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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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Sebastien Lussier 67afa3e5fb Allow the use of alternate names for flattening material params
#jira UE-115794
#rb patrick.enfedaque

[CL 16888386 by Sebastien Lussier in ue5-main branch]
2021-07-19 16:25:04 -04:00
..
MeshMergeDataTracker.cpp
…
MeshMergeHelpers.cpp
FMeshMergeHelpers::ExportStaticMeshLOD() - Added missing Register() call
2021-06-16 20:49:01 -04:00
MeshMergeHelpers.h
Optimized proxy mesh generation
2021-03-10 15:46:29 -04:00
MeshMergeModule.cpp
…
MeshMergeUtilities.cpp
Allow the use of alternate names for flattening material params
2021-07-19 16:25:04 -04:00
MeshMergeUtilities.h
WorldPartition - Non-unity build fixes
2021-05-20 21:08:55 -04:00
ProxyGenerationProcessor.cpp
Added Nanite Proxy Percent option to MeshMergeSettings / MeshProxySettings
2021-05-04 21:13:05 -04:00
ProxyGenerationProcessor.h
…
ProxyMaterialUtilities.h
Allow the use of alternate names for flattening material params
2021-07-19 16:25:04 -04:00
SkeletalMeshAdapter.cpp
…
StaticMeshAdapter.cpp
…
StaticMeshComponentAdapter.cpp
…
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