Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/CopyUAT.Automation.cs
jonathan adamczewski 4ece24e65a AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00

65 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using EpicGames.Core;
using UnrealBuildBase;
/// <summary>
/// Copies all UAT and UBT build products to a directory
/// </summary>
public class CopyUAT : BuildCommand
{
public override void ExecuteBuild()
{
// Get the output directory
string TargetDirParam = ParseParamValue("TargetDir");
if(TargetDirParam == null)
{
throw new AutomationException("Missing -TargetDir=... argument to CopyUAT");
}
// Construct a dummy UE4Build object to get a list of the UAT and UBT build products
UE4Build Build = new UE4Build(this);
Build.AddUATFilesToBuildProducts();
Build.AddUBTFilesToBuildProducts();
// Get a list of all the input files
List<FileReference> SourceFiles = new List<FileReference>();
foreach(string BuildProductFile in Build.BuildProductFiles)
{
FileReference SourceFile = new FileReference(BuildProductFile);
SourceFiles.Add(SourceFile);
FileReference SourceSymbolFile = SourceFile.ChangeExtension(".pdb");
if(FileReference.Exists(SourceSymbolFile))
{
SourceFiles.Add(SourceSymbolFile);
}
FileReference DocumentationFile = SourceFile.ChangeExtension(".xml");
if(FileReference.Exists(DocumentationFile))
{
SourceFiles.Add(DocumentationFile);
}
}
// Copy all the files over
DirectoryReference TargetDir = new DirectoryReference(TargetDirParam);
foreach(FileReference SourceFile in SourceFiles)
{
FileReference TargetFile = FileReference.Combine(TargetDir, SourceFile.MakeRelativeTo(Unreal.RootDirectory));
DirectoryReference.CreateDirectory(TargetFile.Directory);
CommandUtils.CopyFile(SourceFile.FullName, TargetFile.FullName);
}
LogInformation("Copied {0} files to {1}", SourceFiles.Count, TargetDir);
File.WriteAllLines(Path.Combine(TargetDirParam, "CopiedFiles.txt"), SourceFiles.Select(F => F.FullName));
}
}