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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
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Sebastien Lussier 936ec5998f FMaterialBakingHelpers::PerformUVBorderSmearAndShrink() should shrink images regardless of the number of smearing iterations
#rb daniel.coelho, patrick.enfedaque

[CL 16837508 by Sebastien Lussier in ue5-main branch]
2021-07-13 10:55:42 -04:00
..
ExportMaterialProxy.h
Reduce the impact of wrapped pointers by 75% from material code.
2021-06-07 11:35:07 -04:00
MaterialBakingHelpers.cpp
FMaterialBakingHelpers::PerformUVBorderSmearAndShrink() should shrink images regardless of the number of smearing iterations
2021-07-13 10:55:42 -04:00
MaterialBakingModule.cpp
MaterialBaking - Use correct linear bake for all texture property by default
2021-05-27 10:31:36 -04:00
MaterialBakingModule.h
PR #7916: Lucasfilm: MaterialBaking: Fixes and improvements for material baking (Contributed by lflecunneen)
2021-05-27 00:01:31 -04:00
MaterialOptionsCustomization.cpp
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MaterialOptionsCustomization.h
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MaterialOptionsWindow.cpp
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MaterialOptionsWindow.h
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MaterialRenderItem.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MaterialRenderItem.h
Converted canvas rendering to RDG.
2021-01-21 14:46:38 -04:00
MaterialRenderItemData.cpp
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MaterialRenderItemData.h
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