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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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Joe Kirchoff da63132387 UBT: cl.exe can't handle response filepaths longer than 260 characters, and relative paths can push it over the limit when otherwise it would have been fine.
Hopefully I can get Microsoft to fix this.

#rb none
#rnx
#robomerge: Private-Frosty

[CL 16869544 by Joe Kirchoff in ue5-main branch]
2021-07-15 20:03:54 -04:00
..
Android
Properly filter out all 32-bit Android include and libraries
2021-06-23 20:34:39 -04:00
HoloLens
UnrealBuildTool: Clean up VCToolChain functions that add command line args to be more consistently used, allowing more paths that can be relative to reduce command line length
2021-06-24 19:00:31 -04:00
IOS
Fixed IOS Shipping build linker error with spaces in project path in Launcher builds
2021-06-25 05:02:48 -04:00
Linux
Update UE5/Main to v19 toolchain
2021-07-15 10:20:02 -04:00
Lumin
AutomationTool, BuildUtilities:
2021-06-11 18:20:44 -04:00
Mac
Merge from Release-Engine-Test @ 16758890 to UE5/Main
2021-06-23 17:51:32 -04:00
TVOS
UnrealBuildTool
2021-06-14 09:25:26 -04:00
Windows
UBT: cl.exe can't handle response filepaths longer than 260 characters, and relative paths can push it over the limit when otherwise it would have been fine.
2021-07-15 20:03:54 -04:00
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