Files
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/Private/IoStoreLooseFiles.h
dan engelbrecht e4acfecc10 Fixes compile issue in non-unity builds
[CL 25475190 by dan engelbrecht in ue5-main branch]
2023-05-15 12:08:04 -04:00

20 lines
442 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class IIoStoreWriter;
struct FLooseFilesWriterSettings
{
FString TocFilePath;
FString TargetRootPath;
FName ContainerName;
};
TSharedPtr<IIoStoreWriter> MakeLooseFilesIoStoreWriter(const FLooseFilesWriterSettings& WriterSettings,
uint32 MaxConcurrentWrites = 64);