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The basic idea is to breakup the bounce loop in the path tracer into independent launches so we can group active paths together. This step is done with wave ops + atomics. The implementation is rather naive at the moment, but it already gives a 2x speedup on most scenes. This is on par or better than the speedup from the coherent sampler, but without inposing any constraints on the random numbers. #preflight 60db7bf119a0060001f8e9a9 [CL 16800791 by chris kulla in ue5-main branch]