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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Shaders
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Florin Pascu b911eca027 Remove Opacity Pass MobileSceneCapture
Remove MobileSceneCapture, move everything to the shared SceneCaptureRendering file
Remove MobileSceneCapture.usf
#jira UE-118450
#rb Dmitriy.Dyomin, Jack.Porter
#preflight 60f56cd41d824300016bdb7a

[CL 16882854 by Florin Pascu in ue5-main branch]
2021-07-19 09:11:02 -04:00
..
Private
Remove Opacity Pass MobileSceneCapture
2021-07-19 09:11:02 -04:00
Public
Fix texture atomic emulation on texture backed buffers to enable temporal super sampling macOS. Removes spvLinearTextureAlignmentOverride that created function specialisation that we don't have support for and would need to work round. Added ElementRowPitch to spvBufferSizeConstants as texture bytes per row have to be aligned. This means spvBufferSizeConstants now has a stride of 3 * uint32.
2021-06-25 05:48:53 -04:00
Shared
Implement path compaction for the path tracer to keep GPU lanes more fully occupied as rays bounce around the scene
2021-06-29 17:04:40 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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