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UnrealEngineUWP
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
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Engine
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Source
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Runtime
/
NavigationSystem
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Private
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NavMesh
History
james keeling
f0de298d88
Fix crash when generating navmesh tiles if DirtyLayers has not been initialized.
...
#rb Aris.Theophanidis #jira UE-218388 [CL 34528491 by james keeling in ue5-main branch]
2024-06-20 10:21:07 -04:00
..
LinkGenerationConfig.cpp
Navlink generation improvements
2024-06-18 16:28:54 -04:00
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
- Deprecating a handful of navigation functions that used raw tile indices. Instead they are replaced with versions that use safe FNavTileRefs
2024-06-05 15:11:10 -04:00
NavTestRenderingComponent.cpp
Add way to test the NavigationData's Raycast method in NavigationTestingActor
2024-06-06 10:20:33 -04:00
PImplRecastNavMesh.cpp
Remove inline macro for GetEdgesForPathCorridorImpl so derived classes of ARecastNavMesh can call function.
2024-06-18 12:21:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Navlink generation improvements
2024-06-18 16:28:54 -04:00
RecastNavMeshDataChunk.cpp
Wrapping recently-introduced FNavTileRef usage with WITH_RECAST to fix build errors when it is not defined
2024-06-18 10:54:39 -04:00
RecastNavMeshGenerator.cpp
Fix crash when generating navmesh tiles if DirtyLayers has not been initialized.
2024-06-20 10:21:07 -04:00