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UnrealEngineUWP
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP
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Engine
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TraceAnalysis
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Private
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Analysis
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Transport
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Martin Ridgers
26a110cf1e
Packets that are partial but not compressed where being incorrectly categorised as compressed. Analysis would fallover when nonsense data was sent to LZ4.
...
#rb simple #rnx [CL 16298406 by Martin Ridgers in ue5-main branch]
2021-05-12 09:23:09 -04:00
..
PacketTransport.cpp
Moved the Trace namespace into the UE namespace.
2020-11-17 06:54:28 -04:00
PacketTransport.h
Moved the Trace namespace into the UE namespace.
2020-11-17 06:54:28 -04:00
TidPacketTransport.cpp
Packets that are partial but not compressed where being incorrectly categorised as compressed. Analysis would fallover when nonsense data was sent to LZ4.
2021-05-12 09:23:09 -04:00
TidPacketTransport.h
The transport layer can now choose to discard packets for a particular thread. Currently none are discarded but the functionality will be used in late-connect scenarios where the first packet for a thread is partial (e.g. it starts in the middle of auxilary trace data). There is no mechanism in place to recover reading events in this case. It is however a rare occurence thus cheaper, easier, and safer to discard the packet than support recovery.
2021-05-07 05:25:31 -04:00
Transport.h
Moved the Trace namespace into the UE namespace.
2020-11-17 06:54:28 -04:00