Files
UnrealEngineUWP/Engine/Source/Programs
jonathan adamczewski 5e55080b19 UnrealBuildTool: allow MemoryPerAction to be set per-target
Can be used to reduce the number of build actions that will be run in parallel by ParallelExecutor or TaskExecutor.

Example use, in MyProject.Target.cs:

public class MyProjectTarget : TargetRules
{
	public MyProjectTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V2;

		ExtraModuleNames.AddRange( new string[] { "MyProject" } );

		MemoryPerActionGB = 4;
	}
}

#jira none

[CL 17546182 by jonathan adamczewski in ue5-main branch]
2021-09-16 19:34:54 -04:00
..
2021-09-09 06:23:37 -04:00