Files
UnrealEngineUWP/Engine/Source/ThirdParty/Crunch/Crunch.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

27 lines
708 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Crunch : ModuleRules
{
public Crunch(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string BasePath = Target.UEThirdPartySourceDirectory + "Crunch/";
PublicSystemIncludePaths.Add(BasePath + "include");
if (Target.Type == TargetType.Editor)
{
// link with lib to allow encoding
string LibPath = BasePath + "Lib/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibPath += "Win64/";
PublicAdditionalLibraries.Add(LibPath + "crnlib.lib");
}
}
}
}