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- Minor Fix for LocText duplication #tests BuildCookRun, -game, version MetaSounds assets in editor, PIE [FYI] bob.tellez Original CL Desc ----------------------------------------------------------------- [Backout] - CL33084850 [FYI] Rob.Gay Original CL Desc ----------------------------------------------------------------- Version Metasound Document to include all ed data and make all Metasound EdGraph data transient - Add input template nodes - Add comment node data to document - Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata - Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages - Sunset non-deterministic guid cvar #rb phil.popp, helen.yang [FYI] sondra.moyls #tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests #jira UE-194159 [CL 33102023 by rob gay in ue5-main branch]
55 lines
2.7 KiB
C++
55 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendDocumentBuilder.h"
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#include "MetasoundFrontendNodeTemplateRegistry.h"
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#include "MetasoundFrontendTransform.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NoExportTypes.h"
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namespace Metasound::Frontend
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{
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class METASOUNDFRONTEND_API FRerouteNodeTemplate : public FNodeTemplateBase
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{
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public:
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static const FMetasoundFrontendClassName ClassName;
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static const FMetasoundFrontendVersionNumber VersionNumber;
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static const FNodeRegistryKey& GetRegistryKey();
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UE_DEPRECATED(5.5, "Look-up template via registry and use non-static GenerateNodeInterface instead with provided params")
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static FMetasoundFrontendNodeInterface CreateNodeInterfaceFromDataType(FName InDataType) { return { }; }
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virtual ~FRerouteNodeTemplate() = default;
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virtual const FMetasoundFrontendClassName& GetClassName() const override;
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#if WITH_EDITOR
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virtual FText GetNodeDisplayName(const IMetaSoundDocumentInterface& DocumentInterface, const FGuid& InNodeID) const override;
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#endif // WITH_EDITOR
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UE_DEPRECATED(5.4, "Use version that does not require mutating a provided PreprocessedDocument")
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virtual TUniquePtr<INodeTransform> GenerateNodeTransform(FMetasoundFrontendDocument& InPreprocessedDocument) const override { return { }; }
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virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
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virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
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virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
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virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
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virtual bool IsInputAccessTypeDynamic() const override;
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virtual bool IsInputConnectionUserModifiable() const override;
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virtual bool IsOutputConnectionUserModifiable() const override;
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virtual bool IsOutputAccessTypeDynamic() const override;
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virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
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#if WITH_EDITOR
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virtual bool HasRequiredConnections(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InNodeID, FString* OutMessage = nullptr) const override;
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#endif // WITH_EDITOR
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};
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} // namespace Metasound::Frontend
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