DATA_VALIDITY_FLAGS;
|
|
|
|
typedef struct _NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE
|
|
{
|
|
NvU32 version; //!< (IN) Version of the structure
|
|
|
|
NvU32 GazeDataValidityFlags; //!< (IN) To be populated with OR'ing flags from NV_GAZE_DATA_VALIDITY_FLAGS
|
|
|
|
float fGazeOrigin_mm[3]; //!< (IN) Use flag NV_GAZE_ORIGIN_VALID. Origin of the eye in millimeters. Used mainly to detect whether Left Eye or Right Eye.
|
|
float fGazeDirection[3]; //!< (IN) Use flag NV_GAZE_DIRECTION_VALID. Normalized direction of the gaze of the eye. Used for calculating the gaze location using the FOV.
|
|
float fGazeNormalizedLocation[2]; //!< (IN) Use flag NV_GAZE_LOCATION_VALID. Precalculated normalized gaze location in limits (-1 to +1) for X and Y. Center of the screen denotes (0, 0). If this is valid, this will be given higher priority than direction.
|
|
float fGazeVelocity[2]; //!< (IN) Use flag NV_GAZE_VELOCITY_VALID. Optional: Velocity of the eye on the normalized space in each direction. Central foveated region would be skewed in the direction of the velocity.
|
|
float fPupilDiameter_mm; //!< (IN) Use flag NV_GAZE_PUPIL_DIAMETER_VALID. Unused at the moment.
|
|
float fEyeOpenness; //!< (IN) Use flag NV_GAZE_EYE_OPENNESS_VALID. Unused at the moment.
|
|
BOOL bInSaccade; //!< (IN) Use flag NV_GAZE_EYE_SACCADE_DATA_VALID. Denotes whether eye is currently in saccade movement or not.
|
|
} NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1;
|
|
|
|
typedef NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1 NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE;
|
|
#define NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_VER1 MAKE_NVAPI_VERSION(NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1, 1)
|
|
#define NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_VER NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_VER1
|
|
|
|
typedef struct _NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
|
|
NvU64 Timestamp; //!< (IN) Timestamp at which the gaze data has been captured. Should be larger than timestamp provided at previous update.
|
|
union
|
|
{
|
|
NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1 sMonoData; //!< (IN) Gaze data for Mono rendering mode
|
|
struct
|
|
{
|
|
NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1 sLeftEye; //!< (IN) Gaze data for Left Eye of Stereo rendering mode
|
|
NV_FOVEATED_RENDERING_GAZE_DATA_PER_EYE_V1 sRightEye; //!< (IN) Gaze data for Right Eye of Stereo rendering mode
|
|
} sStereoData;
|
|
};
|
|
} NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_V1;
|
|
|
|
typedef NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_V1 NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS;
|
|
#define NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_V1, 1)
|
|
#define NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_VER NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS_VER1
|
|
|
|
DECLARE_INTERFACE(ID3DNvGazeHandler_V1)
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// Updates the gaze data for foveated rendering
|
|
STDMETHOD_(NvAPI_Status,UpdateGazeData)(THIS_ IUnknown* pContext, NV_FOVEATED_RENDERING_UPDATE_GAZE_DATA_PARAMS* pUpdateGazeDataParams) PURE;
|
|
|
|
END_INTERFACE
|
|
};
|
|
|
|
typedef ID3DNvGazeHandler_V1 ID3DNvGazeHandler;
|
|
#define ID3DNvGazeHandler_VER1 MAKE_NVAPI_VERSION(ID3DNvGazeHandler_V1, 1)
|
|
#define ID3DNvGazeHandler_VER ID3DNvGazeHandler_VER1
|
|
|
|
typedef enum _NV_GAZE_DATA_TYPE
|
|
{
|
|
NV_GAZE_DATA_INVALID = 0,
|
|
NV_GAZE_DATA_MONO = 1,
|
|
NV_GAZE_DATA_STEREO = 2,
|
|
NV_GAZE_DATA_MAX = NV_GAZE_DATA_STEREO
|
|
} NV_GAZE_DATA_TYPE;
|
|
|
|
typedef struct _NV_GAZE_HANDLER_INIT_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Struct version
|
|
|
|
NvU32 GazeDataDeviceId; //!< (IN) ID of the gaze data provider. Needed only for supporting more than one device with eye tracking.
|
|
// Should be 0 if gaze data is provided only from a single device. Should be less than (MAX_NUMBER_OF_GAZE_DATA_PROVIDERS - 1)
|
|
|
|
NV_GAZE_DATA_TYPE GazeDataType; //!< (IN) Describes whether gaze is Mono or Stereo
|
|
NvU32 flags; //!< (IN) Reserved for future use
|
|
float fHorizontalFOV; //!< (IN) Horizontal Field of View
|
|
float fVericalFOV; //!< (IN) Vertical Field of View
|
|
|
|
ID3DNvGazeHandler_V1 **ppNvGazeHandler; //!< (OUT) Interface for Gaze Data Handler
|
|
} NV_GAZE_HANDLER_INIT_PARAMS_V1;
|
|
|
|
typedef NV_GAZE_HANDLER_INIT_PARAMS_V1 NV_GAZE_HANDLER_INIT_PARAMS;
|
|
#define NV_GAZE_HANDLER_INIT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_GAZE_HANDLER_INIT_PARAMS_V1, 1)
|
|
#define NV_GAZE_HANDLER_INIT_PARAMS_VER NV_GAZE_HANDLER_INIT_PARAMS_VER1
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d11_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_InitializeNvGazeHandler
|
|
//
|
|
//! DESCRIPTION: Creates an interface for updating and managing gaze data
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 430
|
|
//!
|
|
//! \param [in] pDevice The device to be used for creating the Gaze Handler interface
|
|
//! \note This should be same as the device used with VRS Handler. See also: NvAPI_D3D_InitializeVRSHelper.
|
|
//! \param [in] pInitializeNvGazeHandlerParams Descriptor for Gaze Data Handler initialization
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! (none)
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D_InitializeNvGazeHandler(__in IUnknown *pDevice,
|
|
__inout NV_GAZE_HANDLER_INIT_PARAMS *pInitializeNvGazeHandlerParams);
|
|
|
|
#endif // defined(__cplusplus) && (defined(__d3d11_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! \ingroup dx
|
|
|
|
typedef enum NV_SMP_ASSIST_TYPE
|
|
{
|
|
NV_SMP_ASSIST_NONE = 0,
|
|
NV_SMP_ASSIST_MRS = 1, // SMP Assist required for Multi-Res Shading
|
|
NV_SMP_ASSIST_LMS = 2, // SMP Assist required for Lens Matched Shading
|
|
NV_SMP_ASSIST_NUM_TYPES
|
|
} NV_SMP_ASSIST_TYPE;
|
|
|
|
typedef enum NV_SMP_ASSIST_LEVEL
|
|
{
|
|
NV_SMP_ASSIST_LEVEL_FULL = 0, // Full assistance. App selects a pre-baked MRS/LMS config, driver handles correct setting of viewport, scissors and FastGS
|
|
NV_SMP_ASSIST_LEVEL_PARTIAL = 1, // Partial assistance. App provides a custom MRS/LMS config, driver handles correct setting of viewport, scissors and FastGS
|
|
NV_SMP_ASSIST_LEVEL_MINIMAL = 2, // Minimal assistance. App provides viewports and scissors. App sets FastGS as required. App sets LMS params as required (NvAPI_D3D_SetModifiedWMode). App provides SMPType as NONE. Driver handles correct setting of viewports and scissors.
|
|
NV_SMP_ASSIST_NUM_LEVELS
|
|
} NV_SMP_ASSIST_LEVEL;
|
|
|
|
typedef enum NV_MRS_CONFIG
|
|
{
|
|
NV_MRS_CONFIG_BALANCED = 0,
|
|
NV_MRS_CONFIG_AGGRESSIVE = 1,
|
|
NV_MRS_CONFIG_OCULUSRIFT_CV1_CONSERVATIVE = 2,
|
|
NV_MRS_CONFIG_OCULUSRIFT_CV1_BALANCED = 3,
|
|
NV_MRS_CONFIG_OCULUSRIFT_CV1_AGGRESSIVE = 4,
|
|
NV_MRS_CONFIG_HTC_VIVE_CONSERVATIVE = 5,
|
|
NV_MRS_CONFIG_HTC_VIVE_BALANCED = 6,
|
|
NV_MRS_CONFIG_HTC_VIVE_AGGRESSIVE = 7,
|
|
NV_MRS_NUM_CONFIGS
|
|
} NV_MRS_CONFIG;
|
|
|
|
typedef enum NV_LMS_CONFIG
|
|
{
|
|
NV_LMS_CONFIG_OCULUSRIFT_CV1_CONSERVATIVE = 0,
|
|
NV_LMS_CONFIG_OCULUSRIFT_CV1_BALANCED = 1,
|
|
NV_LMS_CONFIG_OCULUSRIFT_CV1_AGGRESSIVE = 2,
|
|
NV_LMS_CONFIG_HTC_VIVE_CONSERVATIVE = 3,
|
|
NV_LMS_CONFIG_HTC_VIVE_BALANCED = 4,
|
|
NV_LMS_CONFIG_HTC_VIVE_AGGRESSIVE = 5,
|
|
NV_LMS_NUM_CONFIGS
|
|
} NV_LMS_CONFIG;
|
|
|
|
#define NV_SMP_ASSIST_FLAGS_DEFAULT 0x00000000
|
|
|
|
#define NV_SMP_ASSIST_MAX_VIEWPORTS 16
|
|
|
|
typedef struct _NV_MRS_CUSTOM_CONFIG_V1
|
|
{
|
|
float centerWidth; //!< (IN) Size of the central viewport, ranging (0,1], where 1 is full original viewport size
|
|
float centerHeight;
|
|
float centerX; //!< (IN) Location of the central viewport, ranging 0..1, where 0.5 is the center of the screen
|
|
float centerY;
|
|
float densityScaleX[3]; //!< (IN) Pixel density scale factors: how much the linear pixel density is scaled within each row and column (1.0 = full density)
|
|
float densityScaleY[3];
|
|
} NV_MRS_CUSTOM_CONFIG_V1;
|
|
|
|
typedef NV_MRS_CUSTOM_CONFIG_V1 NV_MRS_CUSTOM_CONFIG;
|
|
|
|
typedef struct _NV_MRS_INSTANCED_STEREO_CONFIG_V1
|
|
{ //!< (OUT) MRS Instanced stereo config returned by the SMP Assist GetConstants API
|
|
float centerWidth[2]; //!< (OUT) Size of the central viewport, ranging (0,1], where 1 is full original viewport size
|
|
float centerHeight;
|
|
float centerX[2]; //!< (OUT) Location of the central viewport, ranging 0..1, where 0.5 is the center of the screen
|
|
float centerY;
|
|
float densityScaleX[5]; //!< (OUT) Pixel density scale factors: how much the linear pixel density is scaled within each row and column (1.0 = full density)
|
|
float densityScaleY[3];
|
|
} NV_MRS_INSTANCED_STEREO_CONFIG_V1;
|
|
|
|
typedef NV_MRS_INSTANCED_STEREO_CONFIG_V1 NV_MRS_INSTANCED_STEREO_CONFIG;
|
|
|
|
typedef struct _NV_LMS_CUSTOM_CONFIG_V1
|
|
{
|
|
float warpLeft; //!< (IN) LMS params to control warping of the 2 left quadrants
|
|
float warpRight; //!< (IN) LMS params to control warping of the 2 right quadrants
|
|
float warpUp; //!< (IN) LMS params to control warping of the 2 upper quadrants
|
|
float warpDown; //!< (IN) LMS params to control warping of the 2 lower quadrants
|
|
|
|
float relativeSizeLeft; //!< (IN) LMS params to control the width of the 2 left quandrants relative to the bounding box width
|
|
float relativeSizeRight; //!< (IN) LMS params to control the width of the 2 right quandrants relative to the bounding box width
|
|
float relativeSizeUp; //!< (IN) LMS params to control the height of the 2 upper quandrants relative to the bounding box height
|
|
float relativeSizeDown; //!< (IN) LMS params to control the height of the 2 lower quandrants relative to the bounding box height
|
|
} NV_LMS_CUSTOM_CONFIG_V1;
|
|
|
|
typedef NV_LMS_CUSTOM_CONFIG_V1 NV_LMS_CUSTOM_CONFIG;
|
|
|
|
typedef struct _NV_LMS_INSTANCED_STEREO_CONFIG_V1
|
|
{ //!< (OUT) LMS Instanced stereo config returned by the SMP Assist GetConstants API
|
|
NV_LMS_CUSTOM_CONFIG_V1 sLeftConfig; //!< (OUT) LMS config for the Left eye view
|
|
NV_LMS_CUSTOM_CONFIG_V1 sRightConfig; //!< (OUT) LMS config for the Right eye view
|
|
} NV_LMS_INSTANCED_STEREO_CONFIG_V1;
|
|
|
|
typedef NV_LMS_INSTANCED_STEREO_CONFIG_V1 NV_LMS_INSTANCED_STEREO_CONFIG;
|
|
|
|
typedef enum _NV_SMP_ASSIST_EYE_INDEX
|
|
{
|
|
NV_SMP_ASSIST_EYE_INDEX_MONO = 0, // Non-stereo rendering
|
|
NV_SMP_ASSIST_EYE_INDEX_LEFT_EYE = 1, // Stereo - Rendering left eye
|
|
NV_SMP_ASSIST_EYE_INDEX_RIGHT_EYE = 2, // Stereo - Rendering right eye
|
|
NV_SMP_ASSIST_EYE_INDEX_INSTANCED_STEREO = 3, // Stereo - Rendering both eyes
|
|
} NV_SMP_ASSIST_EYE_INDEX;
|
|
|
|
#define NV_SMP_ASSIST_MINIMAL_LEVEL_NUM_EYE_INDICES 4
|
|
|
|
typedef struct _NV_CUSTOM_RECTS_V1
|
|
{
|
|
NvU32 numViewports[NV_SMP_ASSIST_MINIMAL_LEVEL_NUM_EYE_INDICES];
|
|
D3D11_VIEWPORT *pViewports[NV_SMP_ASSIST_MINIMAL_LEVEL_NUM_EYE_INDICES]; //!< (IN) Viewports, for each eye index, that should be set when app calls Enable(eyeIndex)
|
|
D3D11_RECT *pScissors[NV_SMP_ASSIST_MINIMAL_LEVEL_NUM_EYE_INDICES]; //!< (IN) Scissors, for each eye index, that should be set when app calls Enable(eyeIndex)
|
|
} NV_CUSTOM_RECTS_V1;
|
|
|
|
typedef NV_CUSTOM_RECTS_V1 NV_CUSTOM_RECTS;
|
|
|
|
typedef struct _NV_SMP_ASSIST_ENABLE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NV_SMP_ASSIST_EYE_INDEX eEyeIndex; //!< (IN) Rendering mode for upcoming draw calls (Mono/Stereo-Left/Stereo-Right/Instanced Stereo)
|
|
} NV_SMP_ASSIST_ENABLE_PARAMS_V1;
|
|
|
|
typedef NV_SMP_ASSIST_ENABLE_PARAMS_V1 NV_SMP_ASSIST_ENABLE_PARAMS;
|
|
#define NV_SMP_ASSIST_ENABLE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_ENABLE_PARAMS_V1, 1)
|
|
#define NV_SMP_ASSIST_ENABLE_PARAMS_VER NV_SMP_ASSIST_ENABLE_PARAMS_VER1
|
|
|
|
typedef struct _NV_SMP_ASSIST_DISABLE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvU32 Reserved; //!< (IN) Unused.
|
|
} NV_SMP_ASSIST_DISABLE_PARAMS_V1;
|
|
|
|
typedef NV_SMP_ASSIST_DISABLE_PARAMS_V1 NV_SMP_ASSIST_DISABLE_PARAMS;
|
|
#define NV_SMP_ASSIST_DISABLE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_DISABLE_PARAMS_V1, 1)
|
|
#define NV_SMP_ASSIST_DISABLE_PARAMS_VER NV_SMP_ASSIST_DISABLE_PARAMS_VER1
|
|
|
|
// FastGS constant buffer data returned by the GetConstants API.
|
|
// Refer VRWorks SDK's multiprojection_dx app (struct FastGSCBData)
|
|
typedef struct _NV_SMP_ASSIST_FASTGSCBDATA_V1
|
|
{
|
|
float NDCSplitsX[2]; //!< (OUT) FastGS constant buffer data for Multi-Res Shading/ Lens Matched Shading
|
|
float NDCSplitsY[2];
|
|
} NV_SMP_ASSIST_FASTGSCBDATA_V1;
|
|
|
|
typedef NV_SMP_ASSIST_FASTGSCBDATA_V1 NV_SMP_ASSIST_FASTGSCBDATA;
|
|
|
|
typedef struct _NV_SMP_ASSIST_FASTGSCBDATA_MRS_INSTANCED_STEREO_V1
|
|
{
|
|
float NDCSplitsX[4]; //!< (OUT) FastGS constant buffer data for Multi-Res Shading (Instanced stereo). 2 splits for left eye followed by 2 splits for right eye
|
|
float NDCSplitsY[2];
|
|
} NV_SMP_ASSIST_FASTGSCBDATA_MRS_INSTANCED_STEREO_V1;
|
|
|
|
typedef NV_SMP_ASSIST_FASTGSCBDATA_MRS_INSTANCED_STEREO_V1 NV_SMP_ASSIST_FASTGSCBDATA_MRS_INSTANCED_STEREO;
|
|
|
|
// Constant buffer data to supply the UV-remapping helper functions
|
|
// Refer VRWorks SDK's multiprojection_dx app (struct RemapCBData)
|
|
typedef struct _NV_SMP_ASSIST_REMAPCBDATA_V1
|
|
{
|
|
//!< (OUT) Constant buffer data to supply the UV-remapping helper functions
|
|
float ClipToWindowSplitsX[2];
|
|
float ClipToWindowSplitsY[2];
|
|
float ClipToWindowX[3][2]; // ClipToWindowX[i][0] is Scale and ClipToWindowX[i][1] is Bias
|
|
float ClipToWindowY[3][2]; // ClipToWindowY[i][0] is Scale and ClipToWindowY[i][1] is Bias
|
|
float ClipToWindowZ[2]; // ClipToWindowZ[0] is Scale and ClipToWindowZ[1] is Bias
|
|
|
|
float WindowToClipSplitsX[2];
|
|
float WindowToClipSplitsY[2];
|
|
float WindowToClipX[3][2]; // WindowToClipX[i][0] is Scale and WindowToClipX[i][1] is Bias
|
|
float WindowToClipY[3][2]; // WindowToClipY[i][0] is Scale and WindowToClipY[i][1] is Bias
|
|
float WindowToClipZ[2]; // WindowToClipZ[0] is Scale and WindowToClipZ[1] is Bias
|
|
|
|
float BoundingRectOriginX;
|
|
float BoundingRectOriginY;
|
|
float BoundingRectSizeWidth;
|
|
float BoundingRectSizeHeight;
|
|
float BoundingRectSizeInvWidth;
|
|
float BoundingRectSizeInvHeight;
|
|
|
|
float Padding[2];
|
|
}NV_SMP_ASSIST_REMAPCBDATA_V1;
|
|
|
|
typedef NV_SMP_ASSIST_REMAPCBDATA_V1 NV_SMP_ASSIST_REMAPCBDATA;
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
typedef struct _NV_SMP_ASSIST_GET_CONSTANTS_V3
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NV_SMP_ASSIST_EYE_INDEX eEyeIndex; //!< (IN) Viewports/scissors/constant buffer data corresponding to the input eEyeIndex will be returned
|
|
NvU32 numViewports; //!< (OUT) Number of valid viewport entries
|
|
D3D11_VIEWPORT *pViewports; //!< (OUT) If not NULL, this will contain the viewports computed by driver based on init params
|
|
D3D11_RECT *pScissors; //!< (OUT) If not NULL, this will contain the scissors computed by the driver based on init params
|
|
|
|
NV_SMP_ASSIST_TYPE eSMPAssistType; //!< (OUT) SMP type provided in Init call
|
|
NV_SMP_ASSIST_LEVEL eSMPAssistLevel; //!< (OUT) SMP Assist level provided in Init call
|
|
|
|
union
|
|
{
|
|
NV_MRS_CUSTOM_CONFIG_V1 sMRSConfig; //!< (OUT) If eSMPAssistType is MRS, then MRS config will be populated
|
|
NV_LMS_CUSTOM_CONFIG_V1 sLMSConfig; //!< (OUT) If eSMPAssistType is LMS, then LMS config will be populated
|
|
};
|
|
|
|
float projectionSizeWidth; //!< (OUT) MRS/LMS projection size
|
|
float projectionSizeHeight; //!< (OUT)
|
|
|
|
NV_SMP_ASSIST_FASTGSCBDATA_V1 *pFastGSCBData; //!< (OUT) If not NULL, this will contain constant buffer data to supply the FastGS for culling primitives per-viewport
|
|
NV_SMP_ASSIST_REMAPCBDATA_V1 *pRemapCBData; //!< (OUT) If not NULL, this will contain constant buffer data to supply the UV-remapping helper functions
|
|
|
|
D3D11_VIEWPORT boundingViewport; //!< (OUT) If eSMPType is MRS or LMS then this will be a union of the individual viewports populated in pViewports
|
|
D3D11_RECT boundingScissor; //!< (OUT) If eSMPType is MRS or LMS then this will be a union of the individual scissor rects populated in pScissors
|
|
|
|
union
|
|
{
|
|
NV_MRS_INSTANCED_STEREO_CONFIG_V1 sMRS_ISConfig; //!< (OUT) If eSMPAssistType is MRS and eEyeIndex is NV_SMP_ASSIST_EYE_INDEX_INSTANCED_STEREO then MRS Instanced stereo config will be populated
|
|
NV_LMS_INSTANCED_STEREO_CONFIG_V1 sLMS_ISConfig; //!< (OUT) If eSMPAssistType is LMS and eEyeIndex is NV_SMP_ASSIST_EYE_INDEX_INSTANCED_STEREO then LMS Instanced stereo config will be populated
|
|
};
|
|
|
|
NV_SMP_ASSIST_FASTGSCBDATA_MRS_INSTANCED_STEREO_V1 *pFastGSCBDataMRS_IS; //!< (OUT) If non-NULL and eSMPAssistType is MRS and eEyeIndex is NV_SMP_ASSIST_EYE_INDEX_INSTANCED_STEREO then MRS Instanced stereo FastGS constant buffer data will be populated
|
|
} NV_SMP_ASSIST_GET_CONSTANTS_V3;
|
|
|
|
#define NV_SMP_ASSIST_GET_CONSTANTS_VER3 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_GET_CONSTANTS_V3, 3)
|
|
typedef NV_SMP_ASSIST_GET_CONSTANTS_V3 NV_SMP_ASSIST_GET_CONSTANTS;
|
|
#define NV_SMP_ASSIST_GET_CONSTANTS_VER NV_SMP_ASSIST_GET_CONSTANTS_VER3
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
typedef struct _NV_SMP_ASSIST_SETUP_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
union
|
|
{
|
|
NV_MRS_CONFIG eMRSConfig; //!< (IN) If eSMPAssistType is MRS and SMP Assist Level is Full then provide MRS config enum
|
|
NV_LMS_CONFIG eLMSConfig; //!< (IN) If eSMPAssistType is LMS and SMP Assist Level is Full then provide LMS config enum
|
|
NV_MRS_CUSTOM_CONFIG_V1 sMRSCustomConfig; //!< (IN) If eSMPAssistType is MRS and SMP Assist Level is Partial, then provide MRS config
|
|
NV_LMS_CUSTOM_CONFIG_V1 sLMSCustomConfig; //!< (IN) If eSMPAssistType is LMS and SMP Assist Level is Partial, then provide LMS config
|
|
NV_CUSTOM_RECTS_V1 sCustomRects; //!< (IN) If SMP Assist Level is Minimal, provide custom viewports and scissor rects for each eye index.
|
|
};
|
|
|
|
float resolutionScale; //!< (IN) A resolution multiplier in the range [0.1, 3.0] if app wants to render at higher resolution
|
|
D3D11_VIEWPORT boundingBox; //!< (IN) Rect on the rendertarget, to place the projection
|
|
float vpOffsets[2]; //!< (IN) Default set to 0. If non-zero, MRS/LMS viewports' TopLeftX and TopLeftY will be
|
|
//!< offset by vpOffsets[0] and vpOffsets[1] respectively.
|
|
} NV_SMP_ASSIST_SETUP_PARAMS_V1;
|
|
|
|
typedef NV_SMP_ASSIST_SETUP_PARAMS_V1 NV_SMP_ASSIST_SETUP_PARAMS;
|
|
#define NV_SMP_ASSIST_SETUP_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_SETUP_PARAMS_V1, 1)
|
|
#define NV_SMP_ASSIST_SETUP_PARAMS_VER NV_SMP_ASSIST_SETUP_PARAMS_VER1
|
|
|
|
typedef struct _NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NV_SMP_ASSIST_TYPE eSMPAssistType; // Patch instanced stereo shaders (created with packed eye index) with this SMPAssistType (NV_SMP_ASSIST_LMS only)
|
|
float leftCoeffs[4]; // Left eye: outpos.x = dotproduct(outputpos, leftCoeffs) + leftConst
|
|
float leftConst;
|
|
float rightCoeffs[4]; // Right eye: outpos.x = dotproduct(outputpos, rightCoeffs) + rightConst
|
|
float rightConst;
|
|
} NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_V1;
|
|
|
|
typedef NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_V1 NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS;
|
|
#define NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_V1, 1)
|
|
#define NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_VER NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS_VER1
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
DECLARE_INTERFACE(ID3DNvSMPAssist_V1)
|
|
{
|
|
////////////////////////////// VER1 methods //////////////////////////////////////////
|
|
// Disable SMP Assist for further Draw calls
|
|
STDMETHOD_(NvAPI_Status,Disable)(THIS_ __in IUnknown *pDevContext, __in const NV_SMP_ASSIST_DISABLE_PARAMS *psSMPAssistDisableParams) PURE;
|
|
|
|
// Enable SMP Assist for further Draw calls. App has to provide the type of rendering done in upcoming Draw calls - Mono/Left eye/Right eye/Instanced Stereo
|
|
STDMETHOD_(NvAPI_Status,Enable)(THIS_ __in IUnknown *pDevContext, __in const NV_SMP_ASSIST_ENABLE_PARAMS *psSMPAssistEnableParams) PURE;
|
|
|
|
// Get the constants used by the drivers
|
|
STDMETHOD_(NvAPI_Status,GetConstants)(THIS_ __inout NV_SMP_ASSIST_GET_CONSTANTS *psSMPAssistGetConstants) PURE;
|
|
|
|
// Setup the projections (rects, constant buffer data etc.)
|
|
STDMETHOD_(NvAPI_Status,SetupProjections)(THIS_ __in IUnknown *pDevice, __in const NV_SMP_ASSIST_SETUP_PARAMS *psSMPAssistSetupParams) PURE;
|
|
|
|
// Update instanced stereo specific data
|
|
STDMETHOD_(NvAPI_Status,UpdateInstancedStereoData)(THIS_ __in IUnknown *pDevice, __in const NV_SMP_ASSIST_UPDATE_INSTANCEDSTEREO_DATA_PARAMS *psSMPAssistInstancedStereoParams) PURE;
|
|
////////////////////////////// end of VER1 methods //////////////////////////////////////////
|
|
};
|
|
|
|
typedef ID3DNvSMPAssist_V1 ID3DNvSMPAssist;
|
|
#define ID3DNVSMPASSIST_VER1 MAKE_NVAPI_VERSION(ID3DNvSMPAssist_V1, 1)
|
|
#define ID3DNVSMPASSIST_VER ID3DNVSMPASSIST_VER1
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
|
|
typedef struct _NV_SMP_ASSIST_INITIALIZE_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NV_SMP_ASSIST_TYPE eSMPAssistType; //!< (IN) None/MRS/LMS
|
|
NV_SMP_ASSIST_LEVEL eSMPAssistLevel; //!< (IN) Full/Partial/Minimal
|
|
NvU32 flags; //!< (IN) Flags, if any
|
|
|
|
ID3DNvSMPAssist **ppD3DNvSMPAssist; //!< (OUT) Interface pointer returned by the Init call. Use for future Enable/Disable etc. calls
|
|
|
|
} NV_SMP_ASSIST_INITIALIZE_PARAMS_V1;
|
|
|
|
#define NV_SMP_ASSIST_INITIALIZE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SMP_ASSIST_INITIALIZE_PARAMS_V1, 1)
|
|
#ifndef NV_SMP_ASSIST_INITIALIZE_PARAMS_VER
|
|
typedef NV_SMP_ASSIST_INITIALIZE_PARAMS_V1 NV_SMP_ASSIST_INITIALIZE_PARAMS;
|
|
#define NV_SMP_ASSIST_INITIALIZE_PARAMS_VER NV_SMP_ASSIST_INITIALIZE_PARAMS_VER1
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_InitializeSMPAssist
|
|
//
|
|
//! DESCRIPTION: Initialize SMP Assist extension. Take the SMPAssist(MRS/LMS) params from the application.
|
|
//! Provide the application with a interface pointer for future use.
|
|
//!
|
|
//! \since Release: 396
|
|
//! \param [in] pDevice Pointer to IUnknown (Currently supports ID3D11Device)
|
|
//! \param [inout] pSMPAssistInitParams SMP Assist initialization params
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_OK Call succeeded.
|
|
//! \retval ::NVAPI_ERROR Call failed.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT One of the required input arguments was NULL
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_InitializeSMPAssist(__in IUnknown *pDevice, __inout NV_SMP_ASSIST_INITIALIZE_PARAMS *pSMPAssistInitParams);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
#if defined (__cplusplus) && defined(__d3d11_h__)
|
|
//! \ingroup dx
|
|
typedef struct _NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_V1
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NV_SMP_ASSIST_TYPE eSMPAssistType; //!< (IN) None/MRS/LMS
|
|
NV_SMP_ASSIST_LEVEL eSMPAssistLevel; //!< (IN) Full/Partial/Minimal
|
|
NvBool bSMPAssistSupported; //!< (OUT) SMP Assist supported or not
|
|
} NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_V1;
|
|
|
|
typedef NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_V1 NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS;
|
|
#define NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_V1, 1)
|
|
#define NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_VER NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS_VER1
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_QuerySMPAssistSupport
|
|
//
|
|
//! DESCRIPTION: Query SMP assist extension support.
|
|
//!
|
|
//! \since Release: 396
|
|
//! \param [in] pDev Pointer to IUnknown (Currently supports ID3D11Device)
|
|
//! \param [out] pQuerySMPAssistSupportParams Pointer to a structure returning requested SMP assist support
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//! \retval ::NVAPI_NOT_SUPPORTED Requested SMP assist is not supported.
|
|
//! \retval ::NVAPI_OK Call succeeded. Check value of pQuerySMPAssistSupportParams->bSMPAssistSupported
|
|
//! \retval ::NVAPI_INVALID_POINTER pDev or pQuerySMPAssistSupportParams was a NULL pointer
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_QuerySMPAssistSupport(__in IUnknown *pDev, __inout NV_QUERY_SMP_ASSIST_SUPPORT_PARAMS *pQuerySMPAssistSupportParams);
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to get sleep status
|
|
//! \ingroup dx
|
|
typedef struct _NV_GET_SLEEP_STATUS_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvBool bLowLatencyMode; //!< (OUT) Is low latency mode enabled?
|
|
NvU8 rsvd[128]; //!< (IN) Reserved. Must be set to 0s.
|
|
} NV_GET_SLEEP_STATUS_PARAMS_V1;
|
|
|
|
typedef NV_GET_SLEEP_STATUS_PARAMS_V1 NV_GET_SLEEP_STATUS_PARAMS;
|
|
#define NV_GET_SLEEP_STATUS_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_GET_SLEEP_STATUS_PARAMS_V1, 1)
|
|
#define NV_GET_SLEEP_STATUS_PARAMS_VER NV_GET_SLEEP_STATUS_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_GetSleepStatus
|
|
//
|
|
//! DESCRIPTION: This function can be used to get the latest sleep status.
|
|
//! bLowLatencyMode indicates whether low latency mode is currently
|
|
//! enabled in the driver.
|
|
//! Note that it may not always reflect the previously requested sleep mode,
|
|
//! as the feature may not be available on the platform, or the setting has
|
|
//! been overridden by the control panel, for example.
|
|
//!
|
|
//! \since Release: 455
|
|
//! \param [in] pDev The target device.
|
|
//! \param [in] pGetSleepStatusParams Sleep status params.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_GetSleepStatus(__in IUnknown *pDev, __in NV_GET_SLEEP_STATUS_PARAMS *pGetSleepStatusParams);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to set sleep mode
|
|
//! \ingroup dx
|
|
typedef struct _NV_SET_SLEEP_MODE_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvBool bLowLatencyMode; //!< (IN) Low latency mode enable/disable.
|
|
NvBool bLowLatencyBoost; //!< (IN) Request maximum GPU clock frequency regardless of workload.
|
|
NvU32 minimumIntervalUs; //!< (IN) Minimum frame interval in microseconds. 0 = no frame rate limit.
|
|
NvBool bUseMarkersToOptimize; //!< (IN) Allow latency markers to be used for runtime optimizations. (Reserved for future use)
|
|
NvU8 rsvd[31]; //!< (IN) Reserved. Must be set to 0s.
|
|
} NV_SET_SLEEP_MODE_PARAMS_V1;
|
|
|
|
typedef NV_SET_SLEEP_MODE_PARAMS_V1 NV_SET_SLEEP_MODE_PARAMS;
|
|
#define NV_SET_SLEEP_MODE_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_SET_SLEEP_MODE_PARAMS_V1, 1)
|
|
#define NV_SET_SLEEP_MODE_PARAMS_VER NV_SET_SLEEP_MODE_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetSleepMode
|
|
//
|
|
//! DESCRIPTION: This function can be used to update sleep mode dynamically.
|
|
//! The settings are not dependent to each other, meaning low latency mode
|
|
//! can be enabled/disabled regardless of whether minimum interval is set or
|
|
//! not. The former is to intelligently lower latency without impacting frame
|
|
//! rate. The later is to limit frame rate (e.g. minimumIntervalUs = 10000
|
|
//! limits frame rate to 100 FPS). They work well separately and/or together.
|
|
//! Note that minimumIntervalUs usage is not limited to lowering latency, so
|
|
//! feel free to use it to limit frame rate for menu, cut scenes, etc.
|
|
//! Note that low latency mode can be enabled, and/or minimum interval can
|
|
//! be set, even without using NvAPI_D3D_Sleep(). However, without it, the
|
|
//! sleep to achieve these features would happen at a less optimal point,
|
|
//! resulting in higher overall latency.
|
|
//! The bLowLatencyBoost will request the GPU run at max clocks even in
|
|
//! scenarios where it is idle most of the frame and would normally try
|
|
//! to save power. This can decrease latency in CPU-limited scenarios.
|
|
//! While this function can be called as often as needed, it is not
|
|
//! necessary nor recommended to call this too frequently (e.g. every frame),
|
|
//! as the settings persist for the target device.
|
|
//!
|
|
//! \since Release: 455
|
|
//! \param [in] pDev The target device.
|
|
//! \param [in] pSetSleepModeParams Sleep mode params.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetSleepMode(__in IUnknown *pDev, __in NV_SET_SLEEP_MODE_PARAMS *pSetSleepModeParams);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_Sleep
|
|
//
|
|
//! DESCRIPTION: It is recommended to call this function at the very start of
|
|
//! each frame (e.g. before input sampling). If there is a need to sleep,
|
|
//! due to frame rate limit and/or low latency features, for example,
|
|
//! this call provides an entry point for the driver to sleep at the most
|
|
//! optimal spot to achieve the lowest latency.
|
|
//! It is recommended to call this function even when low latency mode is
|
|
//! disabled and minimum interval is 0. Other features, such as Maximum Frame
|
|
//! Rate setting, could be enabled in the control panel to benefit from this.
|
|
//! It is OK to start (or stop) using this function at any time. However,
|
|
//! when using this function, it must be called exactly once on each frame.
|
|
//! If this function is not called, after several frames, the driver would
|
|
//! fallback to sleep at its less optimal spot.
|
|
//!
|
|
//! \since Release: 455
|
|
//! \param [in] pDev The target device.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_Sleep(__in IUnknown *pDev);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used to get latency report.
|
|
//! \ingroup dx
|
|
|
|
typedef struct _NV_LATENCY_RESULT_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
struct FrameReport {
|
|
NvU64 frameID;
|
|
NvU64 inputSampleTime;
|
|
NvU64 simStartTime;
|
|
NvU64 simEndTime;
|
|
NvU64 renderSubmitStartTime;
|
|
NvU64 renderSubmitEndTime;
|
|
NvU64 presentStartTime;
|
|
NvU64 presentEndTime;
|
|
NvU64 driverStartTime;
|
|
NvU64 driverEndTime;
|
|
NvU64 osRenderQueueStartTime;
|
|
NvU64 osRenderQueueEndTime;
|
|
NvU64 gpuRenderStartTime;
|
|
NvU64 gpuRenderEndTime;
|
|
NvU8 rsvd[128];
|
|
} frameReport[64];
|
|
NvU8 rsvd[32];
|
|
} NV_LATENCY_RESULT_PARAMS_V1;
|
|
|
|
typedef NV_LATENCY_RESULT_PARAMS_V1 NV_LATENCY_RESULT_PARAMS;
|
|
#define NV_LATENCY_RESULT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_LATENCY_RESULT_PARAMS_V1, 1)
|
|
#define NV_LATENCY_RESULT_PARAMS_VER NV_LATENCY_RESULT_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_GetLatency
|
|
//
|
|
//! DESCRIPTION: Get a latency report including the timestamps of the
|
|
//! application latency markers set with NvAPI_D3D_SetLatencyMarker as well
|
|
//! as driver, OS queue and graphics hardware times. Requires calling
|
|
//! NvAPI_D3D_SetLatencyMarker with incrementing frameID for valid results.
|
|
//! Rendering for at least 90 frames is recommended to properly fill out the
|
|
//! structure. The newest completed frame is at the end (element 63) and
|
|
//! is preceeded by older frames. If not enough frames are valid then all
|
|
//! frames are returned with all zeroes.
|
|
//!
|
|
//! \since Release: 455
|
|
//! \param [in] pDev The target device
|
|
//! \param [in] pGetLatencyParams The latency result structure.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_GetLatency(__in IUnknown *pDev, __out NV_LATENCY_RESULT_PARAMS *pGetLatencyParams);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used define latency marker type
|
|
//! \ingroup dx
|
|
typedef enum
|
|
{
|
|
SIMULATION_START = 0,
|
|
SIMULATION_END = 1,
|
|
RENDERSUBMIT_START = 2,
|
|
RENDERSUBMIT_END = 3,
|
|
PRESENT_START = 4,
|
|
PRESENT_END = 5,
|
|
INPUT_SAMPLE = 6,
|
|
TRIGGER_FLASH = 7,
|
|
} NV_LATENCY_MARKER_TYPE;
|
|
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! Used set latency markers
|
|
//! \ingroup dx
|
|
typedef struct _NV_LATENCY_MARKER_PARAMS
|
|
{
|
|
NvU32 version; //!< (IN) Structure version
|
|
NvU64 frameID;
|
|
NV_LATENCY_MARKER_TYPE markerType;
|
|
NvU8 rsvd[64];
|
|
} NV_LATENCY_MARKER_PARAMS_V1;
|
|
|
|
typedef NV_LATENCY_MARKER_PARAMS_V1 NV_LATENCY_MARKER_PARAMS;
|
|
#define NV_LATENCY_MARKER_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_LATENCY_MARKER_PARAMS_V1, 1)
|
|
#define NV_LATENCY_MARKER_PARAMS_VER NV_LATENCY_MARKER_PARAMS_VER1
|
|
|
|
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D_SetLatencyMarker
|
|
//
|
|
//! DESCRIPTION: Set a latency marker to be tracked by the
|
|
//! NvAPI_D3D_GetLatency function. SIMULATION_START must be the first marker
|
|
//! sent in a frame, after the previous frame's Sleep call (if used).
|
|
//! INPUT_SAMPLE may be sent to record the moment user input was sampled and
|
|
//! should come between SIMULATION_START and SIMULATION_END.
|
|
//! RENDERSUBMIT_START should come before any Direct3D calls are made for
|
|
//! the given frame and RENDERSUBMIT_END should come before calling Present.
|
|
//! PRESENT_START and END should wrap the Present call to inform the driver
|
|
//! of a present block done by the OS before the driver receives the Present.
|
|
//! TRIGGER_FLASH tells the driver to render its flash indicator for latency
|
|
//! testing, typically driven by a mouse click.
|
|
//! The frameID can start at an abitrary moment in the application lifetime
|
|
//! but must strictly increment from that point forward for consistent results.
|
|
//!
|
|
//! \since Release: 455
|
|
//! \param [in] pDev The target device
|
|
//! \param [in] pSetLatencyMarkerParams The latency marker structure
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API, they are listed below.
|
|
//!
|
|
//! \ingroup dx
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D_SetLatencyMarker(__in IUnknown *pDev, __in NV_LATENCY_MARKER_PARAMS* pSetLatencyMarkerParams);
|
|
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) || defined(__d3d12_h__))
|
|
|
|
|
|
|
|
|
|
//! \ingroup vidio
|
|
//! Unique identifier for VIO owner (process identifier or NVVIOOWNERID_NONE)
|
|
typedef NvU32 NVVIOOWNERID;
|
|
|
|
|
|
//! \addtogroup vidio
|
|
//! @{
|
|
|
|
|
|
#define NVVIOOWNERID_NONE 0 //!< Unregistered ownerId
|
|
|
|
|
|
//! Owner type for device
|
|
typedef enum _NVVIOOWNERTYPE
|
|
{
|
|
NVVIOOWNERTYPE_NONE , //!< No owner for the device
|
|
NVVIOOWNERTYPE_APPLICATION , //!< Application owns the device
|
|
NVVIOOWNERTYPE_DESKTOP , //!< Desktop transparent mode owns the device (not applicable for video input)
|
|
}NVVIOOWNERTYPE;
|
|
|
|
// Access rights for NvAPI_VIO_Open()
|
|
|
|
//! Read access (not applicable for video output)
|
|
#define NVVIO_O_READ 0x00000000
|
|
|
|
//! Write exclusive access (not applicable for video input)
|
|
#define NVVIO_O_WRITE_EXCLUSIVE 0x00010001
|
|
|
|
//!
|
|
#define NVVIO_VALID_ACCESSRIGHTS (NVVIO_O_READ | \
|
|
NVVIO_O_WRITE_EXCLUSIVE )
|
|
|
|
|
|
//! VIO_DATA.ulOwnerID high-bit is set only if device has been initialized by VIOAPI
|
|
//! examined at NvAPI_GetCapabilities|NvAPI_VIO_Open to determine if settings need to be applied from registry or POR state read
|
|
#define NVVIO_OWNERID_INITIALIZED 0x80000000
|
|
|
|
//! VIO_DATA.ulOwnerID next-bit is set only if device is currently in exclusive write access mode from NvAPI_VIO_Open()
|
|
#define NVVIO_OWNERID_EXCLUSIVE 0x40000000
|
|
|
|
//! VIO_DATA.ulOwnerID lower bits are:
|
|
//! NVGVOOWNERTYPE_xxx enumerations indicating use context
|
|
#define NVVIO_OWNERID_TYPEMASK 0x0FFFFFFF //!< mask for NVVIOOWNERTYPE_xxx
|
|
|
|
|
|
//! @}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Enumerations
|
|
//---------------------------------------------------------------------
|
|
|
|
|
|
//! \addtogroup vidio
|
|
//! @{
|
|
|
|
//! Video signal format and resolution
|
|
typedef enum _NVVIOSIGNALFORMAT
|
|
{
|
|
NVVIOSIGNALFORMAT_NONE, //!< Invalid signal format
|
|
NVVIOSIGNALFORMAT_487I_59_94_SMPTE259_NTSC, //!< 01 487i 59.94Hz (SMPTE259) NTSC
|
|
NVVIOSIGNALFORMAT_576I_50_00_SMPTE259_PAL, //!< 02 576i 50.00Hz (SMPTE259) PAL
|
|
NVVIOSIGNALFORMAT_1035I_60_00_SMPTE260, //!< 03 1035i 60.00Hz (SMPTE260)
|
|
NVVIOSIGNALFORMAT_1035I_59_94_SMPTE260, //!< 04 1035i 59.94Hz (SMPTE260)
|
|
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE295, //!< 05 1080i 50.00Hz (SMPTE295)
|
|
NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274, //!< 06 1080i 60.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274, //!< 07 1080i 59.94Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274, //!< 08 1080i 50.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274, //!< 09 1080p 30.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274, //!< 10 1080p 29.97Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274, //!< 11 1080p 25.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274, //!< 12 1080p 24.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080P_23_976_SMPTE274, //!< 13 1080p 23.976Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_720P_60_00_SMPTE296, //!< 14 720p 60.00Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_59_94_SMPTE296, //!< 15 720p 59.94Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_50_00_SMPTE296, //!< 16 720p 50.00Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274, //!< 17 1080I 48.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274, //!< 18 1080I 47.96Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_720P_30_00_SMPTE296, //!< 19 720p 30.00Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_29_97_SMPTE296, //!< 20 720p 29.97Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_25_00_SMPTE296, //!< 21 720p 25.00Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_24_00_SMPTE296, //!< 22 720p 24.00Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_720P_23_98_SMPTE296, //!< 23 720p 23.98Hz (SMPTE296)
|
|
NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372, //!< 24 2048p 30.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372, //!< 25 2048p 29.97Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372, //!< 26 2048i 60.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372, //!< 27 2048i 59.94Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372, //!< 28 2048p 25.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372, //!< 29 2048i 50.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372, //!< 30 2048p 24.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372, //!< 31 2048p 23.98Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372, //!< 32 2048i 48.00Hz (SMPTE372)
|
|
NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372, //!< 33 2048i 47.96Hz (SMPTE372)
|
|
|
|
NVVIOSIGNALFORMAT_1080PSF_25_00_SMPTE274, //!< 34 1080PsF 25.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080PSF_29_97_SMPTE274, //!< 35 1080PsF 29.97Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080PSF_30_00_SMPTE274, //!< 36 1080PsF 30.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080PSF_24_00_SMPTE274, //!< 37 1080PsF 24.00Hz (SMPTE274)
|
|
NVVIOSIGNALFORMAT_1080PSF_23_98_SMPTE274, //!< 38 1080PsF 23.98Hz (SMPTE274)
|
|
|
|
NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_A, //!< 39 1080P 50.00Hz (SMPTE274) 3G Level A
|
|
NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_A, //!< 40 1080P 59.94Hz (SMPTE274) 3G Level A
|
|
NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_A, //!< 41 1080P 60.00Hz (SMPTE274) 3G Level A
|
|
|
|
NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_B, //!< 42 1080p 60.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274_3G_LEVEL_B, //!< 43 1080i 60.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372_3G_LEVEL_B, //!< 44 2048i 60.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_B, //!< 45 1080p 50.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274_3G_LEVEL_B, //!< 46 1080i 50.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372_3G_LEVEL_B, //!< 47 2048i 50.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274_3G_LEVEL_B, //!< 48 1080p 30.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372_3G_LEVEL_B, //!< 49 2048p 30.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274_3G_LEVEL_B, //!< 50 1080p 25.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372_3G_LEVEL_B, //!< 51 2048p 25.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274_3G_LEVEL_B, //!< 52 1080p 24.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372_3G_LEVEL_B, //!< 53 2048p 24.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274_3G_LEVEL_B, //!< 54 1080i 48.00Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372_3G_LEVEL_B, //!< 55 2048i 48.00Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_B, //!< 56 1080p 59.94Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274_3G_LEVEL_B, //!< 57 1080i 59.94Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372_3G_LEVEL_B, //!< 58 2048i 59.94Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274_3G_LEVEL_B, //!< 59 1080p 29.97Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372_3G_LEVEL_B, //!< 60 2048p 29.97Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080P_23_98_SMPTE274_3G_LEVEL_B, //!< 61 1080p 29.98Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372_3G_LEVEL_B, //!< 62 2048p 29.98Hz (SMPTE372) 3G Level B
|
|
NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274_3G_LEVEL_B, //!< 63 1080i 47.96Hz (SMPTE274) 3G Level B
|
|
NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372_3G_LEVEL_B, //!< 64 2048i 47.96Hz (SMPTE372) 3G Level B
|
|
|
|
NVVIOSIGNALFORMAT_END //!< 65 To indicate end of signal format list
|
|
|
|
}NVVIOSIGNALFORMAT;
|
|
|
|
//! SMPTE standards format
|
|
typedef enum _NVVIOVIDEOSTANDARD
|
|
{
|
|
NVVIOVIDEOSTANDARD_SMPTE259 , //!< SMPTE259
|
|
NVVIOVIDEOSTANDARD_SMPTE260 , //!< SMPTE260
|
|
NVVIOVIDEOSTANDARD_SMPTE274 , //!< SMPTE274
|
|
NVVIOVIDEOSTANDARD_SMPTE295 , //!< SMPTE295
|
|
NVVIOVIDEOSTANDARD_SMPTE296 , //!< SMPTE296
|
|
NVVIOVIDEOSTANDARD_SMPTE372 , //!< SMPTE372
|
|
}NVVIOVIDEOSTANDARD;
|
|
|
|
//! HD or SD video type
|
|
typedef enum _NVVIOVIDEOTYPE
|
|
{
|
|
NVVIOVIDEOTYPE_SD , //!< Standard-definition (SD)
|
|
NVVIOVIDEOTYPE_HD , //!< High-definition (HD)
|
|
}NVVIOVIDEOTYPE;
|
|
|
|
//! Interlace mode
|
|
typedef enum _NVVIOINTERLACEMODE
|
|
{
|
|
NVVIOINTERLACEMODE_PROGRESSIVE , //!< Progressive (p)
|
|
NVVIOINTERLACEMODE_INTERLACE , //!< Interlace (i)
|
|
NVVIOINTERLACEMODE_PSF , //!< Progressive Segment Frame (psf)
|
|
}NVVIOINTERLACEMODE;
|
|
|
|
//! Video data format
|
|
typedef enum _NVVIODATAFORMAT
|
|
{
|
|
NVVIODATAFORMAT_UNKNOWN = -1 , //!< Invalid DataFormat
|
|
NVVIODATAFORMAT_R8G8B8_TO_YCRCB444 , //!< R8:G8:B8 => YCrCb (4:4:4)
|
|
NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4444 , //!< R8:G8:B8:A8 => YCrCbA (4:4:4:4)
|
|
NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4444 , //!< R8:G8:B8:Z10 => YCrCbZ (4:4:4:4)
|
|
NVVIODATAFORMAT_R8G8B8_TO_YCRCB422 , //!< R8:G8:B8 => YCrCb (4:2:2)
|
|
NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4224 , //!< R8:G8:B8:A8 => YCrCbA (4:2:2:4)
|
|
NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4224 , //!< R8:G8:B8:Z10 => YCrCbZ (4:2:2:4)
|
|
NVVIODATAFORMAT_X8X8X8_444_PASSTHRU , //!< R8:G8:B8 => RGB (4:4:4)
|
|
NVVIODATAFORMAT_X8X8X8A8_4444_PASSTHRU , //!< R8:G8:B8:A8 => RGBA (4:4:4:4)
|
|
NVVIODATAFORMAT_X8X8X8Z10_4444_PASSTHRU , //!< R8:G8:B8:Z10 => RGBZ (4:4:4:4)
|
|
NVVIODATAFORMAT_X10X10X10_444_PASSTHRU , //!< Y10:CR10:CB10 => YCrCb (4:4:4)
|
|
NVVIODATAFORMAT_X10X8X8_444_PASSTHRU , //!< Y10:CR8:CB8 => YCrCb (4:4:4)
|
|
NVVIODATAFORMAT_X10X8X8A10_4444_PASSTHRU , //!< Y10:CR8:CB8:A10 => YCrCbA (4:4:4:4)
|
|
NVVIODATAFORMAT_X10X8X8Z10_4444_PASSTHRU , //!< Y10:CR8:CB8:Z10 => YCrCbZ (4:4:4:4)
|
|
NVVIODATAFORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 , //!< R8:G8:B8 + R8:G8:B8 => YCrCb (4:2:2 + 4:2:2)
|
|
NVVIODATAFORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU , //!< Y8:CR8:CB8 + Y8:CR8:CB8 => YCrCb (4:2:2 + 4:2:2)
|
|
NVVIODATAFORMAT_R10G10B10_TO_YCRCB422 , //!< R10:G10:B10 => YCrCb (4:2:2)
|
|
NVVIODATAFORMAT_R10G10B10_TO_YCRCB444 , //!< R10:G10:B10 => YCrCb (4:4:4)
|
|
NVVIODATAFORMAT_X12X12X12_444_PASSTHRU , //!< X12:X12:X12 => XXX (4:4:4)
|
|
NVVIODATAFORMAT_X12X12X12_422_PASSTHRU , //!< X12:X12:X12 => XXX (4:2:2)
|
|
NVVIODATAFORMAT_Y10CR10CB10_TO_YCRCB422 , //!< Y10:CR10:CB10 => YCrCb (4:2:2)
|
|
NVVIODATAFORMAT_Y8CR8CB8_TO_YCRCB422 , //!< Y8:CR8:CB8 => YCrCb (4:2:2)
|
|
NVVIODATAFORMAT_Y10CR8CB8A10_TO_YCRCBA4224 , //!< Y10:CR8:CB8:A10 => YCrCbA (4:2:2:4)
|
|
NVVIODATAFORMAT_R10G10B10_TO_RGB444 , //!< R10:G10:B10 => RGB (4:4:4)
|
|
NVVIODATAFORMAT_R12G12B12_TO_YCRCB444 , //!< R12:G12:B12 => YCrCb (4:4:4)
|
|
NVVIODATAFORMAT_R12G12B12_TO_YCRCB422 , //!< R12:G12:B12 => YCrCb (4:2:2)
|
|
}NVVIODATAFORMAT;
|
|
|
|
//! Video output area
|
|
typedef enum _NVVIOOUTPUTAREA
|
|
{
|
|
NVVIOOUTPUTAREA_FULLSIZE , //!< Output to entire video resolution (full size)
|
|
NVVIOOUTPUTAREA_SAFEACTION , //!< Output to centered 90% of video resolution (safe action)
|
|
NVVIOOUTPUTAREA_SAFETITLE , //!< Output to centered 80% of video resolution (safe title)
|
|
}NVVIOOUTPUTAREA;
|
|
|
|
//! Synchronization source
|
|
typedef enum _NVVIOSYNCSOURCE
|
|
{
|
|
NVVIOSYNCSOURCE_SDISYNC , //!< SDI Sync (Digital input)
|
|
NVVIOSYNCSOURCE_COMPSYNC , //!< COMP Sync (Composite input)
|
|
}NVVIOSYNCSOURCE;
|
|
|
|
//! Composite synchronization type
|
|
typedef enum _NVVIOCOMPSYNCTYPE
|
|
{
|
|
NVVIOCOMPSYNCTYPE_AUTO , //!< Auto-detect
|
|
NVVIOCOMPSYNCTYPE_BILEVEL , //!< Bi-level signal
|
|
NVVIOCOMPSYNCTYPE_TRILEVEL , //!< Tri-level signal
|
|
}NVVIOCOMPSYNCTYPE;
|
|
|
|
//! Video input output status
|
|
typedef enum _NVVIOINPUTOUTPUTSTATUS
|
|
{
|
|
NVINPUTOUTPUTSTATUS_OFF , //!< Not in use
|
|
NVINPUTOUTPUTSTATUS_ERROR , //!< Error detected
|
|
NVINPUTOUTPUTSTATUS_SDI_SD , //!< SDI (standard-definition)
|
|
NVINPUTOUTPUTSTATUS_SDI_HD , //!< SDI (high-definition)
|
|
}NVVIOINPUTOUTPUTSTATUS;
|
|
|
|
//! Synchronization input status
|
|
typedef enum _NVVIOSYNCSTATUS
|
|
{
|
|
NVVIOSYNCSTATUS_OFF , //!< Sync not detected
|
|
NVVIOSYNCSTATUS_ERROR , //!< Error detected
|
|
NVVIOSYNCSTATUS_SYNCLOSS , //!< Genlock in use, format mismatch with output
|
|
NVVIOSYNCSTATUS_COMPOSITE , //!< Composite sync
|
|
NVVIOSYNCSTATUS_SDI_SD , //!< SDI sync (standard-definition)
|
|
NVVIOSYNCSTATUS_SDI_HD , //!< SDI sync (high-definition)
|
|
}NVVIOSYNCSTATUS;
|
|
|
|
//! Video Capture Status
|
|
typedef enum _NVVIOCAPTURESTATUS
|
|
{
|
|
NVVIOSTATUS_STOPPED , //!< Sync not detected
|
|
NVVIOSTATUS_RUNNING , //!< Error detected
|
|
NVVIOSTATUS_ERROR , //!< Genlock in use, format mismatch with output
|
|
}NVVIOCAPTURESTATUS;
|
|
|
|
//! Video Capture Status
|
|
typedef enum _NVVIOSTATUSTYPE
|
|
{
|
|
NVVIOSTATUSTYPE_IN , //!< Input Status
|
|
NVVIOSTATUSTYPE_OUT , //!< Output Status
|
|
}NVVIOSTATUSTYPE;
|
|
|
|
|
|
//! Assumption, maximum 4 SDI input and 4 SDI output cards supported on a system
|
|
#define NVAPI_MAX_VIO_DEVICES 8
|
|
|
|
//! 4 physical jacks supported on each SDI input card.
|
|
#define NVAPI_MAX_VIO_JACKS 4
|
|
|
|
|
|
//! Each physical jack an on SDI input card can have
|
|
//! two "channels" in the case of "3G" VideoFormats, as specified
|
|
//! by SMPTE 425; for non-3G VideoFormats, only the first channel within
|
|
//! a physical jack is valid.
|
|
#define NVAPI_MAX_VIO_CHANNELS_PER_JACK 2
|
|
|
|
//! 4 Streams, 1 per physical jack
|
|
#define NVAPI_MAX_VIO_STREAMS 4
|
|
|
|
#define NVAPI_MIN_VIO_STREAMS 1
|
|
|
|
//! SDI input supports a max of 2 links per stream
|
|
#define NVAPI_MAX_VIO_LINKS_PER_STREAM 2
|
|
|
|
|
|
#define NVAPI_MAX_FRAMELOCK_MAPPING_MODES 20
|
|
|
|
//! Min number of capture images
|
|
#define NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES 1
|
|
|
|
//! Max number of capture images
|
|
#define NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES 32
|
|
|
|
//! Default number of capture images
|
|
#define NVAPI_GVI_DEFAULT_RAW_CAPTURE_IMAGES 5
|
|
|
|
|
|
|
|
// Data Signal notification events. These need a event handler in RM.
|
|
// Register/Unregister and PopEvent NVAPI's are already available.
|
|
|
|
//! Device configuration
|
|
typedef enum _NVVIOCONFIGTYPE
|
|
{
|
|
NVVIOCONFIGTYPE_IN , //!< Input Status
|
|
NVVIOCONFIGTYPE_OUT , //!< Output Status
|
|
}NVVIOCONFIGTYPE;
|
|
|
|
typedef enum _NVVIOCOLORSPACE
|
|
{
|
|
NVVIOCOLORSPACE_UNKNOWN,
|
|
NVVIOCOLORSPACE_YCBCR,
|
|
NVVIOCOLORSPACE_YCBCRA,
|
|
NVVIOCOLORSPACE_YCBCRD,
|
|
NVVIOCOLORSPACE_GBR,
|
|
NVVIOCOLORSPACE_GBRA,
|
|
NVVIOCOLORSPACE_GBRD,
|
|
} NVVIOCOLORSPACE;
|
|
|
|
//! Component sampling
|
|
typedef enum _NVVIOCOMPONENTSAMPLING
|
|
{
|
|
NVVIOCOMPONENTSAMPLING_UNKNOWN,
|
|
NVVIOCOMPONENTSAMPLING_4444,
|
|
NVVIOCOMPONENTSAMPLING_4224,
|
|
NVVIOCOMPONENTSAMPLING_444,
|
|
NVVIOCOMPONENTSAMPLING_422
|
|
} NVVIOCOMPONENTSAMPLING;
|
|
|
|
typedef enum _NVVIOBITSPERCOMPONENT
|
|
{
|
|
NVVIOBITSPERCOMPONENT_UNKNOWN,
|
|
NVVIOBITSPERCOMPONENT_8,
|
|
NVVIOBITSPERCOMPONENT_10,
|
|
NVVIOBITSPERCOMPONENT_12,
|
|
} NVVIOBITSPERCOMPONENT;
|
|
|
|
typedef enum _NVVIOLINKID
|
|
{
|
|
NVVIOLINKID_UNKNOWN,
|
|
NVVIOLINKID_A,
|
|
NVVIOLINKID_B,
|
|
NVVIOLINKID_C,
|
|
NVVIOLINKID_D
|
|
} NVVIOLINKID;
|
|
|
|
|
|
typedef enum _NVVIOANCPARITYCOMPUTATION
|
|
{
|
|
NVVIOANCPARITYCOMPUTATION_AUTO,
|
|
NVVIOANCPARITYCOMPUTATION_ON,
|
|
NVVIOANCPARITYCOMPUTATION_OFF
|
|
} NVVIOANCPARITYCOMPUTATION;
|
|
|
|
|
|
|
|
//! @}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
// Structures
|
|
//---------------------------------------------------------------------
|
|
|
|
//! \addtogroup vidio
|
|
//! @{
|
|
|
|
|
|
//! Supports Serial Digital Interface (SDI) output
|
|
#define NVVIOCAPS_VIDOUT_SDI 0x00000001
|
|
|
|
//! Supports Internal timing source
|
|
#define NVVIOCAPS_SYNC_INTERNAL 0x00000100
|
|
|
|
//! Supports Genlock timing source
|
|
#define NVVIOCAPS_SYNC_GENLOCK 0x00000200
|
|
|
|
//! Supports Serial Digital Interface (SDI) synchronization input
|
|
#define NVVIOCAPS_SYNCSRC_SDI 0x00001000
|
|
|
|
//! Supports Composite synchronization input
|
|
#define NVVIOCAPS_SYNCSRC_COMP 0x00002000
|
|
|
|
//! Supports Desktop transparent mode
|
|
#define NVVIOCAPS_OUTPUTMODE_DESKTOP 0x00010000
|
|
|
|
//! Supports OpenGL application mode
|
|
#define NVVIOCAPS_OUTPUTMODE_OPENGL 0x00020000
|
|
|
|
//! Supports Serial Digital Interface (SDI) input
|
|
#define NVVIOCAPS_VIDIN_SDI 0x00100000
|
|
|
|
//! Supports Packed ANC
|
|
#define NVVIOCAPS_PACKED_ANC_SUPPORTED 0x00200000
|
|
|
|
//! Supports ANC audio blanking
|
|
#define NVVIOCAPS_AUDIO_BLANKING_SUPPORTED 0x00400000
|
|
|
|
//! SDI-class interface: SDI output with two genlock inputs
|
|
#define NVVIOCLASS_SDI 0x00000001
|
|
|
|
//! Device capabilities
|
|
typedef struct _NVVIOCAPS
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvAPI_String adapterName; //!< Graphics adapter name
|
|
NvU32 adapterClass; //!< Graphics adapter classes (NVVIOCLASS_SDI mask)
|
|
NvU32 adapterCaps; //!< Graphics adapter capabilities (NVVIOCAPS_* mask)
|
|
NvU32 dipSwitch; //!< On-board DIP switch settings bits
|
|
NvU32 dipSwitchReserved; //!< On-board DIP switch settings reserved bits
|
|
NvU32 boardID; //!< Board ID
|
|
//! Driver version
|
|
struct //
|
|
{
|
|
NvU32 majorVersion; //!< Major version. For GVI, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
|
|
NvU32 minorVersion; //!< Minor version. For GVI, minorVersion contains Revison(HIWORD) And Build(LOWORD)
|
|
} driver; //
|
|
//! Firmware version
|
|
struct
|
|
{
|
|
NvU32 majorVersion; //!< Major version. In version 2, for both GVI and GVO, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
|
|
NvU32 minorVersion; //!< Minor version. In version 2, for both GVI and GVO, minorVersion contains Revison(HIWORD) And Build(LOWORD)
|
|
} firmWare; //
|
|
NVVIOOWNERID ownerId; //!< Unique identifier for owner of video output (NVVIOOWNERID_INVALID if free running)
|
|
NVVIOOWNERTYPE ownerType; //!< Owner type (OpenGL application or Desktop mode)
|
|
} NVVIOCAPS;
|
|
|
|
//! Macro for constructing the version field of NVVIOCAPS
|
|
#define NVVIOCAPS_VER1 MAKE_NVAPI_VERSION(NVVIOCAPS,1)
|
|
#define NVVIOCAPS_VER2 MAKE_NVAPI_VERSION(NVVIOCAPS,2)
|
|
#define NVVIOCAPS_VER NVVIOCAPS_VER2
|
|
|
|
//! Input channel status
|
|
typedef struct _NVVIOCHANNELSTATUS
|
|
{
|
|
NvU32 smpte352; //!< 4-byte SMPTE 352 video payload identifier
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format
|
|
NVVIOBITSPERCOMPONENT bitsPerComponent; //!< Bits per component
|
|
NVVIOCOMPONENTSAMPLING samplingFormat; //!< Sampling format
|
|
NVVIOCOLORSPACE colorSpace; //!< Color space
|
|
NVVIOLINKID linkID; //!< Link ID
|
|
} NVVIOCHANNELSTATUS;
|
|
|
|
//! Input device status
|
|
typedef struct _NVVIOINPUTSTATUS
|
|
{
|
|
NVVIOCHANNELSTATUS vidIn[NVAPI_MAX_VIO_JACKS][NVAPI_MAX_VIO_CHANNELS_PER_JACK]; //!< Video input status per channel within a jack
|
|
NVVIOCAPTURESTATUS captureStatus; //!< status of video capture
|
|
} NVVIOINPUTSTATUS;
|
|
|
|
//! Output device status
|
|
typedef struct _NVVIOOUTPUTSTATUS
|
|
{
|
|
NVVIOINPUTOUTPUTSTATUS vid1Out; //!< Video 1 output status
|
|
NVVIOINPUTOUTPUTSTATUS vid2Out; //!< Video 2 output status
|
|
NVVIOSYNCSTATUS sdiSyncIn; //!< SDI sync input status
|
|
NVVIOSYNCSTATUS compSyncIn; //!< Composite sync input status
|
|
NvU32 syncEnable; //!< Sync enable (TRUE if using syncSource)
|
|
NVVIOSYNCSOURCE syncSource; //!< Sync source
|
|
NVVIOSIGNALFORMAT syncFormat; //!< Sync format
|
|
NvU32 frameLockEnable; //!< Framelock enable flag
|
|
NvU32 outputVideoLocked; //!< Output locked status
|
|
NvU32 dataIntegrityCheckErrorCount; //!< Data integrity check error count
|
|
NvU32 dataIntegrityCheckEnabled; //!< Data integrity check status enabled
|
|
NvU32 dataIntegrityCheckFailed; //!< Data integrity check status failed
|
|
NvU32 uSyncSourceLocked; //!< genlocked to framelocked to ref signal
|
|
NvU32 uPowerOn; //!< TRUE: indicates there is sufficient power
|
|
} NVVIOOUTPUTSTATUS;
|
|
|
|
//! Video device status.
|
|
typedef struct _NVVIOSTATUS
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NVVIOSTATUSTYPE nvvioStatusType; //!< Input or Output status
|
|
union
|
|
{
|
|
NVVIOINPUTSTATUS inStatus; //!< Input device status
|
|
NVVIOOUTPUTSTATUS outStatus; //!< Output device status
|
|
}vioStatus;
|
|
} NVVIOSTATUS;
|
|
|
|
//! Macro for constructingthe version field of NVVIOSTATUS
|
|
#define NVVIOSTATUS_VER MAKE_NVAPI_VERSION(NVVIOSTATUS,1)
|
|
|
|
//! Output region
|
|
typedef struct _NVVIOOUTPUTREGION
|
|
{
|
|
NvU32 x; //!< Horizontal origin in pixels
|
|
NvU32 y; //!< Vertical origin in pixels
|
|
NvU32 width; //!< Width of region in pixels
|
|
NvU32 height; //!< Height of region in pixels
|
|
} NVVIOOUTPUTREGION;
|
|
|
|
//! Gamma ramp (8-bit index)
|
|
typedef struct _NVVIOGAMMARAMP8
|
|
{
|
|
NvU16 uRed[256]; //!< Red channel gamma ramp (8-bit index, 16-bit values)
|
|
NvU16 uGreen[256]; //!< Green channel gamma ramp (8-bit index, 16-bit values)
|
|
NvU16 uBlue[256]; //!< Blue channel gamma ramp (8-bit index, 16-bit values)
|
|
} NVVIOGAMMARAMP8;
|
|
|
|
//! Gamma ramp (10-bit index)
|
|
typedef struct _NVVIOGAMMARAMP10
|
|
{
|
|
NvU16 uRed[1024]; //!< Red channel gamma ramp (10-bit index, 16-bit values)
|
|
NvU16 uGreen[1024]; //!< Green channel gamma ramp (10-bit index, 16-bit values)
|
|
NvU16 uBlue[1024]; //!< Blue channel gamma ramp (10-bit index, 16-bit values)
|
|
} NVVIOGAMMARAMP10;
|
|
|
|
|
|
//! Sync delay
|
|
typedef struct _NVVIOSYNCDELAY
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 horizontalDelay; //!< Horizontal delay in pixels
|
|
NvU32 verticalDelay; //!< Vertical delay in lines
|
|
} NVVIOSYNCDELAY;
|
|
|
|
//! Macro for constructing the version field of NVVIOSYNCDELAY
|
|
#define NVVIOSYNCDELAY_VER MAKE_NVAPI_VERSION(NVVIOSYNCDELAY,1)
|
|
|
|
|
|
//! Video mode information
|
|
typedef struct _NVVIOVIDEOMODE
|
|
{
|
|
NvU32 horizontalPixels; //!< Horizontal resolution (in pixels)
|
|
NvU32 verticalLines; //!< Vertical resolution for frame (in lines)
|
|
float fFrameRate; //!< Frame rate
|
|
NVVIOINTERLACEMODE interlaceMode; //!< Interlace mode
|
|
NVVIOVIDEOSTANDARD videoStandard; //!< SMPTE standards format
|
|
NVVIOVIDEOTYPE videoType; //!< HD or SD signal classification
|
|
} NVVIOVIDEOMODE;
|
|
|
|
//! Signal format details
|
|
typedef struct _NVVIOSIGNALFORMATDETAIL
|
|
{
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format enumerated value
|
|
NVVIOVIDEOMODE videoMode; //!< Video mode for signal format
|
|
}NVVIOSIGNALFORMATDETAIL;
|
|
|
|
|
|
//! R8:G8:B8
|
|
#define NVVIOBUFFERFORMAT_R8G8B8 0x00000001
|
|
|
|
//! R8:G8:B8:Z24
|
|
#define NVVIOBUFFERFORMAT_R8G8B8Z24 0x00000002
|
|
|
|
//! R8:G8:B8:A8
|
|
#define NVVIOBUFFERFORMAT_R8G8B8A8 0x00000004
|
|
|
|
//! R8:G8:B8:A8:Z24
|
|
#define NVVIOBUFFERFORMAT_R8G8B8A8Z24 0x00000008
|
|
|
|
//! R16FP:G16FP:B16FP
|
|
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FP 0x00000010
|
|
|
|
//! R16FP:G16FP:B16FP:Z24
|
|
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPZ24 0x00000020
|
|
|
|
//! R16FP:G16FP:B16FP:A16FP
|
|
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040
|
|
|
|
//! R16FP:G16FP:B16FP:A16FP:Z24
|
|
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080
|
|
|
|
|
|
|
|
//! Data format details
|
|
typedef struct _NVVIODATAFORMATDETAIL
|
|
{
|
|
NVVIODATAFORMAT dataFormat; //!< Data format enumerated value
|
|
NvU32 vioCaps; //!< Data format capabilities (NVVIOCAPS_* mask)
|
|
}NVVIODATAFORMATDETAIL;
|
|
|
|
//! Colorspace conversion
|
|
typedef struct _NVVIOCOLORCONVERSION
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
float colorMatrix[3][3]; //!< Output[n] =
|
|
float colorOffset[3]; //!< Input[0] * colorMatrix[n][0] +
|
|
float colorScale[3]; //!< Input[1] * colorMatrix[n][1] +
|
|
//!< Input[2] * colorMatrix[n][2] +
|
|
//!< OutputRange * colorOffset[n]
|
|
//!< where OutputRange is the standard magnitude of
|
|
//!< Output[n][n] and colorMatrix and colorOffset
|
|
//!< values are within the range -1.0 to +1.0
|
|
NvU32 compositeSafe; //!< compositeSafe constrains luminance range when using composite output
|
|
} NVVIOCOLORCONVERSION;
|
|
|
|
//! macro for constructing the version field of _NVVIOCOLORCONVERSION.
|
|
#define NVVIOCOLORCONVERSION_VER MAKE_NVAPI_VERSION(NVVIOCOLORCONVERSION,1)
|
|
|
|
//! Gamma correction
|
|
typedef struct _NVVIOGAMMACORRECTION
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 vioGammaCorrectionType; //!< Gamma correction type (8-bit or 10-bit)
|
|
//! Gamma correction:
|
|
union
|
|
{
|
|
NVVIOGAMMARAMP8 gammaRamp8; //!< Gamma ramp (8-bit index, 16-bit values)
|
|
NVVIOGAMMARAMP10 gammaRamp10; //!< Gamma ramp (10-bit index, 16-bit values)
|
|
}gammaRamp;
|
|
float fGammaValueR; //!< Red Gamma value within gamma ranges. 0.5 - 6.0
|
|
float fGammaValueG; //!< Green Gamma value within gamma ranges. 0.5 - 6.0
|
|
float fGammaValueB; //!< Blue Gamma value within gamma ranges. 0.5 - 6.0
|
|
} NVVIOGAMMACORRECTION;
|
|
|
|
//! Macro for constructing thevesion field of _NVVIOGAMMACORRECTION
|
|
#define NVVIOGAMMACORRECTION_VER MAKE_NVAPI_VERSION(NVVIOGAMMACORRECTION,1)
|
|
|
|
//! Maximum number of ranges per channel
|
|
#define MAX_NUM_COMPOSITE_RANGE 2
|
|
|
|
|
|
typedef struct _NVVIOCOMPOSITERANGE
|
|
{
|
|
NvU32 uRange;
|
|
NvU32 uEnabled;
|
|
NvU32 uMin;
|
|
NvU32 uMax;
|
|
} NVVIOCOMPOSITERANGE;
|
|
|
|
|
|
|
|
// Device configuration (fields masks indicating NVVIOCONFIG fields to use for NvAPI_VIO_GetConfig/NvAPI_VIO_SetConfig() )
|
|
//
|
|
#define NVVIOCONFIG_SIGNALFORMAT 0x00000001 //!< fields: signalFormat
|
|
#define NVVIOCONFIG_DATAFORMAT 0x00000002 //!< fields: dataFormat
|
|
#define NVVIOCONFIG_OUTPUTREGION 0x00000004 //!< fields: outputRegion
|
|
#define NVVIOCONFIG_OUTPUTAREA 0x00000008 //!< fields: outputArea
|
|
#define NVVIOCONFIG_COLORCONVERSION 0x00000010 //!< fields: colorConversion
|
|
#define NVVIOCONFIG_GAMMACORRECTION 0x00000020 //!< fields: gammaCorrection
|
|
#define NVVIOCONFIG_SYNCSOURCEENABLE 0x00000040 //!< fields: syncSource and syncEnable
|
|
#define NVVIOCONFIG_SYNCDELAY 0x00000080 //!< fields: syncDelay
|
|
#define NVVIOCONFIG_COMPOSITESYNCTYPE 0x00000100 //!< fields: compositeSyncType
|
|
#define NVVIOCONFIG_FRAMELOCKENABLE 0x00000200 //!< fields: EnableFramelock
|
|
#define NVVIOCONFIG_422FILTER 0x00000400 //!< fields: bEnable422Filter
|
|
#define NVVIOCONFIG_COMPOSITETERMINATE 0x00000800 //!< fields: bCompositeTerminate (Not supported on Quadro FX 4000 SDI)
|
|
#define NVVIOCONFIG_DATAINTEGRITYCHECK 0x00001000 //!< fields: bEnableDataIntegrityCheck (Not supported on Quadro FX 4000 SDI)
|
|
#define NVVIOCONFIG_CSCOVERRIDE 0x00002000 //!< fields: colorConversion override
|
|
#define NVVIOCONFIG_FLIPQUEUELENGTH 0x00004000 //!< fields: flipqueuelength control
|
|
#define NVVIOCONFIG_ANCTIMECODEGENERATION 0x00008000 //!< fields: bEnableANCTimeCodeGeneration
|
|
#define NVVIOCONFIG_COMPOSITE 0x00010000 //!< fields: bEnableComposite
|
|
#define NVVIOCONFIG_ALPHAKEYCOMPOSITE 0x00020000 //!< fields: bEnableAlphaKeyComposite
|
|
#define NVVIOCONFIG_COMPOSITE_Y 0x00040000 //!< fields: compRange
|
|
#define NVVIOCONFIG_COMPOSITE_CR 0x00080000 //!< fields: compRange
|
|
#define NVVIOCONFIG_COMPOSITE_CB 0x00100000 //!< fields: compRange
|
|
#define NVVIOCONFIG_FULL_COLOR_RANGE 0x00200000 //!< fields: bEnableFullColorRange
|
|
#define NVVIOCONFIG_RGB_DATA 0x00400000 //!< fields: bEnableRGBData
|
|
#define NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE 0x00800000 //!< fields: bEnableSDIOutput
|
|
#define NVVIOCONFIG_STREAMS 0x01000000 //!< fields: streams
|
|
#define NVVIOCONFIG_ANC_PARITY_COMPUTATION 0x02000000 //!< fields: ancParityComputation
|
|
#define NVVIOCONFIG_ANC_AUDIO_REPEAT 0x04000000 //!< fields: enableAudioBlanking
|
|
|
|
|
|
// Don't forget to update NVVIOCONFIG_VALIDFIELDS in nvapi.spec when NVVIOCONFIG_ALLFIELDS changes.
|
|
#define NVVIOCONFIG_ALLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
|
|
NVVIOCONFIG_DATAFORMAT | \
|
|
NVVIOCONFIG_OUTPUTREGION | \
|
|
NVVIOCONFIG_OUTPUTAREA | \
|
|
NVVIOCONFIG_COLORCONVERSION | \
|
|
NVVIOCONFIG_GAMMACORRECTION | \
|
|
NVVIOCONFIG_SYNCSOURCEENABLE | \
|
|
NVVIOCONFIG_SYNCDELAY | \
|
|
NVVIOCONFIG_COMPOSITESYNCTYPE | \
|
|
NVVIOCONFIG_FRAMELOCKENABLE | \
|
|
NVVIOCONFIG_422FILTER | \
|
|
NVVIOCONFIG_COMPOSITETERMINATE | \
|
|
NVVIOCONFIG_DATAINTEGRITYCHECK | \
|
|
NVVIOCONFIG_CSCOVERRIDE | \
|
|
NVVIOCONFIG_FLIPQUEUELENGTH | \
|
|
NVVIOCONFIG_ANCTIMECODEGENERATION | \
|
|
NVVIOCONFIG_COMPOSITE | \
|
|
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
|
|
NVVIOCONFIG_COMPOSITE_Y | \
|
|
NVVIOCONFIG_COMPOSITE_CR | \
|
|
NVVIOCONFIG_COMPOSITE_CB | \
|
|
NVVIOCONFIG_FULL_COLOR_RANGE | \
|
|
NVVIOCONFIG_RGB_DATA | \
|
|
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
|
|
NVVIOCONFIG_STREAMS | \
|
|
NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
|
|
NVVIOCONFIG_ANC_AUDIO_REPEAT )
|
|
|
|
#define NVVIOCONFIG_VALIDFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
|
|
NVVIOCONFIG_DATAFORMAT | \
|
|
NVVIOCONFIG_OUTPUTREGION | \
|
|
NVVIOCONFIG_OUTPUTAREA | \
|
|
NVVIOCONFIG_COLORCONVERSION | \
|
|
NVVIOCONFIG_GAMMACORRECTION | \
|
|
NVVIOCONFIG_SYNCSOURCEENABLE | \
|
|
NVVIOCONFIG_SYNCDELAY | \
|
|
NVVIOCONFIG_COMPOSITESYNCTYPE | \
|
|
NVVIOCONFIG_FRAMELOCKENABLE | \
|
|
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
|
|
NVVIOCONFIG_422FILTER | \
|
|
NVVIOCONFIG_COMPOSITETERMINATE | \
|
|
NVVIOCONFIG_DATAINTEGRITYCHECK | \
|
|
NVVIOCONFIG_CSCOVERRIDE | \
|
|
NVVIOCONFIG_FLIPQUEUELENGTH | \
|
|
NVVIOCONFIG_ANCTIMECODEGENERATION | \
|
|
NVVIOCONFIG_COMPOSITE | \
|
|
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
|
|
NVVIOCONFIG_COMPOSITE_Y | \
|
|
NVVIOCONFIG_COMPOSITE_CR | \
|
|
NVVIOCONFIG_COMPOSITE_CB | \
|
|
NVVIOCONFIG_FULL_COLOR_RANGE | \
|
|
NVVIOCONFIG_RGB_DATA | \
|
|
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
|
|
NVVIOCONFIG_STREAMS | \
|
|
NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
|
|
NVVIOCONFIG_ANC_AUDIO_REPEAT)
|
|
|
|
#define NVVIOCONFIG_DRIVERFIELDS ( NVVIOCONFIG_OUTPUTREGION | \
|
|
NVVIOCONFIG_OUTPUTAREA | \
|
|
NVVIOCONFIG_COLORCONVERSION | \
|
|
NVVIOCONFIG_FLIPQUEUELENGTH)
|
|
|
|
#define NVVIOCONFIG_GAMMAFIELDS ( NVVIOCONFIG_GAMMACORRECTION )
|
|
|
|
#define NVVIOCONFIG_RMCTRLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
|
|
NVVIOCONFIG_DATAFORMAT | \
|
|
NVVIOCONFIG_SYNCSOURCEENABLE | \
|
|
NVVIOCONFIG_COMPOSITESYNCTYPE | \
|
|
NVVIOCONFIG_FRAMELOCKENABLE | \
|
|
NVVIOCONFIG_422FILTER | \
|
|
NVVIOCONFIG_COMPOSITETERMINATE | \
|
|
NVVIOCONFIG_DATAINTEGRITYCHECK | \
|
|
NVVIOCONFIG_COMPOSITE | \
|
|
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
|
|
NVVIOCONFIG_COMPOSITE_Y | \
|
|
NVVIOCONFIG_COMPOSITE_CR | \
|
|
NVVIOCONFIG_COMPOSITE_CB)
|
|
|
|
#define NVVIOCONFIG_RMSKEWFIELDS ( NVVIOCONFIG_SYNCDELAY )
|
|
|
|
#define NVVIOCONFIG_ALLOWSDIRUNNING_FIELDS ( NVVIOCONFIG_DATAINTEGRITYCHECK | \
|
|
NVVIOCONFIG_SYNCDELAY | \
|
|
NVVIOCONFIG_CSCOVERRIDE | \
|
|
NVVIOCONFIG_ANCTIMECODEGENERATION | \
|
|
NVVIOCONFIG_COMPOSITE | \
|
|
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
|
|
NVVIOCONFIG_COMPOSITE_Y | \
|
|
NVVIOCONFIG_COMPOSITE_CR | \
|
|
NVVIOCONFIG_COMPOSITE_CB | \
|
|
NVVIOCONFIG_ANC_PARITY_COMPUTATION)
|
|
|
|
|
|
#define NVVIOCONFIG_RMMODESET_FIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
|
|
NVVIOCONFIG_DATAFORMAT | \
|
|
NVVIOCONFIG_SYNCSOURCEENABLE | \
|
|
NVVIOCONFIG_FRAMELOCKENABLE | \
|
|
NVVIOCONFIG_COMPOSITESYNCTYPE | \
|
|
NVVIOCONFIG_ANC_AUDIO_REPEAT)
|
|
|
|
|
|
//! Output device configuration
|
|
// No members can be deleted from below structure. Only add new members at the
|
|
// end of the structure.
|
|
typedef struct _NVVIOOUTPUTCONFIG_V1
|
|
{
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
|
|
NVVIODATAFORMAT dataFormat; //!< Data format for video output
|
|
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
|
|
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
|
|
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
|
|
NVVIOGAMMACORRECTION gammaCorrection;
|
|
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
|
|
NVVIOSYNCSOURCE syncSource; //!< Sync source
|
|
NVVIOSYNCDELAY syncDelay; //!< Sync delay
|
|
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
|
|
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
|
|
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
|
|
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
|
|
NvU32 compositeTerminate; //!< Composite termination
|
|
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
|
|
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
|
|
NvU32 flipQueueLength; //!< Number of buffers used for the internal flipqueue
|
|
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
|
|
NvU32 enableComposite; //!< Enable composite
|
|
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
|
|
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
|
|
NvU8 reservedData[256]; //!< Inicates last stored SDI output state TRUE-ON / FALSE-OFF
|
|
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
|
|
NvU32 enableRGBData; //!< Indicates data is in RGB format
|
|
} NVVIOOUTPUTCONFIG_V1;
|
|
|
|
typedef struct _NVVIOOUTPUTCONFIG_V2
|
|
{
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
|
|
NVVIODATAFORMAT dataFormat; //!< Data format for video output
|
|
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
|
|
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
|
|
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
|
|
NVVIOGAMMACORRECTION gammaCorrection;
|
|
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
|
|
NVVIOSYNCSOURCE syncSource; //!< Sync source
|
|
NVVIOSYNCDELAY syncDelay; //!< Sync delay
|
|
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
|
|
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
|
|
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
|
|
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
|
|
NvU32 compositeTerminate; //!< Composite termination
|
|
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
|
|
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
|
|
NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
|
|
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
|
|
NvU32 enableComposite; //!< Enable composite
|
|
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
|
|
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
|
|
NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
|
|
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
|
|
NvU32 enableRGBData; //!< Indicates data is in RGB format
|
|
NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
|
|
} NVVIOOUTPUTCONFIG_V2;
|
|
|
|
typedef struct _NVVIOOUTPUTCONFIG_V3
|
|
{
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
|
|
NVVIODATAFORMAT dataFormat; //!< Data format for video output
|
|
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
|
|
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
|
|
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
|
|
NVVIOGAMMACORRECTION gammaCorrection;
|
|
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
|
|
NVVIOSYNCSOURCE syncSource; //!< Sync source
|
|
NVVIOSYNCDELAY syncDelay; //!< Sync delay
|
|
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
|
|
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
|
|
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
|
|
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
|
|
NvU32 compositeTerminate; //!< Composite termination
|
|
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
|
|
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
|
|
NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
|
|
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
|
|
NvU32 enableComposite; //!< Enable composite
|
|
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
|
|
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
|
|
NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
|
|
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
|
|
NvU32 enableRGBData; //!< Indicates data is in RGB format
|
|
NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
|
|
NvU32 enableAudioBlanking; //!< Enable HANC audio blanking on repeat frames
|
|
} NVVIOOUTPUTCONFIG_V3;
|
|
|
|
//! Stream configuration
|
|
typedef struct _NVVIOSTREAM
|
|
{
|
|
NvU32 bitsPerComponent; //!< Bits per component
|
|
NVVIOCOMPONENTSAMPLING sampling; //!< Sampling
|
|
NvU32 expansionEnable; //!< Enable/disable 4:2:2->4:4:4 expansion
|
|
NvU32 numLinks; //!< Number of active links
|
|
struct
|
|
{
|
|
NvU32 jack; //!< This stream's link[i] will use the specified (0-based) channel within the
|
|
NvU32 channel; //!< specified (0-based) jack
|
|
} links[NVAPI_MAX_VIO_LINKS_PER_STREAM];
|
|
} NVVIOSTREAM;
|
|
|
|
//! Input device configuration
|
|
typedef struct _NVVIOINPUTCONFIG
|
|
{
|
|
NvU32 numRawCaptureImages; //!< numRawCaptureImages is the number of frames to keep in the capture queue.
|
|
//!< must be between NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES and NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES,
|
|
NVVIOSIGNALFORMAT signalFormat; //!< Signal format.
|
|
//!< Please note that both numRawCaptureImages and signalFormat should be set together.
|
|
NvU32 numStreams; //!< Number of active streams.
|
|
NVVIOSTREAM streams[NVAPI_MAX_VIO_STREAMS]; //!< Stream configurations
|
|
NvU32 bTestMode; //!< This attribute controls the GVI test mode.
|
|
//!< Possible values 0/1. When testmode enabled, the
|
|
//!< GVI device will generate fake data as quickly as possible.
|
|
} NVVIOINPUTCONFIG;
|
|
|
|
typedef struct _NVVIOCONFIG_V1
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
|
|
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
|
|
union
|
|
{
|
|
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
|
|
NVVIOOUTPUTCONFIG_V1 outConfig; //!< Output device configuration
|
|
}vioConfig;
|
|
} NVVIOCONFIG_V1;
|
|
|
|
|
|
typedef struct _NVVIOCONFIG_V2
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
|
|
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
|
|
union
|
|
{
|
|
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
|
|
NVVIOOUTPUTCONFIG_V2 outConfig; //!< Output device configuration
|
|
}vioConfig;
|
|
} NVVIOCONFIG_V2;
|
|
|
|
typedef struct _NVVIOCONFIG_V3
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
|
|
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
|
|
union
|
|
{
|
|
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
|
|
NVVIOOUTPUTCONFIG_V3 outConfig; //!< Output device configuration
|
|
}vioConfig;
|
|
} NVVIOCONFIG_V3;
|
|
typedef NVVIOOUTPUTCONFIG_V3 NVVIOOUTPUTCONFIG;
|
|
typedef NVVIOCONFIG_V3 NVVIOCONFIG;
|
|
|
|
#define NVVIOCONFIG_VER1 MAKE_NVAPI_VERSION(NVVIOCONFIG_V1,1)
|
|
#define NVVIOCONFIG_VER2 MAKE_NVAPI_VERSION(NVVIOCONFIG_V2,2)
|
|
#define NVVIOCONFIG_VER3 MAKE_NVAPI_VERSION(NVVIOCONFIG_V3,3)
|
|
#define NVVIOCONFIG_VER NVVIOCONFIG_VER3
|
|
|
|
|
|
typedef struct
|
|
{
|
|
NvPhysicalGpuHandle hPhysicalGpu; //!< Handle to Physical GPU (This could be NULL for GVI device if its not binded)
|
|
NvVioHandle hVioHandle; //!<handle to SDI Input/Output device
|
|
NvU32 vioId; //!<device Id of SDI Input/Output device
|
|
NvU32 outputId; //!<deviceMask of the SDI display connected to GVO device.
|
|
//!<outputId will be 0 for GVI device.
|
|
} NVVIOTOPOLOGYTARGET;
|
|
|
|
typedef struct _NV_VIO_TOPOLOGY
|
|
{
|
|
NvU32 version;
|
|
NvU32 vioTotalDeviceCount; //!<How many video I/O targets are valid
|
|
NVVIOTOPOLOGYTARGET vioTarget[NVAPI_MAX_VIO_DEVICES]; //!<Array of video I/O targets
|
|
}NV_VIO_TOPOLOGY, NVVIOTOPOLOGY;
|
|
|
|
|
|
//! Macro for constructing the version field of NV_VIO_TOPOLOGY
|
|
#define NV_VIO_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_VIO_TOPOLOGY,1)
|
|
|
|
//! Macro for constructing the version field of NVVIOTOPOLOGY
|
|
#define NVVIOTOPOLOGY_VER MAKE_NVAPI_VERSION(NVVIOTOPOLOGY,1)
|
|
|
|
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
//! \addtogroup vidio
|
|
//! @{
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//!
|
|
//! Function: NvAPI_VIO_GetCapabilities
|
|
//!
|
|
//! Description: This API determine the graphics adapter video I/O capabilities.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pAdapterCaps Pointer to receive capabilities
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetCapabilities(NvVioHandle hVioHandle,
|
|
NVVIOCAPS *pAdapterCaps);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_Open
|
|
//!
|
|
//! Description: This API opens the graphics adapter for video I/O operations
|
|
//! using the OpenGL application interface. Read operations
|
|
//! are permitted in this mode by multiple clients, but Write
|
|
//! operations are application exclusive.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
|
|
//! \param [in] vioClass Class interface (NVVIOCLASS_* value)
|
|
//! \param [in] ownerType Specify NVVIOOWNERTYPE_APPLICATION or NVVIOOWNERTYPE_DESKTOP.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_Open(NvVioHandle hVioHandle,
|
|
NvU32 vioClass,
|
|
NVVIOOWNERTYPE ownerType);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_Close
|
|
//!
|
|
//! Description: This API closes the graphics adapter for graphics-to-video operations
|
|
//! using the OpenGL application interface. Closing an
|
|
//! OpenGL handle releases the device.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
|
|
//! \param [in] bRelease boolean value to either keep or release ownership
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_Close(NvVioHandle hVioHandle,
|
|
NvU32 bRelease);
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_Status
|
|
//!
|
|
//! Description: This API gets the Video I/O LED status.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pStatus Return pointer to NVVIOSTATUS
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_Status(NvVioHandle hVioHandle,
|
|
NVVIOSTATUS *pStatus);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_SyncFormatDetect
|
|
//!
|
|
//! Description: This API detects the Video I/O incoming sync video format.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pWait Pointer to receive how many milliseconds will lapse
|
|
//! before VIOStatus returns the detected syncFormat.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_SyncFormatDetect(NvVioHandle hVioHandle,
|
|
NvU32 *pWait);
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_GetConfig
|
|
//!
|
|
//! Description: This API gets the graphics-to-video configuration.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pConfig Pointer to the graphics-to-video configuration
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetConfig(NvVioHandle hVioHandle,
|
|
NVVIOCONFIG *pConfig);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_SetConfig
|
|
//!
|
|
//! Description: This API sets the graphics-to-video configuration.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] pConfig Pointer to Graphics-to-Video configuration
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_SetConfig(NvVioHandle hVioHandle,
|
|
const NVVIOCONFIG *pConfig);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_SetCSC
|
|
//!
|
|
//! Description: This API sets the colorspace conversion parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] pCSC Pointer to CSC parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
////////////////////////////////////////////////////////////////////////////////----
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_SetCSC(NvVioHandle hVioHandle,
|
|
NVVIOCOLORCONVERSION *pCSC);
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_GetCSC
|
|
//!
|
|
//! Description: This API gets the colorspace conversion parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pCSC Pointer to CSC parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetCSC(NvVioHandle hVioHandle,
|
|
NVVIOCOLORCONVERSION *pCSC);
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_SetGamma
|
|
//!
|
|
//! Description: This API sets the gamma conversion parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] pGamma Pointer to gamma parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_SetGamma(NvVioHandle hVioHandle,
|
|
NVVIOGAMMACORRECTION *pGamma);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_GetGamma
|
|
//!
|
|
//! Description: This API gets the gamma conversion parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pGamma Pointer to gamma parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetGamma(NvVioHandle hVioHandle,
|
|
NVVIOGAMMACORRECTION* pGamma);
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_SetSyncDelay
|
|
//!
|
|
//! Description: This API sets the sync delay parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] pSyncDelay Pointer to sync delay parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_SetSyncDelay(NvVioHandle hVioHandle,
|
|
const NVVIOSYNCDELAY *pSyncDelay);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_GetSyncDelay
|
|
//!
|
|
//! Description: This API gets the sync delay parameters.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [out] pSyncDelay Pointer to sync delay parameters
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetSyncDelay(NvVioHandle hVioHandle,
|
|
NVVIOSYNCDELAY *pSyncDelay);
|
|
|
|
typedef enum _NVVIOPCILINKRATE
|
|
{
|
|
NVVIOPCILINKRATE_UNKNOWN = 0,
|
|
NVVIOPCILINKRATE_GEN1 = 1, //<! 2.5 Gbps.
|
|
NVVIOPCILINKRATE_GEN2 = 2, //<! 5 Gbps.
|
|
NVVIOPCILINKRATE_GEN3 = 3, //<! 8 Gbps.
|
|
}NVVIOPCILINKRATE;
|
|
|
|
typedef enum _NVVIOPCILINKWIDTH
|
|
{
|
|
NVVIOPCILINKWIDTH_UNKNOWN = 0,
|
|
NVVIOPCILINKWIDTH_x1 = 1,
|
|
NVVIOPCILINKWIDTH_x2 = 2,
|
|
NVVIOPCILINKWIDTH_x4 = 4,
|
|
NVVIOPCILINKWIDTH_x8 = 8,
|
|
NVVIOPCILINKWIDTH_x16 = 16,
|
|
}NVVIOPCILINKWIDTH;
|
|
|
|
typedef struct _NVVIOPCIINFO
|
|
{
|
|
NvU32 version; //!< Structure version
|
|
|
|
NvU32 pciDeviceId; //!< specifies the internal PCI device identifier for the GVI.
|
|
NvU32 pciSubSystemId; //!< specifies the internal PCI subsystem identifier for the GVI.
|
|
NvU32 pciRevisionId; //!< specifies the internal PCI device-specific revision identifier for the GVI.
|
|
NvU32 pciDomain; //!< specifies the PCI domain of the GVI device.
|
|
NvU32 pciBus; //!< specifies the PCI bus number of the GVI device.
|
|
NvU32 pciSlot; //!< specifies the PCI slot number of the GVI device.
|
|
NVVIOPCILINKWIDTH pciLinkWidth; //!< specifies the the negotiated PCIE link width.
|
|
NVVIOPCILINKRATE pciLinkRate; //!< specifies the the negotiated PCIE link rate.
|
|
} NVVIOPCIINFO_V1;
|
|
|
|
typedef NVVIOPCIINFO_V1 NVVIOPCIINFO;
|
|
#define NVVIOPCIINFO_VER1 MAKE_NVAPI_VERSION(NVVIOPCIINFO_V1,1)
|
|
#define NVVIOPCIINFO_VER NVVIOPCIINFO_VER1
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_VIO_GetPCIInfo()
|
|
//
|
|
// DESCRIPTION: This API gets PCI information of the attached SDI(input) capture card.
|
|
//
|
|
// PARAMETERS: hVioHandle (IN) - Handle to SDI capture card.
|
|
// pVioPCIInfo (OUT) - PCI information of the attached SDI capture card.
|
|
//
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_GetPCIInfo(__in NvVioHandle hVioHandle,
|
|
__inout NVVIOPCIINFO* pVioPCIInfo);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_IsRunning
|
|
//!
|
|
//! Description: This API determines if Video I/O is running.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_IsRunning(NvVioHandle hVioHandle);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_Start
|
|
//!
|
|
//! Description: This API starts Video I/O.
|
|
//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_Start(NvVioHandle hVioHandle);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_Stop
|
|
//!
|
|
//! Description: This API stops Video I/O.
|
|
//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_Stop(NvVioHandle hVioHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_IsFrameLockModeCompatible
|
|
//!
|
|
//! Description: This API checks whether modes are compatible in frame lock mode.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] srcEnumIndex Source Enumeration index
|
|
//! \param [in] destEnumIndex Destination Enumeration index
|
|
//! \param [out] pbCompatible Pointer to receive compatibility
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_IsFrameLockModeCompatible(NvVioHandle hVioHandle,
|
|
NvU32 srcEnumIndex,
|
|
NvU32 destEnumIndex,
|
|
NvU32* pbCompatible);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_EnumDevices
|
|
//!
|
|
//! Description: This API enumerate all VIO devices connected to the system.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [out] NvVioHandle User passes the pointer of NvVioHandle[] array to get handles to
|
|
//! all the connected video I/O devices.
|
|
//! \param [out] vioDeviceCount User gets total number of VIO devices connected to the system.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_EnumDevices(NvVioHandle hVioHandle[NVAPI_MAX_VIO_DEVICES],
|
|
NvU32 *vioDeviceCount);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_QueryTopology
|
|
//!
|
|
//! Description: This API queries the valid SDI topologies.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [out] pNvVIOTopology User passes the pointer to NVVIOTOPOLOGY to fetch all valid SDI topologies.
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_QueryTopology(NV_VIO_TOPOLOGY *pNvVIOTopology);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_EnumSignalFormats
|
|
//!
|
|
//! Description: This API enumerates signal formats supported by Video I/O.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] enumIndex Enumeration index
|
|
//! \param [out] pSignalFormatDetail Pointer to receive detail or NULL
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_EnumSignalFormats(NvVioHandle hVioHandle,
|
|
NvU32 enumIndex,
|
|
NVVIOSIGNALFORMATDETAIL *pSignalFormatDetail);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//! Function: NvAPI_VIO_EnumDataFormats
|
|
//!
|
|
//! Description: This API enumerates data formats supported by Video I/O.
|
|
//!
|
|
//! \deprecated Do not use this function - it is deprecated in release 440.
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 190
|
|
//!
|
|
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
|
|
//! \param [in] enumIndex Enumeration index
|
|
//! \param [out] pDataFormatDetail Pointer to receive detail or NULL
|
|
//!
|
|
//! \retval :: NVAPI_NOT_SUPPORTED API is not supported
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 440.")
|
|
NVAPI_INTERFACE NvAPI_VIO_EnumDataFormats(NvVioHandle hVioHandle,
|
|
NvU32 enumIndex,
|
|
NVVIODATAFORMATDETAIL *pDataFormatDetail);
|
|
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
// CAMERA TEST API
|
|
// These APIs allows test apps to perform low level camera tests
|
|
|
|
//! \addtogroup vidio
|
|
//! @{
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_CreateConfigurationProfileRegistryKey
|
|
//
|
|
//! \fn NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType)
|
|
//!
|
|
//! DESCRIPTION: Creates new configuration registry key for current application.
|
|
//!
|
|
//! If there is no configuration profile prior to the function call,
|
|
//! this API tries to create a new configuration profile registry key
|
|
//! for a given application and fill it with the default values.
|
|
//! If an application already has a configuration profile registry key, the API does nothing.
|
|
//! The name of the key is automatically set to the name of the executable that calls this function.
|
|
//! Because of this, the executable should have a distinct and unique name.
|
|
//! If the application is using only one version of DirectX, then the default profile type will be appropriate.
|
|
//! If the application is using more than one version of DirectX from the same executable,
|
|
//! it should use the appropriate profile type for each configuration profile.
|
|
//!
|
|
//! HOW TO USE: When there is a need for an application to have default stereo parameter values,
|
|
//! use this function to create a key to store the values.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] registryProfileType Type of profile the application wants to create. It should be one of the symbolic constants defined in
|
|
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
|
|
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
|
|
//!
|
|
//! \retval ::NVAPI_OK Key exists in the registry.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup stereoapi
|
|
//! Used in NvAPI_Stereo_CreateConfigurationProfileRegistryKey()
|
|
typedef enum _NV_StereoRegistryProfileType
|
|
{
|
|
NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE, //!< Default registry configuration profile.
|
|
NVAPI_STEREO_DX9_REGISTRY_PROFILE, //!< Separate registry configuration profile for a DirectX 9 executable.
|
|
NVAPI_STEREO_DX10_REGISTRY_PROFILE //!< Separate registry configuration profile for a DirectX 10 executable.
|
|
} NV_STEREO_REGISTRY_PROFILE_TYPE;
|
|
|
|
|
|
//! \ingroup stereoapi
|
|
NVAPI_INTERFACE NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
|
|
//
|
|
//! DESCRIPTION: Removes configuration registry key for current application.
|
|
//!
|
|
//! If an application already has a configuration profile prior to this function call,
|
|
//! the function attempts to remove the application's configuration profile registry key from the registry.
|
|
//! If there is no configuration profile registry key prior to the function call,
|
|
//! the function does nothing and does not report an error.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] registryProfileType Type of profile that the application wants to delete. This should be one of the symbolic
|
|
//! constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause the function
|
|
//! to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
|
|
//!
|
|
//! \retval ::NVAPI_OK Key does not exist in the registry any more.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_SetConfigurationProfileValue
|
|
//
|
|
//! \fn NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue)
|
|
//!
|
|
//! DESCRIPTION: This API sets the given parameter value under the application's registry key.
|
|
//!
|
|
//! If the value does not exist under the application's registry key,
|
|
//! the value will be created under the key.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
|
|
//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value
|
|
//! will cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
|
|
//! \param [in] valueRegistryID ID of the value that is being set. It should be one of the symbolic constants defined in
|
|
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing
|
|
//! and return ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
|
|
//! \param [in] pValue Address of the value that is being set. It should be either address of a DWORD or of a float,
|
|
//! dependent on the type of the stereo parameter whose value is being set. The API will then cast that
|
|
//! address to DWORD* and write whatever is in those 4 bytes as a DWORD to the registry.
|
|
//!
|
|
//! \retval ::NVAPI_OK Value is written to registry.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
|
|
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//! \ingroup stereoapi
|
|
//! Used in NvAPI_Stereo_SetConfigurationProfileValue()
|
|
typedef enum _NV_StereoRegistryID
|
|
{
|
|
NVAPI_CONVERGENCE_ID, //!< Symbolic constant for convergence registry ID.
|
|
NVAPI_FRUSTUM_ADJUST_MODE_ID, //!< Symbolic constant for frustum adjust mode registry ID.
|
|
} NV_STEREO_REGISTRY_ID;
|
|
|
|
|
|
//! \ingroup stereoapi
|
|
NVAPI_INTERFACE NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileValue
|
|
//
|
|
//! DESCRIPTION: This API removes the given value from the application's configuration profile registry key.
|
|
//! If there is no such value, the function does nothing and does not report an error.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
|
|
//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will
|
|
//! cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
|
|
//! \param [in] valueRegistryID ID of the value that is being deleted. It should be one of the symbolic constants defined in
|
|
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
|
|
//! ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
|
|
//!
|
|
//! \retval ::NVAPI_OK Value does not exist in registry any more.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
|
|
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! \addtogroup stereoapi
|
|
//! @{
|
|
|
|
typedef struct _NVAPI_STEREO_CAPS
|
|
{
|
|
NvU32 version;
|
|
NvU32 supportsWindowedModeOff : 1;
|
|
NvU32 supportsWindowedModeAutomatic : 1;
|
|
NvU32 supportsWindowedModePersistent : 1;
|
|
NvU32 reserved : 29; // must be 0
|
|
NvU32 reserved2[3]; // must be 0
|
|
} NVAPI_STEREO_CAPS_V1;
|
|
|
|
#define NVAPI_STEREO_CAPS_VER1 MAKE_NVAPI_VERSION(NVAPI_STEREO_CAPS,1)
|
|
#define NVAPI_STEREO_CAPS_VER NVAPI_STEREO_CAPS_VER1
|
|
|
|
typedef NVAPI_STEREO_CAPS_V1 NVAPI_STEREO_CAPS;
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_GetStereoSupport
|
|
//
|
|
//! DESCRIPTION: This API checks what kind of stereo support is currently supported on a particular display.
|
|
//! If the the display is prohibited from showing stereo (e.g. secondary in a multi-mon setup), we will
|
|
//! return 0 for all stereo modes (full screen exclusive, automatic windowed, persistent windowed).
|
|
//! Otherwise, we will check which stereo mode is supported. On 120Hz display, this will be what
|
|
//! the user chooses in control panel. On HDMI 1.4 display, persistent windowed mode is always assumed to be
|
|
//! supported. Note that this function does not check if the CURRENT RESOLUTION/REFRESH RATE can support
|
|
//! stereo. For HDMI 1.4, it is the app's responsibility to change the resolution/refresh rate to one that is
|
|
//! 3D compatible. For 120Hz, the driver will ALWAYS force 120Hz anyway.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 304
|
|
//!
|
|
//! \param [in] hMonitor handle to monitor that app is going to run on
|
|
//! \param [out] pCaps Address where the result of the inquiry will be placed.
|
|
//! *pCaps is defined in NVAPI_STEREO_CAPS.
|
|
//! \return This API can return any of the following error codes enumerated in #NvAPI_Status
|
|
//! \retval ::NVAPI_OK
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_GetStereoSupport(__in NvMonitorHandle hMonitor, __out NVAPI_STEREO_CAPS *pCaps);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_DecreaseSeparation
|
|
//
|
|
//! DESCRIPTION: This API decreases separation for the given device interface (just like the Ctrl+F3 hotkey).
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//!
|
|
//! \retval ::NVAPI_OK - Decrease of separation percentage was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_DecreaseSeparation(StereoHandle stereoHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_IncreaseSeparation
|
|
//
|
|
//! DESCRIPTION: This API increases separation for the given device interface (just like the Ctrl+F4 hotkey).
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//!
|
|
//! \retval ::NVAPI_OK Increase of separation percentage was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_IncreaseSeparation(StereoHandle stereoHandle);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_DecreaseConvergence
|
|
//
|
|
//! DESCRIPTION: This API decreases convergence for the given device interface (just like the Ctrl+F5 hotkey).
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//!
|
|
//! \retval ::NVAPI_OK - Decrease of convergence was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_DecreaseConvergence(StereoHandle stereoHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_IncreaseConvergence
|
|
//
|
|
//! DESCRIPTION: This API increases convergence for given the device interface (just like the Ctrl+F5 hotkey).
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//!
|
|
//! \retval ::NVAPI_OK Increase of convergence was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_IncreaseConvergence(StereoHandle stereoHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_GetFrustumAdjustMode
|
|
//
|
|
//! \fn NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode)
|
|
//! DESCRIPTION: This API gets the current frustum adjust mode value.
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//! \param [out] pFrustumAdjustMode Address of the NV_FRUSTUM_ADJUST_MODE type variable to store current frustum value in.
|
|
//!
|
|
//! \retval ::NVAPI_OK - Retrieval of frustum adjust mode was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
|
|
//!
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \ingroup stereoapi
|
|
//! Used in NvAPI_Stereo_GetFrustumAdjustMode().
|
|
typedef enum _NV_FrustumAdjustMode
|
|
{
|
|
NVAPI_NO_FRUSTUM_ADJUST, //!< Do not adjust frustum.
|
|
NVAPI_FRUSTUM_STRETCH, //!< Stretch images in X.
|
|
NVAPI_FRUSTUM_CLEAR_EDGES //!< Clear corresponding edges for each eye.
|
|
} NV_FRUSTUM_ADJUST_MODE;
|
|
|
|
//! \ingroup stereoapi
|
|
NVAPI_INTERFACE NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode);
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_SetFrustumAdjustMode
|
|
//
|
|
//! DESCRIPTION: This API sets the current frustum adjust mode value.
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//! \param [in] newFrustumAdjustModeValue New value for frustum adjust mode. It should be one of the symbolic constants defined in
|
|
//! ::NV_FRUSTUM_ADJUST_MODE. Any other value will cause function to do nothing and return
|
|
//! ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED.
|
|
//!
|
|
//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED Given frustum adjust mode is not supported.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_SetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE newFrustumAdjustModeValue);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_CaptureJpegImage
|
|
//
|
|
//! DESCRIPTION: This API captures the current stereo image in JPEG stereo format with the given quality.
|
|
//! Only the last capture call per flip will be effective.
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//! \param [in] quality Quality of the JPEG image to be captured. Integer value betweeen 0 and 100.
|
|
//!
|
|
//! \retval ::NVAPI_OK Image captured.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED
|
|
//! \retval ::NVAPI_STEREO_PARAMETER_OUT_OF_RANGE Given quality is out of [0..100] range.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_CaptureJpegImage(StereoHandle stereoHandle, NvU32 quality);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_InitActivation
|
|
//
|
|
//! DESCRIPTION: This API allows an application to enable stereo viewing, without the need of a GUID/Key pair
|
|
//! This API cannot be used to enable stereo viewing on 3DTV.
|
|
//!
|
|
//! HOW TO USE: Call this function immediately after device creation, then follow with a reset. \n
|
|
//! Very generically:
|
|
//! Create Device->Create Stereo Handle->InitActivation->Reset Device
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \since Release: 302
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
|
|
//! \param [in] bDelayed Use delayed activation
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//! \addtogroup stereoapi
|
|
//! @{
|
|
|
|
//! InitActivation Flags
|
|
typedef enum _NVAPI_STEREO_INIT_ACTIVATION_FLAGS
|
|
{
|
|
NVAPI_STEREO_INIT_ACTIVATION_IMMEDIATE = 0X00,
|
|
NVAPI_STEREO_INIT_ACTIVATION_DELAYED = 0x01,
|
|
} NVAPI_STEREO_INIT_ACTIVATION_FLAGS;
|
|
|
|
NVAPI_INTERFACE NvAPI_Stereo_InitActivation(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_INIT_ACTIVATION_FLAGS flags);
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_Trigger_Activation
|
|
//
|
|
//! DESCRIPTION: This API allows an application to trigger creation of a stereo desktop,
|
|
//! in case the creation was stopped on application launch.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//! \since Release: 302
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
//! \retval ::NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE - Stereo InitActivation not called.
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_Trigger_Activation(__in StereoHandle hStereoHandle);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_CapturePngImage
|
|
//
|
|
//! DESCRIPTION: This API captures the current stereo image in PNG stereo format.
|
|
//! Only the last capture call per flip will be effective.
|
|
//!
|
|
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
|
|
//!
|
|
//! \retval ::NVAPI_OK Image captured.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_CapturePngImage(StereoHandle stereoHandle);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl
|
|
//
|
|
//! DESCRIPTION: This API turns on/off reverse stereo blit.
|
|
//!
|
|
//! HOW TO USE: Use after the stereo handle for the device interface is created via successfull call to the appropriate
|
|
//! NvAPI_Stereo_CreateHandleFrom() function.
|
|
//! After reversed stereo blit control is turned on, blits from the stereo surface will
|
|
//! produce the right-eye image in the left side of the destination surface and the left-eye
|
|
//! image in the right side of the destination surface.
|
|
//!
|
|
//! In DirectX 9, the destination surface must be created as the render target, and StretchRect must be used.
|
|
//! Conditions:
|
|
//! - DstWidth == 2*SrcWidth
|
|
//! - DstHeight == SrcHeight
|
|
//! - Src surface is the stereo surface.
|
|
//! - SrcRect must be {0,0,SrcWidth,SrcHeight}
|
|
//! - DstRect must be {0,0,DstWidth,DstHeight}
|
|
//!
|
|
//! In DirectX 10, ResourceCopyRegion must be used.
|
|
//! Conditions:
|
|
//! - DstWidth == 2*SrcWidth
|
|
//! - DstHeight == SrcHeight
|
|
//! - dstX == 0,
|
|
//! - dstY == 0,
|
|
//! - dstZ == 0,
|
|
//! - SrcBox: left=top=front==0; right==SrcWidth; bottom==SrcHeight; back==1;
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 185
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
|
|
//! \param [in] TurnOn != 0 : Turns on \n
|
|
//! == 0 : Turns off
|
|
//!
|
|
//!
|
|
//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_ReverseStereoBlitControl(StereoHandle hStereoHandle, NvU8 TurnOn);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage
|
|
//
|
|
//! DESCRIPTION: This API is a Setup notification message that the stereo driver uses to notify the application
|
|
//! when the user changes the stereo driver state.
|
|
//!
|
|
//! When the user changes the stereo state (Activated or Deactivated, separation or conversion)
|
|
//! the stereo driver posts a defined message with the following parameters:
|
|
//!
|
|
//! lParam is the current conversion. (Actual conversion is *(float*)&lParam )
|
|
//!
|
|
//! wParam == MAKEWPARAM(l, h) where
|
|
//! - l == 0 if stereo is deactivated
|
|
//! - l == 1 if stereo is deactivated
|
|
//! - h is the current separation. (Actual separation is float(h*100.f/0xFFFF)
|
|
//!
|
|
//! Call this API with NULL hWnd to prohibit notification.
|
|
//!
|
|
//! WHEN TO USE: Use after the stereo handle for device interface is created via successful call to appropriate
|
|
//! NvAPI_Stereo_CreateHandleFrom() function.
|
|
//!
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 180
|
|
//!
|
|
//!
|
|
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
|
|
//! \param [in] hWnd Window HWND that will be notified when the user changes the stereo driver state.
|
|
//! Actual HWND must be cast to an NvU64.
|
|
//! \param [in] messageID MessageID of the message that will be posted to hWnd
|
|
//!
|
|
//! \retval ::NVAPI_OK Notification set.
|
|
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
|
|
//! \retval ::NVAPI_ERROR
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_Stereo_SetNotificationMessage(StereoHandle hStereoHandle, NvU64 hWnd,NvU64 messageID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! \ingroup stereoapi
|
|
#define NVAPI_STEREO_QUADBUFFERED_API_VERSION 0x2
|
|
|
|
//! \ingroup stereoapi
|
|
typedef enum _NV_StereoSwapChainMode
|
|
{
|
|
NVAPI_STEREO_SWAPCHAIN_DEFAULT = 0,
|
|
NVAPI_STEREO_SWAPCHAIN_STEREO = 1,
|
|
NVAPI_STEREO_SWAPCHAIN_MONO = 2,
|
|
} NV_STEREO_SWAPCHAIN_MODE;
|
|
|
|
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D1x_CreateSwapChain
|
|
//
|
|
//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
|
|
//!
|
|
//! NOTE: NvAPI_D3D1x_CreateSwapChain is a wrapper of the method IDXGIFactory::CreateSwapChain which
|
|
//! additionally notifies the D3D driver of the mode in which stereo mode the swap chain is to be
|
|
//! created.
|
|
//!
|
|
//! \since Release: 285
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
|
|
//! A pointer to the device that will write 2D images to the swap chain.
|
|
//! \param [in] pDesc A pointer to the swap-chain description (DXGI_SWAP_CHAIN_DESC). This parameter cannot be NULL.
|
|
//! \param [out] ppSwapChain A pointer to the swap chain created.
|
|
//! \param [in] mode The stereo mode fot the swap chain.
|
|
//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
|
|
//! NVAPI_STEREO_SWAPCHAIN_STEREO
|
|
//! NVAPI_STEREO_SWAPCHAIN_MONO
|
|
//!
|
|
//! \retval ::NVAPI_OK The swap chain was created successfully.
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//!
|
|
//! \ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D1x_CreateSwapChain(StereoHandle hStereoHandle,
|
|
DXGI_SWAP_CHAIN_DESC* pDesc,
|
|
IDXGISwapChain** ppSwapChain,
|
|
NV_STEREO_SWAPCHAIN_MODE mode);
|
|
|
|
#endif //if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
|
|
|
|
|
|
#if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_D3D9_CreateSwapChain
|
|
//
|
|
//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
|
|
//!
|
|
//! NOTE: NvAPI_D3D9_CreateSwapChain is a wrapper of the method IDirect3DDevice9::CreateAdditionalSwapChain which
|
|
//! additionally notifies the D3D driver if the swap chain creation mode must be stereo or mono.
|
|
//!
|
|
//!
|
|
//! \since Release: 285
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
|
|
//! \param [in, out] pPresentationParameters A pointer to the swap-chain description (DXGI). This parameter cannot be NULL.
|
|
//! \param [out] ppSwapChain A pointer to the swap chain created.
|
|
//! \param [in] mode The stereo mode for the swap chain.
|
|
//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
|
|
//! NVAPI_STEREO_SWAPCHAIN_STEREO
|
|
//! NVAPI_STEREO_SWAPCHAIN_MONO
|
|
//!
|
|
//! \retval ::NVAPI_OK The swap chain creation was successful
|
|
//! \retval ::NVAPI_ERROR The operation failed.
|
|
//!
|
|
//!\ingroup stereoapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_D3D9_CreateSwapChain(StereoHandle hStereoHandle,
|
|
D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
IDirect3DSwapChain9 **ppSwapChain,
|
|
NV_STEREO_SWAPCHAIN_MODE mode);
|
|
#endif //if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
|
|
|
|
|
|
|
|
|
|
|
|
//! \addtogroup drsapi
|
|
//! @{
|
|
|
|
|
|
// GPU Profile APIs
|
|
|
|
NV_DECLARE_HANDLE(NvDRSSessionHandle);
|
|
NV_DECLARE_HANDLE(NvDRSProfileHandle);
|
|
|
|
#define NVAPI_DRS_GLOBAL_PROFILE ((NvDRSProfileHandle) -1)
|
|
|
|
#define NVAPI_SETTING_MAX_VALUES 100
|
|
|
|
typedef enum _NVDRS_SETTING_TYPE
|
|
{
|
|
NVDRS_DWORD_TYPE,
|
|
NVDRS_BINARY_TYPE,
|
|
NVDRS_STRING_TYPE,
|
|
NVDRS_WSTRING_TYPE
|
|
} NVDRS_SETTING_TYPE;
|
|
|
|
typedef enum _NVDRS_SETTING_LOCATION
|
|
{
|
|
NVDRS_CURRENT_PROFILE_LOCATION,
|
|
NVDRS_GLOBAL_PROFILE_LOCATION,
|
|
NVDRS_BASE_PROFILE_LOCATION,
|
|
NVDRS_DEFAULT_PROFILE_LOCATION
|
|
} NVDRS_SETTING_LOCATION;
|
|
|
|
|
|
typedef struct _NVDRS_GPU_SUPPORT
|
|
{
|
|
NvU32 geforce : 1;
|
|
NvU32 quadro : 1;
|
|
NvU32 nvs : 1;
|
|
NvU32 reserved4 : 1;
|
|
NvU32 reserved5 : 1;
|
|
NvU32 reserved6 : 1;
|
|
NvU32 reserved7 : 1;
|
|
NvU32 reserved8 : 1;
|
|
NvU32 reserved9 : 1;
|
|
NvU32 reserved10 : 1;
|
|
NvU32 reserved11 : 1;
|
|
NvU32 reserved12 : 1;
|
|
NvU32 reserved13 : 1;
|
|
NvU32 reserved14 : 1;
|
|
NvU32 reserved15 : 1;
|
|
NvU32 reserved16 : 1;
|
|
NvU32 reserved17 : 1;
|
|
NvU32 reserved18 : 1;
|
|
NvU32 reserved19 : 1;
|
|
NvU32 reserved20 : 1;
|
|
NvU32 reserved21 : 1;
|
|
NvU32 reserved22 : 1;
|
|
NvU32 reserved23 : 1;
|
|
NvU32 reserved24 : 1;
|
|
NvU32 reserved25 : 1;
|
|
NvU32 reserved26 : 1;
|
|
NvU32 reserved27 : 1;
|
|
NvU32 reserved28 : 1;
|
|
NvU32 reserved29 : 1;
|
|
NvU32 reserved30 : 1;
|
|
NvU32 reserved31 : 1;
|
|
NvU32 reserved32 : 1;
|
|
} NVDRS_GPU_SUPPORT;
|
|
|
|
//! Enum to decide on the datatype of setting value.
|
|
typedef struct _NVDRS_BINARY_SETTING
|
|
{
|
|
NvU32 valueLength; //!< valueLength should always be in number of bytes.
|
|
NvU8 valueData[NVAPI_BINARY_DATA_MAX];
|
|
} NVDRS_BINARY_SETTING;
|
|
|
|
typedef struct _NVDRS_SETTING_VALUES
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvU32 numSettingValues; //!< Total number of values available in a setting.
|
|
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
|
|
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
|
|
{
|
|
NvU32 u32DefaultValue; //!< Accessing default DWORD value of this setting.
|
|
NVDRS_BINARY_SETTING binaryDefaultValue; //!< Accessing default Binary value of this setting.
|
|
//!< Must be allocated by caller with valueLength specifying buffer size, or only valueLength will be filled in.
|
|
NvAPI_UnicodeString wszDefaultValue; //!< Accessing default unicode string value of this setting.
|
|
};
|
|
union //!< Setting values can be of either DWORD, Binary values or String type,
|
|
{ //!< NOT mixed types.
|
|
NvU32 u32Value; //!< All possible DWORD values for a setting
|
|
NVDRS_BINARY_SETTING binaryValue; //!< All possible Binary values for a setting
|
|
NvAPI_UnicodeString wszValue; //!< Accessing current unicode string value of this setting.
|
|
}settingValues[NVAPI_SETTING_MAX_VALUES];
|
|
} NVDRS_SETTING_VALUES;
|
|
|
|
//! Macro for constructing the version field of ::_NVDRS_SETTING_VALUES
|
|
#define NVDRS_SETTING_VALUES_VER MAKE_NVAPI_VERSION(NVDRS_SETTING_VALUES,1)
|
|
|
|
typedef struct _NVDRS_SETTING_V1
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvAPI_UnicodeString settingName; //!< String name of setting
|
|
NvU32 settingId; //!< 32 bit setting Id
|
|
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
|
|
NVDRS_SETTING_LOCATION settingLocation; //!< Describes where the value in CurrentValue comes from.
|
|
NvU32 isCurrentPredefined; //!< It is different than 0 if the currentValue is a predefined Value,
|
|
//!< 0 if the currentValue is a user value.
|
|
NvU32 isPredefinedValid; //!< It is different than 0 if the PredefinedValue union contains a valid value.
|
|
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
|
|
{
|
|
NvU32 u32PredefinedValue; //!< Accessing default DWORD value of this setting.
|
|
NVDRS_BINARY_SETTING binaryPredefinedValue; //!< Accessing default Binary value of this setting.
|
|
//!< Must be allocated by caller with valueLength specifying buffer size,
|
|
//!< or only valueLength will be filled in.
|
|
NvAPI_UnicodeString wszPredefinedValue; //!< Accessing default unicode string value of this setting.
|
|
};
|
|
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
|
|
{
|
|
NvU32 u32CurrentValue; //!< Accessing current DWORD value of this setting.
|
|
NVDRS_BINARY_SETTING binaryCurrentValue; //!< Accessing current Binary value of this setting.
|
|
//!< Must be allocated by caller with valueLength specifying buffer size,
|
|
//!< or only valueLength will be filled in.
|
|
NvAPI_UnicodeString wszCurrentValue; //!< Accessing current unicode string value of this setting.
|
|
};
|
|
} NVDRS_SETTING_V1;
|
|
|
|
//! Macro for constructing the version field of ::_NVDRS_SETTING
|
|
#define NVDRS_SETTING_VER1 MAKE_NVAPI_VERSION(NVDRS_SETTING_V1, 1)
|
|
|
|
typedef NVDRS_SETTING_V1 NVDRS_SETTING;
|
|
#define NVDRS_SETTING_VER NVDRS_SETTING_VER1
|
|
|
|
typedef struct _NVDRS_APPLICATION_V1
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvU32 isPredefined; //!< Is the application userdefined/predefined
|
|
NvAPI_UnicodeString appName; //!< String name of the Application
|
|
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
|
|
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the application
|
|
} NVDRS_APPLICATION_V1;
|
|
|
|
typedef struct _NVDRS_APPLICATION_V2
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvU32 isPredefined; //!< Is the application userdefined/predefined
|
|
NvAPI_UnicodeString appName; //!< String name of the Application
|
|
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
|
|
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
|
|
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
|
|
//!< When specifying multiple files, separate them using the ':' character.
|
|
} NVDRS_APPLICATION_V2;
|
|
|
|
typedef struct _NVDRS_APPLICATION_V3
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvU32 isPredefined; //!< Is the application userdefined/predefined
|
|
NvAPI_UnicodeString appName; //!< String name of the Application
|
|
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
|
|
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
|
|
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
|
|
//!< When specifying multiple files, separate them using the ':' character.
|
|
NvU32 isMetro:1; //!< Windows 8 style app
|
|
NvU32 isCommandLine:1; //!< Command line parsing for the application name
|
|
NvU32 reserved:30; //!< Reserved. Should be 0.
|
|
} NVDRS_APPLICATION_V3;
|
|
|
|
typedef struct _NVDRS_APPLICATION_V4
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvU32 isPredefined; //!< Is the application userdefined/predefined
|
|
NvAPI_UnicodeString appName; //!< String name of the Application
|
|
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
|
|
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
|
|
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
|
|
//!< When specifying multiple files, separate them using the ':' character.
|
|
NvU32 isMetro:1; //!< Windows 8 style app
|
|
NvU32 isCommandLine:1; //!< Command line parsing for the application name
|
|
NvU32 reserved:30; //!< Reserved. Should be 0.
|
|
NvAPI_UnicodeString commandLine; //!< If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1
|
|
//!< this contains application's command line as if it was returned by GetCommandLineW.
|
|
} NVDRS_APPLICATION_V4;
|
|
|
|
#define NVDRS_APPLICATION_VER_V1 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V1,1)
|
|
#define NVDRS_APPLICATION_VER_V2 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V2,2)
|
|
#define NVDRS_APPLICATION_VER_V3 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V3,3)
|
|
#define NVDRS_APPLICATION_VER_V4 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V4,4)
|
|
|
|
typedef NVDRS_APPLICATION_V4 NVDRS_APPLICATION;
|
|
#define NVDRS_APPLICATION_VER NVDRS_APPLICATION_VER_V4
|
|
|
|
typedef struct _NVDRS_PROFILE_V1
|
|
{
|
|
NvU32 version; //!< Structure Version
|
|
NvAPI_UnicodeString profileName; //!< String name of the Profile
|
|
NVDRS_GPU_SUPPORT gpuSupport; //!< This read-only flag indicates the profile support on either
|
|
//!< Quadro, or Geforce, or both.
|
|
NvU32 isPredefined; //!< Is the Profile user-defined, or predefined
|
|
NvU32 numOfApps; //!< Total number of applications that belong to this profile. Read-only
|
|
NvU32 numOfSettings; //!< Total number of settings applied for this Profile. Read-only
|
|
} NVDRS_PROFILE_V1;
|
|
|
|
typedef NVDRS_PROFILE_V1 NVDRS_PROFILE;
|
|
|
|
//! Macro for constructing the version field of ::NVDRS_PROFILE
|
|
#define NVDRS_PROFILE_VER1 MAKE_NVAPI_VERSION(NVDRS_PROFILE_V1,1)
|
|
#define NVDRS_PROFILE_VER NVDRS_PROFILE_VER1
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_CreateSession
|
|
//
|
|
//! DESCRIPTION: This API allocates memory and initializes the session.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [out] *phSession Return pointer to the session handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR: For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_CreateSession(NvDRSSessionHandle *phSession);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_DestroySession
|
|
//
|
|
//! DESCRIPTION: This API frees the allocation: cleanup of NvDrsSession.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_DestroySession(NvDRSSessionHandle hSession);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_LoadSettings
|
|
//
|
|
//! DESCRIPTION: This API loads and parses the settings data.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_LoadSettings(NvDRSSessionHandle hSession);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_SaveSettings
|
|
//
|
|
//! DESCRIPTION: This API saves the settings data to the system.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_SaveSettings(NvDRSSessionHandle hSession);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_LoadSettingsFromFile
|
|
//
|
|
//! DESCRIPTION: This API loads settings from the given file path.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle
|
|
//! \param [in] fileName Binary File Name/Path
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_LoadSettingsFromFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_SaveSettingsToFile
|
|
//
|
|
//! DESCRIPTION: This API saves settings to the given file path.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] fileName Binary File Name/Path
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_SaveSettingsToFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_CreateProfile
|
|
//
|
|
//! DESCRIPTION: This API creates an empty profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] *pProfileInfo Input pointer to NVDRS_PROFILE.
|
|
//! \param [in] *phProfile Returns pointer to profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_CreateProfile(NvDRSSessionHandle hSession, NVDRS_PROFILE *pProfileInfo, NvDRSProfileHandle *phProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_DeleteProfile
|
|
//
|
|
//! DESCRIPTION: This API deletes a profile or sets it back to a predefined value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_DeleteProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_SetCurrentGlobalProfile
|
|
//
|
|
//! DESCRIPTION: This API sets the current global profile in the driver.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] wszGlobalProfileName Input current Global profile name.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_SetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvAPI_UnicodeString wszGlobalProfileName);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetCurrentGlobalProfile
|
|
//
|
|
//! DESCRIPTION: This API returns the handle to the current global profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [out] *phProfile Returns current Global profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetProfileInfo
|
|
//
|
|
//! DESCRIPTION: This API gets information about the given profile. User needs to specify the name of the Profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [out] *pProfileInfo Return the profile info.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_SetProfileInfo
|
|
//
|
|
//! DESCRIPTION: Specifies flags for a given profile. Currently only the NVDRS_GPU_SUPPORT is
|
|
//! used to update the profile. Neither the name, number of settings or applications
|
|
//! or other profile information can be changed with this function.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] *pProfileInfo Input the new profile info.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_SetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_FindProfileByName
|
|
//
|
|
//! DESCRIPTION: This API finds a profile in the current session.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] profileName Input profileName.
|
|
//! \param [out] phProfile Input profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_FindProfileByName(NvDRSSessionHandle hSession, NvAPI_UnicodeString profileName, NvDRSProfileHandle* phProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_EnumProfiles
|
|
//
|
|
//! DESCRIPTION: This API enumerates through all the profiles in the session.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] index Input the index for enumeration.
|
|
//! \param [out] *phProfile Returns profile handle.
|
|
//!
|
|
//! RETURN STATUS: NVAPI_OK: SUCCESS if the profile is found
|
|
//! NVAPI_ERROR: For miscellaneous errors.
|
|
//! NVAPI_END_ENUMERATION: index exceeds the total number of available Profiles in DB.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_EnumProfiles(NvDRSSessionHandle hSession, NvU32 index, NvDRSProfileHandle *phProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetNumProfiles
|
|
//
|
|
//! DESCRIPTION: This API obtains the number of profiles in the current session object.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param out] *numProfiles Returns count of profiles in the current hSession.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED Failed to initialize.
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid Arguments.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetNumProfiles(NvDRSSessionHandle hSession, NvU32 *numProfiles);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_CreateApplication
|
|
//
|
|
//! DESCRIPTION: This API adds an executable name to a profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] *pApplication Input NVDRS_APPLICATION struct with the executable name to be added.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_CreateApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApplication);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_DeleteApplicationEx
|
|
//
|
|
//! DESCRIPTION: This API removes an executable from a profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession - Input to the session handle.
|
|
//! \param [in] hProfile - Input profile handle.
|
|
//! \param [in] *pApp - Input all the information about the application to be removed.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
|
|
//! this error will be returned.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_DeleteApplicationEx(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApp);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_DeleteApplication
|
|
//
|
|
//! DESCRIPTION: This API removes an executable name from a profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSessionPARAMETERS Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] appName Input the executable name to be removed.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
|
|
//! this error will be returned
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_DeleteApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetApplicationInfo
|
|
//
|
|
//! DESCRIPTION: This API gets information about the given application. The input application name
|
|
//! must match exactly what the Profile has stored for the application.
|
|
//! This function is better used to retrieve application information from a previous
|
|
//! enumeration.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] appName Input application name.
|
|
//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below.
|
|
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS The application name could not
|
|
// single out only one executable.
|
|
//! \retval ::NVAPI_EXECUTABLE_NOT_FOUND No application with that name is found on the profile.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetApplicationInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName, NVDRS_APPLICATION *pApplication);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_EnumApplications
|
|
//
|
|
//! DESCRIPTION: This API enumerates all the applications in a given profile from the starting index to the maximum length.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] startIndex Indicates starting index for enumeration.
|
|
//! \param [in,out] *appCount Input maximum length of the passed in arrays. Returns the actual length.
|
|
//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_EnumApplications(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *appCount, NVDRS_APPLICATION *pApplication);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_FindApplicationByName
|
|
//
|
|
//! DESCRIPTION: This API searches the application and the associated profile for the given application name.
|
|
//! If a fully qualified path is provided, this function will always return the profile
|
|
//! the driver will apply upon running the application (on the path provided).
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the hSession handle
|
|
//! \param [in] appName Input appName. For best results, provide a fully qualified path of the type
|
|
//! c:/Folder1/Folder2/App.exe
|
|
//! \param [out] *phProfile Returns profile handle.
|
|
//! \param [in,out] *pApplication Returns NVDRS_APPLICATION struct pointer.
|
|
//!
|
|
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
|
|
//! If there are return error codes with specific meaning for this API,
|
|
//! they are listed below:
|
|
//! \retval ::NVAPI_APPLICATION_NOT_FOUND If App not found
|
|
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the input appName was not fully qualified, this error might return in the case of multiple matches
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_FindApplicationByName(__in NvDRSSessionHandle hSession, __in NvAPI_UnicodeString appName, __out NvDRSProfileHandle *phProfile, __inout NVDRS_APPLICATION *pApplication);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_SetSetting
|
|
//
|
|
//! DESCRIPTION: This API adds/modifies a setting to a profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] *pSetting Input NVDRS_SETTING struct pointer.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_SetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_SETTING *pSetting);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetSetting
|
|
//
|
|
//! DESCRIPTION: This API gets information about the given setting.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] settingId Input settingId.
|
|
//! \param [out] *pSetting Returns all the setting info
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId, NVDRS_SETTING *pSetting);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_EnumSettings
|
|
//
|
|
//! DESCRIPTION: This API enumerates all the settings of a given profile from startIndex to the maximum length.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] startIndex Indicates starting index for enumeration.
|
|
//! \param [in,out] *settingsCount Input max length of the passed in arrays, Returns the actual length.
|
|
//! \param [out] *pSetting Returns all the settings info.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_EnumSettings(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *settingsCount, NVDRS_SETTING *pSetting);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingIds
|
|
//
|
|
//! DESCRIPTION: This API enumerates all the Ids of all the settings recognized by NVAPI.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [out] pSettingIds User-provided array of length *pMaxCount that NVAPI will fill with IDs.
|
|
//! \param [in,out] pMaxCount Input max length of the passed in array, Returns the actual length.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! NVAPI_END_ENUMERATION: the provided pMaxCount is not enough to hold all settingIds.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingIds(NvU32 *pSettingIds, NvU32 *pMaxCount);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingValues
|
|
//
|
|
//! DESCRIPTION: This API enumerates all available setting values for a given setting.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] settingId Input settingId.
|
|
//! \param [in,out] pMaxNumValues Input max length of the passed in arrays, Returns the actual length.
|
|
//! \param [out] *pSettingValues Returns all available setting values and its count.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingValues(NvU32 settingId, NvU32 *pMaxNumValues, NVDRS_SETTING_VALUES *pSettingValues);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetSettingIdFromName
|
|
//
|
|
//! DESCRIPTION: This API gets the binary ID of a setting given the setting name.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] settingName Input Unicode settingName.
|
|
//! \param [out] *pSettingId Returns corresponding settingId.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
|
|
//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetSettingIdFromName(NvAPI_UnicodeString settingName, NvU32 *pSettingId);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetSettingNameFromId
|
|
//
|
|
//! DESCRIPTION: This API gets the setting name given the binary ID.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] settingId Input settingId.
|
|
//! \param [in] *pSettingName Returns corresponding Unicode settingName.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
|
|
//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetSettingNameFromId(NvU32 settingId, NvAPI_UnicodeString *pSettingName);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_DeleteProfileSetting
|
|
//
|
|
//! DESCRIPTION: This API deletes a setting or sets it back to predefined value.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] settingId Input settingId to be deleted.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_DeleteProfileSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_RestoreAllDefaults
|
|
//
|
|
//! DESCRIPTION: This API restores the whole system to predefined(default) values.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_RestoreAllDefaults(NvDRSSessionHandle hSession);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefault
|
|
//
|
|
//! DESCRIPTION: This API restores the given profile to predefined(default) values.
|
|
//! Any and all user specified modifications will be removed.
|
|
//! If the whole profile was set by the user, the profile will be removed.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//! \retval ::NVAPI_PROFILE_REMOVED SUCCESS, and the hProfile is no longer valid.
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefault(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefaultSetting
|
|
//
|
|
//! DESCRIPTION: This API restores the given profile setting to predefined(default) values.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] hProfile Input profile handle.
|
|
//! \param [in] settingId Input settingId.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefaultSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_DRS_GetBaseProfile
|
|
//
|
|
//! DESCRIPTION: Returns the handle to the current global profile.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hSession Input to the session handle.
|
|
//! \param [in] *phProfile Returns Base profile handle.
|
|
//!
|
|
//! \retval ::NVAPI_OK SUCCESS if the profile is found
|
|
//! \retval ::NVAPI_ERROR For miscellaneous errors.
|
|
//!
|
|
//! \ingroup drsapi
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_DRS_GetBaseProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
|
|
|
|
|
|
|
|
|
|
//! \addtogroup sysgeneral
|
|
//! @{
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU32 vendorId; //!< Chipset vendor identification
|
|
NvU32 deviceId; //!< Chipset device identification
|
|
NvAPI_ShortString szVendorName; //!< Chipset vendor Name
|
|
NvAPI_ShortString szChipsetName; //!< Chipset device Name
|
|
NvU32 flags; //!< Chipset info flags - obsolete
|
|
NvU32 subSysVendorId; //!< Chipset subsystem vendor identification
|
|
NvU32 subSysDeviceId; //!< Chipset subsystem device identification
|
|
NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
|
|
NvU32 HBvendorId; //!< Host bridge vendor identification
|
|
NvU32 HBdeviceId; //!< Host bridge device identification
|
|
NvU32 HBsubSysVendorId; //!< Host bridge subsystem vendor identification
|
|
NvU32 HBsubSysDeviceId; //!< Host bridge subsystem device identification
|
|
|
|
} NV_CHIPSET_INFO_v4;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU32 vendorId; //!< vendor ID
|
|
NvU32 deviceId; //!< device ID
|
|
NvAPI_ShortString szVendorName; //!< vendor Name
|
|
NvAPI_ShortString szChipsetName; //!< device Name
|
|
NvU32 flags; //!< Chipset info flags - obsolete
|
|
NvU32 subSysVendorId; //!< subsystem vendor ID
|
|
NvU32 subSysDeviceId; //!< subsystem device ID
|
|
NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
|
|
} NV_CHIPSET_INFO_v3;
|
|
|
|
typedef enum
|
|
{
|
|
NV_CHIPSET_INFO_HYBRID = 0x00000001,
|
|
} NV_CHIPSET_INFO_FLAGS;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 version; //!< structure version
|
|
NvU32 vendorId; //!< vendor ID
|
|
NvU32 deviceId; //!< device ID
|
|
NvAPI_ShortString szVendorName; //!< vendor Name
|
|
NvAPI_ShortString szChipsetName; //!< device Name
|
|
NvU32 flags; //!< Chipset info flags
|
|
} NV_CHIPSET_INFO_v2;
|
|
|
|
typedef struct
|
|
{
|
|
NvU32 version; //structure version
|
|
NvU32 vendorId; //vendor ID
|
|
NvU32 deviceId; //device ID
|
|
NvAPI_ShortString szVendorName; //vendor Name
|
|
NvAPI_ShortString szChipsetName; //device Name
|
|
} NV_CHIPSET_INFO_v1;
|
|
|
|
#define NV_CHIPSET_INFO_VER_1 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1)
|
|
#define NV_CHIPSET_INFO_VER_2 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2)
|
|
#define NV_CHIPSET_INFO_VER_3 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v3,3)
|
|
#define NV_CHIPSET_INFO_VER_4 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v4,4)
|
|
|
|
#define NV_CHIPSET_INFO NV_CHIPSET_INFO_v4
|
|
#define NV_CHIPSET_INFO_VER NV_CHIPSET_INFO_VER_4
|
|
|
|
//! @}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo
|
|
//
|
|
//! This function returns information about the system's chipset.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 95
|
|
//!
|
|
//! \retval NVAPI_INVALID_ARGUMENT pChipSetInfo is NULL.
|
|
//! \retval NVAPI_OK *pChipSetInfo is now set.
|
|
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_CHIPSET_INFO version not compatible with driver.
|
|
//! \ingroup sysgeneral
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SYS_GetChipSetInfo(NV_CHIPSET_INFO *pChipSetInfo);
|
|
|
|
|
|
//! \ingroup sysgeneral
|
|
//! Lid and dock information - used in NvAPI_GetLidDockInfo()
|
|
typedef struct
|
|
{
|
|
NvU32 version; //! Structure version, constructed from the macro #NV_LID_DOCK_PARAMS_VER
|
|
NvU32 currentLidState;
|
|
NvU32 currentDockState;
|
|
NvU32 currentLidPolicy;
|
|
NvU32 currentDockPolicy;
|
|
NvU32 forcedLidMechanismPresent;
|
|
NvU32 forcedDockMechanismPresent;
|
|
}NV_LID_DOCK_PARAMS;
|
|
|
|
|
|
//! ingroup sysgeneral
|
|
#define NV_LID_DOCK_PARAMS_VER MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FUNCTION NAME: NvAPI_GetLidDockInfo
|
|
//
|
|
//! DESCRIPTION: This function returns the current lid and dock information.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \since Release: 177
|
|
//!
|
|
//! \retval ::NVAPI_OK
|
|
//! \retval ::NVAPI_ERROR
|
|
//! \retval ::NVAPI_NOT_SUPPORTED
|
|
//! \retval ::NVAPI_HANDLE_INVALIDATED
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//!
|
|
//! \ingroup sysgeneral
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SYS_GetLidAndDockInfo(NV_LID_DOCK_PARAMS *pLidAndDock);
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_SYS_GetDisplayIdFromGpuAndOutputId
|
|
//
|
|
//! DESCRIPTION: This API converts a Physical GPU handle and output ID to a
|
|
//! display ID.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] hPhysicalGpu Handle to the physical GPU
|
|
//! \param [in] outputId Connected display output ID on the
|
|
//! target GPU - must only have one bit set
|
|
//! \param [out] displayId Pointer to an NvU32 which contains
|
|
//! the display ID
|
|
//!
|
|
//! \retval ::NVAPI_OK - completed request
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
|
|
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
|
|
//!
|
|
//! \ingroup sysgeneral
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NvU32* displayId);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId
|
|
//
|
|
//! DESCRIPTION: This API converts a display ID to a Physical GPU handle and output ID.
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! \param [in] displayId Display ID of display to retrieve
|
|
//! GPU and outputId for
|
|
//! \param [out] hPhysicalGpu Handle to the physical GPU
|
|
//! \param [out] outputId ) Connected display output ID on the
|
|
//! target GPU will only have one bit set.
|
|
//!
|
|
//! \retval ::NVAPI_OK
|
|
//! \retval ::NVAPI_API_NOT_INTIALIZED
|
|
//! \retval ::NVAPI_ID_OUT_OF_RANGE The DisplayId corresponds to a
|
|
//! display which is not within the
|
|
//! normal outputId range.
|
|
//! \retval ::NVAPI_ERROR
|
|
//! \retval ::NVAPI_INVALID_ARGUMENT
|
|
//!
|
|
//! \ingroup sysgeneral
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu, NvU32 *outputId);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// FUNCTION NAME: NvAPI_SYS_GetPhysicalGpuFromDisplayId
|
|
//
|
|
//! \code
|
|
//! DESCRIPTION: This API retrieves the Physical GPU handle of the connected display
|
|
//!
|
|
//! \since Release: 313
|
|
//!
|
|
//! SUPPORTED OS: Windows 7 and higher
|
|
//!
|
|
//!
|
|
//! PARAMETERS: displayId(IN) - Display ID of display to retrieve
|
|
//! GPU handle
|
|
//! hPhysicalGpu(OUT) - Handle to the physical GPU
|
|
//!
|
|
//! RETURN STATUS:
|
|
//! NVAPI_OK - completed request
|
|
//! NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
|
|
//! NVAPI_ERROR - miscellaneous error occurred
|
|
//! NVAPI_INVALID_ARGUMENT - Invalid input parameter.
|
|
//! \endcode
|
|
//! \ingroup sysgeneral
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
NVAPI_INTERFACE NvAPI_SYS_GetPhysicalGpuFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu);
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}; //extern "C" {
|
|
|
|
#endif
|
|
|
|
#pragma pack(pop)
|
|
|
|
#endif // _NVAPI_H
|
|
|
|
#include"nvapi_lite_salend.h"
|