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UnrealEngineUWP
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
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james keeling
f0de298d88
Fix crash when generating navmesh tiles if DirtyLayers has not been initialized.
...
#rb Aris.Theophanidis #jira UE-218388 [CL 34528491 by james keeling in ue5-main branch]
2024-06-20 10:21:07 -04:00
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NavAreas
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NavFilters
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NavGraph
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NavMesh
Fix crash when generating navmesh tiles if DirtyLayers has not been initialized.
2024-06-20 10:21:07 -04:00
AbstractNavData.cpp
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NavCollision.cpp
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NavigationData.cpp
Remove all simple usage of REN_ForceNoResetLoaders from the codebase since the flag has been deprecated and currently does nothing. Simple in this case is direct use of the flag with no conditional logic. More complex uses were removed in another change.
2024-06-17 11:55:02 -04:00
NavigationDataHandler.cpp
Expose FRecastGeometryExport struct. This allows us to :
2024-05-21 16:01:41 -04:00
NavigationDirtyAreasController.cpp
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NavigationInterfaces.cpp
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NavigationInvokerComponent.cpp
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NavigationObjectRepository.cpp
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NavigationObjectRepository.h
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NavigationOctree.cpp
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NavigationOctreeController.cpp
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NavigationPath.cpp
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NavigationSystem.cpp
Remove all simple usage of REN_ForceNoResetLoaders from the codebase since the flag has been deprecated and currently does nothing. Simple in this case is direct use of the flag with no conditional logic. More complex uses were removed in another change.
2024-06-17 11:55:02 -04:00
NavigationSystemModule.cpp
…
NavigationSystemTypes.cpp
Expose FRecastGeometryExport struct. This allows us to :
2024-05-21 16:01:41 -04:00
NavigationTestingActor.cpp
Add way to test the NavigationData's Raycast method in NavigationTestingActor
2024-06-06 10:20:33 -04:00
NavLinkComponent.cpp
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NavLinkCustomComponent.cpp
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NavLinkRenderingComponent.cpp
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NavModifierComponent.cpp
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NavModifierVolume.cpp
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NavRelevantComponent.cpp
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NavSystemConfigOverride.cpp
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SplineNavModifierComponent.cpp
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