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UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/Private/SparseVolumeTextureOpenVDBUtility.cpp
tim doerries 05f8050519 Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
Fixed SVT viewer breaking at LWC distances. It now uses translated world space instead.

#rb Patrick.Kelly
#jira UE-197905
#rnx

[CL 31303767 by tim doerries in ue5-main branch]
2024-02-08 16:08:23 -05:00

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