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25 lines
623 B
C++
25 lines
623 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SoundBaseDetails.h"
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#include "DetailLayoutBuilder.h"
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#include "Modules/ModuleManager.h"
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#include "PropertyHandle.h"
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#include "Sound/AudioSettings.h"
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#include "Sound/SoundBase.h"
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#include "UObject/Class.h"
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#include "UObject/UObjectGlobals.h"
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TSharedRef<IDetailCustomization> FSoundBaseDetails::MakeInstance()
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{
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return MakeShareable(new FSoundBaseDetails);
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}
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void FSoundBaseDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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if (!FModuleManager::Get().IsModuleLoaded("AudioProperties"))
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{
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DetailBuilder.HideCategory("AudioProperties");
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}
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}
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