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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private
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Matt Hoffman 6b924e7556 Editor: Clicking a suggestion in the auto-complete list now moves the caret to the end of the selected text like using Tab to select the value.
#jira None
#rb Jamie.Dale

[CL 16697672 by Matt Hoffman in ue5-main branch]
2021-06-16 18:32:06 -04:00
..
OutputLogModule.cpp
Fix console edit box not appearing in immersive mode
2021-05-25 09:32:44 -04:00
SDebugConsole.cpp
Updated Style Colors - replaced "Background" Color with "Panel" Color and updated "Background" Color to be dark base
2021-01-07 14:20:25 -04:00
SDebugConsole.h
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SDeviceOutputLog.cpp
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SDeviceOutputLog.h
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SOutputLog.cpp
Editor: Clicking a suggestion in the auto-complete list now moves the caret to the end of the selected text like using Tab to select the value.
2021-06-16 18:32:06 -04:00
SOutputLog.h
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
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