Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/PerQualityLevelPropertyCustomization.cpp
serge bernier 3fbc1473bd Add PerQualityLeveleProperty to LandscapeGrassType on StartCullingDistance, EndCullingDistance and GrassDensity. This will allow to have per instance value on platforms that have consoles with different specs.
-Add PerQualityLeveleFloat type
-Add customization in LandscapeGrassType to enable or disable perquality/perplaform properties depending on the Project settings()
-Add the possibility to define the perQuality cvar in device profile
-Add new commandlet to convert grassType perPlatform data to perQuality levels

#rb [at]josh.Adams
#Preflight 22591463

[CL 22783444 by serge bernier in ue5-main branch]
2022-10-26 13:08:52 -04:00

8.8 KiB