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UnrealEngineUWP
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178cb44abb4e54600bb9a8665ebbf7c95f00264e
UnrealEngineUWP
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Shared
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EpicGames.Serialization
History
Ben Marsh
0318e8cb19
Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
...
[CL 17484376 by Ben Marsh in ue5-main branch]
2021-09-10 19:05:19 -04:00
..
Converters
Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
2021-09-10 19:05:19 -04:00
CompactBinary.cs
Horde: Allow requesting objects in JSON format using a ".json" suffix on the URL. Compact binary objects will automatically be transcoded.
2021-09-02 17:47:31 -04:00
CompactBinarySerializer.cs
Horde: Add support for serializing ReadOnlyMemory<> and byte arrays to reflection-based CB serializer.
2021-09-04 10:26:56 -04:00
CompactBinaryWriter.cs
Horde: Support serialization of bool values to compact binary objects through attribute-driven serialization.
2021-08-07 10:41:52 -04:00
EpicGames.Serialization.csproj
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
2021-08-10 11:08:41 -04:00
VarInt.cs
Horde: Various compact binary library improvements.
2021-07-01 09:12:10 -04:00