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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Lukas Hermanns 669b07aa3e Fix precision qualifier condition for ESSL output. Fix for CL 16757096.
#rb none
#fyi Rob.Krajcarski
#rnx

[CL 16761315 by Lukas Hermanns in ue5-main branch]
2021-06-23 15:58:22 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Fix precision qualifier condition for ESSL output. Fix for CL 16757096.
2021-06-23 15:58:22 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
VKRT:
2021-06-17 17:15:16 -04:00
VulkanShaderCompiler.cpp
VKRT:
2021-06-17 17:15:16 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
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