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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Async
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Andriy Tylychko 12415e1350 fixed non-unity compilation: https://horde.devtools.epicgames.com/job/60d11e0478c3b00001ed36fd?step=b476
[CL 16740058 by Andriy Tylychko in ue5-main branch]
2021-06-22 05:10:21 -04:00
..
Fundamental
fixed non-unity compilation: https://horde.devtools.epicgames.com/job/60d11e0478c3b00001ed36fd?step=b476
2021-06-22 05:10:21 -04:00
Async.h
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
AsyncFileHandle.h
…
AsyncFileHandleNull.h
Editor Domain Prototype
2021-02-11 18:17:01 -04:00
AsyncResult.h
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AsyncWork.h
Add per asset memory usage approximation during async compilation to offer more precise throttling when memory is scarce or we're processing huge assets
2021-04-15 05:30:38 -04:00
Future.h
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IAsyncProgress.h
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IAsyncTask.h
…
LocalWorkQueue.h
U5 - unified ycombinator that works on all platforms
2021-02-18 03:55:27 -04:00
MappedFileHandle.h
…
ParallelFor.h
AudioThread replaced by a pipe, with an ability to switch back to audio thread by conditional compilation (UE_AUDIO_THREAD_AS_PIPE)
2021-05-27 04:54:55 -04:00
TaskGraphInterfaces.h
conditional compilation for "StatsThread as a pipe" with an ability to turn back to "StatsThread as a named thread"
2021-06-16 07:11:06 -04:00
TaskTrace.h
TaskTraces for the new TaskGraph API
2021-05-14 07:43:28 -04:00
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