Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/UObject
Zousar Shaker 47761e865d Changes to ifdef some TObjectPtr and FObjectHandle code to ensure we're not absorbing overhead in non-late-resolve and non-access-tracking builds.
#rb devin.doucette
#preflight 60f5a15beab3510001d5b691

[CL 16885563 by Zousar Shaker in ue5-main branch]
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