Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessWeightedSampleSum.cpp
Martin Mittring 1892915bc0 improved VisualizeBloom
fixed BloomScale (wasn't screen percentage, factor off by 4 and dependent on buffersize not viewport size

[CL 2419351 by Martin Mittring in Main branch]
2015-01-26 17:53:20 -05:00

21 KiB