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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Logging
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Michael Noland 6284d812b4 Fixing non-unity issue with missing include/forward decl for FString in LogVerbosity
(horde# 85342)
#rnx

[CL 16834580 by Michael Noland in ue5-main branch]
2021-07-12 22:43:15 -04:00
..
IMessageLog.h
…
LogCategory.h
Add UE_LOG_REF so we can call logging with a const FLogCategoryBase& as argument.
2020-12-15 07:03:44 -04:00
LogMacros.h
#jira UE-111484
2021-05-26 13:41:01 -04:00
LogScopedCategoryAndVerbosityOverride.h
…
LogScopedVerbosityOverride.h
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LogSuppressionInterface.h
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LogTrace.h
Don't trace log messages unless the Log trace channel is enabled. This was incorrectly marking specs as sent even though they weren't causing some log trace events to arrive analysis side without a format string (aka spec).
2021-06-23 08:49:05 -04:00
LogVerbosity.h
Fixing non-unity issue with missing include/forward decl for FString in LogVerbosity
2021-07-12 22:43:15 -04:00
MessageLog.h
…
TokenizedMessage.h
…
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