Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoundBaseDetails.cpp
igor dallavanzi 356b3d3e43 Implement AudioProperties into USoundBase
#rnx
#rb rob.gay

[CL 27925143 by igor dallavanzi in ue5-main branch]
2023-09-15 14:19:27 -04:00

25 lines
623 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundBaseDetails.h"
#include "DetailLayoutBuilder.h"
#include "Modules/ModuleManager.h"
#include "PropertyHandle.h"
#include "Sound/AudioSettings.h"
#include "Sound/SoundBase.h"
#include "UObject/Class.h"
#include "UObject/UObjectGlobals.h"
TSharedRef<IDetailCustomization> FSoundBaseDetails::MakeInstance()
{
return MakeShareable(new FSoundBaseDetails);
}
void FSoundBaseDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
if (!FModuleManager::Get().IsModuleLoaded("AudioProperties"))
{
DetailBuilder.HideCategory("AudioProperties");
}
}