Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
robert seiver c26dedd143 When in the editor with a World Partitioned map, only build the nav mesh inside of loaded areas
#rb Aris.Theophanidis

[CL 34040972 by robert seiver in ue5-main branch]
2024-05-31 15:46:06 -04:00

76 KiB