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Through the discovery of this bug, it's been reasoned that it is never safe to ClearInvalidTags. Thus all functionality which allows one to do that has been deprecated and/or removed. #jira UE-216601 #tests There is a project tied to the JIRA. It has a GameplayTag node in a Blueprint that references a FNativeGameplayTag. The FNativeGameplayTag is defined (created) after LoadObject is called on the BP containing it. #rb ben.zeigler [CL 34539645 by jodon karlik in ue5-main branch]