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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Public
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peter knepley 865ac99124 UMaterialEditingLibrary::SetMaterialInstanceStaticSwitchParameterValue should be BlueprintCallable and not BlueprintPure
[FYI] David.Corral


#ROBOMERGE-SOURCE: CL 16586085
#ROBOMERGE-BOT: (v828-16531559)

[CL 16586098 by peter knepley in ue5-main branch]
2021-06-08 08:49:11 -04:00
..
FindInMaterial.h
…
IMaterialEditor.h
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MaterialEditingLibrary.h
UMaterialEditingLibrary::SetMaterialInstanceStaticSwitchParameterValue should be BlueprintCallable and not BlueprintPure
2021-06-08 08:49:11 -04:00
MaterialEditorActions.h
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MaterialEditorContext.h
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MaterialEditorModes.h
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MaterialEditorModule.h
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MaterialEditorSettings.h
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MaterialEditorUtilities.h
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MaterialPropertyHelpers.h
Material editor widgets now use the non-PropertyHandle overload of ResetToDefaultOverride. This version does not defer the action to the next frame, which was causing the property handle to be invalid.
2021-02-15 11:15:21 -04:00
MaterialStatsCommon.h
Do not save DDC for the material stats resources (UE-110824).
2021-03-23 22:41:29 -04:00
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