Through the discovery of this bug, it's been reasoned that it is never safe to ClearInvalidTags. Thus all functionality which allows one to do that has been deprecated and/or removed.
#jira UE-216601
#tests There is a project tied to the JIRA. It has a GameplayTag node in a Blueprint that references a FNativeGameplayTag. The FNativeGameplayTag is defined (created) after LoadObject is called on the BP containing it.
#rb ben.zeigler
[CL 34539645 by jodon karlik in ue5-main branch]
Groundwork for adding RPCs to Lyra, plus improved commenting for our helper registration object
#rb stephen.ma
[CL 34510061 by ben salem in ue5-main branch]
CQTest
- Added functionality and test to the InputTestActions to cancel all active actions
- Cleaned up FMapTestSpawner to use shared function that strips PIE prefix instead of using a custom implementation
Lyra
- Added Blueprint classes to help with deterministic player model spawning
- Modified L_ShooterTest_Basic map to allow for network connections to be handled outside of the front-end UI
- Added automated tests for networking
#jira UE-213083
#rb ben.zeigler, Jerome.Delattre, rob.huyett
#virtualized
[CL 34501852 by sebastian lewicki in ue5-main branch]
Original CL Desc
-----------------------------------------------------------------
Interaction interface iteration
#jira UE-213230
#rnx
[CL 34376763 by ben hoffman in ue5-main branch]
All bots in the level play their GA_Weapon_Fire "ability failed to activate" anim montage when another bot fails to fire their weapon, due to comparison of the event's player controller which fails for bots. Replaced this with an AvatarActor comparison instead.
#rb ben.hoffman
#virtualized
[CL 34334778 by zhikang shao in ue5-main branch]
- Added new login methods that act in a more deterministic way. Added config variable to use new logic.
- Kept old methods renamed as Legacy. They are used by default.
- Changed Lyra config to stop using EOSPlus and use new login flow.
#jira UE-178945
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 34090384 by alejandro aguilar in ue5-main branch]
- Moved PGO compile arguments into the platform-specific build configurations. Recommended changes to local build graphs for PGO:
use $(PGOOptimizeCompileArgs$(Platform)) instead of -PGOOptimize
use $(PGOProfileCompileArgs$(Platform)) instead of -PGOProfile
- Adding UseSampleBasedPGO option for sampler-based PGO profiling (Currently Win64 with Intel oneAPI 2024.0+ only)
#jira UE-215357
#rb Jerome.Delattre
[CL 33822009 by david harvey in ue5-main branch]
Added logic to UserManagerEOS to trigger an AutoLogin call at platform level if needed when retrieving the platform auth token.
Added logic to make login calls at auth token retrieval time if needed.
Updated Lyra and ShooterGame config files.
Reversal of 33548629.
#jira UE-210628
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 33627300 by alejandro aguilar in ue5-main branch]
[FYI] alejandro.aguilar
Original CL Desc
-----------------------------------------------------------------
Deprecated EOSPlus module, added warning that can be disabled via config.
Added logic to UserManagerEOS to trigger an AutoLogin call at platform level if needed when retrieving the platform auth token.
Added logic to make login calls at auth token retrieval time if needed.
Updated Lyra and ShooterGame config files.
#jira UE-210628
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 33548674 by chris varnsverry in ue5-main branch]
Added logic to UserManagerEOS to trigger an AutoLogin call at platform level if needed when retrieving the platform auth token.
Added logic to make login calls at auth token retrieval time if needed.
Updated Lyra and ShooterGame config files.
#jira UE-210628
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 33541278 by alejandro aguilar in ue5-main branch]
Update .proj and Engine.ini for relevant platform
[REVIEW] [at]Lorry.Li
#rb lorry.li
#jira UE-212678
[CL 33384591 by chris applegarth in ue5-main branch]
- Checking animations based on input
- Checking animations based on equipped weapon
- Spawning objects
- Gameplay behavior (taking damage and healing)
#jira UE-206185
#rb ben.zeigler, Jerome.Delattre, sean.sweeney
#virtualized
[CL 33212519 by sebastian lewicki in ue5-main branch]