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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
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sam gateau e664c8f44c Missing function change
#rb sam.gateau

[CL 34511109 by sam gateau in ue5-main branch]
2024-06-19 15:46:10 -04:00
..
Private
Missing function change
2024-06-19 15:46:10 -04:00
Public
Post Process: Upgraded material instance support, with overrides for User Scene Texture inputs / outputs and Blendable Location / Priority. Allows a base post process material to be reused in different places or multiple times in the post process pipeline without requiring a completely different Material graph. For example, a generic upsample, downsample, or blur Material can be implemented, rather than having to create a duplicate asset for each variation of location and input. Besides saving time creating content, material instances, unlike materials, can be created dynamically in code, allowing game logic or future editing tools to interactively configure the pipeline.
2024-06-14 12:50:09 -04:00
MaterialEditor.Build.cs
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