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Both bIsConstFunc and bIsInterfaceCall are unnecessary since we can simply query the underlying UFunction/UClass (via FunctionReference) to determine if we're dealing with a const function or an interface class. Additional changes: * A check for CLASS_Interface was added to UK2Node_Message. While the chances of hitting this are very low, it wouldn't make sense to reference a non-interface class when expanding this node. It should really error out in that case. * CreatePinsForFunctionCall had an unusual check for hiding the self pin if the pure function was non-const. This appears to be really old and no longer relevant. #rb ben.zeigler, dan.oconnor [CL 32476620 by dave jones2 in ue5-main branch]
40 KiB
40 KiB