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UnrealEngineUWP/Samples
jodon karlik f33ade05ae Reference to GameplayTag isn't resolved correctly if the blueprint is loaded before the GameplayTag is registered. This potentially could happen if a Blueprint is loaded early which contains a Native Gameplay Tag, but that Native Gameplay Tag is in a different plug-in.
Through the discovery of this bug, it's been reasoned that it is never safe to ClearInvalidTags.  Thus all functionality which allows one to do that has been deprecated and/or removed.

#jira UE-216601
#tests There is a project tied to the JIRA.  It has a GameplayTag node in a Blueprint that references a FNativeGameplayTag.  The FNativeGameplayTag is defined (created) after LoadObject is called on the BP containing it.
#rb ben.zeigler

[CL 34539645 by jodon karlik in ue5-main branch]
2024-06-20 14:55:33 -04:00
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