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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
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Source
/
Editor
/
MaterialEditor
/
Private
History
sam gateau
e664c8f44c
Missing function change
...
#rb sam.gateau [CL 34511109 by sam gateau in ue5-main branch]
2024-06-19 15:46:10 -04:00
..
Tabs
…
Tests
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FindInMaterial.cpp
…
MaterialEditingLibrary.cpp
[Material Editor] Deprecated UMaterialExpression::GetInputsView() in favor of making GetInput() the only way to access all inputs in a material expression.
2024-05-29 05:52:14 -04:00
MaterialEditor.cpp
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditor.h
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditorActions.cpp
…
MaterialEditorDetailCustomization.cpp
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MaterialEditorDetailCustomization.h
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MaterialEditorGraphPanelPinFactory.cpp
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MaterialEditorHelpers.cpp
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MaterialEditorHelpers.h
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MaterialEditorInstanceDetailCustomization.cpp
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditorInstanceDetailCustomization.h
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditorModes.cpp
…
MaterialEditorModule.cpp
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditorStyle.cpp
SMaterialSubstrateTree visual updates
2024-06-14 12:41:34 -04:00
MaterialEditorStyle.h
MaterialLayer UI updates
2024-06-04 11:58:57 -04:00
MaterialEditorTabs.cpp
…
MaterialEditorTabs.h
…
MaterialEditorUtilities.cpp
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialExpressionClasses.cpp
…
MaterialExpressionClasses.h
…
MaterialInstanceEditor.cpp
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialInstanceEditor.h
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialLayersFunctionsCustomization.cpp
…
MaterialLayersFunctionsCustomization.h
…
MaterialPropertyHelpers.cpp
SMaterialSubstrateTree visual updates
2024-06-14 12:41:34 -04:00
MaterialStats.cpp
[Shaders] Improve UI for shader code view in material stats.
2024-05-17 12:39:51 -04:00
MaterialStats.h
[Shaders] Improve UI for shader code view in material stats.
2024-05-17 12:39:51 -04:00
MaterialStatsCommon.cpp
Fix global shader non-determinism due to un-initialized data in the memory images for shader maps due to the TMaps and Variants used by the generic stat system.
2024-06-12 14:41:45 -04:00
MaterialStatsGrid.cpp
…
MaterialStatsGrid.h
…
SMaterialEditorCustomPrimitiveDataWidget.cpp
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SMaterialEditorCustomPrimitiveDataWidget.h
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SMaterialEditorStatsWidget.cpp
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SMaterialEditorStatsWidget.h
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SMaterialEditorSubstrateWidget.cpp
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SMaterialEditorSubstrateWidget.h
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SMaterialEditorTitleBar.cpp
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SMaterialEditorTitleBar.h
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SMaterialEditorViewport.cpp
Material editor crash on UI materials -- need null check to skip preview material refresh specific to post process materials.
2024-06-14 18:40:43 -04:00
SMaterialEditorViewport.h
…
SMaterialEditorViewportToolBar.cpp
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SMaterialEditorViewportToolBar.h
…
SMaterialLayersFunctionsTree.cpp
Missing function change
2024-06-19 15:46:10 -04:00
SMaterialLayersFunctionsTree.h
SMaterialSubstrateTree visual updates
2024-06-14 12:41:34 -04:00
SMaterialPalette.cpp
…
SMaterialPalette.h
…
SMaterialParametersOverviewWidget.cpp
…
SMaterialParametersOverviewWidget.h
…
SMaterialSubstrateTree.cpp
INtroducing the concept of tree in the MaterialLayersFunctions
2024-06-19 13:54:35 -04:00
SMaterialSubstrateTree.h
INtroducing the concept of tree in the MaterialLayersFunctions
2024-06-19 13:54:35 -04:00